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Diffstat (limited to 'include/battle_2.h')
-rw-r--r--include/battle_2.h44
1 files changed, 33 insertions, 11 deletions
diff --git a/include/battle_2.h b/include/battle_2.h
index ceec2aa00..ee61efd9b 100644
--- a/include/battle_2.h
+++ b/include/battle_2.h
@@ -2,23 +2,45 @@
#define GUARD_BATTLE_2_H
void CB2_InitBattle(void);
-void CB2_QuitRecordedBattle(void);
-void FaintClearSetData(void);
-void SwitchInClearSetData(void);
-void sub_803BDA0(u8 bank);
void BattleMainCB2(void);
+void CB2_QuitRecordedBattle(void);
+void sub_8038528(struct Sprite* sprite);
+void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
-bool8 TryRunFromBattle(u8 bank);
-u8 IsRunningFromBattleImpossible(void);
-u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
-void SwapTurnOrder(u8 id1, u8 id2);
-void BattleTurnPassed(void);
-void RunBattleScriptCommands_PopCallbacksStack(void);
-void RunBattleScriptCommands(void);
+void nullsub_17(void);
+void sub_8038B74(struct Sprite *sprite);
+void sub_8038D64(void);
+u32 sub_80391E0(u8 arrayId, u8 caseId);
u32 sub_80397C4(u32 setId, u32 tableId);
+void oac_poke_opponent(struct Sprite *sprite);
+void SpriteCallbackDummy_2(struct Sprite *sprite);
+void sub_8039934(struct Sprite *sprite);
+void sub_8039AD8(struct Sprite *sprite);
+void sub_8039B2C(struct Sprite *sprite);
+void sub_8039B58(struct Sprite *sprite);
+void sub_8039BB4(struct Sprite *sprite);
+void sub_80105DC(struct Sprite *sprite);
+void sub_8039C00(struct Sprite *sprite);
+void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
+void dp11b_obj_free(u8 bank, bool8 b);
+void sub_8039E44(struct Sprite *sprite);
+void sub_8039E60(struct Sprite *sprite);
+void sub_8039E84(struct Sprite *sprite);
void sub_8039E9C(struct Sprite *sprite);
void nullsub_20(void);
void BeginBattleIntro(void);
+void SwitchInClearSetData(void);
+void FaintClearSetData(void);
+void sub_803B3AC(void); // unused
+void sub_803B598(void); // unused
+void BattleTurnPassed(void);
+u8 IsRunningFromBattleImpossible(void);
+void sub_803BDA0(u8 bank);
+void SwapTurnOrder(u8 id1, u8 id2);
+u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
+void RunBattleScriptCommands_PopCallbacksStack(void);
+void RunBattleScriptCommands(void);
+bool8 TryRunFromBattle(u8 bank);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];