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-rw-r--r--include/constants/battle_dome.h154
1 files changed, 136 insertions, 18 deletions
diff --git a/include/constants/battle_dome.h b/include/constants/battle_dome.h
index 48152cdbb..ea7310e55 100644
--- a/include/constants/battle_dome.h
+++ b/include/constants/battle_dome.h
@@ -1,6 +1,21 @@
#ifndef GUARD_CONSTANTS_BATTLE_DOME_H
#define GUARD_CONSTANTS_BATTLE_DOME_H
+#define DOME_ROUND1 0
+#define DOME_ROUND2 1
+#define DOME_SEMIFINAL 2
+#define DOME_FINAL 3
+#define DOME_ROUNDS_COUNT 4
+
+//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global
+#define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1
+
+#define DOME_BATTLE_PARTY_SIZE 2
+
+#define DOME_PLAYER_WON_MATCH 1
+#define DOME_PLAYER_LOST_MATCH 2
+#define DOME_PLAYER_RETIRED 9
+
#define BATTLE_DOME_FUNC_INIT 0
#define BATTLE_DOME_FUNC_GET_DATA 1
#define BATTLE_DOME_FUNC_SET_DATA 2
@@ -9,7 +24,7 @@
#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
-#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8
+#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8
#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
@@ -22,24 +37,127 @@
#define BATTLE_DOME_FUNC_REDUCE_PARTY 18
#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19
#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20
-#define BATTLE_DOME_FUNC_21 21
+#define BATTLE_DOME_FUNC_INIT_RESULTS_TREE 21
#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
-#define DOME_DATA_WIN_STREAK 0
-#define DOME_DATA_WIN_STREAK_ACTIVE 1
-#define DOME_DATA_2 2
-#define DOME_DATA_3 3
-#define DOME_DATA_4 4
-#define DOME_DATA_5 5
-#define DOME_DATA_6 6
-#define DOME_DATA_7 7
-#define DOME_DATA_8 8
-#define DOME_DATA_9 9
-
-#define DOME_ROUND1 0
-#define DOME_ROUND2 1
-#define DOME_SEMIFINAL 2
-#define DOME_FINAL 3
-#define DOME_ROUNDS_COUNT 4
+#define DOME_DATA_WIN_STREAK 0
+#define DOME_DATA_WIN_STREAK_ACTIVE 1
+#define DOME_DATA_ATTEMPTED_SINGLES_50 2
+#define DOME_DATA_ATTEMPTED_SINGLES_OPEN 3
+#define DOME_DATA_HAS_WON_SINGLES_50 4
+#define DOME_DATA_HAS_WON_SINGLES_OPEN 5
+#define DOME_DATA_ATTEMPTED_CHALLENGE 6
+#define DOME_DATA_HAS_WON_CHALLENGE 7
+#define DOME_DATA_SELECTED_MONS 8
+#define DOME_DATA_PREV_TOURNEY_TYPE 9
+
+// ID for Exit/Cancel on the tourney tree
+#define TOURNEY_TREE_CLOSE_BUTTON 31
+
+// Input IDs on the tourney tree
+#define TOURNEY_TREE_SELECTED_CLOSE 0
+#define TOURNEY_TREE_NO_SELECTION 1
+#define TOURNEY_TREE_SELECTED_TRAINER 2
+#define TOURNEY_TREE_SELECTED_MATCH 3
+
+// Modes for showing the tourney tree info card
+#define INFOCARD_NEXT_OPPONENT 0
+#define INFOCARD_TRAINER 1
+#define INFOCARD_MATCH 2
+
+// Input IDs for the info cards
+#define INFOCARD_INPUT_NONE 0
+#define TRAINERCARD_INPUT_UP 1
+#define TRAINERCARD_INPUT_DOWN 2
+#define TRAINERCARD_INPUT_LEFT 3
+#define TRAINERCARD_INPUT_RIGHT 4
+#define MATCHCARD_INPUT_UP 5
+#define MATCHCARD_INPUT_DOWN 6
+#define MATCHCARD_INPUT_LEFT 7
+#define MATCHCARD_INPUT_RIGHT 8
+#define INFOCARD_INPUT_AB 9
+
+#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites
+#define MOVE_CARD_RIGHT (1 << 1)
+#define MOVE_CARD_DOWN (1 << 2)
+#define MOVE_CARD_LEFT (1 << 3)
+#define MOVE_CARD_UP (1 << 4)
+#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP)
+
+// Text IDs for sBattleDomeWinTexts
+#define DOME_TEXT_NO_WINNER_YET 0
+#define DOME_TEXT_WON_USING_MOVE 1
+#define DOME_TEXT_CHAMP_USING_MOVE 2
+#define DOME_TEXT_WON_ON_FORFEIT 3
+#define DOME_TEXT_CHAMP_ON_FORFEIT 4
+#define DOME_TEXT_WON_NO_MOVES 5
+#define DOME_TEXT_CHAMP_NO_MOVES 6
+
+// Offsets/start positions within sBattleDomeOpponentStatsTexts
+#define DOME_TEXT_TWO_GOOD_STATS 0
+#define DOME_TEXT_ONE_GOOD_STAT 15
+#define DOME_TEXT_TWO_BAD_STATS 21
+#define DOME_TEXT_ONE_BAD_STAT 36
+#define DOME_TEXT_WELL_BALANCED 42
+#define DOME_TEXT_HP 0
+#define DOME_TEXT_ATK 5
+#define DOME_TEXT_DEF 9
+#define DOME_TEXT_SPEED 12
+#define DOME_TEXT_SPATK 14
+
+// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles
+#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
+#define MOVE_POINTS_STAT_RAISE 1
+#define MOVE_POINTS_STAT_LOWER 2
+#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary
+#define MOVE_POINTS_HEAL 4
+#define MOVE_POINTS_RISKY 5
+#define MOVE_POINTS_STATUS 6
+#define MOVE_POINTS_DMG 7
+#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
+#define MOVE_POINTS_ACCURATE 9
+#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power
+#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
+#define MOVE_POINTS_LUCK 12
+#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power
+#define MOVE_POINTS_LOW_PP 14
+#define MOVE_POINTS_EFFECT 15 // Moves with additional effects
+#define NUM_MOVE_POINT_TYPES 16
+
+// Battle style IDs for sBattleDomeOpponentStyleTexts
+#define DOME_BATTLE_STYLE_RISKY 0
+#define DOME_BATTLE_STYLE_STALL 1
+#define DOME_BATTLE_STYLE_VARIED 2
+#define DOME_BATTLE_STYLE_COMBO_HIGH 3
+#define DOME_BATTLE_STYLE_RARE_MOVES 4
+#define DOME_BATTLE_STYLE_RARE_MOVE 5
+#define DOME_BATTLE_STYLE_HP 6
+#define DOME_BATTLE_STYLE_STORE_POWER 7
+#define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8
+#define DOME_BATTLE_STYLE_LUCK 9
+#define DOME_BATTLE_STYLE_REGAL 10
+#define DOME_BATTLE_STYLE_LOW_PP 11
+#define DOME_BATTLE_STYLE_STATUS_ATK 12
+#define DOME_BATTLE_STYLE_ENDURE 13
+#define DOME_BATTLE_STYLE_STATUS 14
+#define DOME_BATTLE_STYLE_STRAIGHTFORWARD 15
+#define DOME_BATTLE_STYLE_AGGRESSIVE 16
+#define DOME_BATTLE_STYLE_DEF 17
+#define DOME_BATTLE_STYLE_ENFEEBLE_HIGH 18
+#define DOME_BATTLE_STYLE_POPULAR_POWER 19
+#define DOME_BATTLE_STYLE_COMBO_LOW 20
+#define DOME_BATTLE_STYLE_ACCURATE 21
+#define DOME_BATTLE_STYLE_POWERFUL 22
+#define DOME_BATTLE_STYLE_ATK_OVER_DEF 23
+#define DOME_BATTLE_STYLE_DEF_OVER_ATK 24
+#define DOME_BATTLE_STYLE_POPULAR_STRONG 25
+#define DOME_BATTLE_STYLE_EFFECTS 26
+#define DOME_BATTLE_STYLE_BALANCED 27
+#define DOME_BATTLE_STYLE_UNUSED1 28
+#define DOME_BATTLE_STYLE_UNUSED2 29
+#define DOME_BATTLE_STYLE_UNUSED3 30
+#define DOME_BATTLE_STYLE_UNUSED4 31
+#define NUM_BATTLE_STYLES 32
+
#endif //GUARD_CONSTANTS_BATTLE_DOME_H