diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 52 |
1 files changed, 30 insertions, 22 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index c055e94fa..d6d4c05d6 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -3,14 +3,6 @@ enum { - ANIM_BANK_ATTACKER, - ANIM_BANK_TARGET, - ANIM_BANK_ATK_PARTNER, - ANIM_BANK_DEF_PARTNER, -}; - -enum -{ BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, BG_ANIM2, @@ -53,9 +45,9 @@ extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; -extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; +extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u8 gUnknown_02038440; void ClearBattleAnimationVars(void); @@ -64,12 +56,12 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); -bool8 IsAnimBankSpriteVisible(u8 bank); -void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsBattlerSpriteVisible(u8 battlerId); +void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); -s16 sub_80A52EC(s16 a); +s16 KeepPanInRange(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); // battle_anim_80FE840.s @@ -79,24 +71,40 @@ void HandleIntroSlide(u8 terrainId); // battle_anim_80A5C6C.s void sub_80A6EEC(struct Sprite *sprite); +void sub_80A68D4(struct Sprite *sprite); +void sub_80A6F3C(struct Sprite *sprite); void sub_80A8278(void); void sub_80A6B30(struct UnknownAnimStruct2*); void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); -u8 sub_80A82E4(u8 bank); -u8 sub_80A5C6C(u8 bank, u8 attributeId); -bool8 IsBankSpritePresent(u8 bank); +u8 sub_80A82E4(u8 battlerId); +bool8 AnimateBallThrow(struct Sprite *sprite); + +enum +{ + BANK_X_POS, + BANK_Y_POS, +}; + +u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); + +bool8 IsBattlerSpritePresent(u8 battlerId); void sub_80A6C68(u8 arg0); -u8 GetAnimBankSpriteId(u8 wantedBank); +u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 GetBankSpriteDefault_Y(u8 bank); -u8 sub_80A82E4(u8 bank); -u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetBattlerSpriteDefault_Y(u8 battlerId); +u8 sub_80A82E4(u8 battlerId); +u8 GetSubstituteSpriteDefault_Y(u8 battlerId); // battle_anim_80A9C70.s -void LaunchStatusAnimation(u8 bank, u8 statusAnimId); +void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); + +// battle_anim_8170478.s +u8 ItemIdToBallId(u16 itemId); +u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); #endif // GUARD_BATTLE_ANIM_H |