diff options
Diffstat (limited to 'include/battle_controllers.h')
-rw-r--r-- | include/battle_controllers.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/include/battle_controllers.h b/include/battle_controllers.h new file mode 100644 index 000000000..e710deea5 --- /dev/null +++ b/include/battle_controllers.h @@ -0,0 +1,91 @@ +#ifndef GUARD_BATTLE_CONTROLLERS_H +#define GUARD_BATTLE_CONTROLLERS_H + +#include "battle_controller_player.h" + +#define REQUEST_ALL_BATTLE 0x0 +#define REQUEST_SPECIES_BATTLE 0x1 +#define REQUEST_HELDITEM_BATTLE 0x2 +#define REQUEST_MOVES_PP_BATTLE 0x3 +#define REQUEST_PPMOVE1_BATTLE 0x9 +#define REQUEST_PPMOVE2_BATTLE 0xA +#define REQUEST_PPMOVE3_BATTLE 0xB +#define REQUEST_PPMOVE4_BATTLE 0xC +#define REQUEST_STATUS_BATTLE 0x28 +#define REQUEST_HP_BATTLE 0x2A + +#define RESET_ACTION_MOVE_SELECTION 0 +#define RESET_ACTION_SELECTION 1 +#define RESET_MOVE_SELECTION 2 + +#define BALL_NO_SHAKES 0 +#define BALL_1_SHAKE 1 +#define BALL_2_SHAKES 2 +#define BALL_3_SHAKES_FAIL 3 +#define BALL_3_SHAKES_SUCCESS 4 +#define BALL_TRAINER_BLOCK 5 + +struct HpAndStatus +{ + u16 hp; + u32 status; +}; + +struct MovePpInfo +{ + u16 move[4]; + u8 pp[4]; + u8 ppBonuses; +}; + +struct ChooseMoveStruct +{ + u16 moves[4]; + u8 currentPp[4]; + u8 maxPp[4]; + u16 species; + u8 monType1; + u8 monType2; +}; + +// rom3.s, emitters +void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); +void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit); +void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); +void EmitEffectivenessSound(u8 bufferId, u16 songId); +void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2); +void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); +void EmitFaintAnimation(u8 bufferId); +void Emit_x2A(u8 bufferId); +void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); +void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); +void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); +void EmitReturnPokeToBall(u8 bufferId, u8 arg1); +void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2); +void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); +void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); +void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); +void EmitTrainerSlide(u8 bufferId); +void EmitTrainerSlideBack(u8 bufferId); +void EmitFaintingCry(u8 bufferId); +void Emit_x37(u8 bufferId, u8 arg1); +void EmitHitAnimation(u8 bufferId); +void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); +void EmitCmd49(u8 bufferId); +void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); +void EmitCmd13(u8 bufferId); +void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); +void EmitIntroSlide(u8 bufferId, u8 terrainId); +void EmitDrawTrainerPic(u8 bufferId); +void EmitLoadMonSprite(u8 bufferId); +void EmitIntroTrainerBallThrow(u8 bufferId); +void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); +void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData); +void EmitOpenBag(u8 bufferId, u8* arg1); +void Emit_x32(u8 bufferId); +void EmitPrintString(u8 bufferId, u16 stringId); +void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); +void EmitBallThrow(u8 bufferId, u8 caseId); +void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2); + +#endif // GUARD_BATTLE_CONTROLLERS_H |