diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index ea9dc356f..503e23df2 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -101,7 +101,7 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2); s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2); u8 GetBattlerYCoordWithElevation(u8 battlerId); void WaitAnimForDuration(struct Sprite *sprite); -void sub_80A7938(struct Sprite *sprite); +void AnimSnoreZ(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); void sub_80A6F98(struct Sprite *sprite); u8 GetBattlerSpriteBGPriority(u8 battlerId); @@ -141,13 +141,13 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite); void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); void TranslateMonSpriteLinear(struct Sprite *sprite); void TranslateSpriteLinear(struct Sprite *sprite); -void sub_80A77C8(struct Sprite *sprite); +void AnimSpriteOnMonPos(struct Sprite *sprite); void sub_80A7000(struct Sprite *sprite); void TranslateSpriteInCircleOverDuration(struct Sprite *sprite); void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2); void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); bool8 RunAffineAnimFromTaskData(struct Task *task); -void sub_80A78AC(struct Sprite *sprite); +void AnimThrowProjectile(struct Sprite *sprite); void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused); u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); void sub_80A749C(struct Sprite *sprite); @@ -221,11 +221,11 @@ void sub_8116EB4(u8); void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); // battle_anim_effects_1.c -void sub_810310C(u8 battler, struct Sprite* sprite); +void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); void AnimMoveTwisterParticle(struct Sprite* sprite); // water.c -void sub_8108C94(struct Sprite *sprite); +void AnimWaterPulseRing(struct Sprite *sprite); // flying.c void sub_810E2C8(struct Sprite *sprite); |