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-rw-r--r--include/constants/battle_pike.h72
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diff --git a/include/constants/battle_pike.h b/include/constants/battle_pike.h
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+#ifndef GUARD_CONSTANTS_BATTLE_PIKE_H
+#define GUARD_CONSTANTS_BATTLE_PIKE_H
+
+#define PIKE_ROOM_SINGLE_BATTLE 0
+#define PIKE_ROOM_HEAL_FULL 1
+#define PIKE_ROOM_NPC 2
+#define PIKE_ROOM_STATUS 3
+#define PIKE_ROOM_HEAL_PART 4
+#define PIKE_ROOM_WILD_MONS 5
+#define PIKE_ROOM_HARD_BATTLE 6
+#define PIKE_ROOM_DOUBLE_BATTLE 7
+#define PIKE_ROOM_BRAIN 8
+#define NUM_PIKE_ROOM_TYPES 9
+
+#define PIKE_ROOM_LEFT 0
+#define PIKE_ROOM_CENTER 1
+#define PIKE_ROOM_RIGHT 2
+
+#define PIKE_HINT_NOSTALGIA 0
+#define PIKE_HINT_WHISPERING 1
+#define PIKE_HINT_POKEMON 2
+#define PIKE_HINT_PEOPLE 3
+#define PIKE_HINT_BRAIN 4
+
+// For the room with a status effect.
+#define PIKE_STATUSMON_KIRLIA 0
+#define PIKE_STATUSMON_DUSCLOPS 1
+
+#define PIKE_STATUS_FREEZE 0
+#define PIKE_STATUS_BURN 1
+#define PIKE_STATUS_TOXIC 2
+#define PIKE_STATUS_PARALYSIS 3
+#define PIKE_STATUS_SLEEP 4
+
+// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
+#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
+#define BATTLE_PIKE_FUNC_GET_DATA 1
+#define BATTLE_PIKE_FUNC_SET_DATA 2
+#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
+#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
+#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
+#define BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM 6
+#define BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM 7
+#define BATTLE_PIKE_FUNC_SAVE 8
+#define BATTLE_PIKE_FUNC_NULL_9 9
+#define BATTLE_PIKE_FUNC_NULL_10 10
+#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
+#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
+#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
+#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
+#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FLASH 15
+#define BATTLE_PIKE_FUNC_IS_IN 16
+#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
+#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
+#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
+#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
+#define BATTLE_PIKE_FUNC_GET_TRAINER_INTRO 21
+#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
+#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
+#define BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED 24
+#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
+#define BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS 26
+#define BATTLE_PIKE_FUNC_RESET_HELD_ITEMS 27
+#define BATTLE_PIKE_FUNC_INIT 28
+
+#define PIKE_DATA_PRIZE 0
+#define PIKE_DATA_WIN_STREAK 1
+#define PIKE_DATA_RECORD_STREAK 2
+#define PIKE_DATA_TOTAL_STREAKS 3
+#define PIKE_DATA_WIN_STREAK_ACTIVE 4
+
+#endif // GUARD_CONSTANTS_BATTLE_PIKE_H