diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/battle_anim.h | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 6909d836b..aaa3cd274 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -11,137 +11,137 @@ #define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) #define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) #define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) -#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) #define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) #define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) -#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) -#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused +#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused #define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) #define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) #define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused +#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused #define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) #define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) #define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) #define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) #define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) #define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) -#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused +#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused #define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) -#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) -#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) -#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused -#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused -#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused -#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused +#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused +#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused +#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused +#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused #define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) -#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused +#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused #define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) #define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) #define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) -#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) #define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) -#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused +#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused #define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) -#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused +#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused #define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) -#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused +#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused #define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) -#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused -#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused -#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused +#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused +#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused +#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused #define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) -#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused -#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused -#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused -#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused +#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused +#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused +#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused +#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused #define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) #define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) #define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) -#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) -#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused +#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused #define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) -#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused -#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused +#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused +#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused #define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) -#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused +#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused #define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) -#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused -#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused -#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused -#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused +#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused +#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused +#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused +#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused #define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) #define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) #define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) -#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused +#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused #define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) #define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) -#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused +#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused #define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) #define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) #define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) #define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) #define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) #define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) -#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused -#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused -#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused +#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused +#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused +#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused #define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) -#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused -#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused -#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused -#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused -#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused -#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused +#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused +#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused +#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused +#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused +#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused +#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused #define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) #define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) -#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused -#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused -#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused -#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused -#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused +#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused +#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused +#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused +#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused +#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused #define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) -#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused -#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused -#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused +#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused +#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused +#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused #define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) -#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused +#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused #define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) #define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) -#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused -#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused -#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused -#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused -#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused -#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused -#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused -#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused -#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused -#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused -#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused -#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused -#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused -#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused +#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused +#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused +#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused +#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused +#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused +#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused +#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused +#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused +#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused +#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused +#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused +#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused +#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused +#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused #define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) -#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused -#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused -#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused -#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused -#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused -#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused -#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused -#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused -#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused -#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused -#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused -#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused -#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused -#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused -#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused -#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused -#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused -#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused -#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused +#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused +#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused +#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused +#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused +#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused +#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused +#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused +#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused +#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused +#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused +#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused +#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused +#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused +#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused +#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused +#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused +#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused +#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused +#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused #define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) #define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) #define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) @@ -185,11 +185,11 @@ #define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) #define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) #define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) -#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) #define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) #define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) #define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) -#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused +#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused #define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) #define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) #define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) @@ -211,7 +211,7 @@ #define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) #define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) #define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) -#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused +#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused #define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) #define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) #define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) @@ -276,17 +276,17 @@ #define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) #define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) #define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) -#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) #define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) #define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) #define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) #define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) -#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused -#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused -#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused +#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused +#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused +#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused #define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) #define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) -#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused +#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused #define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) #define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) #define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) |