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Diffstat (limited to 'include/battle_anim.h')
-rw-r--r--include/battle_anim.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index ea9dc356f..503e23df2 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -101,7 +101,7 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
u8 GetBattlerYCoordWithElevation(u8 battlerId);
void WaitAnimForDuration(struct Sprite *sprite);
-void sub_80A7938(struct Sprite *sprite);
+void AnimSnoreZ(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6F98(struct Sprite *sprite);
u8 GetBattlerSpriteBGPriority(u8 battlerId);
@@ -141,13 +141,13 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
void TranslateMonSpriteLinear(struct Sprite *sprite);
void TranslateSpriteLinear(struct Sprite *sprite);
-void sub_80A77C8(struct Sprite *sprite);
+void AnimSpriteOnMonPos(struct Sprite *sprite);
void sub_80A7000(struct Sprite *sprite);
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
-void sub_80A78AC(struct Sprite *sprite);
+void AnimThrowProjectile(struct Sprite *sprite);
void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void sub_80A749C(struct Sprite *sprite);
@@ -221,11 +221,11 @@ void sub_8116EB4(u8);
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
// battle_anim_effects_1.c
-void sub_810310C(u8 battler, struct Sprite* sprite);
+void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
void AnimMoveTwisterParticle(struct Sprite* sprite);
// water.c
-void sub_8108C94(struct Sprite *sprite);
+void AnimWaterPulseRing(struct Sprite *sprite);
// flying.c
void sub_810E2C8(struct Sprite *sprite);