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-rw-r--r--include/battle_anim.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index ad160e74d..3f73f1daf 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -64,12 +64,12 @@ s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a, int oldPan);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
-void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
+void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
void ResetBattleAnimBg(bool8);
// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
-void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7);
+void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
void HandleIntroSlide(u8 terrainId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
@@ -107,7 +107,7 @@ void AnimTranslateLinear_WaitEnd(struct Sprite *sprite);
u8 GetBattlerSpriteBGPriority(u8 battlerId);
void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
-void sub_80A8278(void);
+void InitPrioritiesForVisibleBattlers(void);
void GetBattleAnimBg1Data(struct BattleAnimBgData*);
void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
@@ -125,7 +125,7 @@ u8 AnimDummyReturnArg(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 CreateInvisibleSpriteCopy(int, u8, int);
-void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32);
+void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void UpdateAnimBg3ScreenSize(bool8);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);