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-rw-r--r--include/battle_anim.h58
1 files changed, 39 insertions, 19 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index fc0f603eb..b3350f893 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -16,14 +16,14 @@ enum
BG_ANIM_SCREEN_BASE_BLOCK,
};
-struct UnknownAnimStruct2
+struct BattleAnimBgData
{
u8 *bgTiles;
- u16 *unk4;
- u8 unk8;
+ u16 *bgTilemap;
+ u8 paletteId;
u8 bgId;
u16 tilesOffset;
- u16 unkC;
+ u16 unused;
};
struct BattleAnimBackground
@@ -74,10 +74,14 @@ void HandleIntroSlide(u8 terrainId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
-void sub_80A6450(struct Sprite *sprite);
+void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
+void sub_80A8AEC(struct Sprite *sprite);
+void sub_80A8A6C(struct Sprite *sprite);
+void sub_80A8E30(struct Sprite *sprite);
+void sub_80A8B64(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
void DestroySpriteAndMatrix(struct Sprite *sprite);
-void AnimTranslateLinearSimple(struct Sprite *sprite);
+void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
void StartAnimLinearTranslation(struct Sprite *sprite);
@@ -90,7 +94,7 @@ void sub_80A6FD4(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
-void sub_80A66DC(struct Sprite *sprite);
+void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
@@ -104,12 +108,12 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId);
void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
-void sub_80A6B30(struct UnknownAnimStruct2*);
-void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
+void sub_80A6B30(struct BattleAnimBgData*);
+void sub_80A6B90(struct BattleAnimBgData*, u32 arg1);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
-bool8 TranslateAnimArc(struct Sprite *sprite);
+bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
-void sub_80A6680(struct Sprite *sprite);
+void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
@@ -121,8 +125,8 @@ u8 sub_80A77AC(u8 a1);
s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 sub_80A89C8(int, u8, int);
-void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
-void sub_80A6CC0(u32, const u32*, u32);
+void sub_80A6D60(struct BattleAnimBgData*, const void*, u32);
+void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void sub_80A6DAC(bool8);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
void sub_80A653C(struct Sprite *);
@@ -130,13 +134,13 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_80A80C8(struct Task *task);
void sub_80A8EE4(struct Sprite *);
-void sub_80A67F4(struct Sprite *);
-void sub_80A6D48(u32 bgId, const void *src);
+void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
+void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
-void TranslateMonBGUntil(struct Sprite *sprite);
-void TranslateSpriteOverDuration(struct Sprite *sprite);
+void TranslateMonSpriteLinear(struct Sprite *sprite);
+void TranslateSpriteLinear(struct Sprite *sprite);
void sub_80A77C8(struct Sprite *sprite);
void sub_80A7000(struct Sprite *sprite);
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
@@ -144,7 +148,7 @@ void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void sub_80A78AC(struct Sprite *sprite);
-void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused);
+void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void sub_80A749C(struct Sprite *sprite);
void sub_80A6DEC(struct Sprite *sprite);
@@ -181,7 +185,7 @@ bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
-void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
+void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
@@ -200,6 +204,9 @@ void sub_80A718C(struct Sprite *sprite);
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
+// battle_anim_8170478.c
+void sub_8172EF0(u8 battler, struct Pokemon *mon);
+
// ground.c
void sub_81152DC(u8 taskId);
@@ -212,6 +219,19 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
void sub_8116EB4(u8);
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
+// battle_anim_effects_1.c
+void sub_810310C(u8 battler, struct Sprite* sprite);
+void AnimMoveTwisterParticle(struct Sprite* sprite);
+
+// water.c
+void sub_8108C94(struct Sprite *sprite);
+
+// flying.c
+void sub_810E2C8(struct Sprite *sprite);
+
+// smokescreen.c
+u8 sub_807521C(s16 x, s16 y, u8 a3);
+
u32 UnpackSelectedBattleAnimPalettes(s16);
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);