diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index c1231c2de..d1ee73f0f 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -65,7 +65,7 @@ s8 BattleAnimAdjustPanning2(s8 pan); s16 KeepPanInRange(s16 a, int oldPan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void sub_80A4720(u16 a, u16 *b, u32 c, u8 d); -void sub_80A477C(bool8); +void ResetBattleAnimBg(bool8); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -75,8 +75,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_mons.c void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite); -void sub_80A8AEC(struct Sprite *sprite); -void sub_80A8A6C(struct Sprite *sprite); +void AnimUnused_80A8AEC(struct Sprite *sprite); +void AnimUnused_80A8A6C(struct Sprite *sprite); void AnimWeatherBallUp(struct Sprite *sprite); void AnimWeatherBallDown(struct Sprite *sprite); void AnimSpinningSparkle(struct Sprite *sprite); @@ -108,8 +108,8 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId); void *LoadPointerFromVars(s16 bottom, s16 top); void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr); void sub_80A8278(void); -void GetDefaultBattleAnimBgData(struct BattleAnimBgData*); -void sub_80A6B90(struct BattleAnimBgData*, u32 arg1); +void GetBattleAnimBg1Data(struct BattleAnimBgData*); +void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1); u8 GetBattlerSpriteSubpriority(u8 battlerId); bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); void sub_80A6630(struct Sprite *sprite); @@ -119,12 +119,12 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); -u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7); -u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4); +u32 GetBattleBgPalettesMask(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7); +u32 GetBattleMonSpritePalettesMask(u8 a1, u8 a2, u8 a3, u8 a4); u8 AnimDummyReturnArg(u8 battler); s16 CloneBattlerSpriteWithBlend(u8); void obj_delete_but_dont_free_vram(struct Sprite*); -u8 sub_80A89C8(int, u8, int); +u8 CreateInvisibleSpriteCopy(int, u8, int); void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32); void AnimLoadCompressedBgGfx(u32, const u32*, u32); void UpdateAnimBg3ScreenSize(bool8); @@ -183,7 +183,7 @@ enum u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); bool8 IsBattlerSpritePresent(u8 battlerId); -void sub_80A6C68(u32 arg0); +void ClearBattleAnimBg(u32 arg0); u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 GetBattleBgPaletteNum(void); @@ -214,8 +214,8 @@ u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId); // battle_anim_utility_funcs.c -void sub_8116EB4(u8); -void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); +void InitStatsChangeAnimation(u8); +void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); // battle_anim_effects_1.c void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); @@ -231,7 +231,7 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite); // battle_anim_smokescreen.c u8 SmokescreenImpact(s16 x, s16 y, u8 a3); -u32 UnpackSelectedBattleAnimPalettes(s16); +u32 UnpackSelectedBattleBgPalettes(s16); u8 GetBattlerSpriteFinal_Y(u8, u16, u8); |