diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 31 |
1 files changed, 24 insertions, 7 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 1c2093da9..4723fb0d5 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -58,7 +58,7 @@ void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); bool8 IsBattlerSpriteVisible(u8 battlerId); -void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); +void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); @@ -78,8 +78,8 @@ void sub_80A6450(struct Sprite *sprite); void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y); void DestroySpriteAndMatrix(struct Sprite *sprite); void AnimTranslateLinearSimple(struct Sprite *sprite); -void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 a2); -void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 a2); +void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets); +void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets); void StartAnimLinearTranslation(struct Sprite *sprite); void InitAnimArcTranslation(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite); @@ -94,7 +94,7 @@ void sub_80A66DC(struct Sprite *sprite); void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite); void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite); void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2); -s16 sub_80A861C(u8 battlerId, u8 a2); +s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2); u8 GetBattlerYCoordWithElevation(u8 battlerId); void WaitAnimForDuration(struct Sprite *sprite); void sub_80A7938(struct Sprite *sprite); @@ -122,7 +122,7 @@ s16 CloneBattlerSpriteWithBlend(u8); void obj_delete_but_dont_free_vram(struct Sprite*); u8 sub_80A89C8(int, u8, int); void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32); -void sub_80A6CC0(u32, const void*, u32); +void sub_80A6CC0(u32, const u32*, u32); void sub_80A6DAC(bool8); void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *); void sub_80A653C(struct Sprite *); @@ -148,7 +148,9 @@ void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused); u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); void sub_80A749C(struct Sprite *sprite); void sub_80A6814(u8 taskId); -void sub_80A8610(struct Sprite *sprite); +void sub_80A6DEC(struct Sprite *sprite); +void DestroySpriteAndFreeResources_(struct Sprite *sprite); +void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId); enum { @@ -159,6 +161,17 @@ enum BATTLER_COORD_Y_PIC_OFFSET_DEFAULT, }; +enum +{ + BATTLER_COORD_ATTR_HEIGHT, + BATTLER_COORD_ATTR_WIDTH, + BATTLER_COORD_ATTR_TOP, + BATTLER_COORD_ATTR_BOTTOM, + BATTLER_COORD_ATTR_LEFT, + BATTLER_COORD_ATTR_RIGHT, + BATTLER_COORD_ATTR_RAW_BOTTOM, +}; + u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); bool8 IsBattlerSpritePresent(u8 battlerId); @@ -172,6 +185,10 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite); u8 GetBattlerSpriteDefault_Y(u8 battlerId); u8 GetSubstituteSpriteDefault_Y(u8 battlerId); +// battle_anim_80A64EC.c +void sub_80A64EC(struct Sprite *sprite); +void sub_80A718C(struct Sprite *sprite); + // battle_anim_80A9C70.s #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 @@ -193,7 +210,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, // battle_anim_utility_funcs.s void sub_8116EB4(u8); -void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette); +void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); u32 UnpackSelectedBattleAnimPalettes(s16); |