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-rw-r--r--include/battle_controllers.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index c5f5f48d7..61e2935b7 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -160,7 +160,7 @@ enum
CONTROLLER_INTROSLIDE,
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
- CONTROLLER_49,
+ CONTROLLER_HIDEPARTYSTATUSSUMMARY,
CONTROLLER_ENDBOUNCE,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
@@ -230,13 +230,13 @@ void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
-void BtlController_EmitCmd49(u8 bufferId);
+void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
-void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
+void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome);
// player controller
void SetControllerToPlayer(void);