diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/songs.h | 501 |
1 files changed, 287 insertions, 214 deletions
diff --git a/include/constants/songs.h b/include/constants/songs.h index 2e3adcbbf..fdecff09a 100644 --- a/include/constants/songs.h +++ b/include/constants/songs.h @@ -1,9 +1,9 @@ #ifndef GUARD_CONSTANTS_SONGS_H #define GUARD_CONSTANTS_SONGS_H -#define SE_STOP 0 +#define MUS_DUMMY 0 #define SE_KAIFUKU 1 -#define SE_PC_LOGON 2 +#define SE_PC_LOGIN 2 #define SE_PC_OFF 3 #define SE_PC_ON 4 #define SE_SELECT 5 @@ -52,7 +52,7 @@ #define SE_HI_TURUN 48 #define SE_TRACK_MOVE 49 #define SE_TRACK_STOP 50 -#define SE_TRACK_HAIK 51 +#define SE_TRACK_HAIKI 51 #define SE_TRACK_DOOR 52 #define SE_MOTER 53 #define SE_CARD 54 @@ -249,217 +249,290 @@ #define SE_W287B 245 #define SE_W114 246 #define SE_W063B 247 -#define BGM_STOP 349 -#define BGM_TETSUJI 350 -#define BGM_FIELD13 351 -#define BGM_KACHI22 352 -#define BGM_KACHI2 353 -#define BGM_KACHI3 354 -#define BGM_KACHI5 355 -#define BGM_PCC 356 -#define BGM_NIBI 357 -#define BGM_SUIKUN 358 -#define BGM_DOORO1 359 -#define BGM_DOORO_X1 360 -#define BGM_DOORO_X3 361 -#define BGM_MACHI_S2 362 -#define BGM_MACHI_S4 363 -#define BGM_GIM 364 -#define BGM_NAMINORI 365 -#define BGM_DAN01 366 -#define BGM_FANFA1 367 -#define BGM_ME_ASA 368 -#define BGM_ME_BACHI 369 -#define BGM_FANFA4 370 -#define BGM_FANFA5 371 -#define BGM_ME_WAZA 372 -#define BGM_BIJYUTU 373 -#define BGM_DOORO_X4 374 -#define BGM_FUNE_KAN 375 -#define BGM_ME_SHINKA 376 -#define BGM_SHINKA 377 -#define BGM_ME_WASURE 378 -#define BGM_SYOUJOEYE 379 -#define BGM_BOYEYE 380 -#define BGM_DAN02 381 -#define BGM_MACHI_S3 382 -#define BGM_ODAMAKI 383 -#define BGM_B_TOWER 384 -#define BGM_SWIMEYE 385 -#define BGM_DAN03 386 -#define BGM_ME_KINOMI 387 -#define BGM_ME_TAMA 388 -#define BGM_ME_B_BIG 389 -#define BGM_ME_B_SMALL 390 -#define BGM_ME_ZANNEN 391 -#define BGM_BD_TIME 392 -#define BGM_TEST1 393 -#define BGM_TEST2 394 -#define BGM_TEST3 395 -#define BGM_TEST4 396 -#define BGM_TEST 397 -#define BGM_GOMACHI0 398 -#define BGM_GOTOWN 399 -#define BGM_POKECEN 400 -#define BGM_NEXTROAD 401 -#define BGM_GRANROAD 402 -#define BGM_CYCLING 403 -#define BGM_FRIENDLY 404 -#define BGM_MISHIRO 405 -#define BGM_TOZAN 406 -#define BGM_GIRLEYE 407 -#define BGM_MINAMO 408 -#define BGM_ASHROAD 409 -#define BGM_EVENT0 410 -#define BGM_DEEPDEEP 411 -#define BGM_KACHI1 412 -#define BGM_TITLE3 413 -#define BGM_DEMO1 414 -#define BGM_GIRL_SUP 415 -#define BGM_HAGESHII 416 -#define BGM_KAKKOII 417 -#define BGM_KAZANBAI 418 -#define BGM_AQA_0 419 -#define BGM_TSURETEK 420 -#define BGM_BOY_SUP 421 -#define BGM_RAINBOW 422 -#define BGM_AYASII 423 -#define BGM_KACHI4 424 -#define BGM_ROPEWAY 425 -#define BGM_CASINO 426 -#define BGM_HIGHTOWN 427 -#define BGM_SAFARI 428 -#define BGM_C_ROAD 429 -#define BGM_AJITO 430 -#define BGM_M_BOAT 431 -#define BGM_M_DUNGON 432 -#define BGM_FINECITY 433 -#define BGM_MACHUPI 434 -#define BGM_P_SCHOOL 435 -#define BGM_DENDOU 436 -#define BGM_TONEKUSA 437 -#define BGM_MABOROSI 438 -#define BGM_CON_FAN 439 -#define BGM_CONTEST0 440 -#define BGM_MGM0 441 -#define BGM_T_BATTLE 442 -#define BGM_OOAME 443 -#define BGM_HIDERI 444 -#define BGM_RUNECITY 445 -#define BGM_CON_K 446 -#define BGM_EIKOU_R 447 -#define BGM_KARAKURI 448 -#define BGM_HUTAGO 449 -#define BGM_SITENNOU 450 -#define BGM_YAMA_EYE 451 -#define BGM_CONLOBBY 452 -#define BGM_INTER_V 453 -#define BGM_DAIGO 454 -#define BGM_THANKFOR 455 -#define BGM_END 456 -#define BGM_BATTLE_FRONTIER 457 -#define BGM_BATTLE_ARENA 458 -#define BGM_ME_BATTLE_POINTS 459 -#define BGM_ME_MATCH_CALL 460 -#define BGM_BATTLE_PYRAMID 461 -#define BGM_BATTLE_PYRAMID_SUMMIT 462 -#define BGM_BATTLE_PALACE 463 -#define BGM_FANFA_RAYQUAZA 464 -#define BGM_BATTLE_TOWER 465 -#define BGM_ME_BATTLE_SYMBOL 466 -#define BGM_BATTLE_DOME_TOURNAMENT 467 -#define BGM_BATTLE_PIKE 468 -#define BGM_BATTLE_FACTORY 469 -#define BGM_BATTLE_LEGENDARY 470 -#define BGM_BATTLE_FRONTIER_BRAIN 471 -#define BGM_BATTLE_MEW 472 -#define BGM_BATTLE_DOME 473 -#define BGM_BATTLE27 474 -#define BGM_BATTLE31 475 -#define BGM_BATTLE20 476 -#define BGM_BATTLE32 477 -#define BGM_BATTLE33 478 -#define BGM_BATTLE36 479 -#define BGM_BATTLE34 480 -#define BGM_BATTLE35 481 -#define BGM_BATTLE38 482 -#define BGM_BATTLE30 483 -#define BGM_FRLG_FOLLOW_ME 484 -#define BGM_FRLG_GAMECORNER 485 -#define BGM_FRLG_ROCKET_HIDEOUT 486 -#define BGM_FRLG_GYM 487 -#define BGM_FRLG_JIGGLYPUFF 488 -#define BGM_FRLG_OPENING 489 -#define BGM_FRLG_TITLE 490 -#define BGM_FRLG_CINNABAR_ISLAND 491 -#define BGM_FRLG_LAVENDER_TOWN 492 -#define BGM_FRLG_HEALING_TEST 493 -#define BGM_FRLG_BICYCLE 494 -#define BGM_FRLG_SUSPICIOUS_EYE 495 -#define BGM_FRLG_GIRL_EYE 496 -#define BGM_FRLG_BOY_EYE 497 -#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498 -#define BGM_FRLG_VIRIDIAN_FOREST 499 -#define BGM_FRLG_MT_MOON 500 -#define BGM_FRLG_POKEMON_MANSION 501 -#define BGM_FRLG_CREDITS 502 -#define BGM_FRLG_ROUTE_1 503 -#define BGM_FRLG_ROUTE_24 504 -#define BGM_FRLG_ROUTE_3 505 -#define BGM_FRLG_ROUTE_11 506 -#define BGM_FRLG_INDIGO_PLATEAU 507 -#define BGM_FRLG_BATTLE_LEADER 508 -#define BGM_FRLG_BATTLE_TRAINER 509 -#define BGM_FRLG_BATTLE_WILD_POKEMON 510 -#define BGM_FRLG_BATTLE_CHAMPION 511 -#define BGM_FRLG_PALLET_TOWN 512 -#define BGM_FRLG_OAK_LAB 513 -#define BGM_FRLG_PROF_OAK 514 -#define BGM_FRLG_POKEMON_CENTER 515 -#define BGM_FRLG_SS_ANNE 516 -#define BGM_FRLG_SURF 517 -#define BGM_FRLG_POKEMON_TOWER 518 -#define BGM_FRLG_SILPH 519 -#define BGM_FRLG_CERULEAN_CITY 520 -#define BGM_FRLG_CELADON_CITY 521 -#define BGM_FRLG_KACHI_TRAINER 522 -#define BGM_FRLG_KACHI_WILD_POKEMON 523 -#define BGM_FRLG_KACHI_LEADER 524 -#define BGM_FRLG_VERMILION_CITY 525 -#define BGM_FRLG_VIRIDIAN_CITY 526 -#define BGM_FRLG_RIVAL 527 -#define BGM_FRLG_RIVAL_POSTBATTLE 528 -#define BGM_FRLG_ME_POKEDEX_EVAL 529 -#define BGM_FRLG_ME_KEYITEM 530 -#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531 -#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532 -#define BGM_FRLG_GAMEFREAK_LOGO 533 -#define BGM_FRLG_CAUGHT_POKEMON 534 -#define BGM_FRLG_GAME_EXPLANATION_START 535 -#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536 -#define BGM_FRLG_GAME_EXPLANATION_END 537 -#define BGM_FRLG_POKEMON_JUMP 538 -#define BGM_FRLG_UNION_ROOM 539 -#define BGM_FRLG_POKEMON_NETWORK_CENTER 540 -#define BGM_FRLG_MYSTERY_GIFT 541 -#define BGM_FRLG_DODRIO_BERRY_PICK 542 -#define BGM_FRLG_MT_EMBER 543 -#define BGM_FRLG_TEACHY_TV_EPISODE 544 -#define BGM_FRLG_SEVII_ISLANDS 545 -#define BGM_FRLG_TANOBY_RUINS 546 -#define BGM_FRLG_ISLAND_ONE 547 -#define BGM_FRLG_ISLAND_FOUR 548 -#define BGM_FRLG_ISLAND_SIX 549 -#define BGM_FRLG_FLUTE 550 -#define BGM_FRLG_BATTLE_DEOXYS 551 -#define BGM_FRLG_BATTLE_MEWTWO 552 -#define BGM_FRLG_BATTLE_LEGENDARY 553 -#define BGM_FRLG_LEADER_EYE 554 -#define BGM_FRLG_DEOXYS_EYE 555 -#define BGM_FRLG_TRAINER_TOWER 556 -#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557 -#define BGM_FRLG_TEACHY_TV 558 +#define SE_RG_W_DOOR 248 +#define SE_RG_CARD1 249 +#define SE_RG_CARD2 250 +#define SE_RG_CARD3 251 +#define SE_RG_BAG1 252 +#define SE_RG_BAG2 253 +#define SE_RG_GETTING 254 +#define SE_RG_SHOP 255 +#define SE_RG_KITEKI 256 +#define SE_RG_HELP_OP 257 +#define SE_RG_HELP_CL 258 +#define SE_RG_HELP_NG 259 +#define SE_RG_DEOMOV 260 +#define SE_RG_EXCELLENT 261 +#define SE_RG_NAWAMISS 262 +#define SE_TOREEYE 263 +#define SE_TOREOFF 264 +#define SE_HANTEI1 265 +#define SE_HANTEI2 266 +#define SE_CURTAIN 267 +#define SE_CURTAIN1 268 +#define SE_USSOKI 269 -#define BGM_ROUTE_118 0x7FFF // What is this for? +#define MUS_TETSUJI 350 +#define MUS_FIELD13 351 +#define MUS_KACHI22 352 +#define MUS_KACHI2 353 +#define MUS_KACHI3 354 +#define MUS_KACHI5 355 +#define MUS_PCC 356 +#define MUS_NIBI 357 +#define MUS_SUIKUN 358 +#define MUS_DOORO1 359 +#define MUS_DOORO_X1 360 +#define MUS_DOORO_X3 361 +#define MUS_MACHI_S2 362 +#define MUS_MACHI_S4 363 +#define MUS_GIM 364 +#define MUS_NAMINORI 365 +#define MUS_DAN01 366 +#define MUS_FANFA1 367 +#define MUS_ME_ASA 368 +#define MUS_ME_BACHI 369 +#define MUS_FANFA4 370 +#define MUS_FANFA5 371 +#define MUS_ME_WAZA 372 +#define MUS_BIJYUTU 373 +#define MUS_DOORO_X4 374 +#define MUS_FUNE_KAN 375 +#define MUS_ME_SHINKA 376 +#define MUS_SHINKA 377 +#define MUS_ME_WASURE 378 +#define MUS_SYOUJOEYE 379 +#define MUS_BOYEYE 380 +#define MUS_DAN02 381 +#define MUS_MACHI_S3 382 +#define MUS_ODAMAKI 383 +#define MUS_B_TOWER 384 +#define MUS_SWIMEYE 385 +#define MUS_DAN03 386 +#define MUS_ME_KINOMI 387 +#define MUS_ME_TAMA 388 +#define MUS_ME_B_BIG 389 +#define MUS_ME_B_SMALL 390 +#define MUS_ME_ZANNEN 391 +#define MUS_BD_TIME 392 +#define MUS_TEST1 393 +#define MUS_TEST2 394 +#define MUS_TEST3 395 +#define MUS_TEST4 396 +#define MUS_TEST 397 +#define MUS_GOMACHI0 398 +#define MUS_GOTOWN 399 +#define MUS_POKECEN 400 +#define MUS_NEXTROAD 401 +#define MUS_GRANROAD 402 +#define MUS_CYCLING 403 +#define MUS_FRIENDLY 404 +#define MUS_MISHIRO 405 +#define MUS_TOZAN 406 +#define MUS_GIRLEYE 407 +#define MUS_MINAMO 408 +#define MUS_ASHROAD 409 +#define MUS_EVENT0 410 +#define MUS_DEEPDEEP 411 +#define MUS_KACHI1 412 +#define MUS_TITLE3 413 +#define MUS_DEMO1 414 +#define MUS_GIRL_SUP 415 +#define MUS_HAGESHII 416 +#define MUS_KAKKOII 417 +#define MUS_KAZANBAI 418 +#define MUS_AQA_0 419 +#define MUS_TSURETEK 420 +#define MUS_BOY_SUP 421 +#define MUS_RAINBOW 422 +#define MUS_AYASII 423 +#define MUS_KACHI4 424 +#define MUS_ROPEWAY 425 +#define MUS_CASINO 426 +#define MUS_HIGHTOWN 427 +#define MUS_SAFARI 428 +#define MUS_C_ROAD 429 +#define MUS_AJITO 430 +#define MUS_M_BOAT 431 +#define MUS_M_DUNGON 432 +#define MUS_FINECITY 433 +#define MUS_MACHUPI 434 +#define MUS_P_SCHOOL 435 +#define MUS_DENDOU 436 +#define MUS_TONEKUSA 437 +#define MUS_MABOROSI 438 +#define MUS_CON_FAN 439 +#define MUS_CONTEST0 440 +#define MUS_MGM0 441 +#define MUS_T_BATTLE 442 +#define MUS_OOAME 443 +#define MUS_HIDERI 444 +#define MUS_RUNECITY 445 +#define MUS_CON_K 446 +#define MUS_EIKOU_R 447 +#define MUS_KARAKURI 448 +#define MUS_HUTAGO 449 +#define MUS_SITENNOU 450 +#define MUS_YAMA_EYE 451 +#define MUS_CONLOBBY 452 +#define MUS_INTER_V 453 +#define MUS_DAIGO 454 +#define MUS_THANKFOR 455 +#define MUS_END 456 +#define MUS_B_FRONTIER 457 +#define MUS_B_ARENA 458 +#define MUS_ME_POINTGET 459 +#define MUS_ME_TORE_EYE 460 +#define MUS_PYRAMID 461 +#define MUS_PYRAMID_TOP 462 +#define MUS_B_PALACE 463 +#define MUS_REKKUU_KOURIN 464 +#define MUS_SATTOWER 465 +#define MUS_ME_SYMBOLGET 466 +#define MUS_B_DOME 467 +#define MUS_B_TUBE 468 +#define MUS_B_FACTORY 469 +#define MUS_VS_REKKU 470 +#define MUS_VS_FRONT 471 +#define MUS_VS_MEW 472 +#define MUS_B_DOME1 473 +#define MUS_BATTLE27 474 +#define MUS_BATTLE31 475 +#define MUS_BATTLE20 476 +#define MUS_BATTLE32 477 +#define MUS_BATTLE33 478 +#define MUS_BATTLE36 479 +#define MUS_BATTLE34 480 +#define MUS_BATTLE35 481 +#define MUS_BATTLE38 482 +#define MUS_BATTLE30 483 +#define MUS_RG_ANNAI 484 +#define MUS_RG_SLOT 485 +#define MUS_RG_AJITO 486 +#define MUS_RG_GYM 487 +#define MUS_RG_PURIN 488 +#define MUS_RG_DEMO 489 +#define MUS_RG_TITLE 490 +#define MUS_RG_GUREN 491 +#define MUS_RG_SHION 492 +#define MUS_RG_KAIHUKU 493 +#define MUS_RG_CYCLING 494 +#define MUS_RG_ROCKET 495 +#define MUS_RG_SHOUJO 496 +#define MUS_RG_SHOUNEN 497 +#define MUS_RG_DENDOU 498 +#define MUS_RG_T_MORI 499 +#define MUS_RG_OTSUKIMI 500 +#define MUS_RG_POKEYASHI 501 +#define MUS_RG_ENDING 502 +#define MUS_RG_LOAD01 503 +#define MUS_RG_OPENING 504 +#define MUS_RG_LOAD02 505 +#define MUS_RG_LOAD03 506 +#define MUS_RG_CHAMP_R 507 +#define MUS_RG_VS_GYM 508 +#define MUS_RG_VS_TORE 509 +#define MUS_RG_VS_YASEI 510 +#define MUS_RG_VS_LAST 511 +#define MUS_RG_MASARA 512 +#define MUS_RG_KENKYU 513 +#define MUS_RG_OHKIDO 514 +#define MUS_RG_POKECEN 515 +#define MUS_RG_SANTOAN 516 +#define MUS_RG_NAMINORI 517 +#define MUS_RG_P_TOWER 518 +#define MUS_RG_SHIRUHU 519 +#define MUS_RG_HANADA 520 +#define MUS_RG_TAMAMUSI 521 +#define MUS_RG_WIN_TRE 522 +#define MUS_RG_WIN_YASEI 523 +#define MUS_RG_WIN_GYM 524 +#define MUS_RG_KUCHIBA 525 +#define MUS_RG_NIBI 526 +#define MUS_RG_RIVAL1 527 +#define MUS_RG_RIVAL2 528 +#define MUS_RG_FAN2 529 +#define MUS_RG_FAN5 530 +#define MUS_RG_FAN6 531 +#define MUS_ME_RG_PHOTO 532 +#define MUS_RG_TITLEROG 533 +#define MUS_RG_GET_YASEI 534 +#define MUS_RG_SOUSA 535 +#define MUS_RG_SEKAIKAN 536 +#define MUS_RG_SEIBETU 537 +#define MUS_RG_JUMP 538 +#define MUS_RG_UNION 539 +#define MUS_RG_NETWORK 540 +#define MUS_RG_OKURIMONO 541 +#define MUS_RG_KINOMIKUI 542 +#define MUS_RG_NANADUNGEON 543 +#define MUS_RG_OSHIE_TV 544 +#define MUS_RG_NANASHIMA 545 +#define MUS_RG_NANAISEKI 546 +#define MUS_RG_NANA123 547 +#define MUS_RG_NANA45 548 +#define MUS_RG_NANA67 549 +#define MUS_RG_POKEFUE 550 +#define MUS_RG_VS_DEO 551 +#define MUS_RG_VS_MYU2 552 +#define MUS_RG_VS_DEN 553 +#define MUS_RG_EXEYE 554 +#define MUS_RG_DEOEYE 555 +#define MUS_RG_T_TOWER 556 +#define MUS_RG_SLOWMASARA 557 +#define MUS_RG_TVNOIZE 558 +#define PH_TRAP_BLEND 559 +#define PH_TRAP_HELD 560 +#define PH_TRAP_SOLO 561 +#define PH_FACE_BLEND 562 +#define PH_FACE_HELD 563 +#define PH_FACE_SOLO 564 +#define PH_CLOTH_BLEND 565 +#define PH_CLOTH_HELD 566 +#define PH_CLOTH_SOLO 567 +#define PH_DRESS_BLEND 568 +#define PH_DRESS_HELD 569 +#define PH_DRESS_SOLO 570 +#define PH_FLEECE_BLEND 571 +#define PH_FLEECE_HELD 572 +#define PH_FLEECE_SOLO 573 +#define PH_KIT_BLEND 574 +#define PH_KIT_HELD 575 +#define PH_KIT_SOLO 576 +#define PH_PRICE_BLEND 577 +#define PH_PRICE_HELD 578 +#define PH_PRICE_SOLO 579 +#define PH_LOT_BLEND 580 +#define PH_LOT_HELD 581 +#define PH_LOT_SOLO 582 +#define PH_GOAT_BLEND 583 +#define PH_GOAT_HELD 584 +#define PH_GOAT_SOLO 585 +#define PH_THOUGHT_BLEND 586 +#define PH_THOUGHT_HELD 587 +#define PH_THOUGHT_SOLO 588 +#define PH_CHOICE_BLEND 589 +#define PH_CHOICE_HELD 590 +#define PH_CHOICE_SOLO 591 +#define PH_MOUTH_BLEND 592 +#define PH_MOUTH_HELD 593 +#define PH_MOUTH_SOLO 594 +#define PH_FOOT_BLEND 595 +#define PH_FOOT_HELD 596 +#define PH_FOOT_SOLO 597 +#define PH_GOOSE_BLEND 598 +#define PH_GOOSE_HELD 599 +#define PH_GOOSE_SOLO 600 +#define PH_STRUT_BLEND 601 +#define PH_STRUT_HELD 602 +#define PH_STRUT_SOLO 603 +#define PH_CURE_BLEND 604 +#define PH_CURE_HELD 605 +#define PH_CURE_SOLO 606 +#define PH_NURSE_BLEND 607 +#define PH_NURSE_HELD 608 +#define PH_NURSE_SOLO 609 + +#define MUS_ROUTE_118 0x7FFF // What is this for? #endif // GUARD_CONSTANTS_SONGS_H |