diff options
Diffstat (limited to 'include/constants/battle_frontier.h')
-rw-r--r-- | include/constants/battle_frontier.h | 60 |
1 files changed, 39 insertions, 21 deletions
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h index d287dd2db..54d50c18a 100644 --- a/include/constants/battle_frontier.h +++ b/include/constants/battle_frontier.h @@ -4,16 +4,17 @@ #define FRONTIER_CHALLENGE(facility, mode) ((facility << 8) + mode) // Battle Frontier facility ids. -#define FRONTIER_FACILITY_TOWER 0 -#define FRONTIER_FACILITY_DOME 1 -#define FRONTIER_FACILITY_PALACE 2 -#define FRONTIER_FACILITY_ARENA 3 -#define FRONTIER_FACILITY_FACTORY 4 -#define FRONTIER_FACILITY_PIKE 5 -#define FRONTIER_FACILITY_PYRAMID 6 -#define NUM_FRONTIER_FACILITIES 7 +#define FRONTIER_FACILITY_TOWER 0 +#define FRONTIER_FACILITY_DOME 1 +#define FRONTIER_FACILITY_PALACE 2 +#define FRONTIER_FACILITY_ARENA 3 +#define FRONTIER_FACILITY_FACTORY 4 +#define FRONTIER_FACILITY_PIKE 5 +#define FRONTIER_FACILITY_PYRAMID 6 +#define NUM_FRONTIER_FACILITIES 7 // The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY. -#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9 +#define FACILITY_UNION_ROOM 8 +#define FACILITY_MULTI_OR_EREADER 9 // Direct Corner multi battles, multi battle with Steven, and e-Reader battles #define TENT_VERDANTURF 2 #define TENT_FALLARBOR 3 @@ -45,18 +46,30 @@ #define MAX_BATTLE_FRONTIER_POINTS 9999 -// Frontier Maniac -#define FRONTIER_MANIAC_BATTLE_TOWER_SINGLES 0 -#define FRONTIER_MANIAC_BATTLE_TOWER_DOUBLES 1 -#define FRONTIER_MANIAC_BATTLE_TOWER_MULTIS 2 -#define FRONTIER_MANIAC_BATTLE_TOWER_LINK_MULTIS 3 -#define FRONTIER_MANIAC_BATTLE_DOME 4 -#define FRONTIER_MANIAC_BATTLE_FACTORY 5 -#define FRONTIER_MANIAC_BATTLE_PALACE 6 -#define FRONTIER_MANIAC_BATTLE_ARENA 7 -#define FRONTIER_MANIAC_BATTLE_PIKE 8 -#define FRONTIER_MANIAC_BATTLE_PYRAMID 9 -#define FRONTIER_MANIAC_FACILITY_COUNT 10 +// These sets of facility ids would be redunant if the order was consistent +// The order is important for this set so that all the non-link records can be continuous +#define RANKING_HALL_BATTLE_TOWER_SINGLES 0 +#define RANKING_HALL_BATTLE_TOWER_DOUBLES 1 +#define RANKING_HALL_BATTLE_TOWER_MULTIS 2 +#define RANKING_HALL_BATTLE_DOME 3 +#define RANKING_HALL_BATTLE_PALACE 4 +#define RANKING_HALL_BATTLE_ARENA 5 +#define RANKING_HALL_BATTLE_FACTORY 6 +#define RANKING_HALL_BATTLE_PIKE 7 +#define RANKING_HALL_BATTLE_PYRAMID 8 +#define RANKING_HALL_BATTLE_TOWER_LINK 9 + +#define FRONTIER_MANIAC_BATTLE_TOWER_SINGLES 0 +#define FRONTIER_MANIAC_BATTLE_TOWER_DOUBLES 1 +#define FRONTIER_MANIAC_BATTLE_TOWER_MULTIS 2 +#define FRONTIER_MANIAC_BATTLE_TOWER_LINK 3 +#define FRONTIER_MANIAC_BATTLE_DOME 4 +#define FRONTIER_MANIAC_BATTLE_FACTORY 5 +#define FRONTIER_MANIAC_BATTLE_PALACE 6 +#define FRONTIER_MANIAC_BATTLE_ARENA 7 +#define FRONTIER_MANIAC_BATTLE_PIKE 8 +#define FRONTIER_MANIAC_BATTLE_PYRAMID 9 +#define FRONTIER_MANIAC_FACILITY_COUNT 10 #define FRONTIER_MANIAC_MESSAGE_COUNT 3 @@ -76,6 +89,11 @@ // For 'ShowFacilityResultsWindow' function which is a part of the 'CallFrontierUtilFunc' special. #define RESULTS_LINK_CONTEST 7 +#define EXCHANGE_CORNER_DECOR1_CLERK 0 +#define EXCHANGE_CORNER_DECOR2_CLERK 1 +#define EXCHANGE_CORNER_VITAMIN_CLERK 2 +#define EXCHANGE_CORNER_HOLD_ITEM_CLERK 3 + #define F_EV_SPREAD_HP (1 << 0) #define F_EV_SPREAD_ATTACK (1 << 1) #define F_EV_SPREAD_DEFENSE (1 << 2) |