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-rw-r--r--include/constants/item_effects.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/constants/item_effects.h b/include/constants/item_effects.h
index a5bb77035..49fcedc61 100644
--- a/include/constants/item_effects.h
+++ b/include/constants/item_effects.h
@@ -3,7 +3,7 @@
// field 0 masks
#define ITEM0_X_ATTACK 0x0F
-#define ITEM0_HIGH_CRIT 0x30 // For Dire Hit, works the same way as move Focus Energy.
+#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
#define ITEM0_SACRED_ASH 0x40
#define ITEM0_INFATUATION 0x80
@@ -23,7 +23,7 @@
#define ITEM3_POISON 0x10
#define ITEM3_SLEEP 0x20
#define ITEM3_LEVEL_UP 0x40
-#define ITEM3_MIST 0x80 // For Guard Specs, works the same way as move Mist.
+#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist.
#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)