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-rw-r--r--include/battle_anim.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index c1231c2de..d1ee73f0f 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -65,7 +65,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a, int oldPan);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
-void sub_80A477C(bool8);
+void ResetBattleAnimBg(bool8);
// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -75,8 +75,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_mons.c
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
-void sub_80A8AEC(struct Sprite *sprite);
-void sub_80A8A6C(struct Sprite *sprite);
+void AnimUnused_80A8AEC(struct Sprite *sprite);
+void AnimUnused_80A8A6C(struct Sprite *sprite);
void AnimWeatherBallUp(struct Sprite *sprite);
void AnimWeatherBallDown(struct Sprite *sprite);
void AnimSpinningSparkle(struct Sprite *sprite);
@@ -108,8 +108,8 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId);
void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
-void GetDefaultBattleAnimBgData(struct BattleAnimBgData*);
-void sub_80A6B90(struct BattleAnimBgData*, u32 arg1);
+void GetBattleAnimBg1Data(struct BattleAnimBgData*);
+void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
@@ -119,12 +119,12 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
-u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
-u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
+u32 GetBattleBgPalettesMask(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
+u32 GetBattleMonSpritePalettesMask(u8 a1, u8 a2, u8 a3, u8 a4);
u8 AnimDummyReturnArg(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
-u8 sub_80A89C8(int, u8, int);
+u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void UpdateAnimBg3ScreenSize(bool8);
@@ -183,7 +183,7 @@ enum
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
bool8 IsBattlerSpritePresent(u8 battlerId);
-void sub_80A6C68(u32 arg0);
+void ClearBattleAnimBg(u32 arg0);
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 GetBattleBgPaletteNum(void);
@@ -214,8 +214,8 @@ u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
// battle_anim_utility_funcs.c
-void sub_8116EB4(u8);
-void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
+void InitStatsChangeAnimation(u8);
+void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
// battle_anim_effects_1.c
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
@@ -231,7 +231,7 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
// battle_anim_smokescreen.c
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
-u32 UnpackSelectedBattleAnimPalettes(s16);
+u32 UnpackSelectedBattleBgPalettes(s16);
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);