diff options
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 79 |
1 files changed, 46 insertions, 33 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index be21f1730..976c6a739 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -3,42 +3,53 @@ #define VAR_0x3F20 0x3F20 -#define VAR_0x4000 0x4000 -#define VAR_0x4001 0x4001 -#define VAR_0x4002 0x4002 -#define VAR_0x4003 0x4003 -#define VAR_0x4004 0x4004 -#define VAR_0x4005 0x4005 -#define VAR_0x4006 0x4006 -#define VAR_0x4007 0x4007 -#define VAR_0x4008 0x4008 -#define VAR_0x4009 0x4009 -#define VAR_0x400A 0x400A -#define VAR_0x400B 0x400B -#define VAR_0x400C 0x400C -#define VAR_0x400D 0x400D -#define VAR_0x400E 0x400E -#define VAR_0x400F 0x400F -#define VAR_0x4010 0x4010 -#define VAR_0x4011 0x4011 -#define VAR_0x4012 0x4012 -#define VAR_0x4013 0x4013 -#define VAR_0x4014 0x4014 -#define VAR_0x4015 0x4015 -#define VAR_0x4016 0x4016 -#define VAR_0x4017 0x4017 -#define VAR_0x4018 0x4018 -#define VAR_0x4019 0x4019 -#define VAR_0x401A 0x401A -#define VAR_0x401B 0x401B -#define VAR_0x401C 0x401C -#define VAR_0x401D 0x401D -#define VAR_0x401E 0x401E -#define VAR_0x401F 0x401F +#define VARS_START 0x4000 + +// temporary vars +// The first 0x10 vars are are temporary--they are cleared every time a map is loaded. +#define VAR_TEMP_0 0x4000 +#define VAR_TEMP_1 0x4001 +#define VAR_TEMP_2 0x4002 +#define VAR_TEMP_3 0x4003 +#define VAR_TEMP_4 0x4004 +#define VAR_TEMP_5 0x4005 +#define VAR_TEMP_6 0x4006 +#define VAR_TEMP_7 0x4007 +#define VAR_TEMP_8 0x4008 +#define VAR_TEMP_9 0x4009 +#define VAR_TEMP_A 0x400A +#define VAR_TEMP_B 0x400B +#define VAR_TEMP_C 0x400C +#define VAR_TEMP_D 0x400D +#define VAR_TEMP_E 0x400E +#define VAR_TEMP_F 0x400F + +// object gfx id vars +// These 0x10 vars are used to dynamically control a map object's sprite. +// For example, the rival's sprite id is dynamically set based on the player's gender. +// See VarGetFieldObjectGraphicsId(). +#define VAR_OBJ_GFX_ID_0 0x4010 +#define VAR_OBJ_GFX_ID_1 0x4011 +#define VAR_OBJ_GFX_ID_2 0x4012 +#define VAR_OBJ_GFX_ID_3 0x4013 +#define VAR_OBJ_GFX_ID_4 0x4014 +#define VAR_OBJ_GFX_ID_5 0x4015 +#define VAR_OBJ_GFX_ID_6 0x4016 +#define VAR_OBJ_GFX_ID_7 0x4017 +#define VAR_OBJ_GFX_ID_8 0x4018 +#define VAR_OBJ_GFX_ID_9 0x4019 +#define VAR_OBJ_GFX_ID_A 0x401A +#define VAR_OBJ_GFX_ID_B 0x401B +#define VAR_OBJ_GFX_ID_C 0x401C +#define VAR_OBJ_GFX_ID_D 0x401D +#define VAR_OBJ_GFX_ID_E 0x401E +#define VAR_OBJ_GFX_ID_F 0x401F + +// general purpose vars #define VAR_RECYCLE_GOODS 0x4020 #define VAR_REPEL_STEP_COUNT 0x4021 #define VAR_ICE_STEP_COUNT 0x4022 -#define VAR_FIRST_POKE 0x4023 +#define VAR_FIRST_POKE 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip #define VAR_MIRAGE_RND_H 0x4024 #define VAR_MIRAGE_RND_L 0x4025 #define VAR_SECRET_BASE_MAP 0x4026 @@ -262,6 +273,8 @@ #define VAR_0x40FE 0x40FE #define VAR_0x40FF 0x40FF +// special vars +// They are commonly used as parameters to commands, or return values from commands. #define VAR_0x8000 0x8000 #define VAR_0x8001 0x8001 #define VAR_0x8002 0x8002 |