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-rw-r--r--include/constants/vars.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index cfafccd9b..d39323831 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -79,8 +79,8 @@
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing
#define VAR_DAYS 0x4040
-#define VAR_FANCLUB_UNKNOWN_1 0x4041
-#define VAR_FANCLUB_UNKNOWN_2 0x4042
+#define VAR_FANCLUB_FAN_COUNTER 0x4041
+#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_LEVEL 0x4044
#define VAR_POKELOT_PRIZE_ITEM 0x4045
@@ -144,17 +144,17 @@
#define VAR_ROUTE132_STATE 0x407F // Unused Var
#define VAR_ROUTE133_STATE 0x4080 // Unused Var
#define VAR_ROUTE134_STATE 0x4081 // Unused Var
-#define VAR_LITTLEROOT_HOUSES_STATE 0x4082
+#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
-#define VAR_LINK_CONTEST_ROOM_STATE 0x4086
+#define VAR_CONTEST_HALL_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
-#define VAR_CONTEST_LOCATION 0x4088
+#define VAR_CONTEST_TYPE 0x4088
#define VAR_SECRET_BASE_INITIALIZED 0x4089
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_UNUSED_0x408B 0x408B // Unused Var
-#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C
+#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
@@ -172,16 +172,16 @@
#define VAR_UNUSED_0x409B 0x409B // Unused Var
#define VAR_ELITE_4_STATE 0x409C
#define VAR_UNUSED_0x409D 0x409D // Unused Var
-#define VAR_MOSSDEEP_SPACE_CENTER_STATE_1 0x409E
-#define VAR_MOSSDEEP_SPACE_CENTER_STATE_2 0x409F
+#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E
+#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ
-#define VAR_TRICK_HOUSE_ENTRANCE_STATE_1 0x40A5
-#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6
-#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7
+#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5
+#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6
+#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
@@ -194,9 +194,9 @@
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
-#define VAR_PORTHOLE_STATE 0x40B4
-#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation
-#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6
+#define VAR_SS_TIDAL_STATE 0x40B4
+#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5
+#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
#define VAR_MT_PYRE_STATE 0x40B9
@@ -257,9 +257,9 @@
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
#define VAR_DAILY_BP 0x40F1
#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
-#define VAR_WINONA_CALL_STEP_COUNTER 0x40F3
+#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
-#define VAR_SCOTT_CALL_STEP_COUNTER 0x40F5
+#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var