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-rw-r--r--include/battle_anim.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index cc864b024..aa62db46d 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -56,8 +56,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
-bool8 IsBattlerSpriteVisible(u8 bank);
-void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
+bool8 IsBattlerSpriteVisible(u8 battlerId);
+void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
@@ -76,7 +76,7 @@ void sub_80A6F3C(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
-u8 sub_80A82E4(u8 bank);
+u8 sub_80A82E4(u8 battlerId);
bool8 AnimateBallThrow(struct Sprite *sprite);
enum
@@ -85,26 +85,26 @@ enum
BANK_Y_POS,
};
-u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
+u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
-bool8 IsBattlerSpritePresent(u8 bank);
+bool8 IsBattlerSpritePresent(u8 battlerId);
void sub_80A6C68(u8 arg0);
-u8 GetAnimBattlerSpriteId(u8 wantedBank);
+u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
-u8 GetBattlerSpriteDefault_Y(u8 bank);
-u8 sub_80A82E4(u8 bank);
-u8 GetSubstituteSpriteDefault_Y(u8 bank);
+u8 GetBattlerSpriteDefault_Y(u8 battlerId);
+u8 sub_80A82E4(u8 battlerId);
+u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
-void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
+void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s
u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
-u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
+u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
#endif // GUARD_BATTLE_ANIM_H