diff options
Diffstat (limited to 'include/constants/battle_dome.h')
-rw-r--r-- | include/constants/battle_dome.h | 154 |
1 files changed, 136 insertions, 18 deletions
diff --git a/include/constants/battle_dome.h b/include/constants/battle_dome.h index 48152cdbb..ea7310e55 100644 --- a/include/constants/battle_dome.h +++ b/include/constants/battle_dome.h @@ -1,6 +1,21 @@ #ifndef GUARD_CONSTANTS_BATTLE_DOME_H #define GUARD_CONSTANTS_BATTLE_DOME_H +#define DOME_ROUND1 0 +#define DOME_ROUND2 1 +#define DOME_SEMIFINAL 2 +#define DOME_FINAL 3 +#define DOME_ROUNDS_COUNT 4 + +//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global +#define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1 + +#define DOME_BATTLE_PARTY_SIZE 2 + +#define DOME_PLAYER_WON_MATCH 1 +#define DOME_PLAYER_LOST_MATCH 2 +#define DOME_PLAYER_RETIRED 9 + #define BATTLE_DOME_FUNC_INIT 0 #define BATTLE_DOME_FUNC_GET_DATA 1 #define BATTLE_DOME_FUNC_SET_DATA 2 @@ -9,7 +24,7 @@ #define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5 #define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6 #define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7 -#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8 +#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8 #define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9 #define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10 #define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11 @@ -22,24 +37,127 @@ #define BATTLE_DOME_FUNC_REDUCE_PARTY 18 #define BATTLE_DOME_FUNC_COMPARE_SEEDS 19 #define BATTLE_DOME_FUNC_GET_WINNER_NAME 20 -#define BATTLE_DOME_FUNC_21 21 +#define BATTLE_DOME_FUNC_INIT_RESULTS_TREE 21 #define BATTLE_DOME_FUNC_INIT_TRAINERS 22 -#define DOME_DATA_WIN_STREAK 0 -#define DOME_DATA_WIN_STREAK_ACTIVE 1 -#define DOME_DATA_2 2 -#define DOME_DATA_3 3 -#define DOME_DATA_4 4 -#define DOME_DATA_5 5 -#define DOME_DATA_6 6 -#define DOME_DATA_7 7 -#define DOME_DATA_8 8 -#define DOME_DATA_9 9 - -#define DOME_ROUND1 0 -#define DOME_ROUND2 1 -#define DOME_SEMIFINAL 2 -#define DOME_FINAL 3 -#define DOME_ROUNDS_COUNT 4 +#define DOME_DATA_WIN_STREAK 0 +#define DOME_DATA_WIN_STREAK_ACTIVE 1 +#define DOME_DATA_ATTEMPTED_SINGLES_50 2 +#define DOME_DATA_ATTEMPTED_SINGLES_OPEN 3 +#define DOME_DATA_HAS_WON_SINGLES_50 4 +#define DOME_DATA_HAS_WON_SINGLES_OPEN 5 +#define DOME_DATA_ATTEMPTED_CHALLENGE 6 +#define DOME_DATA_HAS_WON_CHALLENGE 7 +#define DOME_DATA_SELECTED_MONS 8 +#define DOME_DATA_PREV_TOURNEY_TYPE 9 + +// ID for Exit/Cancel on the tourney tree +#define TOURNEY_TREE_CLOSE_BUTTON 31 + +// Input IDs on the tourney tree +#define TOURNEY_TREE_SELECTED_CLOSE 0 +#define TOURNEY_TREE_NO_SELECTION 1 +#define TOURNEY_TREE_SELECTED_TRAINER 2 +#define TOURNEY_TREE_SELECTED_MATCH 3 + +// Modes for showing the tourney tree info card +#define INFOCARD_NEXT_OPPONENT 0 +#define INFOCARD_TRAINER 1 +#define INFOCARD_MATCH 2 + +// Input IDs for the info cards +#define INFOCARD_INPUT_NONE 0 +#define TRAINERCARD_INPUT_UP 1 +#define TRAINERCARD_INPUT_DOWN 2 +#define TRAINERCARD_INPUT_LEFT 3 +#define TRAINERCARD_INPUT_RIGHT 4 +#define MATCHCARD_INPUT_UP 5 +#define MATCHCARD_INPUT_DOWN 6 +#define MATCHCARD_INPUT_LEFT 7 +#define MATCHCARD_INPUT_RIGHT 8 +#define INFOCARD_INPUT_AB 9 + +#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites +#define MOVE_CARD_RIGHT (1 << 1) +#define MOVE_CARD_DOWN (1 << 2) +#define MOVE_CARD_LEFT (1 << 3) +#define MOVE_CARD_UP (1 << 4) +#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP) + +// Text IDs for sBattleDomeWinTexts +#define DOME_TEXT_NO_WINNER_YET 0 +#define DOME_TEXT_WON_USING_MOVE 1 +#define DOME_TEXT_CHAMP_USING_MOVE 2 +#define DOME_TEXT_WON_ON_FORFEIT 3 +#define DOME_TEXT_CHAMP_ON_FORFEIT 4 +#define DOME_TEXT_WON_NO_MOVES 5 +#define DOME_TEXT_CHAMP_NO_MOVES 6 + +// Offsets/start positions within sBattleDomeOpponentStatsTexts +#define DOME_TEXT_TWO_GOOD_STATS 0 +#define DOME_TEXT_ONE_GOOD_STAT 15 +#define DOME_TEXT_TWO_BAD_STATS 21 +#define DOME_TEXT_ONE_BAD_STAT 36 +#define DOME_TEXT_WELL_BALANCED 42 +#define DOME_TEXT_HP 0 +#define DOME_TEXT_ATK 5 +#define DOME_TEXT_DEF 9 +#define DOME_TEXT_SPEED 12 +#define DOME_TEXT_SPATK 14 + +// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles +#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump) +#define MOVE_POINTS_STAT_RAISE 1 +#define MOVE_POINTS_STAT_LOWER 2 +#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary +#define MOVE_POINTS_HEAL 4 +#define MOVE_POINTS_RISKY 5 +#define MOVE_POINTS_STATUS 6 +#define MOVE_POINTS_DMG 7 +#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers +#define MOVE_POINTS_ACCURATE 9 +#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power +#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58 +#define MOVE_POINTS_LUCK 12 +#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power +#define MOVE_POINTS_LOW_PP 14 +#define MOVE_POINTS_EFFECT 15 // Moves with additional effects +#define NUM_MOVE_POINT_TYPES 16 + +// Battle style IDs for sBattleDomeOpponentStyleTexts +#define DOME_BATTLE_STYLE_RISKY 0 +#define DOME_BATTLE_STYLE_STALL 1 +#define DOME_BATTLE_STYLE_VARIED 2 +#define DOME_BATTLE_STYLE_COMBO_HIGH 3 +#define DOME_BATTLE_STYLE_RARE_MOVES 4 +#define DOME_BATTLE_STYLE_RARE_MOVE 5 +#define DOME_BATTLE_STYLE_HP 6 +#define DOME_BATTLE_STYLE_STORE_POWER 7 +#define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8 +#define DOME_BATTLE_STYLE_LUCK 9 +#define DOME_BATTLE_STYLE_REGAL 10 +#define DOME_BATTLE_STYLE_LOW_PP 11 +#define DOME_BATTLE_STYLE_STATUS_ATK 12 +#define DOME_BATTLE_STYLE_ENDURE 13 +#define DOME_BATTLE_STYLE_STATUS 14 +#define DOME_BATTLE_STYLE_STRAIGHTFORWARD 15 +#define DOME_BATTLE_STYLE_AGGRESSIVE 16 +#define DOME_BATTLE_STYLE_DEF 17 +#define DOME_BATTLE_STYLE_ENFEEBLE_HIGH 18 +#define DOME_BATTLE_STYLE_POPULAR_POWER 19 +#define DOME_BATTLE_STYLE_COMBO_LOW 20 +#define DOME_BATTLE_STYLE_ACCURATE 21 +#define DOME_BATTLE_STYLE_POWERFUL 22 +#define DOME_BATTLE_STYLE_ATK_OVER_DEF 23 +#define DOME_BATTLE_STYLE_DEF_OVER_ATK 24 +#define DOME_BATTLE_STYLE_POPULAR_STRONG 25 +#define DOME_BATTLE_STYLE_EFFECTS 26 +#define DOME_BATTLE_STYLE_BALANCED 27 +#define DOME_BATTLE_STYLE_UNUSED1 28 +#define DOME_BATTLE_STYLE_UNUSED2 29 +#define DOME_BATTLE_STYLE_UNUSED3 30 +#define DOME_BATTLE_STYLE_UNUSED4 31 +#define NUM_BATTLE_STYLES 32 + #endif //GUARD_CONSTANTS_BATTLE_DOME_H |