diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 3a6679414..3c783842a 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -58,7 +58,7 @@ void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); bool8 IsBattlerSpriteVisible(u8 battlerId); -void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); +void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); @@ -75,14 +75,14 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_80A5C6C.s void sub_80A6450(struct Sprite *sprite); -void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y); +void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y); void DestroySpriteAndMatrix(struct Sprite *sprite); -void TranslateAnimLinearSimple(struct Sprite *sprite); -void InitAnimSpritePos(struct Sprite *sprite, u8 a2); -void sub_80A6980(struct Sprite *sprite, bool8 a2); +void AnimTranslateLinearSimple(struct Sprite *sprite); +void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets); +void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets); void StartAnimLinearTranslation(struct Sprite *sprite); void InitAnimArcTranslation(struct Sprite *sprite); -bool8 TranslateAnimLinear(struct Sprite *sprite); +bool8 AnimTranslateLinear(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); void sub_80A8EE4(struct Sprite *sprite); u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId); @@ -93,14 +93,14 @@ void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite); void sub_80A66DC(struct Sprite *sprite); void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite); void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite); -void sub_80A6864(struct Sprite *sprite, s16 a2); +void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2); s16 sub_80A861C(u8 battlerId, u8 a2); u8 GetBattlerYCoordWithElevation(u8 battlerId); void WaitAnimForDuration(struct Sprite *sprite); void sub_80A7938(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); void sub_80A6F98(struct Sprite *sprite); -u8 sub_80A8328(u8 battlerId); +u8 GetBattlerSpriteBGPriority(u8 battlerId); void *LoadPointerFromVars(s16 bottom, s16 top); void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr); void sub_80A8278(void); @@ -132,9 +132,9 @@ u8 sub_80A80C8(struct Task *task); void sub_80A8EE4(struct Sprite *); void sub_80A67F4(struct Sprite *); void sub_80A6D48(u32 bgId, const void *src); -void sub_80A7160(struct Sprite *sprite); -bool8 sub_80A70E8(struct Sprite *sprite); -void sub_80A70C0(struct Sprite *sprite); +void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); +bool8 AnimFastTranslateLinear(struct Sprite *sprite); +void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); void TranslateMonBGUntil(struct Sprite *sprite); void TranslateSpriteOverDuration(struct Sprite *sprite); void sub_80A77C8(struct Sprite *sprite); @@ -150,6 +150,7 @@ void sub_80A749C(struct Sprite *sprite); void sub_80A6814(u8 taskId); void sub_80A8610(struct Sprite *sprite); void sub_80A6DEC(struct Sprite *sprite); +void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId); enum { @@ -167,12 +168,16 @@ void sub_80A6C68(u32 arg0); u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); -u8 sub_80A8364(u8 battlerId); +u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); u8 GetBattlerSpriteDefault_Y(u8 battlerId); u8 GetSubstituteSpriteDefault_Y(u8 battlerId); +// battle_anim_80A64EC.c +void sub_80A64EC(struct Sprite *sprite); +void sub_80A718C(struct Sprite *sprite); + // battle_anim_80A9C70.s #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 @@ -184,6 +189,9 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId); #define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); +// ground.c +void sub_81152DC(u8 taskId); + // battle_anim_8170478.s u8 ItemIdToBallId(u16 itemId); u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); |