diff options
Diffstat (limited to 'include/constants/battle_frontier.h')
-rw-r--r-- | include/constants/battle_frontier.h | 49 |
1 files changed, 22 insertions, 27 deletions
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h index 68c5a42ef..b6d15e6b2 100644 --- a/include/constants/battle_frontier.h +++ b/include/constants/battle_frontier.h @@ -17,11 +17,6 @@ #define FACILITY_UNION_ROOM 8 #define FACILITY_MULTI_OR_EREADER 9 // Direct Corner multi battles, multi battle with Steven, and e-Reader battles -// Battle Frontier lvl modes. -#define FRONTIER_LVL_50 0 -#define FRONTIER_LVL_OPEN 1 -#define FRONTIER_LVL_TENT 2 - // Battle Frontier battle modes. #define FRONTIER_MODE_SINGLES 0 #define FRONTIER_MODE_DOUBLES 1 @@ -53,28 +48,28 @@ // These sets of facility ids would be redundant if the order was consistent // The order is important for this set so that all the non-link records can be continuous -#define RANKING_HALL_BATTLE_TOWER_SINGLES 0 -#define RANKING_HALL_BATTLE_TOWER_DOUBLES 1 -#define RANKING_HALL_BATTLE_TOWER_MULTIS 2 -#define RANKING_HALL_BATTLE_DOME 3 -#define RANKING_HALL_BATTLE_PALACE 4 -#define RANKING_HALL_BATTLE_ARENA 5 -#define RANKING_HALL_BATTLE_FACTORY 6 -#define RANKING_HALL_BATTLE_PIKE 7 -#define RANKING_HALL_BATTLE_PYRAMID 8 -#define RANKING_HALL_BATTLE_TOWER_LINK 9 - -#define FRONTIER_MANIAC_BATTLE_TOWER_SINGLES 0 -#define FRONTIER_MANIAC_BATTLE_TOWER_DOUBLES 1 -#define FRONTIER_MANIAC_BATTLE_TOWER_MULTIS 2 -#define FRONTIER_MANIAC_BATTLE_TOWER_LINK 3 -#define FRONTIER_MANIAC_BATTLE_DOME 4 -#define FRONTIER_MANIAC_BATTLE_FACTORY 5 -#define FRONTIER_MANIAC_BATTLE_PALACE 6 -#define FRONTIER_MANIAC_BATTLE_ARENA 7 -#define FRONTIER_MANIAC_BATTLE_PIKE 8 -#define FRONTIER_MANIAC_BATTLE_PYRAMID 9 -#define FRONTIER_MANIAC_FACILITY_COUNT 10 +#define RANKING_HALL_TOWER_SINGLES 0 +#define RANKING_HALL_TOWER_DOUBLES 1 +#define RANKING_HALL_TOWER_MULTIS 2 +#define RANKING_HALL_DOME 3 +#define RANKING_HALL_PALACE 4 +#define RANKING_HALL_ARENA 5 +#define RANKING_HALL_FACTORY 6 +#define RANKING_HALL_PIKE 7 +#define RANKING_HALL_PYRAMID 8 +#define RANKING_HALL_TOWER_LINK 9 + +#define FRONTIER_MANIAC_TOWER_SINGLES 0 +#define FRONTIER_MANIAC_TOWER_DOUBLES 1 +#define FRONTIER_MANIAC_TOWER_MULTIS 2 +#define FRONTIER_MANIAC_TOWER_LINK 3 +#define FRONTIER_MANIAC_DOME 4 +#define FRONTIER_MANIAC_FACTORY 5 +#define FRONTIER_MANIAC_PALACE 6 +#define FRONTIER_MANIAC_ARENA 7 +#define FRONTIER_MANIAC_PIKE 8 +#define FRONTIER_MANIAC_PYRAMID 9 +#define FRONTIER_MANIAC_FACILITY_COUNT 10 #define FRONTIER_MANIAC_MESSAGE_COUNT 3 |