diff options
Diffstat (limited to 'include/constants/battle.h')
-rw-r--r-- | include/constants/battle.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h index 3dbd83255..f1ce757e7 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -161,8 +161,8 @@ #define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) // Not really sure what a "hitmarker" is. -#define HITMARKER_x10 (1 << 4) -#define HITMARKER_x20 (1 << 5) +#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked. +#define HITMARKER_SKIP_DMG_TRACK (1 << 5) #define HITMARKER_DESTINYBOND (1 << 6) #define HITMARKER_NO_ANIMATIONS (1 << 7) #define HITMARKER_IGNORE_SUBSTITUTE (1 << 8) @@ -177,13 +177,13 @@ #define HITMARKER_IGNORE_UNDERGROUND (1 << 17) #define HITMARKER_IGNORE_UNDERWATER (1 << 18) #define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19) -#define HITMARKER_x100000 (1 << 20) -#define HITMARKER_x200000 (1 << 21) -#define HITMARKER_x400000 (1 << 22) -#define HITMARKER_x800000 (1 << 23) +#define HITMARKER_PASSIVE_DAMAGE (1 << 20) +#define HITMARKER_DISOBEDIENT_MOVE (1 << 21) +#define HITMARKER_PLAYER_FAINTED (1 << 22) +#define HITMARKER_ALLOW_NO_PP (1 << 23) #define HITMARKER_GRUDGE (1 << 24) #define HITMARKER_OBEYS (1 << 25) -#define HITMARKER_x4000000 (1 << 26) +#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked #define HITMARKER_CHARGING (1 << 27) #define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28) #define HITMARKER_FAINTED2(battler) ((1 << 28) << battler) @@ -210,19 +210,19 @@ #define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) // Battle Weather flags -#define WEATHER_RAIN_TEMPORARY (1 << 0) -#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused -#define WEATHER_RAIN_PERMANENT (1 << 2) -#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) -#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) -#define WEATHER_SANDSTORM_PERMANENT (1 << 4) -#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) -#define WEATHER_SUN_TEMPORARY (1 << 5) -#define WEATHER_SUN_PERMANENT (1 << 6) -#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) -#define WEATHER_HAIL (1 << 7) -#define WEATHER_HAIL_ANY (WEATHER_HAIL) -#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) +#define B_WEATHER_RAIN_TEMPORARY (1 << 0) +#define B_WEATHER_RAIN_DOWNPOUR (1 << 1) // unused +#define B_WEATHER_RAIN_PERMANENT (1 << 2) +#define B_WEATHER_RAIN (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_DOWNPOUR | B_WEATHER_RAIN_PERMANENT) +#define B_WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define B_WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define B_WEATHER_SANDSTORM (B_WEATHER_SANDSTORM_TEMPORARY | B_WEATHER_SANDSTORM_PERMANENT) +#define B_WEATHER_SUN_TEMPORARY (1 << 5) +#define B_WEATHER_SUN_PERMANENT (1 << 6) +#define B_WEATHER_SUN (B_WEATHER_SUN_TEMPORARY | B_WEATHER_SUN_PERMANENT) +#define B_WEATHER_HAIL_TEMPORARY (1 << 7) +#define B_WEATHER_HAIL (B_WEATHER_HAIL_TEMPORARY) +#define B_WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL) // Move Effects #define MOVE_EFFECT_SLEEP 1 |