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-rw-r--r--include/battle.h108
1 files changed, 70 insertions, 38 deletions
diff --git a/include/battle.h b/include/battle.h
index d45944274..f84a75cba 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -1,8 +1,28 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
+/*
+ Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
+ Each bank has a value consisting of two bits.
+ 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side.
+ 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
+*/
+
#define BATTLE_BANKS_COUNT 4
+#define IDENTITY_PLAYER_MON1 0
+#define IDENTITY_OPPONENT_MON1 1
+#define IDENTITY_PLAYER_MON2 2
+#define IDENTITY_OPPONENT_MON2 3
+
+#define SIDE_PLAYER 0x0
+#define SIDE_OPPONENT 0x1
+
+#define BIT_SIDE 0x1
+#define BIT_MON 0x2
+
+#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
+
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
@@ -40,9 +60,6 @@
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
-#define SIDE_PLAYER 0x0
-#define SIDE_OPPONENT 0x1
-
#define BATTLE_WON 0x1
#define BATTLE_LOST 0x2
#define BATTLE_DREW 0x3
@@ -66,11 +83,12 @@
#define STATUS2_CONFUSION 0x00000007
#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
-#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
+#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
-#define STATUS2_INFATUATION 0x000F0000
+#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank
+#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16))
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
@@ -86,7 +104,7 @@
#define STATUS3_LEECHSEED_BANK 0x3
#define STATUS3_LEECHSEED 0x4
-#define STATUS3_ALWAYS_HITS 0x18 //two bits
+#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
@@ -188,17 +206,6 @@
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
-#define REQUEST_ALL_BATTLE 0x0
-#define REQUEST_SPECIES_BATTLE 0x1
-#define REQUEST_HELDITEM_BATTLE 0x2
-#define REQUEST_MOVES_PP_BATTLE 0x3
-#define REQUEST_PPMOVE1_BATTLE 0x9
-#define REQUEST_PPMOVE2_BATTLE 0xA
-#define REQUEST_PPMOVE3_BATTLE 0xB
-#define REQUEST_PPMOVE4_BATTLE 0xC
-#define REQUEST_STATUS_BATTLE 0x28
-#define REQUEST_HP_BATTLE 0x2A
-
// array entries for battle communication
#define CURSOR_POSITION 0x1
#define MOVE_EFFECT_BYTE 0x3
@@ -222,6 +229,7 @@
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1
#define BS_GET_EFFECT_BANK 2
+#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_GET_SCRIPTING_BANK 10
@@ -384,11 +392,11 @@ extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
struct SpecialStatus
{
- u8 statLowered : 1;
- u8 lightningRodRedirected : 1;
- u8 restoredBankSprite: 1;
- u8 intimidatedPoke : 1;
- u8 traced : 1;
+ u8 statLowered : 1; // 0x1
+ u8 lightningRodRedirected : 1; // 0x2
+ u8 restoredBankSprite: 1; // 0x4
+ u8 intimidatedPoke : 1; // 0x8
+ u8 traced : 1; // 0x10
u8 flag20 : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
@@ -690,6 +698,7 @@ struct BattleStruct
u8 field_298[8];
u8 field_2A0;
u8 field_2A1;
+ u8 field_2A2;
};
extern struct BattleStruct* gBattleStruct;
@@ -709,6 +718,13 @@ extern struct BattleStruct* gBattleStruct;
varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \
}
+#define GET_USED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \
+{ \
+ void** memes1 = (void**)(&gBattleStruct); \
+ void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, usedHeldItems))); \
+ varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \
+}
+
#define GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(bank, varName) \
{ \
void** memes1 = (void**)(&gBattleStruct); \
@@ -724,8 +740,6 @@ extern struct BattleStruct* gBattleStruct;
typeArg = gBattleMoves[move].type; \
}
-#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & 1))
-
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
@@ -832,26 +846,39 @@ extern struct BattleStruct* gBattleStruct;
#define ATK4F_DONT_CHECK_STATUSES 0x80
+#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
+#define VARIOUS_SET_MAGIC_COAT_TARGET 1
+#define VARIOUS_GET_MOVE_TARGET 3
+#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
+#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
+#define VARIOUS_WAIT_CRY 18
+#define VARIOUS_RETURN_OPPONENT_MON1 19
+#define VARIOUS_RETURN_OPPONENT_MON2 20
+#define VARIOUS_SET_TELEPORT_OUTCOME 25
+#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
+
+#define ATK80_DMG_CHANGE_SIGN 0
+#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
+#define ATK80_DMG_DOUBLED 2
+
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
-#define GET_STAT_BUFF_VALUE(n)((n & 0xF0) >> 4) // 0x10, 0x20, 0x40
+#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
+#define STAT_CHANGE_BS_PTR 0x1
+#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
+
+#define STAT_CHANGE_WORKED 0
+#define STAT_CHANGE_DIDNT_WORK 1
+
#define SET_STAT_BUFF_ID(n)((n & 0xF))
#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
struct BattleScripting
{
- u8 field_0;
- u8 field_1;
- u8 field_2;
- u8 field_3;
- u32 bideDmg;
- u8 field_8;
- u8 field_9;
- u8 field_A;
- u8 field_B;
- u8 field_C;
- u8 field_D;
+ s32 painSplitHp;
+ s32 bideDmg;
+ u8 multihitString[6];
u8 dmgMultiplier;
u8 field_F;
u8 animArg1;
@@ -868,7 +895,7 @@ struct BattleScripting
u8 field_1B;
u8 atk23_state;
u8 field_1D;
- u8 field_1E;
+ u8 atk6C_state;
u8 learnMoveState;
};
@@ -887,6 +914,9 @@ void SwitchInClearStructs(void);
void sub_803BDA0(u8 bank);
void sub_803FA70(u8 bank);
void BattleMainCB2(void);
+void ResetSentPokesToOpponentValue(void);
+bool8 CanRunFromBattle(u8 bank);
+bool8 IsRunningFromBattleImpossible(void);
// battle_3
void BattleScriptPush(const u8* bsPtr);
@@ -920,10 +950,12 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
u8 BankGetTurnOrder(u8 bank);
void BattleDestroyCursorAt(u8 cursorPosition);
void BattleCreateCursorAt(u8 cursorPosition);
+void BufferMoveToLearnIntoBattleTextBuff2(void);
// battle_5
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
+u32 sub_805725C(u8 bank);
// battle 7
void BattleMusicStop(void);
@@ -932,7 +964,7 @@ void sub_805E990(struct Pokemon* mon, u8 bank);
// rom_80A5C6C
u8 GetBankSide(u8 bank);
u8 GetBankIdentity(u8 bank);
-u8 GetBankByPlayerAI(u8 bank);
+u8 GetBankByIdentity(u8 bank);
// Move this somewhere else