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-rw-r--r--include/battle_anim.h31
1 files changed, 24 insertions, 7 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 1c2093da9..4723fb0d5 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -58,7 +58,7 @@ void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
bool8 IsBattlerSpriteVisible(u8 battlerId);
-void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
+void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
@@ -78,8 +78,8 @@ void sub_80A6450(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
void DestroySpriteAndMatrix(struct Sprite *sprite);
void AnimTranslateLinearSimple(struct Sprite *sprite);
-void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 a2);
-void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 a2);
+void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
+void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
void StartAnimLinearTranslation(struct Sprite *sprite);
void InitAnimArcTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
@@ -94,7 +94,7 @@ void sub_80A66DC(struct Sprite *sprite);
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
-s16 sub_80A861C(u8 battlerId, u8 a2);
+s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
u8 GetBattlerYCoordWithElevation(u8 battlerId);
void WaitAnimForDuration(struct Sprite *sprite);
void sub_80A7938(struct Sprite *sprite);
@@ -122,7 +122,7 @@ s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 sub_80A89C8(int, u8, int);
void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
-void sub_80A6CC0(u32, const void*, u32);
+void sub_80A6CC0(u32, const u32*, u32);
void sub_80A6DAC(bool8);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
void sub_80A653C(struct Sprite *);
@@ -148,7 +148,9 @@ void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused);
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void sub_80A749C(struct Sprite *sprite);
void sub_80A6814(u8 taskId);
-void sub_80A8610(struct Sprite *sprite);
+void sub_80A6DEC(struct Sprite *sprite);
+void DestroySpriteAndFreeResources_(struct Sprite *sprite);
+void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
enum
{
@@ -159,6 +161,17 @@ enum
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
};
+enum
+{
+ BATTLER_COORD_ATTR_HEIGHT,
+ BATTLER_COORD_ATTR_WIDTH,
+ BATTLER_COORD_ATTR_TOP,
+ BATTLER_COORD_ATTR_BOTTOM,
+ BATTLER_COORD_ATTR_LEFT,
+ BATTLER_COORD_ATTR_RIGHT,
+ BATTLER_COORD_ATTR_RAW_BOTTOM,
+};
+
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
bool8 IsBattlerSpritePresent(u8 battlerId);
@@ -172,6 +185,10 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
+// battle_anim_80A64EC.c
+void sub_80A64EC(struct Sprite *sprite);
+void sub_80A718C(struct Sprite *sprite);
+
// battle_anim_80A9C70.s
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
@@ -193,7 +210,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
// battle_anim_utility_funcs.s
void sub_8116EB4(u8);
-void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
+void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
u32 UnpackSelectedBattleAnimPalettes(s16);