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-rw-r--r--include/battle.h148
1 files changed, 113 insertions, 35 deletions
diff --git a/include/battle.h b/include/battle.h
index 67d3d873d..50d2389ac 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -54,11 +54,15 @@
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYORGE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
+#define BATTLE_TYPE_x80000000 0x80000000
+#define TRAINER_OPPONENT_C00 0xC00
+#define TRAINER_OPPONENT_800 0x800
#define STEVEN_PARTNER_ID 0xC03
#define SECRET_BASE_OPPONENT 0x400
-#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
+#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
+#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000)
#define BATTLE_WON 0x1
#define BATTLE_LOST 0x2
@@ -133,6 +137,7 @@
#define HITMARKER_PURSUIT_TRAP 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
+#define HITMARKER_x8000 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
@@ -176,6 +181,9 @@
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
+
+#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -215,14 +223,18 @@
#define BATTLE_TERRAIN_POND 5
#define BATTLE_TERRAIN_ROCK 6
#define BATTLE_TERRAIN_CAVE 7
+#define BATTLE_TERRAIN_INSIDE 8
// array entries for battle communication
-#define MULTIUSE_STATE 0x0
-#define CURSOR_POSITION 0x1
-#define TASK_ID 0x1 // task Id and cursor position share the same field
-#define MOVE_EFFECT_BYTE 0x3
-#define MULTISTRING_CHOOSER 0x5
-#define MSG_DISPLAY 0x7
+#define MULTIUSE_STATE 0x0
+#define CURSOR_POSITION 0x1
+#define TASK_ID 0x1 // task Id and cursor position share the same field
+#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
+#define SPRITES_INIT_STATE2 0x2
+#define MOVE_EFFECT_BYTE 0x3
+#define MULTISTRING_CHOOSER 0x5
+#define MSG_DISPLAY 0x7
+#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
@@ -259,32 +271,32 @@
struct TrainerMonNoItemDefaultMoves
{
- u16 species;
+ u16 iv;
u8 lvl;
- u16 evsValue;
+ u16 species;
};
struct TrainerMonItemDefaultMoves
{
- u16 species;
+ u16 iv;
u8 lvl;
- u16 evsValue;
+ u16 species;
u16 heldItem;
};
struct TrainerMonNoItemCustomMoves
{
- u16 species;
+ u16 iv;
u8 lvl;
- u16 evsValue;
+ u16 species;
u16 moves[4];
};
struct TrainerMonItemCustomMoves
{
- u16 species;
+ u16 iv;
u8 lvl;
- u16 evsValue;
+ u16 species;
u16 heldItem;
u16 moves[4];
};
@@ -551,7 +563,7 @@ struct BattleResults
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
u8 filler34[2];
- u8 catchAttempts[10]; // 0x36
+ u8 catchAttempts[12]; // 0x36
};
extern struct BattleResults gBattleResults;
@@ -582,7 +594,7 @@ struct BattleStruct
u8 field_49;
u8 moneyMultiplier;
u8 field_4B;
- u8 field_4C;
+ u8 switchInAbilitiesCounter;
u8 field_4D;
u8 field_4E;
u8 field_4F;
@@ -604,10 +616,7 @@ struct BattleStruct
u8 field_7E;
u8 formToChangeInto;
u8 chosenMovesIds[4];
- u8 field_84;
- u8 field_85;
- u8 field_86;
- u8 field_87;
+ u8 field_84[4];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -633,31 +642,33 @@ struct BattleStruct
u8 field_A5;
u8 field_A6;
u8 field_A7;
- u16 hpOnSwitchout[4];
+ u16 hpOnSwitchout[2];
+ u32 savedBattleTypeFlags;
u8 field_B0;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_B3;
- u8 field_B4;
- u8 field_B5;
- u8 field_B6;
- u8 field_B7;
+ void (*savedCallback)(void);
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 field_C0[8];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
- u8 fillerD9[0xDA-0xD9];
+ u8 switchInItemsCounter;
u8 field_DA;
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 mirrorMoveArrays[32];
u16 castformPalette[4][16];
- u8 field_180[32];
+ u8 field_180;
+ u8 field_181;
+ u8 field_182;
+ u8 field_183;
+ struct BattleEnigmaBerry battleEnigmaBerry;
u8 field_1A0;
u8 field_1A1;
- u8 filler1A2;
+ bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[240];
u8 field_294[4];
@@ -838,24 +849,38 @@ struct BattleScripting
u8 statChanger;
u8 field_1B;
u8 atk23_state;
- u8 field_1D;
+ u8 battleStyle;
u8 atk6C_state;
u8 learnMoveState;
u8 field_20;
+ u8 field_21;
+ u8 field_22;
+ u8 field_23;
+ u8 field_24;
+ u8 multiplayerId;
};
extern struct BattleScripting gBattleScripting;
// functions
+// battle_1
+void LoadBattleTextboxAndBackground(void);
+void LoadBattleEntryBackground(void);
+void ApplyPlayerChosenFrameToBattleMenu(void);
+bool8 LoadChosenBattleElement(u8 caseId);
+void task00_0800F6FC(u8 taskId);
+
// battle_2
+void CB2_InitBattle(void);
+void CB2_QuitRecordedBattle(void);
void CancelMultiTurnMoves(u8 bank);
void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattleBank(u8 caseId);
-void UndoEffectsAfterFainting(void);
+void FaintClearSetData(void);
bool8 HasMoveFailed(u8 bank);
-void SwitchInClearStructs(void);
+void SwitchInClearSetData(void);
void sub_803BDA0(u8 bank);
void sub_803FA70(u8 bank);
void BattleMainCB2(void);
@@ -865,6 +890,9 @@ bool8 CanRunFromBattle(u8 bank);
bool8 IsRunningFromBattleImpossible(void);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
+u8 GetWhoStrikesFirst(u8 bankAtk, u8 bankDef, bool8 ignoreChosenMoves);
+void sub_803CEDC(u8, u8);
+void BattleTurnPassed(void);
// battle_3
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
@@ -877,7 +905,7 @@ void PressurePPLoseOnUsingImprision(u8 bankAtk);
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
-u8 sub_803FB4C(void); // msg, can't select a move
+u8 TrySetCantSelectMoveBattleScript(void);
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
@@ -914,30 +942,80 @@ extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[];
// battle_5
+void AllocateBattleResrouces(void);
+void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
// battle 7
+void AllocateBattleSpritesData(void);
+void FreeBattleSpritesData(void);
+void AllocateMonSpritesGfx(void);
+void FreeMonSpritesGfx(void);
void BattleMusicStop(void);
void sub_805E990(struct Pokemon* mon, u8 bank);
+void sub_805EF14(void);
+bool8 BattleInitAllSprites(u8 *state1, u8 *state2);
// rom_80A5C6C
u8 GetBankSide(u8 bank);
u8 GetBankIdentity(u8 bank);
u8 GetBankByIdentity(u8 bank);
+struct BattleSpriteInfo
+{
+ u16 invisible : 1; // 0x1
+ u16 flag_x2 : 1; // 0x2
+ u16 behindSubstitute : 1; // 0x4
+ u16 flag_x8 : 1; // 0x8
+ u16 hpNumbersNoBars : 1; // 0x10
+ u16 transformSpecies;
+};
+
+struct BattleAnimationInfo
+{
+ u16 field; // to fill up later
+};
+
+struct BattleHealthboxInfo
+{
+ u8 flag_x1 : 1;
+ u8 flag_x2 : 1;
+ u8 flag_x4 : 1;
+ u8 field_1;
+ u8 field_2;
+ u8 field_3;
+ u8 field_4;
+ u8 field_5;
+ u8 field_6;
+ u8 field_7;
+ u8 field_8;
+ u8 field_9;
+ u8 field_A;
+ u8 field_B;
+};
+
+struct BattleSpriteData
+{
+ struct BattleSpriteInfo *bankData;
+ struct BattleHealthboxInfo *healthBoxesData;
+ struct BattleAnimationInfo *animationData;
+};
+
+extern struct BattleSpriteData *gBattleSpritesDataPtr;
+
// Move this somewhere else
#include "sprite.h"
-struct BattleSpritesGfx
+struct MonSpritesGfx
{
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
void* sprites[4];
struct SpriteTemplate templates[4];
};
-extern struct BattleSpritesGfx* gBattleSpritesGfx;
+extern struct MonSpritesGfx* gMonSpritesGfxPtr;
#endif // GUARD_BATTLE_H