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-rw-r--r--include/constants/battle.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index f1ce757e7..2534ade4b 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -306,4 +306,56 @@
#define B_WAIT_TIME_MED 48
#define B_WAIT_TIME_SHORT 32
+#define CASTFORM_NORMAL 0
+#define CASTFORM_FIRE 1
+#define CASTFORM_WATER 2
+#define CASTFORM_ICE 3
+#define NUM_CASTFORM_FORMS 4
+#define CASTFORM_SUBSTITUTE (1 << 7)
+
+#define FLEE_ITEM 1
+#define FLEE_ABILITY 2
+
+#define B_WIN_TYPE_NORMAL 0
+#define B_WIN_TYPE_ARENA 1
+
+// Window Ids for gStandardBattleWindowTemplates / gBattleArenaWindowTemplates
+#define B_WIN_MSG 0
+#define B_WIN_ACTION_PROMPT 1 // "What will {x} do?"
+#define B_WIN_ACTION_MENU 2 // "Fight/Pokémon/Bag/Run" menu
+#define B_WIN_MOVE_NAME_1 3 // Top left
+#define B_WIN_MOVE_NAME_2 4 // Top right
+#define B_WIN_MOVE_NAME_3 5 // Bottom left
+#define B_WIN_MOVE_NAME_4 6 // Bottom right
+#define B_WIN_PP 7
+#define B_WIN_DUMMY 8
+#define B_WIN_PP_REMAINING 9
+#define B_WIN_MOVE_TYPE 10
+#define B_WIN_SWITCH_PROMPT 11 // "Switch which?"
+#define B_WIN_YESNO 12
+#define B_WIN_LEVEL_UP_BOX 13
+#define B_WIN_LEVEL_UP_BANNER 14
+#define B_WIN_VS_PLAYER 15
+#define B_WIN_VS_OPPONENT 16
+#define B_WIN_VS_MULTI_PLAYER_1 17
+#define B_WIN_VS_MULTI_PLAYER_2 18
+#define B_WIN_VS_MULTI_PLAYER_3 19
+#define B_WIN_VS_MULTI_PLAYER_4 20
+#define B_WIN_VS_OUTCOME_DRAW 21
+#define B_WIN_VS_OUTCOME_LEFT 22
+#define B_WIN_VS_OUTCOME_RIGHT 23
+
+// The following are duplicate id values for windows that Battle Arena uses differently.
+#define ARENA_WIN_PLAYER_NAME 15
+#define ARENA_WIN_VS 16
+#define ARENA_WIN_OPPONENT_NAME 17
+#define ARENA_WIN_MIND 18
+#define ARENA_WIN_SKILL 19
+#define ARENA_WIN_BODY 20
+#define ARENA_WIN_JUDGEMENT_TITLE 21
+#define ARENA_WIN_JUDGEMENT_TEXT 22
+
+// Flag for BattlePutTextOnWindow. Never set
+#define B_WIN_COPYTOVRAM (1 << 7)
+
#endif // GUARD_CONSTANTS_BATTLE_H