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Diffstat (limited to 'include/battle_transition.h')
-rw-r--r-- | include/battle_transition.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h index 1603f5c93..b160f3e02 100644 --- a/include/battle_transition.h +++ b/include/battle_transition.h @@ -2,5 +2,68 @@ #define GUARD_BATTLE_TRANSITION_H void sub_8149DFC(u8 a1); +void BattleTransition_StartOnField(u8 transitionID); +void BattleTransition_Start(u8 transitionID); +bool8 IsBattleTransitionDone(void); + +#define TRANSITIONS_NO 25 + +enum // TRANSITION_MUGSHOT +{ + MUGSHOT_SYDNEY, + MUGSHOT_PHOEBE, + MUGSHOT_GLACIA, + MUGSHOT_DRAKE, + MUGSHOT_CHAMPION, +}; + +#define MUGSHOTS_NO 5 + +// credits for the names go to Dyskinesia and Tetrable +// names are naturally subject to change + +#define B_TRANSITION_BLUR 0 +#define B_TRANSITION_SWIRL 1 +#define B_TRANSITION_SHUFFLE 2 +#define B_TRANSITION_BIG_POKEBALL 3 +#define B_TRANSITION_POKEBALLS_TRAIL 4 +#define B_TRANSITION_CLOCKWISE_BLACKFADE 5 +#define B_TRANSITION_RIPPLE 6 +#define B_TRANSITION_WAVE 7 +#define B_TRANSITION_SLICE 8 +#define B_TRANSITION_WHITEFADE 9 +#define B_TRANSITION_GRID_SQUARES 10 +#define B_TRANSITION_SHARDS 11 +#define B_TRANSITION_SYDNEY 12 +#define B_TRANSITION_PHOEBE 13 +#define B_TRANSITION_GLACIA 14 +#define B_TRANSITION_DRAKE 15 +#define B_TRANSITION_CHAMPION 16 +// added in Emerald +#define B_TRANSITION_AQUA 17 +#define B_TRANSITION_MAGMA 18 +#define B_TRANSITION_REGICE 19 +#define B_TRANSITION_REGISTEEL 20 +#define B_TRANSITION_REGIROCK 21 +#define B_TRANSITION_KYORGE 22 +#define B_TRANSITION_GROUDON 23 +#define B_TRANSITION_RAYQUAZA 24 +#define B_TRANSITION_25 25 +#define B_TRANSITION_26 26 +#define B_TRANSITION_27 27 +#define B_TRANSITION_28 28 +#define B_TRANSITION_29 29 +#define B_TRANSITION_30 30 +#define B_TRANSITION_31 31 +#define B_TRANSITION_32 32 +#define B_TRANSITION_33 33 +#define B_TRANSITION_34 34 +#define B_TRANSITION_35 35 +#define B_TRANSITION_36 36 +#define B_TRANSITION_37 37 +#define B_TRANSITION_38 38 +#define B_TRANSITION_39 39 +#define B_TRANSITION_40 40 +#define B_TRANSITION_41 41 #endif // GUARD_BATTLE_TRANSITION_H |