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-rw-r--r--include/battle_transition.h68
1 files changed, 67 insertions, 1 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h
index 1603f5c93..0d6ef3c83 100644
--- a/include/battle_transition.h
+++ b/include/battle_transition.h
@@ -1,6 +1,72 @@
#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
-void sub_8149DFC(u8 a1);
+void TestBattleTransition(u8 transitionId);
+void BattleTransition_StartOnField(u8 transitionId);
+void BattleTransition_Start(u8 transitionId);
+bool8 IsBattleTransitionDone(void);
+bool8 FldEff_Pokeball(void);
+void TransitionPhase1_Task_RunFuncs(u8 taskId);
+void sub_8149F58(u16 **a0, u16 **a1);
+
+extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
+
+enum // TRANSITION_MUGSHOT
+{
+ MUGSHOT_SYDNEY,
+ MUGSHOT_PHOEBE,
+ MUGSHOT_GLACIA,
+ MUGSHOT_DRAKE,
+ MUGSHOT_CHAMPION,
+ MUGSHOTS_COUNT
+};
+
+// credits for the names go to Dyskinesia, Tetrable and Farore
+// names are naturally subject to change
+
+#define B_TRANSITION_BLUR 0
+#define B_TRANSITION_SWIRL 1
+#define B_TRANSITION_SHUFFLE 2
+#define B_TRANSITION_BIG_POKEBALL 3
+#define B_TRANSITION_POKEBALLS_TRAIL 4
+#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
+#define B_TRANSITION_RIPPLE 6
+#define B_TRANSITION_WAVE 7
+#define B_TRANSITION_SLICE 8
+#define B_TRANSITION_WHITEFADE 9
+#define B_TRANSITION_GRID_SQUARES 10
+#define B_TRANSITION_SHARDS 11
+#define B_TRANSITION_SYDNEY 12
+#define B_TRANSITION_PHOEBE 13
+#define B_TRANSITION_GLACIA 14
+#define B_TRANSITION_DRAKE 15
+#define B_TRANSITION_CHAMPION 16
+// added in Emerald
+#define B_TRANSITION_AQUA 17
+#define B_TRANSITION_MAGMA 18
+#define B_TRANSITION_REGICE 19
+#define B_TRANSITION_REGISTEEL 20
+#define B_TRANSITION_REGIROCK 21
+#define B_TRANSITION_KYOGRE 22
+#define B_TRANSITION_GROUDON 23
+#define B_TRANSITION_RAYQUAZA 24
+#define B_TRANSITION_SHRED_SPLIT 25
+#define B_TRANSITION_BLACKHOLE1 26
+#define B_TRANSITION_BLACKHOLE2 27
+#define B_TRANSITION_RECTANGULAR_SPIRAL 28
+#define B_TRANSITION_29 29
+#define B_TRANSITION_30 30
+#define B_TRANSITION_31 31
+#define B_TRANSITION_32 32
+#define B_TRANSITION_33 33
+#define B_TRANSITION_34 34
+#define B_TRANSITION_35 35
+#define B_TRANSITION_36 36
+#define B_TRANSITION_37 37
+#define B_TRANSITION_38 38
+#define B_TRANSITION_39 39
+#define B_TRANSITION_40 40
+#define B_TRANSITION_41 41
+#define B_TRANSITION_COUNT 42
#endif // GUARD_BATTLE_TRANSITION_H