diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 096d533e2..476480489 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -65,7 +65,7 @@ s8 BattleAnimAdjustPanning2(s8 pan); s16 KeepPanInRange(s16 a, int oldPan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void sub_80A4720(u16 a, u16 *b, u32 c, u8 d); -void sub_80A477C(bool8); +void ResetBattleAnimBg(bool8); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -75,8 +75,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_mons.c void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite); -void sub_80A8AEC(struct Sprite *sprite); -void sub_80A8A6C(struct Sprite *sprite); +void AnimTranslateLinearAndFlicker(struct Sprite *sprite); +void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite); void AnimWeatherBallUp(struct Sprite *sprite); void AnimWeatherBallDown(struct Sprite *sprite); void AnimSpinningSparkle(struct Sprite *sprite); @@ -90,7 +90,7 @@ void InitAnimArcTranslation(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId); -void sub_80A6FD4(struct Sprite *sprite); +void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite); u16 ArcTan2Neg(s16 a, s16 b); void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation); void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite); @@ -103,13 +103,13 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId); void WaitAnimForDuration(struct Sprite *sprite); void AnimTravelDiagonally(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); -void sub_80A6F98(struct Sprite *sprite); +void AnimTranslateLinear_WaitEnd(struct Sprite *sprite); u8 GetBattlerSpriteBGPriority(u8 battlerId); void *LoadPointerFromVars(s16 bottom, s16 top); void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr); void sub_80A8278(void); -void sub_80A6B30(struct BattleAnimBgData*); -void sub_80A6B90(struct BattleAnimBgData*, u32 arg1); +void GetBattleAnimBg1Data(struct BattleAnimBgData*); +void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1); u8 GetBattlerSpriteSubpriority(u8 battlerId); bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); void sub_80A6630(struct Sprite *sprite); @@ -119,20 +119,20 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); -u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7); -u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4); -u8 sub_80A77AC(u8 a1); +u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7); +u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight); +u8 AnimDummyReturnArg(u8 battler); s16 CloneBattlerSpriteWithBlend(u8); void obj_delete_but_dont_free_vram(struct Sprite*); -u8 sub_80A89C8(int, u8, int); +u8 CreateInvisibleSpriteCopy(int, u8, int); void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32); void AnimLoadCompressedBgGfx(u32, const u32*, u32); -void sub_80A6DAC(bool8); +void UpdateAnimBg3ScreenSize(bool8); void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *); void sub_80A653C(struct Sprite *); void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); -void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); -u8 sub_80A80C8(struct Task *task); +void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); +u8 UpdateEruptAnimTask(struct Task *task); void DestroyAnimSpriteAndDisableBlend(struct Sprite *); void AnimLoadCompressedBgTilemap(u32 bgId, const void *src); void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); @@ -141,15 +141,15 @@ void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); void TranslateMonSpriteLinear(struct Sprite *sprite); void TranslateSpriteLinear(struct Sprite *sprite); void AnimSpriteOnMonPos(struct Sprite *sprite); -void sub_80A7000(struct Sprite *sprite); +void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite); void TranslateSpriteInCircleOverDuration(struct Sprite *sprite); void SetGreyscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal); void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); bool8 RunAffineAnimFromTaskData(struct Task *task); void AnimThrowProjectile(struct Sprite *sprite); void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused); -u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); -void sub_80A749C(struct Sprite *sprite); +u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm); +void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite); void TradeMenuBouncePartySprites(struct Sprite *sprite); void DestroyAnimVisualTaskAndDisableBlend(u8 taskId); void DestroySpriteAndFreeResources_(struct Sprite *sprite); @@ -158,7 +158,7 @@ u8 GetBattlerSide(u8 battler); u8 GetBattlerPosition(u8 battler); u8 GetBattlerAtPosition(u8 position); void sub_80A64EC(struct Sprite *sprite); -void sub_80A718C(struct Sprite *sprite); +void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite); enum { @@ -183,7 +183,7 @@ enum u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); bool8 IsBattlerSpritePresent(u8 battlerId); -void sub_80A6C68(u32 arg0); +void ClearBattleAnimBg(u32 arg0); u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 GetBattleBgPaletteNum(void); @@ -214,8 +214,8 @@ u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId); // battle_anim_utility_funcs.c -void sub_8116EB4(u8); -void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); +void InitStatsChangeAnimation(u8); +void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); // battle_anim_effects_1.c void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); @@ -231,7 +231,7 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite); // battle_anim_smokescreen.c u8 SmokescreenImpact(s16 x, s16 y, u8 a3); -u32 UnpackSelectedBattleAnimPalettes(s16); +u32 UnpackSelectedBattleBgPalettes(s16); u8 GetBattlerSpriteFinal_Y(u8, u16, u8); |