diff options
Diffstat (limited to 'include/constants/songs.h')
-rw-r--r-- | include/constants/songs.h | 1075 |
1 files changed, 540 insertions, 535 deletions
diff --git a/include/constants/songs.h b/include/constants/songs.h index b44c9f7a8..a78ee6faf 100644 --- a/include/constants/songs.h +++ b/include/constants/songs.h @@ -1,543 +1,548 @@ #ifndef GUARD_CONSTANTS_SONGS_H #define GUARD_CONSTANTS_SONGS_H -#define MUS_DUMMY 0 -#define SE_KAIFUKU 1 // Healing Item -#define SE_PC_LOGIN 2 // PC Logon -#define SE_PC_OFF 3 // PC Shutdown -#define SE_PC_ON 4 // PC Startup -#define SE_SELECT 5 // Cursor Selection -#define SE_WIN_OPEN 6 // Start Menu -#define SE_WALL_HIT 7 // Wall Bump -#define SE_DOOR 8 // Opening Door -#define SE_KAIDAN 9 // Stairs -#define SE_DANSA 10 // Ledge -#define SE_JITENSYA 11 // Bicycle Bell -#define SE_KOUKA_L 12 // Not Very Effective -#define SE_KOUKA_M 13 // Normal Effectiveness -#define SE_KOUKA_H 14 // Super Effective -#define SE_BOWA2 15 // Pokémon Withdrawal -#define SE_POKE_DEAD 16 // Pokémon Fainted -#define SE_NIGERU 17 // Flee from Wild Battle -#define SE_JIDO_DOA 18 // Pokémon Center Door -#define SE_NAMINORI 19 // Briney's Ship -#define SE_BAN 20 // Bang -#define SE_PIN 21 // Exclamation Bubble -#define SE_BOO 22 // Contest Jam -#define SE_BOWA 23 // Giving Poké Ball to Nurse, Poké Ball Wiggle -#define SE_JYUNI 24 // Places in Contest Appearing -#define SE_A 25 // Bard A -#define SE_I 26 // Bard I -#define SE_U 27 // Bard U -#define SE_E 28 // Bard E -#define SE_O 29 // Bard O -#define SE_N 30 // Bard N -#define SE_SEIKAI 31 // Success -#define SE_HAZURE 32 // Failure -#define SE_EXP 33 // Exp. Bar -#define SE_JITE_PYOKO 34 // Bunny Hop -#define SE_MU_PACHI 35 -#define SE_TK_KASYA 36 // Mossdeep Gym/Trick House Switch -#define SE_FU_ZAKU 37 -#define SE_FU_ZAKU2 38 -#define SE_FU_ZUZUZU 39 // Lavaridge Gym Warp -#define SE_RU_GASHIN 40 // Sootopolis Gym - Stairs Appear -#define SE_RU_GASYAN 41 // Sootopolis Gym - Ice Breaking -#define SE_RU_BARI 42 // Sootopolis Gym - Walking on Ice -#define SE_RU_HYUU 43 // Falling Down -#define SE_KI_GASYAN 44 -#define SE_TK_WARPIN 45 // Warp In -#define SE_TK_WARPOUT 46 // Warp Out -#define SE_TU_SAA 47 // Repel -#define SE_HI_TURUN 48 // Moving Obstacle in Fortree Gym -#define SE_TRACK_MOVE 49 // Moving Truck -#define SE_TRACK_STOP 50 // Moving Truck Stop -#define SE_TRACK_HAIKI 51 // Moving Truck Unload -#define SE_TRACK_DOOR 52 // Moving Truck Door -#define SE_MOTER 53 -#define SE_CARD 54 -#define SE_SAVE 55 // Save -#define SE_KON 56 // Poké Ball Bounce 1 -#define SE_KON2 57 // Poké Ball Bounce 2 -#define SE_KON3 58 // Poké Ball Bounce 3 -#define SE_KON4 59 // Poké Ball Bounce 4 -#define SE_SUIKOMU 60 // Poké Ball Trade -#define SE_NAGERU 61 // Poké Ball Throw -#define SE_TOY_C 62 // Note C -#define SE_TOY_D 63 // Note D -#define SE_TOY_E 64 // Note E -#define SE_TOY_F 65 // Note F -#define SE_TOY_G 66 // Note G -#define SE_TOY_A 67 // Note A -#define SE_TOY_B 68 // Note B -#define SE_TOY_C1 69 // Note High C -#define SE_MIZU 70 // Puddle -#define SE_HASHI 71 // Boardwalk -#define SE_DAUGI 72 // Slots Credits -#define SE_PINPON 73 // Ding-dong! -#define SE_FUUSEN1 74 // Red Balloon -#define SE_FUUSEN2 75 // Blue Balloon -#define SE_FUUSEN3 76 // Yellow Balloon -#define SE_TOY_KABE 77 // Breakable Door -#define SE_TOY_DANGO 78 // Mud Ball -#define SE_DOKU 79 // Overworld Poison Damage -#define SE_ESUKA 80 // Escalator -#define SE_T_AME 81 // Rain -#define SE_T_AME_E 82 // Rain Stop -#define SE_T_OOAME 83 // Heavy Rain -#define SE_T_OOAME_E 84 // Heavy Rain Stop -#define SE_T_KOAME 85 // Light Rain -#define SE_T_KOAME_E 86 // Light Rain Stop -#define SE_T_KAMI 87 // Thunder -#define SE_T_KAMI2 88 // Thunder 2 -#define SE_ELEBETA 89 // Elevator -#define SE_HINSI 90 // Low Health -#define SE_EXPMAX 91 // Exp. Max -#define SE_TAMAKORO 92 // Roulette Ball -#define SE_TAMAKORO_E 93 // Roulette Ball 2 -#define SE_BASABASA 94 -#define SE_REGI 95 // Cash Register -#define SE_C_GAJI 96 // Contest Hearts -#define SE_C_MAKU_U 97 // Contest Curtain rise -#define SE_C_MAKU_D 98 // Contest Curtain fall -#define SE_C_PASI 99 -#define SE_C_SYU 100 -#define SE_C_PIKON 101 // Pokémon Appears in Contest -#define SE_REAPOKE 102 // Shiny Pokémon -#define SE_OP_BASYU 103 // Opening Movie -> Title Screen whoosh -#define SE_BT_START 104 // Battle Mugshot whoosh -#define SE_DENDOU 105 // Audience Cheering -#define SE_JIHANKI 106 // Vending Machine -#define SE_TAMA 107 // Orb Used -#define SE_Z_SCROLL 108 // Pokédex Scrolling -#define SE_Z_PAGE 109 // Pokédex Page -#define SE_PN_ON 110 // PokéNav On -#define SE_PN_OFF 111 // PokéNav Off -#define SE_Z_SEARCH 112 // Pokédex Search -#define SE_TAMAGO 113 // Egg hatch -#define SE_TB_START 114 // Battle - Poké Ball Tray slide in -#define SE_TB_KON 115 // Battle - Poké Ball Tray ball sound -#define SE_TB_KARA 116 // Battle - Poké Ball Tray slide out -#define SE_BIDORO 117 -#define SE_W085 118 // Thunderbolt -#define SE_W085B 119 // Thunderbolt 2 -#define SE_W231 120 // Harden -#define SE_W171 121 // Nightmare -#define SE_W233 122 // Vital Throw -#define SE_W233B 123 // Vital Throw 2 -#define SE_W145 124 // Bubble -#define SE_W145B 125 // Bubble 2 -#define SE_W145C 126 // Bubble 3 -#define SE_W240 127 // Rain Dance -#define SE_W015 128 // Cut -#define SE_W081 129 // String Shot -#define SE_W081B 130 // String Shot 2 -#define SE_W088 131 // Rock Throw -#define SE_W016 132 // Gust -#define SE_W016B 133 // Gust 2 -#define SE_W003 134 // DoubleSlap -#define SE_W104 135 // Double Team -#define SE_W013 136 // Razor Wind -#define SE_W196 137 // Icy Wind -#define SE_W086 138 // Thunder Wave -#define SE_W004 139 // Comet Punch -#define SE_W025 140 // Mega Kick -#define SE_W025B 141 // Mega Kick 2 -#define SE_W152 142 // Crabhammer -#define SE_W026 143 // Jump Kick -#define SE_W172 144 // Flame Wheel -#define SE_W172B 145 // Flame Wheel 2 -#define SE_W053 146 // Flamethrower -#define SE_W007 147 // Fire Punch -#define SE_W092 148 // Toxic -#define SE_W221 149 // Sacred Fire -#define SE_W221B 150 // Sacred Fire 2 -#define SE_W052 151 // Ember -#define SE_W036 152 // Take Down -#define SE_W059 153 // Blizzard -#define SE_W059B 154 // Blizzard 2 -#define SE_W010 155 // Scratch -#define SE_W011 156 // Vicegrip -#define SE_W017 157 // Wing Attack -#define SE_W019 158 // Fly -#define SE_W028 159 // Sand-Attack -#define SE_W013B 160 // Razor Wind 2 -#define SE_W044 161 // Bite -#define SE_W029 162 // Headbutt -#define SE_W057 163 // Surf -#define SE_W056 164 // Hydro Pump -#define SE_W250 165 // Whirlpool -#define SE_W030 166 // Horn Attack -#define SE_W039 167 // Tail Whip -#define SE_W054 168 // Mist -#define SE_W077 169 // PoisonPowder -#define SE_W020 170 // Bind -#define SE_W082 171 // Dragon Rage -#define SE_W047 172 // Sing -#define SE_W195 173 // Perish Song -#define SE_W006 174 // Pay Day -#define SE_W091 175 // Dig -#define SE_W146 176 // Dizzy Punch -#define SE_W120 177 // Self-Destruct -#define SE_W153 178 // Explosion -#define SE_W071B 179 // Absorb 2 -#define SE_W071 180 // Absorb -#define SE_W103 181 // Screech -#define SE_W062 182 // BubbleBeam -#define SE_W062B 183 // BubbleBeam 2 -#define SE_W048 184 // Supersonic -#define SE_W187 185 // Belly Drum -#define SE_W118 186 // Metronome -#define SE_W155 187 // Bonemerang -#define SE_W122 188 // Lick -#define SE_W060 189 // Psybeam -#define SE_W185 190 // Faint Attack -#define SE_W014 191 // Swords Dance -#define SE_W043 192 // Leer -#define SE_W207 193 // Swagger -#define SE_W207B 194 // Swagger 2 -#define SE_W215 195 // Heal Bell -#define SE_W109 196 // Confuse Ray -#define SE_W173 197 // Snore -#define SE_W280 198 // Brick Break -#define SE_W202 199 // Giga Drain -#define SE_W060B 200 // Psybeam 2 -#define SE_W076 201 // SolarBeam -#define SE_W080 202 // Petal Dance -#define SE_W100 203 // Teleport -#define SE_W107 204 // Minimize -#define SE_W166 205 // Sketch -#define SE_W129 206 // Swift -#define SE_W115 207 // Reflect -#define SE_W112 208 // Barrier -#define SE_W197 209 // Detect -#define SE_W199 210 // Lock-On -#define SE_W236 211 // Moonlight -#define SE_W204 212 // Charm -#define SE_W268 213 // Charge -#define SE_W070 214 // Strength -#define SE_W063 215 // Hyper Beam -#define SE_W127 216 // Waterfall -#define SE_W179 217 // Reversal -#define SE_W151 218 // Acid Armor -#define SE_W201 219 // Sandstorm -#define SE_W161 220 // Tri-Attack -#define SE_W161B 221 // Tri-Attack 2 -#define SE_W227 222 // Encore -#define SE_W227B 223 // Encore 2 -#define SE_W226 224 // Baton Pass -#define SE_W208 225 // Milk Drink -#define SE_W213 226 // Attract -#define SE_W213B 227 // Attract 2 -#define SE_W234 228 // Morning Sun -#define SE_W260 229 // Flatter -#define SE_W328 230 // Sand Tomb -#define SE_W320 231 // GrassWhistle -#define SE_W255 232 // Spit Up -#define SE_W291 233 // Dive -#define SE_W089 234 // Earthquake -#define SE_W239 235 // Twister -#define SE_W230 236 // Sweet Scent -#define SE_W281 237 // Yawn -#define SE_W327 238 // Sky Uppercut -#define SE_W287 239 // Stat Increased -#define SE_W257 240 // Heat Wave -#define SE_W253 241 // Uproar -#define SE_W258 242 // Hail -#define SE_W322 243 // Cosmic Power -#define SE_W298 244 // Teeter Dance -#define SE_W287B 245 // Stat Decreased -#define SE_W114 246 // Haze -#define SE_W063B 247 // Hyper Beam 2 -// FRLG SFX below -#define SE_RG_W_DOOR 248 // Door -#define SE_RG_CARD1 249 // Trainer Card 1 -#define SE_RG_CARD2 250 // Trainer Card 2 -#define SE_RG_CARD3 251 // Trainer Card 3 -#define SE_RG_BAG1 252 // Bag Scroll -#define SE_RG_BAG2 253 // Bag Pocket Change -#define SE_RG_GETTING 254 -#define SE_RG_SHOP 255 // Cash Register -#define SE_RG_KITEKI 256 // S.S. Anne Horn -#define SE_RG_HELP_OP 257 // Help Menu Open -#define SE_RG_HELP_CL 258 // Help Menu Close -#define SE_RG_HELP_NG 259 // Help Menu Error -#define SE_RG_DEOMOV 260 // Deoxys Moves -#define SE_RG_EXCELLENT 261 -#define SE_RG_NAWAMISS 262 -// end FRLG SFX -#define SE_TOREEYE 263 // Trainer's Eye Call -#define SE_TOREOFF 264 // Trainer's Eye Hang Up -#define SE_HANTEI1 265 // Battle Arena Time's Up 1 -#define SE_HANTEI2 266 // Battle Arena Time's Up 2 -#define SE_CURTAIN 267 // Battle Pike Curtain Open -#define SE_CURTAIN1 268 // Battle Pike Curtain Close -#define SE_USSOKI 269 // Sudowoodo +// Original JP names listed on right, along with any additional notes -#define MUS_TETSUJI 350 // Littleroot Town Test 'TETSUJI' -#define MUS_FIELD13 351 // GSC - Route 38 -#define MUS_KACHI22 352 // Wild Pokémon Defeated -#define MUS_KACHI2 353 // Wild Pokémon Defeated with Intro -#define MUS_KACHI3 354 // Gym Leader Defeated -#define MUS_KACHI5 355 // Victory! Elite Four -#define MUS_PCC 356 // Crystal - Pokémon Communication Center -#define MUS_NIBI 357 // GSC - Viridian/Saffron/Pewter/etc -#define MUS_SUIKUN 358 // Crystal - Battle! Legendary Beasts -#define MUS_DOORO1 359 // Route 101 -#define MUS_DOORO_X1 360 // Route 110 -#define MUS_DOORO_X3 361 // Route 120 -#define MUS_MACHI_S2 362 // Petalburg City -#define MUS_MACHI_S4 363 // Oldale/Lavaridge Town -#define MUS_GIM 364 // Gym -#define MUS_NAMINORI 365 // Surfing -#define MUS_DAN01 366 // Caves and Darkness -#define MUS_FANFA1 367 // Level Up! -#define MUS_ME_ASA 368 // Pokémon Healed -#define MUS_ME_BACHI 369 // Obtained a Badge! -#define MUS_FANFA4 370 // Obtained an Item! -#define MUS_FANFA5 371 // Your Pokémon Just Evolved! -#define MUS_ME_WAZA 372 // Obtained a TM/HM! -#define MUS_BIJYUTU 373 // Lilycove Museum -#define MUS_DOORO_X4 374 // Route 122/Intro -#define MUS_FUNE_KAN 375 // Slateport Museum -#define MUS_ME_SHINKA 376 // Evolution Intro -#define MUS_SHINKA 377 // Evolution -#define MUS_ME_WASURE 378 // Move Deleted/Messed Up Appeal -#define MUS_SYOUJOEYE 379 // Encounter! Tuber -#define MUS_BOYEYE 380 // Encounter! Boy -#define MUS_DAN02 381 // Abandoned Ship/Southern Island -#define MUS_MACHI_S3 382 // Fortree City/Pacifidlog Town -#define MUS_ODAMAKI 383 // Professor Birch's Lab -#define MUS_B_TOWER 384 // Battle Tower (RS) -#define MUS_SWIMEYE 385 // Encounter! Swimmer -#define MUS_DAN03 386 // Meteor Falls/Cave of Origin -#define MUS_ME_KINOMI 387 // Obtained a Berry! -#define MUS_ME_TAMA 388 // Awakening the Super-Ancient Pokémon -#define MUS_ME_B_BIG 389 // Slots Jackpot! -#define MUS_ME_B_SMALL 390 // Slots Victory! -#define MUS_ME_ZANNEN 391 // Too bad! -#define MUS_BD_TIME 392 // Roulette! -#define MUS_TEST1 393 // Contest Test 1 -#define MUS_TEST2 394 // Contest Test 2 -#define MUS_TEST3 395 // Contest Test 3 -#define MUS_TEST4 396 // Contest Test 4 -#define MUS_TEST 397 // Encounter! Gentleman -#define MUS_GOMACHI0 398 // Verdanturf Town -#define MUS_GOTOWN 399 // Rustboro/Mauville/Mossdeep City -#define MUS_POKECEN 400 // Pokémon Center -#define MUS_NEXTROAD 401 // Route 104 -#define MUS_GRANROAD 402 // Route 119 -#define MUS_CYCLING 403 // Cycling -#define MUS_FRIENDLY 404 // Pokémart -#define MUS_MISHIRO 405 // Littleroot Town -#define MUS_TOZAN 406 // Sky Pillar -#define MUS_GIRLEYE 407 // Encounter! Girl -#define MUS_MINAMO 408 // Lilycove City -#define MUS_ASHROAD 409 // Route 111 -#define MUS_EVENT0 410 // Help me! -#define MUS_DEEPDEEP 411 // Underwater -#define MUS_KACHI1 412 // Victory! Trainer -#define MUS_TITLE3 413 // Title Screen -#define MUS_DEMO1 414 // Opening Movie -#define MUS_GIRL_SUP 415 // Encounter! May -#define MUS_HAGESHII 416 // Encounter! Biker -#define MUS_KAKKOII 417 // Encounter! Electric Trainer -#define MUS_KAZANBAI 418 // Route 113 -#define MUS_AQA_0 419 // Encounter! Team Aqua -#define MUS_TSURETEK 420 // Follow Me! -#define MUS_BOY_SUP 421 // Encounter! Brendan -#define MUS_RAINBOW 422 // Ever Grande City -#define MUS_AYASII 423 // Encounter! Psychic -#define MUS_KACHI4 424 // Victory! Aqua/Magma Grunt -#define MUS_ROPEWAY 425 // Cable Car -#define MUS_CASINO 426 // Game Corner -#define MUS_HIGHTOWN 427 // Dewford Town -#define MUS_SAFARI 428 // Safari Zone -#define MUS_C_ROAD 429 // Victory Road -#define MUS_AJITO 430 // Aqua/Magma Hideout -#define MUS_M_BOAT 431 // Sailing -#define MUS_M_DUNGON 432 // Mt. Pyre (Inside) -#define MUS_FINECITY 433 // Slateport City -#define MUS_MACHUPI 434 // Mt. Pyre (Outside) -#define MUS_P_SCHOOL 435 // Pokémon Trainer's School -#define MUS_DENDOU 436 // You're the Champion! -#define MUS_TONEKUSA 437 // Fallarbor Town -#define MUS_MABOROSI 438 // Sealed Chamber -#define MUS_CON_FAN 439 // Obtained a Contest Ribbon! -#define MUS_CONTEST0 440 // Pokémon Contest -#define MUS_MGM0 441 // Encounter! Team Magma -#define MUS_T_BATTLE 442 // Opening Battle -#define MUS_OOAME 443 // The Flood -#define MUS_HIDERI 444 // The Drought -#define MUS_RUNECITY 445 // Sootopolis City -#define MUS_CON_K 446 // Contest/Berry Blending Results -#define MUS_EIKOU_R 447 // Hall of Fame -#define MUS_KARAKURI 448 // Trick House -#define MUS_HUTAGO 449 // Encounter! Kid -#define MUS_SITENNOU 450 // Encounter! Elite Four -#define MUS_YAMA_EYE 451 // Encounter! Hiker -#define MUS_CONLOBBY 452 // Contest Lobby -#define MUS_INTER_V 453 // Encounter! Gabby and Ty -#define MUS_DAIGO 454 // Encounter! Wallace -#define MUS_THANKFOR 455 // Credits -#define MUS_END 456 // The End -#define MUS_B_FRONTIER 457 // Battle Frontier -#define MUS_B_ARENA 458 // Battle Arena -#define MUS_ME_POINTGET 459 // Obtained Battle Points! -#define MUS_ME_TORE_EYE 460 // Registered Trainer! -#define MUS_PYRAMID 461 // Battle Pyramid -#define MUS_PYRAMID_TOP 462 // Top of the Battle Pyramid -#define MUS_B_PALACE 463 // Battle Palace -#define MUS_REKKUU_KOURIN 464 // Rayquaza Enters -#define MUS_SATTOWER 465 // Battle Tower (Emerald) -#define MUS_ME_SYMBOLGET 466 // Obtained a Frontier Symbol! -#define MUS_B_DOME 467 // Battle Dome -#define MUS_B_TUBE 468 // Battle Pike -#define MUS_B_FACTORY 469 // Battle Factory -#define MUS_VS_REKKU 470 // Battle! Legendary Pokémon -#define MUS_VS_FRONT 471 // Battle! Frontier Brain -#define MUS_VS_MEW 472 // Battle! Mew -#define MUS_B_DOME1 473 // Battle Dome Lobby -#define MUS_BATTLE27 474 // Battle! Wild Pokémon -#define MUS_BATTLE31 475 // Battle! Team Aqua/Magma -#define MUS_BATTLE20 476 // Battle! Trainer -#define MUS_BATTLE32 477 // Battle! Gym Leader -#define MUS_BATTLE33 478 // Battle! Champion -#define MUS_BATTLE36 479 // Battle! Regi Trio -#define MUS_BATTLE34 480 // Battle! Legendary Pokémon (dupe) -#define MUS_BATTLE35 481 // Battle! Rival -#define MUS_BATTLE38 482 // Battle! Elite Four -#define MUS_BATTLE30 483 // Battle! Archie/Maxie -// FRLG Music Below -#define MUS_RG_ANNAI 484 // Follow Me! -#define MUS_RG_SLOT 485 // Game Corner -#define MUS_RG_AJITO 486 // Rocket Hideout -#define MUS_RG_GYM 487 // Gym -#define MUS_RG_PURIN 488 // Jigglypuff's Song -#define MUS_RG_DEMO 489 // Opening Movie -#define MUS_RG_TITLE 490 // Title Screen -#define MUS_RG_GUREN 491 // Cinnabar Island -#define MUS_RG_SHION 492 // Lavender Town -#define MUS_RG_KAIHUKU 493 // RBY Pokémon Center Healing -#define MUS_RG_CYCLING 494 // Cycling -#define MUS_RG_ROCKET 495 // Encounter! Team Rocket -#define MUS_RG_SHOUJO 496 // Encounter! Girl -#define MUS_RG_SHOUNEN 497 // Encounter! Boy -#define MUS_RG_DENDOU 498 // You're the Champion! -#define MUS_RG_T_MORI 499 // Viridian Forest -#define MUS_RG_OTSUKIMI 500 // Mt. Moon -#define MUS_RG_POKEYASHI 501 // Pokémon Mansion -#define MUS_RG_ENDING 502 // Credits -#define MUS_RG_LOAD01 503 // Route 1 -#define MUS_RG_OPENING 504 // Route 24/Intro -#define MUS_RG_LOAD02 505 // Route 3 -#define MUS_RG_LOAD03 506 // Route 11 -#define MUS_RG_CHAMP_R 507 // Victory Road/Indigo Plateau -#define MUS_RG_VS_GYM 508 // Battle! Gym Leader/Elite Four -#define MUS_RG_VS_TORE 509 // Battle! Trainer -#define MUS_RG_VS_YASEI 510 // Battle! Wild Pokémon -#define MUS_RG_VS_LAST 511 // Battle! Champion -#define MUS_RG_MASARA 512 // Pallet Town -#define MUS_RG_KENKYU 513 // Professor Oak's Lab -#define MUS_RG_OHKIDO 514 // Professor Oak's Theme -#define MUS_RG_POKECEN 515 // Pokémon Center -#define MUS_RG_SANTOAN 516 // S.S. Anne -#define MUS_RG_NAMINORI 517 // Surfing -#define MUS_RG_P_TOWER 518 // Pokémon Tower -#define MUS_RG_SHIRUHU 519 // Silph Co. -#define MUS_RG_HANADA 520 // Cerulean/Fuschia City -#define MUS_RG_TAMAMUSI 521 // Celadon City -#define MUS_RG_WIN_TRE 522 // Victory! Trainer -#define MUS_RG_WIN_YASEI 523 // Victory! Wild Pokémon -#define MUS_RG_WIN_GYM 524 // Victory! Gym Leader -#define MUS_RG_KUCHIBA 525 // Vermillion City -#define MUS_RG_NIBI 526 // Viridian/Saffron/Pewter City -#define MUS_RG_RIVAL1 527 // Encounter! Rival -#define MUS_RG_RIVAL2 528 // Rival's Exit -#define MUS_RG_FAN2 529 // Fanfare 2 -#define MUS_RG_FAN5 530 // Obtained a Starter! -#define MUS_RG_FAN6 531 // Pokémon Caught! (Used in Emerald) -#define MUS_ME_RG_PHOTO 532 // Trainer Photo -#define MUS_RG_TITLEROG 533 // Game Freak -#define MUS_RG_GET_YASEI 534 // Pokémon Caught Victory Theme -#define MUS_RG_SOUSA 535 // Starting Tutorial -#define MUS_RG_SEKAIKAN 536 // Starting Tutorial 2 -#define MUS_RG_SEIBETU 537 // Starting Tutorial 3 -#define MUS_RG_JUMP 538 // Pokemon Jump Minigame -#define MUS_RG_UNION 539 // Union Room -#define MUS_RG_NETWORK 540 // Network Center -#define MUS_RG_OKURIMONO 541 // Mystery Gift -#define MUS_RG_KINOMIKUI 542 // Dodrio Berry Picking -#define MUS_RG_NANADUNGEON 543 // Sevii Caves/Altering Cave (Mt. Moon) -#define MUS_RG_OSHIE_TV 544 // Follow Me! -#define MUS_RG_NANASHIMA 545 // Sevii Islands Routes (Lake of Rage) -#define MUS_RG_NANAISEKI 546 // Sevii Forests (Viridian Forest) -#define MUS_RG_NANA123 547 // Sevii Islands 1-3 (Viridian/Saffron/Pewter) -#define MUS_RG_NANA45 548 // Sevii Islands 4-5 (Azalea Town) -#define MUS_RG_NANA67 549 // Sevii Islands 6-7 (Violet City) -#define MUS_RG_POKEFUE 550 // Poké Flute -#define MUS_RG_VS_DEO 551 // Battle! Deoxys -#define MUS_RG_VS_MYU2 552 // Battle! Mewtwo -#define MUS_RG_VS_DEN 553 // Battle! Legendary Birds -#define MUS_RG_EXEYE 554 // Encounter! Gym Leader -#define MUS_RG_DEOEYE 555 // Encounter! Deoxys -#define MUS_RG_T_TOWER 556 // Trainer Tower (Gym) -#define MUS_RG_SLOWMASARA 557 // Pallet Town (Hall of Fame remix) -#define MUS_RG_TVNOIZE 558 // Teachy TV -#define PH_TRAP_BLEND 559 -#define PH_TRAP_HELD 560 -#define PH_TRAP_SOLO 561 -#define PH_FACE_BLEND 562 -#define PH_FACE_HELD 563 -#define PH_FACE_SOLO 564 -#define PH_CLOTH_BLEND 565 -#define PH_CLOTH_HELD 566 -#define PH_CLOTH_SOLO 567 -#define PH_DRESS_BLEND 568 -#define PH_DRESS_HELD 569 -#define PH_DRESS_SOLO 570 -#define PH_FLEECE_BLEND 571 -#define PH_FLEECE_HELD 572 -#define PH_FLEECE_SOLO 573 -#define PH_KIT_BLEND 574 -#define PH_KIT_HELD 575 -#define PH_KIT_SOLO 576 -#define PH_PRICE_BLEND 577 -#define PH_PRICE_HELD 578 -#define PH_PRICE_SOLO 579 -#define PH_LOT_BLEND 580 -#define PH_LOT_HELD 581 -#define PH_LOT_SOLO 582 -#define PH_GOAT_BLEND 583 -#define PH_GOAT_HELD 584 -#define PH_GOAT_SOLO 585 -#define PH_THOUGHT_BLEND 586 -#define PH_THOUGHT_HELD 587 -#define PH_THOUGHT_SOLO 588 -#define PH_CHOICE_BLEND 589 -#define PH_CHOICE_HELD 590 -#define PH_CHOICE_SOLO 591 -#define PH_MOUTH_BLEND 592 -#define PH_MOUTH_HELD 593 -#define PH_MOUTH_SOLO 594 -#define PH_FOOT_BLEND 595 -#define PH_FOOT_HELD 596 -#define PH_FOOT_SOLO 597 -#define PH_GOOSE_BLEND 598 -#define PH_GOOSE_HELD 599 -#define PH_GOOSE_SOLO 600 -#define PH_STRUT_BLEND 601 -#define PH_STRUT_HELD 602 -#define PH_STRUT_SOLO 603 -#define PH_CURE_BLEND 604 -#define PH_CURE_HELD 605 -#define PH_CURE_SOLO 606 -#define PH_NURSE_BLEND 607 -#define PH_NURSE_HELD 608 -#define PH_NURSE_SOLO 609 +#define MUS_DUMMY 0 // MUS_DUMMY +#define SE_USE_ITEM 1 // SE_KAIFUKU +#define SE_PC_LOGIN 2 // SE_PC_LOGIN +#define SE_PC_OFF 3 // SE_PC_OFF +#define SE_PC_ON 4 // SE_PC_ON +#define SE_SELECT 5 // SE_SELECT +#define SE_WIN_OPEN 6 // SE_WIN_OPEN +#define SE_WALL_HIT 7 // SE_WALL_HIT +#define SE_DOOR 8 // SE_DOOR +#define SE_EXIT 9 // SE_KAIDAN +#define SE_LEDGE 10 // SE_DANSA +#define SE_BIKE_BELL 11 // SE_JITENSYA +#define SE_NOT_EFFECTIVE 12 // SE_KOUKA_L +#define SE_EFFECTIVE 13 // SE_KOUKA_M +#define SE_SUPER_EFFECTIVE 14 // SE_KOUKA_H +#define SE_BALL_OPEN 15 // SE_BOWA2 +#define SE_FAINT 16 // SE_POKE_DEAD +#define SE_FLEE 17 // SE_NIGERU +#define SE_SLIDING_DOOR 18 // SE_JIDO_DOA +#define SE_SHIP 19 // SE_NAMINORI +#define SE_BANG 20 // SE_BAN +#define SE_PIN 21 // SE_PIN (General "good", commonly for "!") +#define SE_BOO 22 // SE_BOO (General "bad") +#define SE_BALL 23 // SE_BOWA (Giving Poké Ball to nurse, Poké Ball shake, etc) +#define SE_CONTEST_PLACE 24 // SE_JYUNI +#define SE_A 25 // SE_A (Bard sounds) +#define SE_I 26 // SE_I +#define SE_U 27 // SE_U +#define SE_E 28 // SE_E +#define SE_O 29 // SE_O +#define SE_N 30 // SE_N +#define SE_SUCCESS 31 // SE_SEIKAI +#define SE_FAILURE 32 // SE_HAZURE +#define SE_EXP 33 // SE_EXP +#define SE_BIKE_HOP 34 // SE_JITE_PYOKO +#define SE_SWITCH 35 // SE_MU_PACHI +#define SE_CLICK 36 // SE_TK_KASYA +#define SE_FU_ZAKU 37 // SE_FU_ZAKU (Unknown purpose, unused) +#define SE_CONTEST_CONDITION_LOSE 38 // SE_FU_ZAKU2 +#define SE_LAVARIDGE_FALL_WARP 39 // SE_FU_ZUZUZU +#define SE_ICE_STAIRS 40 // SE_RU_GASHIN +#define SE_ICE_BREAK 41 // SE_RU_GASYAN +#define SE_ICE_CRACK 42 // SE_RU_BARI +#define SE_FALL 43 // SE_RU_HYUU +#define SE_UNLOCK 44 // SE_KI_GASYAN +#define SE_WARP_IN 45 // SE_TK_WARPIN +#define SE_WARP_OUT 46 // SE_TK_WARPOUT +#define SE_REPEL 47 // SE_TU_SAA +#define SE_ROTATING_GATE 48 // SE_HI_TURUN +#define SE_TRUCK_MOVE 49 // SE_TRACK_MOVE +#define SE_TRUCK_STOP 50 // SE_TRACK_STOP +#define SE_TRUCK_UNLOAD 51 // SE_TRACK_HAIKI +#define SE_TRUCK_DOOR 52 // SE_TRACK_DOOR +#define SE_BERRY_BLENDER 53 // SE_MOTER +#define SE_CARD 54 // SE_CARD (Unused, different from the RS card SE) +#define SE_SAVE 55 // SE_SAVE +#define SE_BALL_BOUNCE_1 56 // SE_KON +#define SE_BALL_BOUNCE_2 57 // SE_KON2 +#define SE_BALL_BOUNCE_3 58 // SE_KON3 +#define SE_BALL_BOUNCE_4 59 // SE_KON4 +#define SE_BALL_TRADE 60 // SE_SUIKOMU +#define SE_BALL_THROW 61 // SE_NAGERU +#define SE_NOTE_C 62 // SE_TOY_C +#define SE_NOTE_D 63 // SE_TOY_D +#define SE_NOTE_E 64 // SE_TOY_E +#define SE_NOTE_F 65 // SE_TOY_F +#define SE_NOTE_G 66 // SE_TOY_G +#define SE_NOTE_A 67 // SE_TOY_A +#define SE_NOTE_B 68 // SE_TOY_B +#define SE_NOTE_C_HIGH 69 // SE_TOY_C1 +#define SE_PUDDLE 70 // SE_MIZU +#define SE_BRIDGE_WALK 71 // SE_HASHI +#define SE_ITEMFINDER 72 // SE_DAUGI +#define SE_DING_DONG 73 // SE_PINPON +#define SE_BALLOON_RED 74 // SE_FUUSEN1 +#define SE_BALLOON_BLUE 75 // SE_FUUSEN2 +#define SE_BALLOON_YELLOW 76 // SE_FUUSEN3 +#define SE_BREAKABLE_DOOR 77 // SE_TOY_KABE +#define SE_MUD_BALL 78 // SE_TOY_DANGO +#define SE_FIELD_POISON 79 // SE_DOKU +#define SE_ESCALATOR 80 // SE_ESUKA +#define SE_THUNDERSTORM 81 // SE_T_AME +#define SE_THUNDERSTORM_STOP 82 // SE_T_AME_E +#define SE_DOWNPOUR 83 // SE_T_OOAME +#define SE_DOWNPOUR_STOP 84 // SE_T_OOAME_E +#define SE_RAIN 85 // SE_T_KOAME +#define SE_RAIN_STOP 86 // SE_T_KOAME_E +#define SE_THUNDER 87 // SE_T_KAMI +#define SE_THUNDER2 88 // SE_T_KAMI2 +#define SE_ELEVATOR 89 // SE_ELEBETA +#define SE_LOW_HEALTH 90 // SE_HINSI +#define SE_EXP_MAX 91 // SE_EXPMAX +#define SE_ROULETTE_BALL 92 // SE_TAMAKORO +#define SE_ROULETTE_BALL2 93 // SE_TAMAKORO_E +#define SE_TAILLOW_WING_FLAP 94 // SE_BASABASA +#define SE_SHOP 95 // SE_REGI +#define SE_CONTEST_HEART 96 // SE_C_GAJI +#define SE_CONTEST_CURTAIN_RISE 97 // SE_C_MAKU_U +#define SE_CONTEST_CURTAIN_FALL 98 // SE_C_MAKU_D +#define SE_CONTEST_ICON_CHANGE 99 // SE_C_PASI +#define SE_CONTEST_ICON_CLEAR 100 // SE_C_SYU +#define SE_CONTEST_MONS_TURN 101 // SE_C_PIKON +#define SE_SHINY 102 // SE_REAPOKE +#define SE_INTRO_BLAST 103 // SE_OP_BASYU +#define SE_MUGSHOT 104 // SE_BT_START +#define SE_APPLAUSE 105 // SE_DENDOU +#define SE_VEND 106 // SE_JIHANKI +#define SE_ORB 107 // SE_TAMA +#define SE_DEX_SCROLL 108 // SE_Z_SCROLL +#define SE_DEX_PAGE 109 // SE_Z_PAGE +#define SE_POKENAV_ON 110 // SE_PN_ON +#define SE_POKENAV_OFF 111 // SE_PN_OFF +#define SE_DEX_SEARCH 112 // SE_Z_SEARCH +#define SE_EGG_HATCH 113 // SE_TAMAGO +#define SE_BALL_TRAY_ENTER 114 // SE_TB_START +#define SE_BALL_TRAY_BALL 115 // SE_TB_KON +#define SE_BALL_TRAY_EXIT 116 // SE_TB_KARA +#define SE_GLASS_FLUTE 117 // SE_BIDORO +// Move SFX +#define SE_M_THUNDERBOLT 118 // SE_W085 +#define SE_M_THUNDERBOLT2 119 // SE_W085B +#define SE_M_HARDEN 120 // SE_W231 +#define SE_M_NIGHTMARE 121 // SE_W171 +#define SE_M_VITAL_THROW 122 // SE_W233 +#define SE_M_VITAL_THROW2 123 // SE_W233B +#define SE_M_BUBBLE 124 // SE_W145 +#define SE_M_BUBBLE2 125 // SE_W145B +#define SE_M_BUBBLE3 126 // SE_W145C +#define SE_M_RAIN_DANCE 127 // SE_W240 +#define SE_M_CUT 128 // SE_W015 +#define SE_M_STRING_SHOT 129 // SE_W081 +#define SE_M_STRING_SHOT2 130 // SE_W081B +#define SE_M_ROCK_THROW 131 // SE_W088 +#define SE_M_GUST 132 // SE_W016 +#define SE_M_GUST2 133 // SE_W016B +#define SE_M_DOUBLE_SLAP 134 // SE_W003 +#define SE_M_DOUBLE_TEAM 135 // SE_W104 +#define SE_M_RAZOR_WIND 136 // SE_W013 +#define SE_M_ICY_WIND 137 // SE_W196 +#define SE_M_THUNDER_WAVE 138 // SE_W086 +#define SE_M_COMET_PUNCH 139 // SE_W004 +#define SE_M_MEGA_KICK 140 // SE_W025 +#define SE_M_MEGA_KICK2 141 // SE_W025B +#define SE_M_CRABHAMMER 142 // SE_W152 +#define SE_M_JUMP_KICK 143 // SE_W026 +#define SE_M_FLAME_WHEEL 144 // SE_W172 +#define SE_M_FLAME_WHEEL2 145 // SE_W172B +#define SE_M_FLAMETHROWER 146 // SE_W053 +#define SE_M_FIRE_PUNCH 147 // SE_W007 +#define SE_M_TOXIC 148 // SE_W092 +#define SE_M_SACRED_FIRE 149 // SE_W221 +#define SE_M_SACRED_FIRE2 150 // SE_W221B +#define SE_M_EMBER 151 // SE_W052 +#define SE_M_TAKE_DOWN 152 // SE_W036 +#define SE_M_BLIZZARD 153 // SE_W059 +#define SE_M_BLIZZARD2 154 // SE_W059B +#define SE_M_SCRATCH 155 // SE_W010 +#define SE_M_VICEGRIP 156 // SE_W011 +#define SE_M_WING_ATTACK 157 // SE_W017 +#define SE_M_FLY 158 // SE_W019 +#define SE_M_SAND_ATTACK 159 // SE_W028 +#define SE_M_RAZOR_WIND2 160 // SE_W013B +#define SE_M_BITE 161 // SE_W044 +#define SE_M_HEADBUTT 162 // SE_W029 +#define SE_M_SURF 163 // SE_W057 +#define SE_M_HYDRO_PUMP 164 // SE_W056 +#define SE_M_WHIRLPOOL 165 // SE_W250 +#define SE_M_HORN_ATTACK 166 // SE_W030 +#define SE_M_TAIL_WHIP 167 // SE_W039 +#define SE_M_MIST 168 // SE_W054 +#define SE_M_POISON_POWDER 169 // SE_W077 +#define SE_M_BIND 170 // SE_W020 +#define SE_M_DRAGON_RAGE 171 // SE_W082 +#define SE_M_SING 172 // SE_W047 +#define SE_M_PERISH_SONG 173 // SE_W195 +#define SE_M_PAY_DAY 174 // SE_W006 +#define SE_M_DIG 175 // SE_W091 +#define SE_M_DIZZY_PUNCH 176 // SE_W146 +#define SE_M_SELF_DESTRUCT 177 // SE_W120 +#define SE_M_EXPLOSION 178 // SE_W153 +#define SE_M_ABSORB_2 179 // SE_W071B +#define SE_M_ABSORB 180 // SE_W071 +#define SE_M_SCREECH 181 // SE_W103 +#define SE_M_BUBBLE_BEAM 182 // SE_W062 +#define SE_M_BUBBLE_BEAM2 183 // SE_W062B +#define SE_M_SUPERSONIC 184 // SE_W048 +#define SE_M_BELLY_DRUM 185 // SE_W187 +#define SE_M_METRONOME 186 // SE_W118 +#define SE_M_BONEMERANG 187 // SE_W155 +#define SE_M_LICK 188 // SE_W122 +#define SE_M_PSYBEAM 189 // SE_W060 +#define SE_M_FAINT_ATTACK 190 // SE_W185 +#define SE_M_SWORDS_DANCE 191 // SE_W014 +#define SE_M_LEER 192 // SE_W043 +#define SE_M_SWAGGER 193 // SE_W207 +#define SE_M_SWAGGER2 194 // SE_W207B +#define SE_M_HEAL_BELL 195 // SE_W215 +#define SE_M_CONFUSE_RAY 196 // SE_W109 +#define SE_M_SNORE 197 // SE_W173 +#define SE_M_BRICK_BREAK 198 // SE_W280 +#define SE_M_GIGA_DRAIN 199 // SE_W202 +#define SE_M_PSYBEAM2 200 // SE_W060B +#define SE_M_SOLAR_BEAM 201 // SE_W076 +#define SE_M_PETAL_DANCE 202 // SE_W080 +#define SE_M_TELEPORT 203 // SE_W100 +#define SE_M_MINIMIZE 204 // SE_W107 +#define SE_M_SKETCH 205 // SE_W166 +#define SE_M_SWIFT 206 // SE_W129 +#define SE_M_REFLECT 207 // SE_W115 +#define SE_M_BARRIER 208 // SE_W112 +#define SE_M_DETECT 209 // SE_W197 +#define SE_M_LOCK_ON 210 // SE_W199 +#define SE_M_MOONLIGHT 211 // SE_W236 +#define SE_M_CHARM 212 // SE_W204 +#define SE_M_CHARGE 213 // SE_W268 +#define SE_M_STRENGTH 214 // SE_W070 +#define SE_M_HYPER_BEAM 215 // SE_W063 +#define SE_M_WATERFALL 216 // SE_W127 +#define SE_M_REVERSAL 217 // SE_W179 +#define SE_M_ACID_ARMOR 218 // SE_W151 +#define SE_M_SANDSTORM 219 // SE_W201 +#define SE_M_TRI_ATTACK 220 // SE_W161 +#define SE_M_TRI_ATTACK2 221 // SE_W161B +#define SE_M_ENCORE 222 // SE_W227 +#define SE_M_ENCORE2 223 // SE_W227B +#define SE_M_BATON_PASS 224 // SE_W226 +#define SE_M_MILK_DRINK 225 // SE_W208 +#define SE_M_ATTRACT 226 // SE_W213 +#define SE_M_ATTRACT2 227 // SE_W213B +#define SE_M_MORNING_SUN 228 // SE_W234 +#define SE_M_FLATTER 229 // SE_W260 +#define SE_M_SAND_TOMB 230 // SE_W328 +#define SE_M_GRASSWHISTLE 231 // SE_W320 +#define SE_M_SPIT_UP 232 // SE_W255 +#define SE_M_DIVE 233 // SE_W291 +#define SE_M_EARTHQUAKE 234 // SE_W089 +#define SE_M_TWISTER 235 // SE_W239 +#define SE_M_SWEET_SCENT 236 // SE_W230 +#define SE_M_YAWN 237 // SE_W281 +#define SE_M_SKY_UPPERCUT 238 // SE_W327 +#define SE_M_STAT_INCREASE 239 // SE_W287 +#define SE_M_HEAT_WAVE 240 // SE_W257 +#define SE_M_UPROAR 241 // SE_W253 +#define SE_M_HAIL 242 // SE_W258 +#define SE_M_COSMIC_POWER 243 // SE_W322 +#define SE_M_TEETER_DANCE 244 // SE_W298 +#define SE_M_STAT_DECREASE 245 // SE_W287B +#define SE_M_HAZE 246 // SE_W114 +#define SE_M_HYPER_BEAM2 247 // SE_W063B +// FRLG SFX +#define SE_RG_DOOR 248 // SE_RG_W_DOOR +#define SE_RG_CARD_FLIP 249 // SE_RG_CARD1 +#define SE_RG_CARD_FLIPPING 250 // SE_RG_CARD2 +#define SE_RG_CARD_OPEN 251 // SE_RG_CARD3 +#define SE_RG_BAG_CURSOR 252 // SE_RG_BAG1 +#define SE_RG_BAG_POCKET 253 // SE_RG_BAG2 +#define SE_RG_BALL_CLICK 254 // SE_RG_GETTING +#define SE_RG_SHOP 255 // SE_RG_SHOP +#define SE_RG_SS_ANNE_HORN 256 // SE_RG_KITEKI +#define SE_RG_HELP_OPEN 257 // SE_RG_HELP_OP +#define SE_RG_HELP_CLOSE 258 // SE_RG_HELP_CL +#define SE_RG_HELP_ERROR 259 // SE_RG_HELP_NG +#define SE_RG_DEOXYS_MOVE 260 // SE_RG_DEOMOV +#define SE_RG_POKE_JUMP_SUCCESS 261 // SE_RG_EXCELLENT +#define SE_RG_POKE_JUMP_FAILURE 262 // SE_RG_NAWAMISS +// New Emerald SFX +#define SE_POKENAV_CALL 263 // SE_TOREEYE +#define SE_POKENAV_HANG_UP 264 // SE_TOREOFF +#define SE_ARENA_TIMEUP1 265 // SE_HANTEI1 +#define SE_ARENA_TIMEUP2 266 // SE_HANTEI2 +#define SE_PIKE_CURTAIN_CLOSE 267 // SE_CURTAIN +#define SE_PIKE_CURTAIN_OPEN 268 // SE_CURTAIN1 +#define SE_SUDOWOODO_SHAKE 269 // SE_USSOKI -#define MUS_ROUTE_118 0x7FFF // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic(). +// Music +#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI +#define MUS_GSC_ROUTE38 351 // MUS_FIELD13 +#define MUS_CAUGHT 352 // MUS_KACHI22 +#define MUS_VICTORY_WILD 353 // MUS_KACHI2 +#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3 +#define MUS_VICTORY_LEAGUE 355 // MUS_KACHI5 +#define MUS_C_COMM_CENTER 356 // MUS_PCC +#define MUS_GSC_PEWTER 357 // MUS_NIBI +#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN +#define MUS_ROUTE101 359 // MUS_DOORO1 +#define MUS_ROUTE110 360 // MUS_DOORO_X1 +#define MUS_ROUTE120 361 // MUS_DOORO_X3 +#define MUS_PETALBURG 362 // MUS_MACHI_S2 +#define MUS_OLDALE 363 // MUS_MACHI_S4 +#define MUS_GYM 364 // MUS_GIM +#define MUS_SURF 365 // MUS_NAMINORI +#define MUS_PETALBURG_WOODS 366 // MUS_DAN01 +#define MUS_LEVEL_UP 367 // MUS_FANFA1 +#define MUS_HEAL 368 // MUS_ME_ASA +#define MUS_OBTAIN_BADGE 369 // MUS_ME_BACHI +#define MUS_OBTAIN_ITEM 370 // MUS_FANFA4 +#define MUS_EVOLVED 371 // MUS_FANFA5 +#define MUS_OBTAIN_TMHM 372 // MUS_ME_WAZA +#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU +#define MUS_ROUTE122 374 // MUS_DOORO_X4 +#define MUS_OCEANIC_MUSEUM 375 // MUS_FUNE_KAN +#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA +#define MUS_EVOLUTION 377 // MUS_SHINKA +#define MUS_MOVE_DELETED 378 // MUS_ME_WASURE +#define MUS_ENCOUNTER_GIRL 379 // MUS_SYOUJOEYE +#define MUS_ENCOUNTER_MALE 380 // MUS_BOYEYE +#define MUS_ABANDONED_SHIP 381 // MUS_DAN02 +#define MUS_FORTREE 382 // MUS_MACHI_S3 +#define MUS_BIRCH_LAB 383 // MUS_ODAMAKI +#define MUS_B_TOWER_RS 384 // MUS_B_TOWER +#define MUS_ENCOUNTER_SWIMMER 385 // MUS_SWIMEYE +#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03 +#define MUS_OBTAIN_BERRY 387 // MUS_ME_KINOMI +#define MUS_AWAKEN_LEGEND 388 // MUS_ME_TAMA +#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG +#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL +#define MUS_TOO_BAD 391 // MUS_ME_ZANNEN +#define MUS_ROULETTE 392 // MUS_BD_TIME +#define MUS_LINK_CONTEST_P1 393 // MUS_TEST1 +#define MUS_LINK_CONTEST_P2 394 // MUS_TEST2 +#define MUS_LINK_CONTEST_P3 395 // MUS_TEST3 +#define MUS_LINK_CONTEST_P4 396 // MUS_TEST4 +#define MUS_ENCOUNTER_RICH 397 // MUS_TEST +#define MUS_VERDANTURF 398 // MUS_GOMACHI0 +#define MUS_RUSTBORO 399 // MUS_GOTOWN +#define MUS_POKE_CENTER 400 // MUS_POKECEN +#define MUS_ROUTE104 401 // MUS_NEXTROAD +#define MUS_ROUTE119 402 // MUS_GRANROAD +#define MUS_CYCLING 403 // MUS_CYCLING +#define MUS_POKE_MART 404 // MUS_FRIENDLY +#define MUS_LITTLEROOT 405 // MUS_MISHIRO +#define MUS_MT_CHIMNEY 406 // MUS_TOZAN +#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE +#define MUS_LILYCOVE 408 // MUS_MINAMO +#define MUS_ROUTE111 409 // MUS_ASHROAD +#define MUS_HELP 410 // MUS_EVENT0 +#define MUS_UNDERWATER 411 // MUS_DEEPDEEP +#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1 +#define MUS_TITLE 413 // MUS_TITLE3 +#define MUS_INTRO 414 // MUS_DEMO1 +#define MUS_ENCOUNTER_MAY 415 // MUS_GIRL_SUP +#define MUS_ENCOUNTER_INTENSE 416 // MUS_HAGESHII +#define MUS_ENCOUNTER_COOL 417 // MUS_KAKKOII +#define MUS_ROUTE113 418 // MUS_KAZANBAI +#define MUS_ENCOUNTER_AQUA 419 // MUS_AQA_0 +#define MUS_FOLLOW_ME 420 // MUS_TSURETEK +#define MUS_ENCOUNTER_BRENDAN 421 // MUS_BOY_SUP +#define MUS_EVER_GRANDE 422 // MUS_RAINBOW +#define MUS_ENCOUNTER_SUSPICIOUS 423 // MUS_AYASII +#define MUS_VICTORY_AQUA_MAGMA 424 // MUS_KACHI4 +#define MUS_CABLE_CAR 425 // MUS_ROPEWAY +#define MUS_GAME_CORNER 426 // MUS_CASINO +#define MUS_DEWFORD 427 // MUS_HIGHTOWN +#define MUS_SAFARI_ZONE 428 // MUS_SAFARI +#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD +#define MUS_AQUA_MAGMA_HIDEOUT 430 // MUS_AJITO +#define MUS_SAILING 431 // MUS_M_BOAT +#define MUS_MT_PYRE 432 // MUS_M_DUNGON +#define MUS_SLATEPORT 433 // MUS_FINECITY +#define MUS_MT_PYRE_EXTERIOR 434 // MUS_MACHUPI +#define MUS_SCHOOL 435 // MUS_P_SCHOOL +#define MUS_HALL_OF_FAME 436 // MUS_DENDOU +#define MUS_FALLARBOR 437 // MUS_TONEKUSA +#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI +#define MUS_CONTEST_WINNER 439 // MUS_CON_FAN +#define MUS_CONTEST 440 // MUS_CONTEST0 +#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0 +#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE +#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME (Replaces MUS_WEATHER_KYOGRE from R/S) +#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI (Unused, from R/S) +#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY +#define MUS_CONTEST_RESULTS 446 // MUS_CON_K +#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R +#define MUS_TRICK_HOUSE 448 // MUS_KARAKURI +#define MUS_ENCOUNTER_TWINS 449 // MUS_HUTAGO +#define MUS_ENCOUNTER_ELITE_FOUR 450 // MUS_SITENNOU +#define MUS_ENCOUNTER_HIKER 451 // MUS_YAMA_EYE +#define MUS_CONTEST_LOBBY 452 // MUS_CONLOBBY +#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V +#define MUS_ENCOUNTER_CHAMPION 454 // MUS_DAIGO +#define MUS_CREDITS 455 // MUS_THANKFOR +#define MUS_END 456 // MUS_END +#define MUS_B_FRONTIER 457 // MUS_B_FRONTIER +#define MUS_B_ARENA 458 // MUS_B_ARENA +#define MUS_OBTAIN_B_POINTS 459 // MUS_ME_POINTGET +#define MUS_REGISTER_MATCH_CALL 460 // MUS_ME_TORE_EYE +#define MUS_B_PYRAMID 461 // MUS_PYRAMID +#define MUS_B_PYRAMID_TOP 462 // MUS_PYRAMID_TOP +#define MUS_B_PALACE 463 // MUS_B_PALACE +#define MUS_RAYQUAZA_APPEARS 464 // MUS_REKKUU_KOURIN +#define MUS_B_TOWER 465 // MUS_SATTOWER +#define MUS_OBTAIN_SYMBOL 466 // MUS_ME_SYMBOLGET +#define MUS_B_DOME 467 // MUS_B_DOME +#define MUS_B_PIKE 468 // MUS_B_TUBE +#define MUS_B_FACTORY 469 // MUS_B_FACTORY +#define MUS_VS_RAYQUAZA 470 // MUS_VS_REKKU (Identical to MUS_VS_KYOGRE_GROUDON) +#define MUS_VS_FRONTIER_BRAIN 471 // MUS_VS_FRONT +#define MUS_VS_MEW 472 // MUS_VS_MEW +#define MUS_B_DOME_LOBBY 473 // MUS_B_DOME1 +#define MUS_VS_WILD 474 // MUS_BATTLE27 +#define MUS_VS_AQUA_MAGMA 475 // MUS_BATTLE31 +#define MUS_VS_TRAINER 476 // MUS_BATTLE20 +#define MUS_VS_GYM_LEADER 477 // MUS_BATTLE32 +#define MUS_VS_CHAMPION 478 // MUS_BATTLE33 +#define MUS_VS_REGI 479 // MUS_BATTLE36 +#define MUS_VS_KYOGRE_GROUDON 480 // MUS_BATTLE34 +#define MUS_VS_RIVAL 481 // MUS_BATTLE35 +#define MUS_VS_ELITE_FOUR 482 // MUS_BATTLE38 +#define MUS_VS_AQUA_MAGMA_LEADER 483 // MUS_BATTLE30 +// FRLG Music +#define MUS_RG_FOLLOW_ME 484 // MUS_RG_ANNAI +#define MUS_RG_GAME_CORNER 485 // MUS_RG_SLOT +#define MUS_RG_ROCKET_HIDEOUT 486 // MUS_RG_AJITO +#define MUS_RG_GYM 487 // MUS_RG_GYM +#define MUS_RG_JIGGLYPUFF 488 // MUS_RG_PURIN +#define MUS_RG_INTRO_FIGHT 489 // MUS_RG_DEMO +#define MUS_RG_TITLE 490 // MUS_RG_TITLE +#define MUS_RG_CINNABAR 491 // MUS_RG_GUREN +#define MUS_RG_LAVENDER 492 // MUS_RG_SHION +#define MUS_RG_HEAL 493 // MUS_RG_KAIHUKU +#define MUS_RG_CYCLING 494 // MUS_RG_CYCLING +#define MUS_RG_ENCOUNTER_ROCKET 495 // MUS_RG_ROCKET +#define MUS_RG_ENCOUNTER_GIRL 496 // MUS_RG_SHOUJO +#define MUS_RG_ENCOUNTER_BOY 497 // MUS_RG_SHOUNEN +#define MUS_RG_HALL_OF_FAME 498 // MUS_RG_DENDOU +#define MUS_RG_VIRIDIAN_FOREST 499 // MUS_RG_T_MORI +#define MUS_RG_MT_MOON 500 // MUS_RG_OTSUKIMI +#define MUS_RG_POKE_MANSION 501 // MUS_RG_POKEYASHI +#define MUS_RG_CREDITS 502 // MUS_RG_ENDING +#define MUS_RG_ROUTE1 503 // MUS_RG_LOAD01 +#define MUS_RG_ROUTE24 504 // MUS_RG_OPENING +#define MUS_RG_ROUTE3 505 // MUS_RG_LOAD02 +#define MUS_RG_ROUTE11 506 // MUS_RG_LOAD03 +#define MUS_RG_VICTORY_ROAD 507 // MUS_RG_CHAMP_R +#define MUS_RG_VS_GYM_LEADER 508 // MUS_RG_VS_GYM +#define MUS_RG_VS_TRAINER 509 // MUS_RG_VS_TORE +#define MUS_RG_VS_WILD 510 // MUS_RG_VS_YASEI +#define MUS_RG_VS_CHAMPION 511 // MUS_RG_VS_LAST +#define MUS_RG_PALLET 512 // MUS_RG_MASARA +#define MUS_RG_OAK_LAB 513 // MUS_RG_KENKYU +#define MUS_RG_OAK 514 // MUS_RG_OHKIDO +#define MUS_RG_POKE_CENTER 515 // MUS_RG_POKECEN +#define MUS_RG_SS_ANNE 516 // MUS_RG_SANTOAN +#define MUS_RG_SURF 517 // MUS_RG_NAMINORI +#define MUS_RG_POKE_TOWER 518 // MUS_RG_P_TOWER +#define MUS_RG_SILPH 519 // MUS_RG_SHIRUHU +#define MUS_RG_FUCHSIA 520 // MUS_RG_HANADA +#define MUS_RG_CELADON 521 // MUS_RG_TAMAMUSI +#define MUS_RG_VICTORY_TRAINER 522 // MUS_RG_WIN_TRE (Identical to MUS_VICTORY_TRAINER) +#define MUS_RG_VICTORY_WILD 523 // MUS_RG_WIN_YASEI (Identical to MUS_VICTORY_WILD) +#define MUS_RG_VICTORY_GYM_LEADER 524 // MUS_RG_WIN_GYM (Identical to MUS_VICTORY_GYM_LEADER) +#define MUS_RG_VERMILLION 525 // MUS_RG_KUCHIBA +#define MUS_RG_PEWTER 526 // MUS_RG_NIBI +#define MUS_RG_ENCOUNTER_RIVAL 527 // MUS_RG_RIVAL1 +#define MUS_RG_RIVAL_EXIT 528 // MUS_RG_RIVAL2 +#define MUS_RG_DEX_RATING 529 // MUS_RG_FAN2 +#define MUS_RG_OBTAIN_KEY_ITEM 530 // MUS_RG_FAN5 +#define MUS_RG_CAUGHT_INTRO 531 // MUS_RG_FAN6 +#define MUS_RG_PHOTO 532 // MUS_ME_RG_PHOTO +#define MUS_RG_GAME_FREAK 533 // MUS_RG_TITLEROG +#define MUS_RG_CAUGHT 534 // MUS_RG_GET_YASEI +#define MUS_RG_NEW_GAME_INSTRUCT 535 // MUS_RG_SOUSA +#define MUS_RG_NEW_GAME_INTRO 536 // MUS_RG_SEKAIKAN +#define MUS_RG_NEW_GAME_EXIT 537 // MUS_RG_SEIBETU +#define MUS_RG_POKE_JUMP 538 // MUS_RG_JUMP +#define MUS_RG_UNION_ROOM 539 // MUS_RG_UNION +#define MUS_RG_NET_CENTER 540 // MUS_RG_NETWORK +#define MUS_RG_MYSTERY_GIFT 541 // MUS_RG_OKURIMONO +#define MUS_RG_BERRY_PICK 542 // MUS_RG_KINOMIKUI +#define MUS_RG_SEVII_CAVE 543 // MUS_RG_NANADUNGEON (Identical to MUS_RG_MT_MOON) +#define MUS_RG_TEACHY_TV_SHOW 544 // MUS_RG_OSHIE_TV (Identical to MUS_RG_FOLLOW_ME) +#define MUS_RG_SEVII_ROUTE 545 // MUS_RG_NANASHIMA +#define MUS_RG_SEVII_DUNGEON 546 // MUS_RG_NANAISEKI (Identical to MUS_RG_VIRIDIAN_FOREST) +#define MUS_RG_SEVII_123 547 // MUS_RG_NANA123 (Identical to MUS_RG_PEWTER) +#define MUS_RG_SEVII_45 548 // MUS_RG_NANA45 +#define MUS_RG_SEVII_67 549 // MUS_RG_NANA67 +#define MUS_RG_POKE_FLUTE 550 // MUS_RG_POKEFUE +#define MUS_RG_VS_DEOXYS 551 // MUS_RG_VS_DEO +#define MUS_RG_VS_MEWTWO 552 // MUS_RG_VS_MYU2 +#define MUS_RG_VS_LEGEND 553 // MUS_RG_VS_DEN +#define MUS_RG_ENCOUNTER_GYM_LEADER 554 // MUS_RG_EXEYE +#define MUS_RG_ENCOUNTER_DEOXYS 555 // MUS_RG_DEOEYE +#define MUS_RG_TRAINER_TOWER 556 // MUS_RG_T_TOWER +#define MUS_RG_SLOW_PALLET 557 // MUS_RG_SLOWMASARA +#define MUS_RG_TEACHY_TV_MENU 558 // MUS_RG_TVNOIZE -#define MUS_NONE 0xFFFF +#define PH_TRAP_BLEND 559 +#define PH_TRAP_HELD 560 +#define PH_TRAP_SOLO 561 +#define PH_FACE_BLEND 562 +#define PH_FACE_HELD 563 +#define PH_FACE_SOLO 564 +#define PH_CLOTH_BLEND 565 +#define PH_CLOTH_HELD 566 +#define PH_CLOTH_SOLO 567 +#define PH_DRESS_BLEND 568 +#define PH_DRESS_HELD 569 +#define PH_DRESS_SOLO 570 +#define PH_FLEECE_BLEND 571 +#define PH_FLEECE_HELD 572 +#define PH_FLEECE_SOLO 573 +#define PH_KIT_BLEND 574 +#define PH_KIT_HELD 575 +#define PH_KIT_SOLO 576 +#define PH_PRICE_BLEND 577 +#define PH_PRICE_HELD 578 +#define PH_PRICE_SOLO 579 +#define PH_LOT_BLEND 580 +#define PH_LOT_HELD 581 +#define PH_LOT_SOLO 582 +#define PH_GOAT_BLEND 583 +#define PH_GOAT_HELD 584 +#define PH_GOAT_SOLO 585 +#define PH_THOUGHT_BLEND 586 +#define PH_THOUGHT_HELD 587 +#define PH_THOUGHT_SOLO 588 +#define PH_CHOICE_BLEND 589 +#define PH_CHOICE_HELD 590 +#define PH_CHOICE_SOLO 591 +#define PH_MOUTH_BLEND 592 +#define PH_MOUTH_HELD 593 +#define PH_MOUTH_SOLO 594 +#define PH_FOOT_BLEND 595 +#define PH_FOOT_HELD 596 +#define PH_FOOT_SOLO 597 +#define PH_GOOSE_BLEND 598 +#define PH_GOOSE_HELD 599 +#define PH_GOOSE_SOLO 600 +#define PH_STRUT_BLEND 601 +#define PH_STRUT_HELD 602 +#define PH_STRUT_SOLO 603 +#define PH_CURE_BLEND 604 +#define PH_CURE_HELD 605 +#define PH_CURE_SOLO 606 +#define PH_NURSE_BLEND 607 +#define PH_NURSE_HELD 608 +#define PH_NURSE_SOLO 609 + +#define MUS_ROUTE118 0x7FFF // Map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic(). + +#define MUS_NONE 0xFFFF #endif // GUARD_CONSTANTS_SONGS_H |