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-rw-r--r--include/constants/map_scripts.h35
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diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h
index 26de3ebc6..68d360955 100644
--- a/include/constants/map_scripts.h
+++ b/include/constants/map_scripts.h
@@ -1,6 +1,41 @@
#ifndef GUARD_CONSTANTS_MAP_SCRIPTS_H
#define GUARD_CONSTANTS_MAP_SCRIPTS_H
+/*
+ IDs for special scripts that can be run for a particular map.
+ For the functions that handle when they are run, see these constants' uses in src/script.c
+
+ Below describes when a script of this kind will be called, and what it typically does.
+ They are numbered in the order that they will be called when entering a map (from a warp or camera transition).
+ NOTE: These descriptions are just of what they generally do, not what they always or have to do
+
+ 3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
+ Almost exclusively used to set metatiles on the map before it's first drawn
+
+ 6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.
+ This is a table of scripts that each run if their condition is satisfied.
+ Used to trigger an event, such as the player exiting the cable car or the SS Tidal sailor announcing progress
+
+ 2. ON_TRANSITION: Run during the transition to the map
+ Used to set map-specific flags/vars, update object positions/movement types, set weather, etc
+
+ 5. ON_WARP_INTO_MAP_TABLE: Run after the map's objects are loaded.
+ This is a table of scripts that each run if their condition is satisfied.
+ Used to add objects to the scene or update something about the player as they warp in (e.g. their facing dir or visibility)
+ Note that ON_TRANSITION may also handle object visibility, but would do so by modifying a flag or var
+
+ 4. ON_RESUME: Run at the end of map load, and again any time upon returning to field (e.g. exiting the Bag menu, or finishing a battle)
+ Used to hide defeated static pokemon, or maintain some map state (e.g. the Trainer Hill timer, or the cycling road challenge)
+ In some maps this takes the metatile setting job of ON_LOAD
+
+ 1. ON_DIVE_WARP: Run after the player chooses to dive/emerge.
+ Only used once, to determine whether or not the player should emerge in the Sealed Chamber
+
+ x. ON_RETURN_TO_FIELD: Run exlusively upon returning to the field, shortly after ON_RESUME (as opposed to ON_RESUME, which also runs once on entering the map)
+ Used rarely, when something must only happen on reload (e.g. making sure Mew is above the grass after battling it on Faraway Island)
+
+*/
+
#define MAP_SCRIPT_ON_LOAD 1
#define MAP_SCRIPT_ON_FRAME_TABLE 2
#define MAP_SCRIPT_ON_TRANSITION 3