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-rw-r--r--include/constants/battle_anim.h635
-rw-r--r--include/constants/battle_frontier.h20
-rw-r--r--include/constants/battle_script_commands.h14
-rw-r--r--include/constants/battle_setup.h18
-rw-r--r--include/constants/field_effects.h72
-rw-r--r--include/constants/flags.h1378
-rw-r--r--include/constants/pokemon.h9
-rw-r--r--include/constants/species.h2
-rw-r--r--include/constants/trainers.h199
9 files changed, 1220 insertions, 1127 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 2b21aad9e..34a45395c 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -7,312 +7,316 @@
// Particle ids.
#define ANIM_SPRITES_START 10000
-#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
-#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
-#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
-#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
-#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
-#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
-#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
-#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
-#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
-#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
-#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
-#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
-#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
-#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
-#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
-#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
-#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
-#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
-#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
-#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
-#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
-#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
-#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
-#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
-#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
-#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
-#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
-#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
-#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
-#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
-#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
-#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
-#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
-#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
-#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
-#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
-#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
-#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
-#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
-#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
-#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
-#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
-#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
-#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
-#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
-#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 45) // ?
-#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
-#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
-#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
-#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
-#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
-#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
-#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
-#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
-#define ANIM_TAG_054 (ANIM_SPRITES_START + 54)
-#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55)
-#define ANIM_TAG_056 (ANIM_SPRITES_START + 56)
-#define ANIM_TAG_057 (ANIM_SPRITES_START + 57)
-#define ANIM_TAG_058 (ANIM_SPRITES_START + 58)
-#define ANIM_TAG_059 (ANIM_SPRITES_START + 59)
-#define ANIM_TAG_060 (ANIM_SPRITES_START + 60)
-#define ANIM_TAG_061 (ANIM_SPRITES_START + 61)
-#define ANIM_TAG_062 (ANIM_SPRITES_START + 62)
-#define ANIM_TAG_063 (ANIM_SPRITES_START + 63)
-#define ANIM_TAG_064 (ANIM_SPRITES_START + 64)
-#define ANIM_TAG_065 (ANIM_SPRITES_START + 65)
-#define ANIM_TAG_066 (ANIM_SPRITES_START + 66)
-#define ANIM_TAG_067 (ANIM_SPRITES_START + 67)
-#define ANIM_TAG_068 (ANIM_SPRITES_START + 68)
-#define ANIM_TAG_069 (ANIM_SPRITES_START + 69)
-#define ANIM_TAG_070 (ANIM_SPRITES_START + 70)
-#define ANIM_TAG_071 (ANIM_SPRITES_START + 71)
-#define ANIM_TAG_MUSIC_NOTES2 (ANIM_SPRITES_START + 72)
-#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
-#define ANIM_TAG_074 (ANIM_SPRITES_START + 74)
-#define ANIM_TAG_075 (ANIM_SPRITES_START + 75)
-#define ANIM_TAG_076 (ANIM_SPRITES_START + 76)
-#define ANIM_TAG_077 (ANIM_SPRITES_START + 77)
-#define ANIM_TAG_078 (ANIM_SPRITES_START + 78)
-#define ANIM_TAG_079 (ANIM_SPRITES_START + 79)
-#define ANIM_TAG_080 (ANIM_SPRITES_START + 80)
-#define ANIM_TAG_081 (ANIM_SPRITES_START + 81)
-#define ANIM_TAG_082 (ANIM_SPRITES_START + 82)
-#define ANIM_TAG_083 (ANIM_SPRITES_START + 83)
-#define ANIM_TAG_084 (ANIM_SPRITES_START + 84)
-#define ANIM_TAG_085 (ANIM_SPRITES_START + 85)
-#define ANIM_TAG_086 (ANIM_SPRITES_START + 86)
-#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
-#define ANIM_TAG_088 (ANIM_SPRITES_START + 88)
-#define ANIM_TAG_089 (ANIM_SPRITES_START + 89)
-#define ANIM_TAG_090 (ANIM_SPRITES_START + 90)
-#define ANIM_TAG_091 (ANIM_SPRITES_START + 91)
-#define ANIM_TAG_092 (ANIM_SPRITES_START + 92)
-#define ANIM_TAG_093 (ANIM_SPRITES_START + 93)
-#define ANIM_TAG_094 (ANIM_SPRITES_START + 94)
-#define ANIM_TAG_095 (ANIM_SPRITES_START + 95)
-#define ANIM_TAG_096 (ANIM_SPRITES_START + 96)
-#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
-#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
-#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
-#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
-#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
-#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
-#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
-#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
-#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
-#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
-#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
-#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
-#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
-#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
-#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
-#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
-#define ANIM_TAG_113 (ANIM_SPRITES_START + 113)
-#define ANIM_TAG_114 (ANIM_SPRITES_START + 114)
-#define ANIM_TAG_115 (ANIM_SPRITES_START + 115)
-#define ANIM_TAG_116 (ANIM_SPRITES_START + 116)
-#define ANIM_TAG_117 (ANIM_SPRITES_START + 117)
-#define ANIM_TAG_118 (ANIM_SPRITES_START + 118)
-#define ANIM_TAG_119 (ANIM_SPRITES_START + 119)
-#define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120)
-#define ANIM_TAG_121 (ANIM_SPRITES_START + 121)
-#define ANIM_TAG_122 (ANIM_SPRITES_START + 122)
-#define ANIM_TAG_123 (ANIM_SPRITES_START + 123)
-#define ANIM_TAG_124 (ANIM_SPRITES_START + 124)
-#define ANIM_TAG_125 (ANIM_SPRITES_START + 125)
-#define ANIM_TAG_126 (ANIM_SPRITES_START + 126)
-#define ANIM_TAG_127 (ANIM_SPRITES_START + 127)
-#define ANIM_TAG_128 (ANIM_SPRITES_START + 128)
-#define ANIM_TAG_129 (ANIM_SPRITES_START + 129)
-#define ANIM_TAG_130 (ANIM_SPRITES_START + 130)
-#define ANIM_TAG_131 (ANIM_SPRITES_START + 131)
-#define ANIM_TAG_132 (ANIM_SPRITES_START + 132)
-#define ANIM_TAG_133 (ANIM_SPRITES_START + 133)
-#define ANIM_TAG_134 (ANIM_SPRITES_START + 134)
-#define ANIM_TAG_135 (ANIM_SPRITES_START + 135)
-#define ANIM_TAG_136 (ANIM_SPRITES_START + 136)
-#define ANIM_TAG_137 (ANIM_SPRITES_START + 137)
-#define ANIM_TAG_138 (ANIM_SPRITES_START + 138)
-#define ANIM_TAG_139 (ANIM_SPRITES_START + 139)
-#define ANIM_TAG_140 (ANIM_SPRITES_START + 140)
-#define ANIM_TAG_141 (ANIM_SPRITES_START + 141)
-#define ANIM_TAG_142 (ANIM_SPRITES_START + 142)
-#define ANIM_TAG_143 (ANIM_SPRITES_START + 143)
-#define ANIM_TAG_144 (ANIM_SPRITES_START + 144)
-#define ANIM_TAG_145 (ANIM_SPRITES_START + 145)
-#define ANIM_TAG_146 (ANIM_SPRITES_START + 146)
-#define ANIM_TAG_147 (ANIM_SPRITES_START + 147)
-#define ANIM_TAG_148 (ANIM_SPRITES_START + 148)
-#define ANIM_TAG_149 (ANIM_SPRITES_START + 149)
-#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
-#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
-#define ANIM_TAG_152 (ANIM_SPRITES_START + 152)
-#define ANIM_TAG_153 (ANIM_SPRITES_START + 153)
-#define ANIM_TAG_154 (ANIM_SPRITES_START + 154)
-#define ANIM_TAG_155 (ANIM_SPRITES_START + 155)
-#define ANIM_TAG_156 (ANIM_SPRITES_START + 156)
-#define ANIM_TAG_157 (ANIM_SPRITES_START + 157)
-#define ANIM_TAG_158 (ANIM_SPRITES_START + 158)
-#define ANIM_TAG_159 (ANIM_SPRITES_START + 159)
-#define ANIM_TAG_160 (ANIM_SPRITES_START + 160)
-#define ANIM_TAG_161 (ANIM_SPRITES_START + 161)
-#define ANIM_TAG_162 (ANIM_SPRITES_START + 162)
-#define ANIM_TAG_163 (ANIM_SPRITES_START + 163)
-#define ANIM_TAG_164 (ANIM_SPRITES_START + 164)
-#define ANIM_TAG_165 (ANIM_SPRITES_START + 165)
-#define ANIM_TAG_166 (ANIM_SPRITES_START + 166)
-#define ANIM_TAG_167 (ANIM_SPRITES_START + 167)
-#define ANIM_TAG_168 (ANIM_SPRITES_START + 168)
-#define ANIM_TAG_169 (ANIM_SPRITES_START + 169)
-#define ANIM_TAG_170 (ANIM_SPRITES_START + 170)
-#define ANIM_TAG_171 (ANIM_SPRITES_START + 171)
-#define ANIM_TAG_172 (ANIM_SPRITES_START + 172)
-#define ANIM_TAG_173 (ANIM_SPRITES_START + 173)
-#define ANIM_TAG_174 (ANIM_SPRITES_START + 174)
-#define ANIM_TAG_175 (ANIM_SPRITES_START + 175)
-#define ANIM_TAG_176 (ANIM_SPRITES_START + 176)
-#define ANIM_TAG_177 (ANIM_SPRITES_START + 177)
-#define ANIM_TAG_178 (ANIM_SPRITES_START + 178)
-#define ANIM_TAG_179 (ANIM_SPRITES_START + 179)
-#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
-#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
-#define ANIM_TAG_182 (ANIM_SPRITES_START + 182)
-#define ANIM_TAG_183 (ANIM_SPRITES_START + 183)
-#define ANIM_TAG_184 (ANIM_SPRITES_START + 184)
-#define ANIM_TAG_185 (ANIM_SPRITES_START + 185)
-#define ANIM_TAG_186 (ANIM_SPRITES_START + 186)
-#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
-#define ANIM_TAG_188 (ANIM_SPRITES_START + 188)
-#define ANIM_TAG_189 (ANIM_SPRITES_START + 189)
-#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
-#define ANIM_TAG_191 (ANIM_SPRITES_START + 191)
-#define ANIM_TAG_192 (ANIM_SPRITES_START + 192)
-#define ANIM_TAG_193 (ANIM_SPRITES_START + 193)
-#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
-#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
-#define ANIM_TAG_196 (ANIM_SPRITES_START + 196)
-#define ANIM_TAG_197 (ANIM_SPRITES_START + 197)
-#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
-#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
-#define ANIM_TAG_200 (ANIM_SPRITES_START + 200)
-#define ANIM_TAG_201 (ANIM_SPRITES_START + 201)
-#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
-#define ANIM_TAG_203 (ANIM_SPRITES_START + 203)
-#define ANIM_TAG_204 (ANIM_SPRITES_START + 204)
-#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
-#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 206)
-#define ANIM_TAG_207 (ANIM_SPRITES_START + 207)
-#define ANIM_TAG_208 (ANIM_SPRITES_START + 208)
-#define ANIM_TAG_209 (ANIM_SPRITES_START + 209)
-#define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210)
-#define ANIM_TAG_211 (ANIM_SPRITES_START + 211)
-#define ANIM_TAG_212 (ANIM_SPRITES_START + 212)
-#define ANIM_TAG_213 (ANIM_SPRITES_START + 213)
-#define ANIM_TAG_214 (ANIM_SPRITES_START + 214)
-#define ANIM_TAG_215 (ANIM_SPRITES_START + 215)
-#define ANIM_TAG_216 (ANIM_SPRITES_START + 216)
-#define ANIM_TAG_217 (ANIM_SPRITES_START + 217)
-#define ANIM_TAG_218 (ANIM_SPRITES_START + 218)
-#define ANIM_TAG_219 (ANIM_SPRITES_START + 219)
-#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
-#define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221)
-#define ANIM_TAG_222 (ANIM_SPRITES_START + 222)
-#define ANIM_TAG_223 (ANIM_SPRITES_START + 223)
-#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
-#define ANIM_TAG_225 (ANIM_SPRITES_START + 225)
-#define ANIM_TAG_226 (ANIM_SPRITES_START + 226)
-#define ANIM_TAG_227 (ANIM_SPRITES_START + 227)
-#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
-#define ANIM_TAG_229 (ANIM_SPRITES_START + 229)
-#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
-#define ANIM_TAG_231 (ANIM_SPRITES_START + 231)
-#define ANIM_TAG_232 (ANIM_SPRITES_START + 232)
-#define ANIM_TAG_233 (ANIM_SPRITES_START + 233)
-#define ANIM_TAG_234 (ANIM_SPRITES_START + 234)
-#define ANIM_TAG_235 (ANIM_SPRITES_START + 235)
-#define ANIM_TAG_236 (ANIM_SPRITES_START + 236)
-#define ANIM_TAG_237 (ANIM_SPRITES_START + 237)
-#define ANIM_TAG_238 (ANIM_SPRITES_START + 238)
-#define ANIM_TAG_239 (ANIM_SPRITES_START + 239)
-#define ANIM_TAG_240 (ANIM_SPRITES_START + 240)
-#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
-#define ANIM_TAG_242 (ANIM_SPRITES_START + 242)
-#define ANIM_TAG_243 (ANIM_SPRITES_START + 243)
-#define ANIM_TAG_244 (ANIM_SPRITES_START + 244)
-#define ANIM_TAG_245 (ANIM_SPRITES_START + 245)
-#define ANIM_TAG_246 (ANIM_SPRITES_START + 246)
-#define ANIM_TAG_HAND (ANIM_SPRITES_START + 247)
-#define ANIM_TAG_248 (ANIM_SPRITES_START + 248)
-#define ANIM_TAG_249 (ANIM_SPRITES_START + 249)
-#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
-#define ANIM_TAG_251 (ANIM_SPRITES_START + 251)
-#define ANIM_TAG_252 (ANIM_SPRITES_START + 252)
-#define ANIM_TAG_253 (ANIM_SPRITES_START + 253)
-#define ANIM_TAG_254 (ANIM_SPRITES_START + 254)
-#define ANIM_TAG_255 (ANIM_SPRITES_START + 255)
-#define ANIM_TAG_256 (ANIM_SPRITES_START + 256)
-#define ANIM_TAG_257 (ANIM_SPRITES_START + 257)
-#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
-#define ANIM_TAG_259 (ANIM_SPRITES_START + 259)
-#define ANIM_TAG_260 (ANIM_SPRITES_START + 260)
-#define ANIM_TAG_261 (ANIM_SPRITES_START + 261)
-#define ANIM_TAG_262 (ANIM_SPRITES_START + 262)
-#define ANIM_TAG_263 (ANIM_SPRITES_START + 263)
-#define ANIM_TAG_264 (ANIM_SPRITES_START + 264)
-#define ANIM_TAG_265 (ANIM_SPRITES_START + 265)
-#define ANIM_TAG_266 (ANIM_SPRITES_START + 266)
-#define ANIM_TAG_267 (ANIM_SPRITES_START + 267)
-#define ANIM_TAG_268 (ANIM_SPRITES_START + 268)
-#define ANIM_TAG_269 (ANIM_SPRITES_START + 269)
-#define ANIM_TAG_270 (ANIM_SPRITES_START + 270)
-#define ANIM_TAG_271 (ANIM_SPRITES_START + 271)
-#define ANIM_TAG_272 (ANIM_SPRITES_START + 272)
-#define ANIM_TAG_273 (ANIM_SPRITES_START + 273)
-#define ANIM_TAG_274 (ANIM_SPRITES_START + 274)
-#define ANIM_TAG_275 (ANIM_SPRITES_START + 275)
-#define ANIM_TAG_276 (ANIM_SPRITES_START + 276)
-#define ANIM_TAG_277 (ANIM_SPRITES_START + 277)
-#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
-#define ANIM_TAG_279 (ANIM_SPRITES_START + 279)
-#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
-#define ANIM_TAG_281 (ANIM_SPRITES_START + 281)
-#define ANIM_TAG_282 (ANIM_SPRITES_START + 282)
-#define ANIM_TAG_283 (ANIM_SPRITES_START + 283)
-#define ANIM_TAG_284 (ANIM_SPRITES_START + 284)
-#define ANIM_TAG_285 (ANIM_SPRITES_START + 285)
-#define ANIM_TAG_286 (ANIM_SPRITES_START + 286)
-#define ANIM_TAG_287 (ANIM_SPRITES_START + 287)
-#define ANIM_TAG_288 (ANIM_SPRITES_START + 288)
-#define ANIM_TAG_289 (ANIM_SPRITES_START + 289)
-#define ANIM_TAG_290 (ANIM_SPRITES_START + 290)
-#define ANIM_TAG_291 (ANIM_SPRITES_START + 291)
-#define ANIM_TAG_292 (ANIM_SPRITES_START + 292)
-#define ANIM_TAG_293 (ANIM_SPRITES_START + 293)
-#define ANIM_TAG_294 (ANIM_SPRITES_START + 294)
-#define ANIM_TAG_295 (ANIM_SPRITES_START + 295)
-#define ANIM_TAG_296 (ANIM_SPRITES_START + 296)
-#define ANIM_TAG_297 (ANIM_SPRITES_START + 297)
-#define ANIM_TAG_298 (ANIM_SPRITES_START + 298)
+#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
+#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
+#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
+#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
+#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
+#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
+#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
+#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
+#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
+#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
+#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
+#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
+#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
+#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
+#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
+#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
+#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
+#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
+#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
+#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
+#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
+#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
+#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
+#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
+#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
+#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
+#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
+#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
+#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
+#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
+#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
+#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
+#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
+#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
+#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
+#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
+#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
+#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
+#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
+#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
+#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
+#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
+#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
+#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
+#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
+#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
+#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
+#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
+#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
+#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
+#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
+#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
+#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
+#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
+#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
+#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
+#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
+#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
+#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
+#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
+#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
+#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
+#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
+#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
+#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
+#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
+#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
+#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
+#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
+#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
+#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
+#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
+#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
+#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
+#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
+#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
+#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
+#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
+#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
+#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
+#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
+#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
+#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
+#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
+#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
+#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
+#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
+#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
+#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
+#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
+#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
+#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
+#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
+#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
+#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
+#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
+#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
+#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
+#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
+#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
+#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
+#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
+#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
+#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
+#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
+#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
+#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
+#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
+#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
+#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
+#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
+#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
+#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
+#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
+#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
+#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
+#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
+#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
+#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
+#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
+#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
+#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
+#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
+#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
+#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
+#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
+#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
+#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
+#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
+#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
+#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
+#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
+#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
+#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
+#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
+#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
+#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
+#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138)
+#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139)
+#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140)
+#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141)
+#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142)
+#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143)
+#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144)
+#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145)
+#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146)
+#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147)
+#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148)
+#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149)
+#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
+#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
+#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152)
+#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153)
+#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154)
+#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155)
+#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156)
+#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157)
+#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158)
+#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159)
+#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160)
+#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161)
+#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162)
+#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163)
+#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164)
+#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165)
+#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166)
+#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167)
+#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168)
+#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169)
+#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170)
+#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171)
+#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172)
+#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173)
+#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174)
+#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
+#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
+#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
+#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
+#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
+#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
+#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
+#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
+#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
+#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
+#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186)
+#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
+#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188)
+#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189)
+#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
+#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191)
+#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192)
+#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193)
+#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
+#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
+#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196)
+#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197)
+#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
+#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
+#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200)
+#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
+#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
+#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
+#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
+#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
+#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
+#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
+#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208)
+#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209)
+#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210)
+#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211)
+#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212)
+#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213)
+#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214)
+#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215)
+#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216)
+#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217)
+#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218)
+#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219)
+#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
+#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221)
+#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222)
+#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223)
+#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
+#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225)
+#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226)
+#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
+#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
+#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
+#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
+#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
+#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
+#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
+#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234)
+#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235)
+#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236)
+#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237)
+#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238)
+#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239)
+#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240)
+#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
+#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242)
+#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243)
+#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244)
+#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245)
+#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246)
+#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247)
+#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248)
+#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249)
+#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
+#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251)
+#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252)
+#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253)
+#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254)
+#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255)
+#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256)
+#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257)
+#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
+#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259)
+#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260)
+#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261)
+#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262)
+#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263)
+#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264)
+#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265)
+#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
+#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
+#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
+#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
+#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
+#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
+#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
+#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
+#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
+#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
+#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
+#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
+#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
+#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
+#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
+#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
+#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283)
+#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284)
+#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285)
+#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286)
+#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287)
+#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
// battlers
-#define ANIM_ATTACKER 0
-#define ANIM_TARGET 1
+#define ANIM_ATTACKER 0
+#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2
#define ANIM_DEF_PARTNER 3
+// stereo panning constants [0-255]
+//
+// 0
+// . .
+// . .
+// 192 . . 63
+// . .
+// . .
+// . .
+// 127
+//
+#define SOUND_PAN_ATTACKER -64
+#define SOUND_PAN_TARGET 63
+
// move background ids
#define BG_DARK_ 0 // the same as BG_DARK but is unused
#define BG_DARK 1
@@ -406,4 +410,33 @@
#define ANIM_WEATHER_SANDSTORM 3
#define ANIM_WEATHER_HAIL 4
+// Battle mon back animations.
+#define BACK_ANIM_NONE 0x00
+#define BACK_ANIM_H_SLIDE_QUICK 0x01
+#define BACK_ANIM_H_SLIDE 0x02
+#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
+#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
+#define BACK_ANIM_SHRINK_GROW_1 0x05
+#define BACK_ANIM_GROW_1 0x06
+#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
+#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
+#define BACK_ANIM_VERTICAL_SHAKE 0x09
+#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
+#define BACK_ANIM_VERTICAL_STRETCH 0x0b
+#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
+#define BACK_ANIM_GROW_2 0x0d
+#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
+#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
+#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
+#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
+#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
+#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
+#define BACK_ANIM_SHRINK_GROW_2 0x14
+#define BACK_ANIM_JOLT_RIGHT 0x15
+#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
+#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
+#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
+#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
+
+
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h
index 1cd750a3d..b5ad4f072 100644
--- a/include/constants/battle_frontier.h
+++ b/include/constants/battle_frontier.h
@@ -10,6 +10,10 @@
#define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6
+#define TENT_VERDANTURF 2
+#define TENT_FALLARBOR 3
+#define TENT_SLATEPORT 4
+
// Battle Frontier lvl modes.
#define FRONTIER_LVL_50 0
#define FRONTIER_LVL_OPEN 1
@@ -21,4 +25,20 @@
#define FRONTIER_MODE_MULTIS 2
#define FRONTIER_MODE_LINK_MULTIS 3
+// Special trainer battles.
+#define SPECIAL_BATTLE_TOWER 0
+#define SPECIAL_BATTLE_SECRET_BASE 1
+#define SPECIAL_BATTLE_EREADER 2
+#define SPECIAL_BATTLE_DOME 3
+#define SPECIAL_BATTLE_PALACE 4
+#define SPECIAL_BATTLE_ARENA 5
+#define SPECIAL_BATTLE_FACTORY 6
+#define SPECIAL_BATTLE_PIKE_SINGLE 7
+#define SPECIAL_BATTLE_STEVEN 8
+#define SPECIAL_BATTLE_PIKE_DOUBLE 9
+#define SPECIAL_BATTLE_PYRAMID 10
+
+// For 'ShowFacilityResultsWindow' function which is a part of the 'CallFrontierUtilFunc' special.
+#define RESULTS_LINK_CONTEST 7
+
#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
index bd9d8e67d..e8a2980a5 100644
--- a/include/constants/battle_script_commands.h
+++ b/include/constants/battle_script_commands.h
@@ -11,9 +11,9 @@
#define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14
-#define sBANK_WITH_ABILITY gBattleScripting + 0x15
+#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
-#define sBANK gBattleScripting + 0x17
+#define sBATTLER gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
@@ -26,8 +26,9 @@
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23
-#define sFIELD_24 gBattleScripting + 0x24
+#define sWINDOWS_TYPE gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
+#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
#define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
@@ -67,12 +68,19 @@
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
+#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
+#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
+#define VARIOUS_ARENA_PLAYER_MON_LOST 11
+#define VARIOUS_ARENA_BOTH_MONS_LOST 12
#define VARIOUS_EMIT_YESNOBOX 13
+#define VARIOUS_ARENA_JUDGMENT_STRING 16
+#define VARIOUS_ARENA_WAIT_STRING 17
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_VOLUME_DOWN 21
#define VARIOUS_VOLUME_UP 22
+#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
diff --git a/include/constants/battle_setup.h b/include/constants/battle_setup.h
new file mode 100644
index 000000000..329bfa650
--- /dev/null
+++ b/include/constants/battle_setup.h
@@ -0,0 +1,18 @@
+#ifndef GUARD_CONSTANTS_BATTLE_SETUP_H
+#define GUARD_CONSTANTS_BATTLE_SETUP_H
+
+#define TRAINER_BATTLE_SINGLE 0
+#define TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC 1
+#define TRAINER_BATTLE_CONTINUE_SCRIPT 2
+#define TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT 3
+#define TRAINER_BATTLE_DOUBLE 4
+#define TRAINER_BATTLE_REMATCH 5
+#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE 6
+#define TRAINER_BATTLE_REMATCH_DOUBLE 7
+#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC 8
+#define TRAINER_BATTLE_9 9
+#define TRAINER_BATTLE_SET_TRAINER_A 10
+#define TRAINER_BATTLE_SET_TRAINER_B 11
+#define TRAINER_BATTLE_12 12
+
+#endif // GUARD_CONSTANTS_BATTLE_SETUP_H
diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h
new file mode 100644
index 000000000..b93b98201
--- /dev/null
+++ b/include/constants/field_effects.h
@@ -0,0 +1,72 @@
+#ifndef GUARD_FIELD_EFFECT_CONSTANTS_H
+#define GUARD_FIELD_EFFECT_CONSTANTS_H
+
+#define FLDEFF_EXCLAMATION_MARK_ICON 0
+#define FLDEFF_USE_CUT_ON_GRASS 1
+#define FLDEFF_USE_CUT_ON_TREE 2
+#define FLDEFF_SHADOW 3
+#define FLDEFF_TALL_GRASS 4
+#define FLDEFF_RIPPLE 5
+#define FLDEFF_FIELD_MOVE_SHOW_MON 6
+#define FLDEFF_ASH 7
+#define FLDEFF_SURF_BLOB 8
+#define FLDEFF_USE_SURF 9
+#define FLDEFF_DUST 10
+#define FLDEFF_USE_SECRET_POWER_CAVE 11
+#define FLDEFF_JUMP_TALL_GRASS 12
+#define FLDEFF_SAND_FOOTPRINTS 13
+#define FLDEFF_JUMP_BIG_SPLASH 14
+#define FLDEFF_SPLASH 15
+#define FLDEFF_JUMP_SMALL_SPLASH 16
+#define FLDEFF_LONG_GRASS 17
+#define FLDEFF_JUMP_LONG_GRASS 18
+#define FLDEFF_UNKNOWN_19 19
+#define FLDEFF_UNKNOWN_20 20
+#define FLDEFF_UNKNOWN_21 21
+#define FLDEFF_UNKNOWN_22 22
+#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
+#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
+#define FLDEFF_POKECENTER_HEAL 25
+#define FLDEFF_USE_SECRET_POWER_TREE 26
+#define FLDEFF_USE_SECRET_POWER_SHRUB 27
+#define FLDEFF_TREE_DISGUISE 28
+#define FLDEFF_MOUNTAIN_DISGUISE 29
+#define FLDEFF_NPCFLY_OUT 30
+#define FLDEFF_USE_FLY 31
+#define FLDEFF_FLY_IN 32
+#define FLDEFF_QUESTION_MARK_ICON 33
+#define FLDEFF_FEET_IN_FLOWING_WATER 34
+#define FLDEFF_BIKE_TIRE_TRACKS 35
+#define FLDEFF_SAND_DISGUISE 36
+#define FLDEFF_USE_ROCK_SMASH 37
+#define FLDEFF_USE_DIG 38
+#define FLDEFF_SAND_PILE 39
+#define FLDEFF_USE_STRENGTH 40
+#define FLDEFF_SHORT_GRASS 41
+#define FLDEFF_HOT_SPRINGS_WATER 42
+#define FLDEFF_USE_WATERFALL 43
+#define FLDEFF_USE_DIVE 44
+#define FLDEFF_POKEBALL 45
+#define FLDEFF_HEART_ICON 46
+#define FLDEFF_NOP_47 47
+#define FLDEFF_NOP_48 48
+#define FLDEFF_POP_OUT_OF_ASH 49
+#define FLDEFF_LAVARIDGE_GYM_WARP 50
+#define FLDEFF_SWEET_SCENT 51
+#define FLDEFF_SAND_PILLAR 52
+#define FLDEFF_BUBBLES 53
+#define FLDEFF_SPARKLE 54
+#define FLDEFF_SECRET_POWER_CAVE 55
+#define FLDEFF_SECRET_POWER_TREE 56
+#define FLDEFF_SECRET_POWER_SHRUB 57
+#define FLDEFF_CUT_GRASS 58
+#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT 59
+#define FLDEFF_USE_FLY_ANCIENT_TOMB 60
+#define FLDEFF_PCTURN_ON 61
+#define FLDEFF_HALL_OF_FAME_RECORD 62
+#define FLDEFF_USE_TELEPORT 63
+#define FLDEFF_64 64
+#define FLDEFF_65 65
+#define FLDEFF_66 66
+
+#endif
diff --git a/include/constants/flags.h b/include/constants/flags.h
index ff403a299..c21affd61 100644
--- a/include/constants/flags.h
+++ b/include/constants/flags.h
@@ -1,38 +1,43 @@
#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
-#define FLAG_0x001 0x1
-#define FLAG_0x002 0x2
-#define FLAG_0x003 0x3
-#define FLAG_0x004 0x4
-#define FLAG_0x005 0x5
-#define FLAG_0x006 0x6
-#define FLAG_0x007 0x7
-#define FLAG_0x008 0x8
-#define FLAG_0x009 0x9
-#define FLAG_0x00A 0xA
-#define FLAG_0x00B 0xB
-#define FLAG_0x00C 0xC
-#define FLAG_0x00D 0xD
-#define FLAG_0x00E 0xE
-#define FLAG_0x00F 0xF
-#define FLAG_0x010 0x10
-#define FLAG_0x011 0x11
-#define FLAG_0x012 0x12
-#define FLAG_0x013 0x13
-#define FLAG_0x014 0x14
-#define FLAG_0x015 0x15
-#define FLAG_0x016 0x16
-#define FLAG_0x017 0x17
-#define FLAG_0x018 0x18
-#define FLAG_0x019 0x19
-#define FLAG_0x01A 0x1A
-#define FLAG_0x01B 0x1B
-#define FLAG_0x01C 0x1C
-#define FLAG_0x01D 0x1D
-#define FLAG_0x01E 0x1E
-#define FLAG_0x01F 0x1F
-#define FLAG_0x020 0x20
+// temporary flags
+// These temporary flags are are cleared every time a map is loaded. They are used
+// for things like shortening an NPCs introduction text if the player already spoke
+// to them once.
+#define FLAG_TEMP_1 0x1
+#define FLAG_TEMP_2 0x2
+#define FLAG_TEMP_3 0x3
+#define FLAG_TEMP_4 0x4
+#define FLAG_TEMP_5 0x5
+#define FLAG_TEMP_6 0x6
+#define FLAG_TEMP_7 0x7
+#define FLAG_TEMP_8 0x8
+#define FLAG_TEMP_9 0x9
+#define FLAG_TEMP_A 0xA
+#define FLAG_TEMP_B 0xB
+#define FLAG_TEMP_C 0xC
+#define FLAG_TEMP_D 0xD
+#define FLAG_TEMP_E 0xE
+#define FLAG_TEMP_F 0xF
+#define FLAG_TEMP_10 0x10
+#define FLAG_TEMP_11 0x11
+#define FLAG_TEMP_12 0x12
+#define FLAG_TEMP_13 0x13
+#define FLAG_TEMP_14 0x14
+#define FLAG_TEMP_15 0x15
+#define FLAG_TEMP_16 0x16
+#define FLAG_TEMP_17 0x17
+#define FLAG_TEMP_18 0x18
+#define FLAG_TEMP_19 0x19
+#define FLAG_TEMP_1A 0x1A
+#define FLAG_TEMP_1B 0x1B
+#define FLAG_TEMP_1C 0x1C
+#define FLAG_TEMP_1D 0x1D
+#define FLAG_TEMP_1E 0x1E
+#define FLAG_TEMP_1F 0x1F
+#define FLAG_TEMP_20 0x20
+
#define FLAG_0x021 0x21
#define FLAG_0x022 0x22
#define FLAG_0x023 0x23
@@ -80,13 +85,13 @@
#define FLAG_0x04D 0x4D
#define FLAG_0x04E 0x4E
#define FLAG_0x04F 0x4F
-#define FLAG_0x050 0x50
+#define FLAG_RAYQUAZA_ON_SKY_TOWER_SUMMIT 0x50
#define FLAG_0x051 0x51
#define FLAG_0x052 0x52
#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53
#define FLAG_0x054 0x54
#define FLAG_0x055 0x55
-#define FLAG_0x056 0x56
+#define FLAG_LINK_CONTEST_POKE_BALL 0x56
#define FLAG_0x057 0x57
#define FLAG_0x058 0x58
#define FLAG_0x059 0x59
@@ -173,21 +178,24 @@
#define FLAG_0x0AA 0xAA
#define FLAG_0x0AB 0xAB
#define FLAG_0x0AC 0xAC
-#define FLAG_0x0AD 0xAD
-#define FLAG_0x0AE 0xAE
-#define FLAG_0x0AF 0xAF
-#define FLAG_0x0B0 0xB0
-#define FLAG_0x0B1 0xB1
-#define FLAG_0x0B2 0xB2
-#define FLAG_0x0B3 0xB3
-#define FLAG_0x0B4 0xB4
-#define FLAG_0x0B5 0xB5
-#define FLAG_0x0B6 0xB6
-#define FLAG_0x0B7 0xB7
-#define FLAG_0x0B8 0xB8
-#define FLAG_0x0B9 0xB9
-#define FLAG_0x0BA 0xBA
-#define FLAG_0x0BB 0xBB
+
+#define FLAG_DECORATION_0 0xAD
+#define FLAG_DECORATION_1 0xAE
+#define FLAG_DECORATION_2 0xAF
+#define FLAG_DECORATION_3 0xB0
+#define FLAG_DECORATION_4 0xB1
+#define FLAG_DECORATION_5 0xB2
+#define FLAG_DECORATION_6 0xB3
+#define FLAG_DECORATION_7 0xB4
+#define FLAG_DECORATION_8 0xB5
+#define FLAG_DECORATION_9 0xB6
+#define FLAG_DECORATION_10 0xB7
+#define FLAG_DECORATION_11 0xB8
+#define FLAG_DECORATION_12 0xB9
+#define FLAG_DECORATION_13 0xBA
+#define FLAG_DECORATION_14 0xBB
+
+// scripts
#define FLAG_0x0BC 0xBC
#define FLAG_0x0BD 0xBD
#define FLAG_0x0BE 0xBE
@@ -230,7 +238,7 @@
#define FLAG_0x0E3 0xE3
#define FLAG_0x0E4 0xE4
#define FLAG_0x0E5 0xE5
-#define FLAG_0x0E6 0xE6
+#define FLAG_RECEIVED_TM_36 0xE6
#define FLAG_0x0E7 0xE7
#define FLAG_0x0E8 0xE8
#define FLAG_0x0E9 0xE9
@@ -292,9 +300,11 @@
#define FLAG_0x121 0x121
#define FLAG_0x122 0x122
#define FLAG_0x123 0x123
+
+// upper flags?
#define FLAG_0x124 0x124
#define FLAG_0x125 0x125
-#define FLAG_0x126 0x126
+#define FLAG_TRADED_SCANNER_TO_STERN 0x126
#define FLAG_0x127 0x127
#define FLAG_0x128 0x128
#define FLAG_0x129 0x129
@@ -335,8 +345,8 @@
#define FLAG_0x14C 0x14C
#define FLAG_0x14D 0x14D
#define FLAG_0x14E 0x14E
-#define FLAG_0x14F 0x14F
-#define FLAG_0x150 0x150
+#define FLAG_0x14F 0x14F// PLAYER CHOSE CLAW FOSSIL
+#define FLAG_0x150 0x150// PLAYER CHOSE ROOT FOSSIL
#define FLAG_0x151 0x151
#define FLAG_0x152 0x152
#define FLAG_0x153 0x153
@@ -501,677 +511,599 @@
#define FLAG_0x1F1 0x1F1
#define FLAG_0x1F2 0x1F2
#define FLAG_0x1F3 0x1F3
+#define FLAG_0x1F5 0x1F5 // trick house end room?
+
+// Hidden Items -- sorted by location
#define FLAG_HIDDEN_ITEMS_START 0x1F4
-#define FLAG_0x1F5 0x1F5
-#define FLAG_0x1F6 0x1F6
-#define FLAG_0x1F7 0x1F7
-#define FLAG_0x1F8 0x1F8
-#define FLAG_0x1F9 0x1F9
-#define FLAG_0x1FA 0x1FA
-#define FLAG_0x1FB 0x1FB
-#define FLAG_0x1FC 0x1FC
-#define FLAG_0x1FD 0x1FD
-#define FLAG_0x1FE 0x1FE
-#define FLAG_0x1FF 0x1FF
-#define FLAG_0x200 0x200
-#define FLAG_0x201 0x201
-#define FLAG_0x202 0x202
-#define FLAG_0x203 0x203
-#define FLAG_0x204 0x204
-#define FLAG_0x205 0x205
-#define FLAG_0x206 0x206
-#define FLAG_0x207 0x207
-#define FLAG_0x208 0x208
-#define FLAG_0x209 0x209
-#define FLAG_0x20A 0x20A
-#define FLAG_0x20B 0x20B
-#define FLAG_0x20C 0x20C
-#define FLAG_0x20D 0x20D
-#define FLAG_0x20E 0x20E
-#define FLAG_0x20F 0x20F
-#define FLAG_0x210 0x210
-#define FLAG_0x211 0x211
-#define FLAG_0x212 0x212
-#define FLAG_HIDDEN_ITEM_1F 0x213
-#define FLAG_HIDDEN_ITEM_20 0x214
-#define FLAG_HIDDEN_ITEM_21 0x215
-#define FLAG_HIDDEN_ITEM_22 0x216
-#define FLAG_0x217 0x217
-#define FLAG_0x218 0x218
-#define FLAG_0x219 0x219
-#define FLAG_0x21A 0x21A
-#define FLAG_0x21B 0x21B
-#define FLAG_0x21C 0x21C
-#define FLAG_0x21D 0x21D
-#define FLAG_0x21E 0x21E
-#define FLAG_0x21F 0x21F
-#define FLAG_0x220 0x220
-#define FLAG_0x221 0x221
-#define FLAG_0x222 0x222
-#define FLAG_0x223 0x223
-#define FLAG_0x224 0x224
-#define FLAG_0x225 0x225
-#define FLAG_0x226 0x226
-#define FLAG_0x227 0x227
-#define FLAG_0x228 0x228
-#define FLAG_0x229 0x229
-#define FLAG_0x22A 0x22A
-#define FLAG_0x22B 0x22B
-#define FLAG_0x22C 0x22C
-#define FLAG_0x22D 0x22D
-#define FLAG_0x22E 0x22E
-#define FLAG_0x22F 0x22F
-#define FLAG_0x230 0x230
-#define FLAG_0x231 0x231
-#define FLAG_0x232 0x232
-#define FLAG_0x233 0x233
-#define FLAG_0x234 0x234
-#define FLAG_0x235 0x235
-#define FLAG_0x236 0x236
-#define FLAG_0x237 0x237
-#define FLAG_0x238 0x238
-#define FLAG_0x239 0x239
-#define FLAG_0x23A 0x23A
-#define FLAG_0x23B 0x23B
-#define FLAG_0x23C 0x23C
-#define FLAG_0x23D 0x23D
-#define FLAG_0x23E 0x23E
-#define FLAG_0x23F 0x23F
-#define FLAG_0x240 0x240
-#define FLAG_0x241 0x241
-#define FLAG_0x242 0x242
-#define FLAG_0x243 0x243
-#define FLAG_0x244 0x244
-#define FLAG_0x245 0x245
-#define FLAG_0x246 0x246
-#define FLAG_0x247 0x247
-#define FLAG_0x248 0x248
-#define FLAG_0x249 0x249
-#define FLAG_0x24A 0x24A
-#define FLAG_0x24B 0x24B
-#define FLAG_0x24C 0x24C
-#define FLAG_0x24D 0x24D
-#define FLAG_0x24E 0x24E
-#define FLAG_0x24F 0x24F
-#define FLAG_0x250 0x250
-#define FLAG_0x251 0x251
-#define FLAG_0x252 0x252
-#define FLAG_0x253 0x253
-#define FLAG_HIDDEN_ITEM_BLACK_GLASSES 0x254
-#define FLAG_0x255 0x255
-#define FLAG_0x256 0x256
-#define FLAG_0x257 0x257
-#define FLAG_0x258 0x258
-#define FLAG_0x259 0x259
-#define FLAG_0x25A 0x25A
-#define FLAG_0x25B 0x25B
-#define FLAG_0x25C 0x25C
-#define FLAG_0x25D 0x25D
-#define FLAG_0x25E 0x25E
-#define FLAG_0x25F 0x25F
-#define FLAG_0x260 0x260
-#define FLAG_0x261 0x261
-#define FLAG_0x262 0x262
-#define FLAG_0x263 0x263
-#define FLAG_0x264 0x264
-#define FLAG_0x265 0x265
-#define FLAG_0x266 0x266
-#define FLAG_0x267 0x267
-#define FLAG_0x268 0x268
-#define FLAG_0x269 0x269
-#define FLAG_0x26A 0x26A
-#define FLAG_0x26B 0x26B
-#define FLAG_0x26C 0x26C
-#define FLAG_0x26D 0x26D
-#define FLAG_0x26E 0x26E
-#define FLAG_0x26F 0x26F
-#define FLAG_0x270 0x270
-#define FLAG_0x271 0x271
-#define FLAG_0x272 0x272
-#define FLAG_0x273 0x273
-#define FLAG_0x274 0x274
-#define FLAG_0x275 0x275
-#define FLAG_0x276 0x276
-#define FLAG_0x277 0x277
-#define FLAG_0x278 0x278
-#define FLAG_0x279 0x279
-#define FLAG_0x27A 0x27A
-#define FLAG_0x27B 0x27B
-#define FLAG_0x27C 0x27C
-#define FLAG_0x27D 0x27D
-#define FLAG_0x27E 0x27E
-#define FLAG_0x27F 0x27F
-#define FLAG_0x280 0x280
-#define FLAG_0x281 0x281
-#define FLAG_0x282 0x282
-#define FLAG_0x283 0x283
-#define FLAG_0x284 0x284
-#define FLAG_0x285 0x285
-#define FLAG_0x286 0x286
-#define FLAG_0x287 0x287
-#define FLAG_0x288 0x288
-#define FLAG_0x289 0x289
-#define FLAG_0x28A 0x28A
-#define FLAG_0x28B 0x28B
-#define FLAG_0x28C 0x28C
-#define FLAG_0x28D 0x28D
-#define FLAG_0x28E 0x28E
-#define FLAG_0x28F 0x28F
-#define FLAG_0x290 0x290
-#define FLAG_0x291 0x291
-#define FLAG_0x292 0x292
-#define FLAG_0x293 0x293
-#define FLAG_0x294 0x294
-#define FLAG_0x295 0x295
-#define FLAG_0x296 0x296
-#define FLAG_0x297 0x297
-#define FLAG_0x298 0x298
-#define FLAG_0x299 0x299
-#define FLAG_0x29A 0x29A
-#define FLAG_0x29B 0x29B
-#define FLAG_0x29C 0x29C
-#define FLAG_0x29D 0x29D
-#define FLAG_0x29E 0x29E
-#define FLAG_0x29F 0x29F
-#define FLAG_0x2A0 0x2A0
-#define FLAG_0x2A1 0x2A1
-#define FLAG_0x2A2 0x2A2
-#define FLAG_0x2A3 0x2A3
-#define FLAG_0x2A4 0x2A4
-#define FLAG_0x2A5 0x2A5
-#define FLAG_0x2A6 0x2A6
-#define FLAG_0x2A7 0x2A7
-#define FLAG_0x2A8 0x2A8
-#define FLAG_0x2A9 0x2A9
-#define FLAG_0x2AA 0x2AA
-#define FLAG_0x2AB 0x2AB
-#define FLAG_0x2AC 0x2AC
-#define FLAG_0x2AD 0x2AD
-#define FLAG_0x2AE 0x2AE
-#define FLAG_0x2AF 0x2AF
-#define FLAG_0x2B0 0x2B0
-#define FLAG_0x2B1 0x2B1
-#define FLAG_0x2B2 0x2B2
-#define FLAG_0x2B3 0x2B3
-#define FLAG_0x2B4 0x2B4
-#define FLAG_0x2B5 0x2B5
-#define FLAG_0x2B6 0x2B6
-#define FLAG_0x2B7 0x2B7
-#define FLAG_0x2B8 0x2B8
-#define FLAG_0x2B9 0x2B9
-#define FLAG_0x2BA 0x2BA
-#define FLAG_0x2BB 0x2BB
-#define FLAG_0x2BC 0x2BC
-#define FLAG_0x2BD 0x2BD
-#define FLAG_0x2BE 0x2BE
-#define FLAG_0x2BF 0x2BF
-#define FLAG_0x2C0 0x2C0
-#define FLAG_0x2C1 0x2C1
-#define FLAG_0x2C2 0x2C2
-#define FLAG_0x2C3 0x2C3
-#define FLAG_0x2C4 0x2C4
-#define FLAG_0x2C5 0x2C5
-#define FLAG_0x2C6 0x2C6
-#define FLAG_0x2C7 0x2C7
-#define FLAG_0x2C8 0x2C8
-#define FLAG_0x2C9 0x2C9
-#define FLAG_0x2CA 0x2CA
-#define FLAG_0x2CB 0x2CB
-#define FLAG_0x2CC 0x2CC
-#define FLAG_0x2CD 0x2CD
-#define FLAG_0x2CE 0x2CE
-#define FLAG_0x2CF 0x2CF
-#define FLAG_0x2D0 0x2D0
-#define FLAG_0x2D1 0x2D1
-#define FLAG_0x2D2 0x2D2
-#define FLAG_0x2D3 0x2D3
-#define FLAG_0x2D4 0x2D4
-#define FLAG_0x2D5 0x2D5
-#define FLAG_0x2D6 0x2D6
-#define FLAG_0x2D7 0x2D7
-#define FLAG_0x2D8 0x2D8
-#define FLAG_0x2D9 0x2D9
-#define FLAG_0x2DA 0x2DA
-#define FLAG_0x2DB 0x2DB
-#define FLAG_0x2DC 0x2DC
-#define FLAG_0x2DD 0x2DD
-#define FLAG_0x2DE 0x2DE
-#define FLAG_0x2DF 0x2DF
-#define FLAG_0x2E0 0x2E0
-#define FLAG_0x2E1 0x2E1
-#define FLAG_0x2E2 0x2E2
-#define FLAG_0x2E3 0x2E3
-#define FLAG_0x2E4 0x2E4
-#define FLAG_0x2E5 0x2E5
-#define FLAG_0x2E6 0x2E6
-#define FLAG_0x2E7 0x2E7
-#define FLAG_0x2E8 0x2E8
-#define FLAG_0x2E9 0x2E9
-#define FLAG_0x2EA 0x2EA
-#define FLAG_0x2EB 0x2EB
-#define FLAG_0x2EC 0x2EC
-#define FLAG_0x2ED 0x2ED
-#define FLAG_0x2EE 0x2EE
-#define FLAG_0x2EF 0x2EF
-#define FLAG_0x2F0 0x2F0
-#define FLAG_0x2F1 0x2F1
-#define FLAG_0x2F2 0x2F2
-#define FLAG_0x2F3 0x2F3
-#define FLAG_0x2F4 0x2F4
-#define FLAG_0x2F5 0x2F5
-#define FLAG_0x2F6 0x2F6
-#define FLAG_0x2F7 0x2F7
-#define FLAG_0x2F8 0x2F8
-#define FLAG_0x2F9 0x2F9
-#define FLAG_0x2FA 0x2FA
-#define FLAG_0x2FB 0x2FB
-#define FLAG_0x2FC 0x2FC
-#define FLAG_0x2FD 0x2FD
-#define FLAG_0x2FE 0x2FE
-#define FLAG_0x2FF 0x2FF
-#define FLAG_0x300 0x300
-#define FLAG_0x301 0x301
-#define FLAG_0x302 0x302
-#define FLAG_0x303 0x303
-#define FLAG_0x304 0x304
-#define FLAG_0x305 0x305
-#define FLAG_0x306 0x306
-#define FLAG_0x307 0x307
-#define FLAG_0x308 0x308
-#define FLAG_0x309 0x309
-#define FLAG_0x30A 0x30A
-#define FLAG_0x30B 0x30B
-#define FLAG_0x30C 0x30C
-#define FLAG_0x30D 0x30D
-#define FLAG_0x30E 0x30E
-#define FLAG_0x30F 0x30F
-#define FLAG_0x310 0x310
-#define FLAG_0x311 0x311
-#define FLAG_0x312 0x312
-#define FLAG_0x313 0x313
-#define FLAG_0x314 0x314
-#define FLAG_HIDE_FANCLUB_OLD_LADY 0x315
-#define FLAG_HIDE_FANCLUB_BOY 0x316
-#define FLAG_HIDE_FANCLUB_LITTLE_BOY 0x317
-#define FLAG_HIDE_FANCLUB_LADY 0x318
-#define FLAG_0x319 0x319
-#define FLAG_0x31A 0x31A
-#define FLAG_0x31B 0x31B
-#define FLAG_0x31C 0x31C
-#define FLAG_0x31D 0x31D
-#define FLAG_0x31E 0x31E
-#define FLAG_0x31F 0x31F
-#define FLAG_0x320 0x320
-#define FLAG_0x321 0x321
-#define FLAG_0x322 0x322
-#define FLAG_0x323 0x323
-#define FLAG_0x324 0x324
-#define FLAG_0x325 0x325
-#define FLAG_0x326 0x326
-#define FLAG_0x327 0x327
-#define FLAG_0x328 0x328
-#define FLAG_0x329 0x329
-#define FLAG_0x32A 0x32A
-#define FLAG_0x32B 0x32B
-#define FLAG_0x32C 0x32C
-#define FLAG_0x32D 0x32D
-#define FLAG_0x32E 0x32E
-#define FLAG_0x32F 0x32F
-#define FLAG_0x330 0x330
-#define FLAG_0x331 0x331
-#define FLAG_0x332 0x332
-#define FLAG_0x333 0x333
-#define FLAG_0x334 0x334
-#define FLAG_0x335 0x335
-#define FLAG_0x336 0x336
-#define FLAG_0x337 0x337
-#define FLAG_0x338 0x338
-#define FLAG_0x339 0x339
-#define FLAG_0x33A 0x33A
-#define FLAG_0x33B 0x33B
-#define FLAG_0x33C 0x33C
-#define FLAG_0x33D 0x33D
-#define FLAG_0x33E 0x33E
-#define FLAG_0x33F 0x33F
-#define FLAG_0x340 0x340
-#define FLAG_0x341 0x341
-#define FLAG_0x342 0x342
-#define FLAG_0x343 0x343
-#define FLAG_0x344 0x344
-#define FLAG_0x345 0x345
-#define FLAG_0x346 0x346
-#define FLAG_0x347 0x347
-#define FLAG_0x348 0x348
-#define FLAG_0x349 0x349
-#define FLAG_0x34A 0x34A
-#define FLAG_0x34B 0x34B
-#define FLAG_0x34C 0x34C
-#define FLAG_0x34D 0x34D
-#define FLAG_0x34E 0x34E
-#define FLAG_0x34F 0x34F
-#define FLAG_0x350 0x350
-#define FLAG_0x351 0x351
-#define FLAG_0x352 0x352
-#define FLAG_0x353 0x353
-#define FLAG_0x354 0x354
-#define FLAG_0x355 0x355
-#define FLAG_0x356 0x356
-#define FLAG_0x357 0x357
-#define FLAG_0x358 0x358
-#define FLAG_0x359 0x359
-#define FLAG_0x35A 0x35A
-#define FLAG_0x35B 0x35B
-#define FLAG_0x35C 0x35C
-#define FLAG_0x35D 0x35D
-#define FLAG_0x35E 0x35E
-#define FLAG_0x35F 0x35F
-#define FLAG_0x360 0x360
-#define FLAG_0x361 0x361
-#define FLAG_0x362 0x362
-#define FLAG_0x363 0x363
-#define FLAG_0x364 0x364
-#define FLAG_0x365 0x365
-#define FLAG_0x366 0x366
-#define FLAG_0x367 0x367
-#define FLAG_0x368 0x368
-#define FLAG_0x369 0x369
-#define FLAG_0x36A 0x36A
-#define FLAG_0x36B 0x36B
-#define FLAG_0x36C 0x36C
-#define FLAG_0x36D 0x36D
-#define FLAG_0x36E 0x36E
-#define FLAG_0x36F 0x36F
-#define FLAG_0x370 0x370
-#define FLAG_0x371 0x371
-#define FLAG_0x372 0x372
-#define FLAG_0x373 0x373
-#define FLAG_0x374 0x374
-#define FLAG_0x375 0x375
-#define FLAG_0x376 0x376
-#define FLAG_0x377 0x377
-#define FLAG_0x378 0x378
-#define FLAG_0x379 0x379
-#define FLAG_0x37A 0x37A
-#define FLAG_0x37B 0x37B
-#define FLAG_0x37C 0x37C
-#define FLAG_0x37D 0x37D
-#define FLAG_0x37E 0x37E
-#define FLAG_0x37F 0x37F
-#define FLAG_0x380 0x380
-#define FLAG_0x381 0x381
-#define FLAG_0x382 0x382
-#define FLAG_0x383 0x383
-#define FLAG_0x384 0x384
-#define FLAG_0x385 0x385
-#define FLAG_0x386 0x386
-#define FLAG_0x387 0x387
-#define FLAG_0x388 0x388
-#define FLAG_0x389 0x389
-#define FLAG_0x38A 0x38A
-#define FLAG_0x38B 0x38B
-#define FLAG_0x38C 0x38C
-#define FLAG_0x38D 0x38D
-#define FLAG_0x38E 0x38E
-#define FLAG_0x38F 0x38F
-#define FLAG_SPRITEVIS_MAUVILLE_CITY_WATTSON 0x390
-#define FLAG_SPRITEVIS_MAUVILLE_GYM_WATTSON 0x391
-#define FLAG_0x392 0x392
-#define FLAG_0x393 0x393
-#define FLAG_0x394 0x394
-#define FLAG_0x395 0x395
-#define FLAG_0x396 0x396
-#define FLAG_0x397 0x397
-#define FLAG_0x398 0x398
-#define FLAG_0x399 0x399
-#define FLAG_0x39A 0x39A
-#define FLAG_0x39B 0x39B
-#define FLAG_0x39C 0x39C
-#define FLAG_0x39D 0x39D
-#define FLAG_0x39E 0x39E
-#define FLAG_0x39F 0x39F
-#define FLAG_0x3A0 0x3A0
-#define FLAG_0x3A1 0x3A1
-#define FLAG_0x3A2 0x3A2
-#define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_1 0x3A3
-#define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_2 0x3A4
-#define FLAG_0x3A5 0x3A5
-#define FLAG_0x3A6 0x3A6
-#define FLAG_0x3A7 0x3A7
-#define FLAG_0x3A8 0x3A8
-#define FLAG_0x3A9 0x3A9
-#define FLAG_0x3AA 0x3AA
-#define FLAG_0x3AB 0x3AB
-#define FLAG_0x3AC 0x3AC
-#define FLAG_0x3AD 0x3AD
-#define FLAG_0x3AE 0x3AE
-#define FLAG_0x3AF 0x3AF
-#define FLAG_0x3B0 0x3B0
-#define FLAG_0x3B1 0x3B1
-#define FLAG_0x3B2 0x3B2
-#define FLAG_0x3B3 0x3B3
-#define FLAG_0x3B4 0x3B4
-#define FLAG_0x3B5 0x3B5
-#define FLAG_0x3B6 0x3B6
-#define FLAG_0x3B7 0x3B7
-#define FLAG_0x3B8 0x3B8
-#define FLAG_0x3B9 0x3B9
-#define FLAG_0x3BA 0x3BA
-#define FLAG_0x3BB 0x3BB
-#define FLAG_0x3BC 0x3BC
-#define FLAG_0x3BD 0x3BD
-#define FLAG_0x3BE 0x3BE
-#define FLAG_0x3BF 0x3BF
-#define FLAG_0x3C0 0x3C0
-#define FLAG_SPRITEVIS_SLATEPORT_MUSEUM_POPULATION 0x3C1
-#define FLAG_0x3C2 0x3C2
-#define FLAG_0x3C3 0x3C3
-#define FLAG_0x3C4 0x3C4
-#define FLAG_0x3C5 0x3C5
-#define FLAG_0x3C6 0x3C6
-#define FLAG_0x3C7 0x3C7
-#define FLAG_0x3C8 0x3C8
-#define FLAG_0x3C9 0x3C9
-#define FLAG_0x3CA 0x3CA
-#define FLAG_0x3CB 0x3CB
-#define FLAG_0x3CC 0x3CC
-#define FLAG_0x3CD 0x3CD
-#define FLAG_0x3CE 0x3CE
-#define FLAG_0x3CF 0x3CF
-#define FLAG_0x3D0 0x3D0
-#define FLAG_0x3D1 0x3D1
-#define FLAG_0x3D2 0x3D2
-#define FLAG_0x3D3 0x3D3
-#define FLAG_0x3D4 0x3D4
-#define FLAG_0x3D5 0x3D5
-#define FLAG_0x3D6 0x3D6
-#define FLAG_0x3D7 0x3D7
-#define FLAG_0x3D8 0x3D8
-#define FLAG_0x3D9 0x3D9
-#define FLAG_0x3DA 0x3DA
-#define FLAG_0x3DB 0x3DB
-#define FLAG_0x3DC 0x3DC
-#define FLAG_0x3DD 0x3DD
-#define FLAG_0x3DE 0x3DE
-#define FLAG_0x3DF 0x3DF
-#define FLAG_0x3E0 0x3E0
-#define FLAG_0x3E1 0x3E1
-#define FLAG_0x3E2 0x3E2
-#define FLAG_0x3E3 0x3E3
-#define FLAG_0x3E4 0x3E4
-#define FLAG_0x3E5 0x3E5
-#define FLAG_0x3E6 0x3E6
-#define FLAG_0x3E7 0x3E7
-#define FLAG_0x3E8 0x3E8
-#define FLAG_0x3E9 0x3E9
-#define FLAG_0x3EA 0x3EA
-#define FLAG_0x3EB 0x3EB
-#define FLAG_0x3EC 0x3EC
-#define FLAG_0x3ED 0x3ED
-#define FLAG_0x3EE 0x3EE
-#define FLAG_0x3EF 0x3EF
-#define FLAG_0x3F0 0x3F0
-#define FLAG_0x3F1 0x3F1
-#define FLAG_0x3F2 0x3F2
-#define FLAG_0x3F3 0x3F3
-#define FLAG_0x3F4 0x3F4
-#define FLAG_0x3F5 0x3F5
-#define FLAG_0x3F6 0x3F6
-#define FLAG_0x3F7 0x3F7
-#define FLAG_0x3F8 0x3F8
-#define FLAG_0x3F9 0x3F9
-#define FLAG_0x3FA 0x3FA
-#define FLAG_0x3FB 0x3FB
-#define FLAG_0x3FC 0x3FC
-#define FLAG_0x3FD 0x3FD
-#define FLAG_0x3FE 0x3FE
-#define FLAG_0x3FF 0x3FF
-#define FLAG_0x400 0x400
-#define FLAG_0x401 0x401
-#define FLAG_0x402 0x402
-#define FLAG_0x403 0x403
-#define FLAG_0x404 0x404
-#define FLAG_0x405 0x405
-#define FLAG_0x406 0x406
-#define FLAG_0x407 0x407
-#define FLAG_0x408 0x408
-#define FLAG_0x409 0x409
-#define FLAG_0x40A 0x40A
-#define FLAG_0x40B 0x40B
-#define FLAG_0x40C 0x40C
-#define FLAG_0x40D 0x40D
-#define FLAG_0x40E 0x40E
-#define FLAG_0x40F 0x40F
-#define FLAG_0x410 0x410
-#define FLAG_0x411 0x411
-#define FLAG_0x412 0x412
-#define FLAG_0x413 0x413
-#define FLAG_0x414 0x414
-#define FLAG_0x415 0x415
-#define FLAG_0x416 0x416
-#define FLAG_0x417 0x417
-#define FLAG_0x418 0x418
-#define FLAG_0x419 0x419
-#define FLAG_0x41A 0x41A
-#define FLAG_0x41B 0x41B
-#define FLAG_0x41C 0x41C
-#define FLAG_0x41D 0x41D
-#define FLAG_0x41E 0x41E
-#define FLAG_0x41F 0x41F
-#define FLAG_0x420 0x420
-#define FLAG_0x421 0x421
-#define FLAG_0x422 0x422
-#define FLAG_0x423 0x423
-#define FLAG_0x424 0x424
-#define FLAG_0x425 0x425
-#define FLAG_0x426 0x426
-#define FLAG_0x427 0x427
-#define FLAG_0x428 0x428
-#define FLAG_0x429 0x429
-#define FLAG_0x42A 0x42A
-#define FLAG_0x42B 0x42B
-#define FLAG_0x42C 0x42C
-#define FLAG_0x42D 0x42D
-#define FLAG_0x42E 0x42E
-#define FLAG_0x42F 0x42F
-#define FLAG_0x430 0x430
-#define FLAG_0x431 0x431
-#define FLAG_0x432 0x432
-#define FLAG_0x433 0x433
-#define FLAG_0x434 0x434
-#define FLAG_0x435 0x435
-#define FLAG_0x436 0x436
-#define FLAG_0x437 0x437
-#define FLAG_0x438 0x438
-#define FLAG_0x439 0x439
-#define FLAG_0x43A 0x43A
-#define FLAG_0x43B 0x43B
-#define FLAG_0x43C 0x43C
-#define FLAG_0x43D 0x43D
-#define FLAG_0x43E 0x43E
-#define FLAG_0x43F 0x43F
-#define FLAG_0x440 0x440
-#define FLAG_0x441 0x441
-#define FLAG_0x442 0x442
-#define FLAG_0x443 0x443
-#define FLAG_0x444 0x444
-#define FLAG_0x445 0x445
-#define FLAG_0x446 0x446
-#define FLAG_0x447 0x447
-#define FLAG_0x448 0x448
-#define FLAG_0x449 0x449
-#define FLAG_0x44A 0x44A
-#define FLAG_0x44B 0x44B
-#define FLAG_0x44C 0x44C
-#define FLAG_0x44D 0x44D
-#define FLAG_0x44E 0x44E
-#define FLAG_0x44F 0x44F
-#define FLAG_0x450 0x450
-#define FLAG_0x451 0x451
-#define FLAG_0x452 0x452
-#define FLAG_0x453 0x453
-#define FLAG_0x454 0x454
-#define FLAG_0x455 0x455
-#define FLAG_0x456 0x456
-#define FLAG_0x457 0x457
-#define FLAG_0x458 0x458
-#define FLAG_0x459 0x459
-#define FLAG_0x45A 0x45A
-#define FLAG_0x45B 0x45B
-#define FLAG_0x45C 0x45C
-#define FLAG_0x45D 0x45D
-#define FLAG_0x45E 0x45E
-#define FLAG_0x45F 0x45F
-#define FLAG_0x460 0x460
-#define FLAG_0x461 0x461
-#define FLAG_0x462 0x462
-#define FLAG_0x463 0x463
-#define FLAG_0x464 0x464
-#define FLAG_0x465 0x465
-#define FLAG_0x466 0x466
-#define FLAG_0x467 0x467
-#define FLAG_0x468 0x468
-#define FLAG_0x469 0x469
-#define FLAG_0x46A 0x46A
-#define FLAG_0x46B 0x46B
-#define FLAG_0x46C 0x46C
-#define FLAG_0x46D 0x46D
-#define FLAG_0x46E 0x46E
-#define FLAG_0x46F 0x46F
-#define FLAG_0x470 0x470
-#define FLAG_0x471 0x471
-#define FLAG_0x472 0x472
-#define FLAG_0x473 0x473
-#define FLAG_0x474 0x474
-#define FLAG_0x475 0x475
-#define FLAG_0x476 0x476
-#define FLAG_0x477 0x477
-#define FLAG_0x478 0x478
-#define FLAG_0x479 0x479
-#define FLAG_0x47A 0x47A
-#define FLAG_0x47B 0x47B
-#define FLAG_0x47C 0x47C
-#define FLAG_0x47D 0x47D
-#define FLAG_0x47E 0x47E
-#define FLAG_0x47F 0x47F
-#define FLAG_0x480 0x480
-#define FLAG_0x481 0x481
-#define FLAG_0x482 0x482
-#define FLAG_0x483 0x483
-#define FLAG_0x484 0x484
-#define FLAG_0x485 0x485
-#define FLAG_0x486 0x486
-#define FLAG_0x487 0x487
-#define FLAG_0x488 0x488
-#define FLAG_0x489 0x489
-#define FLAG_0x48A 0x48A
-#define FLAG_0x48B 0x48B
-#define FLAG_0x48C 0x48C
-#define FLAG_0x48D 0x48D
-#define FLAG_0x48E 0x48E
-#define FLAG_0x48F 0x48F
-#define FLAG_0x490 0x490
-#define FLAG_0x491 0x491
-#define FLAG_0x492 0x492
+#define FLAG_HIDDEN_ITEM_TRICK_HOUSE_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x01)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_1_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x08)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_1_GREEN_SHARD (FLAG_HIDDEN_ITEMS_START + 0x09)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_1_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0A)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_1_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0B)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_1_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x0D)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_1_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x24)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_1_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x26)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x0E)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x0F)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x10)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_PEARL (FLAG_HIDDEN_ITEMS_START + 0x11)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_IRON (FLAG_HIDDEN_ITEMS_START + 0x13)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_YELLOW_SHARD (FLAG_HIDDEN_ITEMS_START + 0x12)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x14)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_2_BLUE_SHARD (FLAG_HIDDEN_ITEMS_START + 0x0C)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_3_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 0x15)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_3_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x16)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_3_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x17)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_3_RED_SHARD (FLAG_HIDDEN_ITEMS_START + 0x18)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_4_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x19)
+#define FLAG_HIDDEN_ITEM_UNDERWATER_4_PEARL (FLAG_HIDDEN_ITEMS_START + 0x1A)
+#define FLAG_HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x1C)
+#define FLAG_HIDDEN_ITEM_LAVARIDGE_TOWN_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 0x00)
+#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY (FLAG_HIDDEN_ITEMS_START + 0x1F)
+#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY (FLAG_HIDDEN_ITEMS_START + 0x20)
+#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY (FLAG_HIDDEN_ITEMS_START + 0x21)
+#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY (FLAG_HIDDEN_ITEMS_START + 0x22)
+#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x65)
+#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC (FLAG_HIDDEN_ITEMS_START + 0x66)
+#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x67)
+#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON (FLAG_HIDDEN_ITEMS_START + 0x68)
+#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_1 (FLAG_HIDDEN_ITEMS_START + 0x30)
+#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_2 (FLAG_HIDDEN_ITEMS_START + 0x31)
+#define FLAG_HIDDEN_ITEM_JAGGED_PASS_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x4C)
+#define FLAG_HIDDEN_ITEM_JAGGED_PASS_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x4D)
+#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B)
+#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x2B)
+#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x4B)
+#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D)
+#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x4E)
+#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_ZINC (FLAG_HIDDEN_ITEMS_START + 0x4F)
+#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x50)
+#define FLAG_HIDDEN_ITEM_NAVEL_ROCK_TOP_SACRED_ASH (FLAG_HIDDEN_ITEMS_START + 0x6D)
+#define FLAG_HIDDEN_ITEM_PETALBURG_CITY_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x5F)
+#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POTION (FLAG_HIDDEN_ITEMS_START + 0x3A)
+#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_1 (FLAG_HIDDEN_ITEMS_START + 0x3B)
+#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 0x3C)
+#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3D)
+#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 0x52)
+#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_MAX_REPEL (FLAG_HIDDEN_ITEMS_START + 0x53)
+#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6A)
+#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_ZINC (FLAG_HIDDEN_ITEMS_START + 0x6B)
+#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x6C)
+#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 0x69)
+#define FLAG_HIDDEN_ITEM_SS_TIDAL_LOWER_DECK_LEFTOVERS (FLAG_HIDDEN_ITEMS_START + 0x23)
+#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x51)
+#define FLAG_HIDDEN_ITEM_ROUTE_104_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2C)
+#define FLAG_HIDDEN_ITEM_ROUTE_104_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3E)
+#define FLAG_HIDDEN_ITEM_ROUTE_104_POTION (FLAG_HIDDEN_ITEMS_START + 0x25)
+#define FLAG_HIDDEN_ITEM_ROUTE_104_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 0x55)
+#define FLAG_HIDDEN_ITEM_ROUTE_104_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x58)
+#define FLAG_HIDDEN_ITEM_ROUTE_105_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x59)
+#define FLAG_HIDDEN_ITEM_ROUTE_105_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x6F)
+#define FLAG_HIDDEN_ITEM_ROUTE_106_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3F)
+#define FLAG_HIDDEN_ITEM_ROUTE_106_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x2E)
+#define FLAG_HIDDEN_ITEM_ROUTE_106_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x2F)
+#define FLAG_HIDDEN_ITEM_ROUTE_108_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x56)
+#define FLAG_HIDDEN_ITEM_ROUTE_109_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x32)
+#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x34)
+#define FLAG_HIDDEN_ITEM_ROUTE_109_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x33)
+#define FLAG_HIDDEN_ITEM_ROUTE_109_ETHER (FLAG_HIDDEN_ITEMS_START + 0x40)
+#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5A)
+#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5B)
+#define FLAG_HIDDEN_ITEM_ROUTE_110_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x36)
+#define FLAG_HIDDEN_ITEM_ROUTE_110_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x35)
+#define FLAG_HIDDEN_ITEM_ROUTE_110_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x41)
+#define FLAG_HIDDEN_ITEM_ROUTE_110_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x37)
+#define FLAG_HIDDEN_ITEM_ROUTE_111_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x02)
+#define FLAG_HIDDEN_ITEM_ROUTE_111_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x38)
+#define FLAG_HIDDEN_ITEM_ROUTE_111_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x39)
+#define FLAG_HIDDEN_ITEM_ROUTE_113_ETHER (FLAG_HIDDEN_ITEMS_START + 0x03)
+#define FLAG_HIDDEN_ITEM_ROUTE_113_TM_32 (FLAG_HIDDEN_ITEMS_START + 0x1E)
+#define FLAG_HIDDEN_ITEM_ROUTE_113_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x62)
+#define FLAG_HIDDEN_ITEM_ROUTE_114_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x04)
+#define FLAG_HIDDEN_ITEM_ROUTE_113_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x2A)
+#define FLAG_HIDDEN_ITEM_ROUTE_115_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x61)
+#define FLAG_HIDDEN_ITEM_ROUTE_116_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2D)
+#define FLAG_HIDDEN_ITEM_ROUTE_116_BLACK_GLASSES (FLAG_HIDDEN_ITEMS_START + 0x60)
+#define FLAG_HIDDEN_ITEM_ROUTE_117_REPEL (FLAG_HIDDEN_ITEMS_START + 0x48)
+#define FLAG_HIDDEN_ITEM_ROUTE_118_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x42)
+#define FLAG_HIDDEN_ITEM_ROUTE_118_IRON (FLAG_HIDDEN_ITEMS_START + 0x43)
+#define FLAG_HIDDEN_ITEM_ROUTE_119_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x05)
+#define FLAG_HIDDEN_ITEM_ROUTE_119_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x06)
+#define FLAG_HIDDEN_ITEM_ROUTE_119_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x44)
+#define FLAG_HIDDEN_ITEM_ROUTE_119_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x57)
+#define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_1 (FLAG_HIDDEN_ITEMS_START + 0x47)
+#define FLAG_HIDDEN_ITEM_ROUTE_120_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x54)
+#define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2 (FLAG_HIDDEN_ITEMS_START + 0x45)
+#define FLAG_HIDDEN_ITEM_ROUTE_120_ZINC (FLAG_HIDDEN_ITEMS_START + 0x46)
+#define FLAG_HIDDEN_ITEM_ROUTE_121_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x27)
+#define FLAG_HIDDEN_ITEM_ROUTE_121_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x28)
+#define FLAG_HIDDEN_ITEM_ROUTE_121_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x49)
+#define FLAG_HIDDEN_ITEM_ROUTE_121_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x64)
+#define FLAG_HIDDEN_ITEM_ROUTE_123_SUPER_REPEL (FLAG_HIDDEN_ITEMS_START + 0x07)
+#define FLAG_HIDDEN_ITEM_ROUTE_123_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x29)
+#define FLAG_HIDDEN_ITEM_ROUTE_123_HYPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x4A)
+#define FLAG_HIDDEN_ITEM_ROUTE_123_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x63)
+#define FLAG_HIDDEN_ITEM_ROUTE_123_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6E)
+#define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x5C)
+#define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5D)
+#define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5E)
+
+// Event Flags
+#define FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG 0x2BC
+#define FLAG_HIDE_APPRENTICE 0x2BD
+#define FLAG_HIDE_POKEMON_CENTER_2F_MYSTERY_GIFT_MAN 0x2BE
+#define FLAG_HIDE_UNION_ROOM_PLAYER_1 0x2BF
+#define FLAG_HIDE_UNION_ROOM_PLAYER_2 0x2C0
+#define FLAG_HIDE_UNION_ROOM_PLAYER_3 0x2C1
+#define FLAG_HIDE_UNION_ROOM_PLAYER_4 0x2C2
+#define FLAG_HIDE_UNION_ROOM_PLAYER_5 0x2C3
+#define FLAG_HIDE_UNION_ROOM_PLAYER_6 0x2C4
+#define FLAG_HIDE_UNION_ROOM_PLAYER_7 0x2C5
+#define FLAG_HIDE_UNION_ROOM_PLAYER_8 0x2C6
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_1 0x2C7
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_2 0x2C8
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_3 0x2C9
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_4 0x2CA
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_5 0x2CB
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_6 0x2CC
+#define FLAG_HIDE_SAFARI_ZONE_SOUTH_CONSTRUCTION_WORKERS 0x2CD
+#define FLAG_HIDE_MEW 0x2CE
+#define FLAG_HIDE_ROUTE_104_RIVAL 0x2CF
+#define FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE 0x2D0
+#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH 0x2D1
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM 0x2D2
+#define FLAG_HIDE_ROUTE_103_RIVAL 0x2D3
+#define FLAG_HIDE_PETALBURG_WOODS_DEVON_EMPLOYEE 0x2D4
+#define FLAG_HIDE_PETALBURG_WOODS_AQUA_GRUNT 0x2D5
+#define FLAG_HIDE_PETALBURG_CITY_WALLY 0x2D6
+#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_INVISIBLE_NINJA_BOY 0x2D7
+#define FLAG_HIDE_PETALBURG_CITY_WALLYS_AUNT 0x2D8
+#define FLAG_UNUSED_0x2D9 0x2D9
+#define FLAG_HIDE_LILYCOVE_FAN_CLUB_INTERVIEWER 0x2DA
+#define FLAG_HIDE_RUSTBORO_CITY_AQUA_GRUNT 0x2DB
+#define FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 0x2DC
+#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_2 0x2DD
+#define FLAG_HIDE_PLAYERS_HOUSE_DAD 0x2DE
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_SIBLING 0x2DF
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_SIBLING 0x2E0
+#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_INVISIBLE_NINJA_BOY 0x2E1
+#define FLAG_HIDE_ROUTE_104_MR_BRINEY 0x2E2
+#define FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY 0x2E3
+#define FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN 0x2E4
+#define FLAG_HIDE_ROUTE_108_MR_BRINEY 0x2E5
+#define FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT 0x2E6
+#define FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN 0x2E7
+#define FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT 0x2E8
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN 0x2E9
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_BRENDAN 0x2EA
+#define FLAG_HIDE_SAFARI_ZONE_SOUTH_EAST_EXPANSION 0x2EB
+#define FLAG_HIDE_LILYCOVE_HARBOR_EON_TICKET_TAKER 0x2EC
+#define FLAG_HIDE_SLATEPORT_CITY_SCOTT 0x2ED
+#define FLAG_HIDE_ROUTE_101_ZIGZAGOON 0x2EE
+#define FLAG_HIDE_VICTORY_ROAD_EXIT_WALLY 0x2EF
+#define FLAG_HIDE_LITTLEROOT_TOWN_MOM_OUTSIDE 0x2F0
+#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_STEVEN 0x2F1
+#define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_1 0x2F2
+#define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_2 0x2F3
+#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA 0x2F4
+#define FLAG_HIDE_LITTLE_ROOT_TOWN_PLAYERS_BEDROOM_MOM 0x2F5
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_MOM 0x2F6
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MOM 0x2F7
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM 0x2F8
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_TRUCK 0x2F9
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_TRUCK 0x2FA
+#define FLAG_HIDE_DEOXYS 0x2FB
+#define FLAG_HIDE_BIRTH_ISLAND_DEOXYS_TRIANGLE 0x2FC
+#define FLAG_HIDE_MAUVILLE_CITY_SCOTT 0x2FD
+#define FLAG_HIDE_VERDANTURF_TOWN_SCOTT 0x2FE
+#define FLAG_HIDE_FALLORBOR_TOWN_BATTLE_TENT_SCOTT 0x2FF
+#define FLAG_HIDE_ROUTE_111_VICTOR_WINSTRATE 0x300
+#define FLAG_HIDE_ROUTE_111_VICTORIA_WINSTRATE 0x301
+#define FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE 0x302
+#define FLAG_HIDE_ROUTE_111_VICKY_WINSTRATE 0x303
+#define FLAG_HIDE_PETALYBURG_GYM_NORMAN 0x304
+#define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_2 0x305
+#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_1 0x306
+#define FLAG_HIDE_LILYCOVE_MUSEUM_CURATOR 0x307
+#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_1 0x308
+#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_2 0x309
+#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_3 0x30A
+#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_4 0x30B
+#define FLAG_HIDE_LILYCOVE_MUSEUM_TOURISTS 0x30C
+#define FLAG_HIDE_PETALBURG_GYM_GREETER 0x30D
+#define FLAG_HIDE_MARINE_CAVE_KYOGRE 0x30E
+#define FLAG_HIDE_TERRA_CAVE_GROUDON 0x30F
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_MOM 0x310
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_MOM 0x311
+#define FLAG_HIDE_ROUTE_119_SCOTT 0x312
+#define FLAG_HIDE_LILCOVE_MOTEL_SCOTT 0x313
+#define FLAG_HIDE_MOSSDEEP_CITY_SCOTT 0x314
+#define FLAG_HIDE_FANCLUB_OLD_LADY 0x315
+#define FLAG_HIDE_FANCLUB_BOY 0x316
+#define FLAG_HIDE_FANCLUB_LITTLE_BOY 0x317
+#define FLAG_HIDE_FANCLUB_LADY 0x318
+#define FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT 0x319
+#define FLAG_HIDE_LITTLEROOT_TOWN_RIVAL 0x31A
+#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCH 0x31B
+#define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_1 0x31C
+#define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_1 0x31D
+#define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_1 0x31E
+#define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_3 0x31F
+#define FLAG_HIDE_LUGIA 0x320
+#define FLAG_HIDE_HOOH 0x321
+#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_REPORTER 0x322
+#define FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER 0x323
+#define FLAG_HIDE_MAUVILLE_CITY_WALLY 0x324
+#define FLAG_HIDE_MAUVILLE_CITY_WALLYS_UNCLE 0x325
+#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY 0x326
+#define FLAG_HIDE_RUSTURF_TUNNEL_LOVER_MAN 0x327
+#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_LOVER_MAN 0x328
+#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE 0x329
+#define FLAG_HIDE_SS_TIDAL_CORRIDOR_SCOTT 0x32A
+#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CYNDAQUIL 0x32B
+#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_TOTODILE 0x32C
+#define FLAG_HIDE_ROUTE_116_DROPPED_GLASSES_MAN 0x32D
+#define FLAG_HIDE_RUSBORO_CITY_RIVAL 0x32E
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_SWABLU_DOLL 0x32F
+#define FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE 0x330
+#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL 0x331
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL 0x332
+#define FLAG_HIDE_ROUTE_112_TEAM_MAGMA 0x333
+#define FLAG_HIDE_CAVE_OF_ORIGIN_B1F_WALLACE 0x334
+#define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE 0x335
+#define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE 0x336
+#define FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA 0x337
+#define FLAG_HIDE_PETALBURG_GYM_WALLYS_UNCLE 0x338
+#define FLAG_UNUSED_0x339 0x339
+#define FLAG_HIDE_SOOTOPOLIS_CITY_ARCHIE 0x33A
+#define FLAG_HIDE_SOOTOPOLIS_CITY_MAXIE 0x33B
+#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_ARCHIE 0x33C
+#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAXIE 0x33D
+#define FLAG_HIDE_PETALBURG_CITY_WALLYS_UNCLE 0x33E
+#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAGMA_GRUNTS 0x33F
+#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER_ONLOOKERS 0x340
+#define FLAG_HIDE_GRANITE_CAVE_STEVEN 0x341
+#define FLAG_HIDE_ROUTE_128_STEVEN 0x342
+#define FLAG_HIDE_SLATEPORT_CITY_GABBY_AND_TY 0x343
+#define FLAG_HIDE_BATTLE_FRONTIER_RECEPTION_GATE_SCOTT 0x344
+#define FLAG_HIDE_ROUTE_110_BIRCH 0x345
+#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CHIKORITA 0x346
+#define FLAG_HIDE_SOOTOPOLIS_CITY_MAN_1 0x347
+#define FLAG_HIDE_SLATEPORT_CITY_CAPTAIN_STERN 0x348
+#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN 0x349
+#define FLAG_HIDE_BATTLE_FRONTIER_SUDOWOODO 0x34A
+#define FLAG_HIDE_ROUTE_111_ROCK_SMASH_TIP_GUY 0x34B
+#define FLAG_HIDE_RUSTBORO_CITY_SCIENTIST 0x34C
+#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT 0x34D
+#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE 0x34E
+#define FLAG_HIDE_JAGGED_PASS_MAGMA_GUARD 0x34F
+#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW 0x350
+#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL 0x351
+#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_2 0x352
+#define FLAG_HIDE_ROUTE_119_RIVAL 0x353
+#define FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS 0x354
+#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_1 0x355
+#define FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS 0x356
+#define FLAG_HIDE_SKY_PILLAR_WALLACE 0x357
+#define FLAG_HIDE_MT_PYRE_SUMMIT_MAXIE 0x358
+#define FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS 0x359
+#define FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY 0x35A
+#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_1 0x35B
+#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL 0x35C
+#define FLAG_HIDE_LILYCOVE_HARBOR_SSTIDAL 0x35D
+#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA 0x35E
+#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_STEVEN 0x35F
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1 0x360
+#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2 0x361
+#define FLAG_HIDE_PETALBURG_GYM_WALLY 0x362
+#define FLAG_UNKNOWN_0x363 0x363
+#define FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN 0x364
+#define FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY 0x365
+#define FLAG_HIDE_LANETTES_HOUSE_LANETTE 0x366
+#define FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE 0x367
+#define FLAG_HIDE_TRICK_HOUSE_ENTRANCE_MAN 0x368
+#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_POKEBLOCK_EXPERT 0x369
+#define FLAG_HIDE_DESERT_UNDERPASS_FOSSIL 0x36A
+#define FLAG_HIDE_ROUTE_111_DESERT_RIVAL 0x36B
+#define FLAG_HIDE_ROUTE_111_DESERT_FOSSIL 0x36C
+#define FLAG_HIDE_MT_CHIMNEY_TRAINERS 0x36D
+#define FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT 0x36E
+#define FLAG_HIDE_RUSTURF_TUNNEL_OLD_MAN 0x36F
+#define FLAG_HIDE_RUSTURF_TUNNEL_PEEKO 0x370
+#define FLAG_HIDE_BRINEYS_HOUSE_PEEKO 0x371
+#define FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA 0x372
+#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS 0x373
+#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_1 0x374
+#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_2 0x375
+#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_ARCHIE 0x376
+#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_CAPTAIN_STERN 0x377
+#define FLAG_HIDE_BATTLE_TOWER_OPPONENT 0x378
+#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL 0x379
+#define FLAG_HIDE_ROUTE_119_TEAM_AQUA 0x37A
+#define FLAG_HIDE_ROUTE_116_MR_BRINEY 0x37B
+#define FLAG_HIDE_WEATHER_INSTITUTE_1F_WORKERS 0x37C
+#define FLAG_HIDE_WEATHER_INSTITUTE_2F_WORKERS 0x37D
+#define FLAG_HIDE_ROUTE_116_TUNNELER 0x37E
+#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_2 0x37F
+#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_UNKNOWN_0x380 0x380
+#define FLAG_HIDE_ROUTE_101_BIRCH 0x381
+#define FLAG_HIDE_ROUTE_103_BIRCH 0x382
+#define FLAG_HIDE_TRICK_HOUSE_END_MAN 0x383
+#define FLAG_HIDE_ROUTE_110_TEAM_AQUA 0x384
+#define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_2 0x385
+#define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_2 0x386
+#define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_2 0x387
+#define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_3 0x388
+#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS 0x389
+#define FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST 0x38A
+#define FLAG_HIDE_FALLARBOR_AZURILL 0x38B
+#define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_ATTENDANT 0x38C
+#define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_SAILOR 0x38D
+#define FLAG_HIDE_SOUTHERN_ISLAND_EON_STONE 0x38E
+#define FLAG_HIDE_SOUTHERN_ISLAND_UNCHOSEN_EON_DUO_MON 0x38F
+#define FLAG_HIDE_MAUVILLE_CITY_WATTSON 0x390
+#define FLAG_HIDE_MAUVILLE_GYM_WATTSON 0x391
+#define FLAG_0x392 0x392
+#define FLAG_0x393 0x393
+#define FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE 0x394
+#define FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA 0x395
+#define FLAG_HIDE_BATTLE_TOWER_REPORTER 0x396
+#define FLAG_HIDE_ROUTE_110_RIVAL_1 0x397
+#define FLAG_HIDE_CHAMPIONS_ROOM_RIVAL 0x398
+#define FLAG_HIDE_CHAMPIONS_ROOM_BIRCH 0x399
+#define FLAG_HIDE_ROUTE_110_RIVAL_2 0x39A
+#define FLAG_HIDE_ROUTE_119_RIVAL_ON_BIKE 0x39B
+#define FLAG_HIDE_AQUA_HIDEOUT_GRUNTS 0x39C
+#define FLAG_HIDE_LILCOVE_MOTEL_GAME_DESIGNERS 0x39D
+#define FLAG_HIDE_MT_CHIMNEY_TEAM_AQUA 0x39E
+#define FLAG_HIDE_MT_CHIMNEY_TEAM_MAGMA 0x39F
+#define FLAG_HIDE_FALLARBOR_HOUSE_1_PROF_COZMO 0x3A0
+#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_1 0x3A1
+#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_2 0x3A2
+#define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_1 0x3A3
+#define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_2 0x3A4
+#define FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL 0x3A5
+#define FLAG_HIDE_MOSSDEEP_CITY_HOUSE_2_WINGULL 0x3A6
+#define FLAG_HIDE_REGIROCK 0x3A7
+#define FLAG_HIDE_REGICE 0x3A8
+#define FLAG_HIDE_REGISTEEL 0x3A9
+#define FLAG_HIDE_METEOR_FALLS_TEAM_AQUA 0x3AA
+#define FLAG_HIDE_METEOR_FALLS_TEAM_MAGMA 0x3AB
+#define FLAG_HIDE_DEWFORD_HALL_SLUDGE_BOMB_MAN 0x3AC
+#define FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT 0x3AD
+#define FLAG_HIDE_METEOR_FALLS_1F_1R_COZMO 0x3AE
+#define FLAG_HIDE_AQUA_HIDEOUT_B2F_SUBMARINE_SHADOW 0x3AF
+#define FLAG_HIDE_ROUTE_128_ARCHIE 0x3B0
+#define FLAG_HIDE_ROUTE_128_MAXIE 0x3B1
+#define FLAG_HIDE_SEAFLOOR_CAVERN_AQUA_GRUNTS 0x3B2
+#define FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE 0x3B3
+#define FLAG_HIDE_SLATEPORT_CITY_TM_SALESMAN 0x3B4
+#define FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE 0x3B5
+#define FLAG_HIDE_SS_TIDAL_CORRIDOR_MR_BRINEY 0x3B6
+#define FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER 0x3B7
+#define FLAG_0x3B8 0x3B8
+#define FLAG_0x3B9 0x3B9
+#define FLAG_0x3BA 0x3BA
+#define FLAG_0x3BB 0x3BB
+#define FLAG_0x3BC 0x3BC
+#define FLAG_0x3BD 0x3BD
+#define FLAG_0x3BE 0x3BE
+#define FLAG_0x3BF 0x3BF
+#define FLAG_HIDE_ROUTE_111_SECRET_POWER_MAN 0x3C0
+#define FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION 0x3C1
+#define FLAG_HIDE_LILYCOVE_DEPARTMENT_STORE_ROOFTOP_SALE_WOMAN 0x3C2
+#define FLAG_HIDE_MIRAGE_TOWER_ROOT_FOSSIL 0x3C3
+#define FLAG_HIDE_MIRAGE_TOWER_CLAW_FOSSIL 0x3C4
+#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_FAMILIAR_AQUA_GRUNT 0x3C5
+#define FLAG_HIDE_ROUTE_118_STEVEN 0x3C6
+#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN 0x3C7
+#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL 0x3C8
+#define FLAG_HIDE_FORTREE_CITY_KECLEON 0x3C9
+#define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3CA
+#define FLAG_HIDE_LILYCOVE_CITY_RIVAL 0x3CB
+#define FLAG_0x3CC 0x3CC
+#define FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN 0x3CD
+#define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_1 0x3CE
+#define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_2 0x3CF
+#define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_3 0x3D0
+#define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1 0x3D1
+#define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 0x3D2
+#define FLAG_HIDE_OLDALE_TOWN_RIVAL 0x3D3
+#define FLAG_HIDE_UNDERWATER_SEA_FLOOR_CAVERN_STOLEN_SUBMARINE 0x3D4
+#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE 0x3D5
+#define FLAG_HIDE_ROUTE_120_KECLEON_2 0x3D6
+#define FLAG_HIDE_RUSTURF_TUNNEL_LOVER_WOMAN 0x3D7
+#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_LOVER_WOMAN 0x3D8
+#define FLAG_HIDE_ROUTE_120_KECLEON_3 0x3D9
+#define FLAG_HIDE_ROUTE_120_KECLEON_4 0x3DA
+#define FLAG_HIDE_ROUTE_120_KECLEON_5 0x3DB
+#define FLAG_HIDE_ROUTE_120_KECLEON_6 0x3DC
+#define FLAG_HIDE_ROUTE_119_KECLEON_1 0x3DD
+#define FLAG_HIDE_ROUTE_119_KECLEON_2 0x3DE
+#define FLAG_HIDE_ROUTE_101_BOY 0x3DF
+#define FLAG_HIDE_WEATHER_INSTITUTE_2F_AQUA_GRUNT_M 0x3E0
+#define FLAG_HIDE_LILYCOVE_POKEMON_CENTER_LADY 0x3E1
+#define FLAG_HIDE_MT_CHIMNEY_LAVA_COOKIE_LADY 0x3E2
+#define FLAG_HIDE_PETALBURG_CITY_SCOTT 0x3E3
+#define FLAG_HIDE_SOOTOPOLIS_CITY_RAYQUAZA 0x3E4
+#define FLAG_HIDE_SOOTOPOLIS_CITY_KYOGRE 0x3E5
+#define FLAG_HIDE_SOOTOPOLIS_CITY_GROUDON 0x3E6
+#define FLAG_HIDE_RUSTBORO_CITY_POKEMON_SCHOOL_SCOTT 0x3E7
+
+// Item Ball Flags
+#define FLAG_ITEM_ROUTE_102_POTION 0x3E8
+#define FLAG_ITEM_ROUTE_116_X_SPECIAL 0x3E9
+#define FLAG_ITEM_ROUTE_104_PP_UP 0x3EA
+#define FLAG_ITEM_ROUTE_105_IRON 0x3EB
+#define FLAG_ITEM_ROUTE_106_PROTEIN 0x3EC
+#define FLAG_ITEM_ROUTE_109_PP_UP 0x3ED
+#define FLAG_ITEM_ROUTE_109_RARE_CANDY 0x3EE
+#define FLAG_ITEM_ROUTE_110_DIRE_HIT 0x3EF
+#define FLAG_ITEM_ROUTE_111_TM_37 0x3F0
+#define FLAG_ITEM_ROUTE_111_STARDUST 0x3F1
+#define FLAG_ITEM_ROUTE_111_HP_UP 0x3F2
+#define FLAG_ITEM_ROUTE_112_NUGGET 0x3F3
+#define FLAG_ITEM_ROUTE_113_MAX_ETHER 0x3F4
+#define FLAG_ITEM_ROUTE_113_SUPER_REPEL 0x3F5
+#define FLAG_ITEM_ROUTE_114_RARE_CANDY 0x3F6
+#define FLAG_ITEM_ROUTE_114_PROTEIN 0x3F7
+#define FLAG_ITEM_ROUTE_115_SUPER_POTION 0x3F8
+#define FLAG_ITEM_ROUTE_115_TM_01 0x3F9
+#define FLAG_ITEM_ROUTE_115_IRON 0x3FA
+#define FLAG_ITEM_ROUTE_116_ETHER 0x3FB
+#define FLAG_ITEM_ROUTE_116_REPEL 0x3FC
+#define FLAG_ITEM_ROUTE_116_HP_UP 0x3FD
+#define FLAG_ITEM_ROUTE_117_GREAT_BALL 0x3FE
+#define FLAG_ITEM_ROUTE_117_REVIVE 0x3FF
+#define FLAG_ITEM_ROUTE_119_SUPER_REPEL 0x400
+#define FLAG_ITEM_ROUTE_119_ZINC 0x401
+#define FLAG_ITEM_ROUTE_119_ELIXIR_1 0x402
+#define FLAG_ITEM_ROUTE_119_LEAF_STONE 0x403
+#define FLAG_ITEM_ROUTE_119_RARE_CANDY 0x404
+#define FLAG_ITEM_ROUTE_119_HYPER_POTION_1 0x405
+#define FLAG_ITEM_ROUTE_120_NUGGET 0x406
+#define FLAG_ITEM_ROUTE_120_FULL_HEAL 0x407
+#define FLAG_ITEM_ROUTE_123_CALCIUM 0x408
+#define FLAG_UNUSED_0x409 0x409
+#define FLAG_ITEM_ROUTE_127_ZINC 0x40A
+#define FLAG_ITEM_ROUTE_127_CARBOS 0x40B
+#define FLAG_ITEM_ROUTE_132_RARE_CANDY 0x40C
+#define FLAG_ITEM_ROUTE_133_BIG_PEARL 0x40D
+#define FLAG_ITEM_ROUTE_133_STAR_PIECE 0x40E
+#define FLAG_ITEM_PETALBURG_CITY_MAX_REVIVE 0x40F
+#define FLAG_ITEM_PETALBURG_CITY_ETHER 0x410
+#define FLAG_ITEM_RUSTBORO_CITY_X_DEFEND 0x411
+#define FLAG_ITEM_LILYCOVE_CITY_MAX_REPEL 0x412
+#define FLAG_ITEM_MOSSDEEP_CITY_NET_BALL 0x413
+#define FLAG_ITEM_METEOR_FALLS_1F_1R_TM_23 0x414
+#define FLAG_ITEM_METEOR_FALLS_1F_1R_FULL_HEAL 0x415
+#define FLAG_ITEM_METEOR_FALLS_1F_1R_MOON_STONE 0x416
+#define FLAG_ITEM_METEOR_FALLS_1F_1R_PP_UP 0x417
+#define FLAG_ITEM_RUSTURF_TUNNEL_POKE_BALL 0x418
+#define FLAG_ITEM_RUSTURF_TUNNEL_MAX_ETHER 0x419
+#define FLAG_ITEM_GRANITE_CAVE_1F_ESCAPE_ROPE 0x41A
+#define FLAG_ITEM_GRANITE_CAVE_B1F_POKE_BALL 0x41B
+#define FLAG_ITEM_MT_PYRE_5F_LAX_INCENSE 0x41C
+#define FLAG_ITEM_GRANITE_CAVE_B2F_REPEL 0x41D
+#define FLAG_ITEM_GRANITE_CAVE_B2F_RARE_CANDY 0x41E
+#define FLAG_ITEM_PETALBURG_WOODS_X_ATTACK 0x41F
+#define FLAG_ITEM_PETALBURG_WOODS_GREAT_BALL 0x420
+#define FLAG_ITEM_ROUTE_104_POKE_BALL 0x421
+#define FLAG_ITEM_PETALBURG_WOODS_ETHER 0x422
+#define FLAG_ITEM_MAGMA_HIDEOUT_3F_3R_ECAPE_ROPE 0x423
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_1_ORANGE_MAIL 0x424
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_HARBOR_MAIL 0x425
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_WAVE_MAIL 0x426
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_SHADOW_MAIL 0x427
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_WOOD_MAIL 0x428
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_4_MECH_MAIL 0x429
+#define FLAG_ITEM_ROUTE_124_YELLOW_SHARD 0x42A
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_6_GLITTER_MAIL 0x42B
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_7_TROPIC_MAIL 0x42C
+#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_8_BEAD_MAIL 0x42D
+#define FLAG_ITEM_JAGGED_PASS_BURN_HEAL 0x42E
+#define FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR 0x42F
+#define FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL 0x430
+#define FLAG_ITEM_MT_PYRE_EXTERIOR_MAX_POTION 0x431
+#define FLAG_ITEM_MT_PYRE_EXTERIOR_TM_48 0x432
+#define FLAG_ITEM_NEW_MAUVILLE_ULTRA_BALL 0x433
+#define FLAG_ITEM_NEW_MAUVILLE_ESCAPE_ROPE 0x434
+#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL 0x435
+#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER 0x436
+#define FLAG_ITEM_SCORCHED_SLAB_TM_11 0x437
+#define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_02 0x438
+#define FLAG_ITEM_SHOAL_CAVE_ENTRANCE_BIG_PEARL 0x439
+#define FLAG_ITEM_SHOAL_CAVE_INNER_ROOM_RARE_CANDY 0x43A
+#define FLAG_ITEM_SHOAL_CAVE_STAIRS_ROOM_ICE_HEAL 0x43B
+#define FLAG_ITEM_VICTORY_ROAD_1F_MAX_ELIXIR 0x43C
+#define FLAG_ITEM_VICTORY_ROAD_1F_PP_UP 0x43D
+#define FLAG_ITEM_VICTORY_ROAD_B1F_TM_29 0x43E
+#define FLAG_ITEM_VICTORY_ROAD_B1F_FULL_RESTORE 0x43F
+#define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440
+#define FLAG_ITEM_MT_PYRE_6F_TM_30 0x441
+#define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26 0x442
+#define FLAG_ITEM_FIERY_PATH_TM06 0x443
+#define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444
+#define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445
+#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446
+#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447
+#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448
+#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449
+#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A
+#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B
+#define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C
+#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D
+#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E
+#define FLAG_ITEM_ROUTE_121_CARBOS 0x44F
+#define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450
+#define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451
+#define FLAG_ITEM_ROUTE_119_HYPER_POTION_2 0x452
+#define FLAG_ITEM_ROUTE_120_HYPER_POTION 0x453
+#define FLAG_ITEM_ROUTE_120_NEST_BALL 0x454
+#define FLAG_ITEM_ROUTE_123_ELIXIR 0x455
+#define FLAG_ITEM_NEW_MAUVILLE_THUNDER_STONE 0x456
+#define FLAG_ITEM_FIERY_PATH_FIRE_STONE 0x457
+#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_07 0x458
+#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_NEVER_MELT_ICE 0x459
+#define FLAG_ITEM_ROUTE_103_GUARD_SPEC 0x45A
+#define FLAG_ITEM_ROUTE_104_X_ACCURACY 0x45B
+#define FLAG_ITEM_MAUVILLE_CITY_X_SPEED 0x45C
+#define FLAG_ITEM_PETALBURD_WOODS_PARALYZE_HEAL 0x45D
+#define FLAG_ITEM_ROUTE_115_GREAT_BALL 0x45E
+#define FLAG_ITEM_SAFARI_ZONE_NORTH_CALCIUM 0x45F
+#define FLAG_ITEM_MT_PYRE_3F_SUPER_REPEL 0x460
+#define FLAG_ITEM_ROUTE_118_HYPER_POTION 0x461
+#define FLAG_ITEM_NEW_MAUVILLE_FULL_HEAL 0x462
+#define FLAG_ITEM_NEW_MAUVILLE_PARALYZE_HEAL 0x463
+#define FLAG_ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL 0x464
+#define FLAG_UNUSED_0x465 0x465
+#define FLAG_UNUSED_0x466 0x466
+#define FLAG_UNUSED_0x467 0x467
+#define FLAG_UNUSED_0x468 0x468
+#define FLAG_ITEM_MT_PYRE_2F_ULTRA_BALL 0x469
+#define FLAG_ITEM_MT_PYRE_4F_SEA_INCENSE 0x46A
+#define FLAG_ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE 0x46B
+#define FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET 0x46C
+#define FLAG_UNUSED_0x46D 0x46D
+#define FLAG_ITEM_ROUTE_119_NUGGET 0x46E
+#define FLAG_ITEM_ROUTE_104_POTION 0x46F
+#define FLAG_UNUSED_0x470 0x470
+#define FLAG_ITEM_ROUTE_103_PP_UP 0x471
+#define FLAG_UNUSED_0x472 0x472
+#define FLAG_ITEM_ROUTE_108_STAR_PIECE 0x473
+#define FLAG_0x474 0x474
+#define FLAG_ITEM_ROUTE_110_ELIXIR 0x475
+#define FLAG_ITEM_ROUTE_111_ELIXIR 0x476
+#define FLAG_ITEM_ROUTE_113_HYPER_POTION 0x477
+#define FLAG_ITEM_ROUTE_115_HEAL_POWDER 0x478
+#define FLAG_UNUSED_0x479 0x479
+#define FLAG_ITEM_ROUTE_116_POTION 0x47A
+#define FLAG_ITEM_ROUTE_119_ELIXIR_2 0x47B
+#define FLAG_ITEM_ROUTE_120_REVIVE 0x47C
+#define FLAG_ITEM_ROUTE_121_REVIVE 0x47D
+#define FLAG_ITEM_ROUTE_121_ZINC 0x47E
+#define FLAG_ITEM_MAGMA_HIDEOUT_1F_RARE_CANDY 0x47F
+#define FLAG_ITEM_ROUTE_123_PP_UP 0x480
+#define FLAG_ITEM_ROUTE_123_REVIVAL_HERB 0x481
+#define FLAG_ITEM_ROUTE_125_BIG_PEARL 0x482
+#define FLAG_ITEM_ROUTE_127_RARE_CANDY 0x483
+#define FLAG_ITEM_ROUTE_132_PROTEIN 0x484
+#define FLAG_ITEM_ROUTE_133_MAX_REVIVE 0x485
+#define FLAG_ITEM_ROUTE_134_CARBOS 0x486
+#define FLAG_ITEM_ROUTE_134_STAR_PIECE 0x487
+#define FLAG_ITEM_ROUTE_114_ENERGY_POWDER 0x488
+#define FLAG_ITEM_ROUTE_115_PP_UP 0x489
+#define FLAG_ITEM_ARTISAN_CAVE_B1F_HP_UP 0x48A
+#define FLAG_ITEM_ARTISAN_CAVE_1F_CARBOS 0x48B
+#define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_MAX_ELIXIR 0x48C
+#define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_FULL_RESTORE 0x48D
+#define FLAG_ITEM_MAGMA_HIDEOUT_3F_1R_NUGGET 0x48E
+#define FLAG_ITEM_MAGMA_HIDEOUT_3F_2R_PP_MAX 0x48F
+#define FLAG_ITEM_MAGMA_HIDEOUT_4F_MAX_REVIVE 0x490
+#define FLAG_ITEM_SAFARI_ZONE_NORTH_EAST_NUGGET 0x491
+#define FLAG_ITEM_SAFARI_ZONE_SOUTH_EAST_BIG_PEARL 0x492
+
+
#define FLAG_0x493 0x493
#define FLAG_0x494 0x494
#define FLAG_0x495 0x495
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
index 78c1583b4..f63d755ad 100644
--- a/include/constants/pokemon.h
+++ b/include/constants/pokemon.h
@@ -2,6 +2,7 @@
#define GUARD_CONSTANTS_POKEMON_H
// Pokemon types
+#define TYPE_NONE 0xFF
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING 0x02
@@ -22,6 +23,7 @@
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
+
// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
@@ -74,7 +76,10 @@
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
-#define STAT_ACC 6 // only in battles
-#define STAT_EVASION 7 // only in battles
+#define STAT_ACC 6 // Only in battles.
+#define STAT_EVASION 7 // Only in battles.
+
+#define NUM_STATS 6
+#define NUM_BATTLE_STATS 8
#endif // GUARD_CONSTANTS_POKEMON_H
diff --git a/include/constants/species.h b/include/constants/species.h
index cd9b13743..02e5ea396 100644
--- a/include/constants/species.h
+++ b/include/constants/species.h
@@ -449,6 +449,7 @@
// National Dex Index Defines
+#define NATIONAL_DEX_NONE 0
#define NATIONAL_DEX_BULBASAUR 1
#define NATIONAL_DEX_IVYSAUR 2
#define NATIONAL_DEX_VENUSAUR 3
@@ -865,6 +866,7 @@
// Hoenn Dex Index Defines
+#define HOENN_DEX_NONE 0
#define HOENN_DEX_BULBASAUR 203
#define HOENN_DEX_IVYSAUR 204
#define HOENN_DEX_VENUSAUR 205
diff --git a/include/constants/trainers.h b/include/constants/trainers.h
index f79216d94..cf6eaf929 100644
--- a/include/constants/trainers.h
+++ b/include/constants/trainers.h
@@ -4,17 +4,20 @@
#include "constants/opponents.h"
// Special Trainer Ids.
-#define TRAINER_FRONTIER_BRAIN 1022
-#define TRAINER_PLAYER 1023
-#define TRAINER_SECRET_BASE 1024
-#define TRAINER_LINK_OPPONENT 2048
-#define TRAINER_OPPONENT_C00 3072
-#define TRAINER_STEVEN_PARTNER 3075
+#define TRAINER_RECORD_MIXING_FRIEND 300
+#define TRAINER_RECORD_MIXING_APPRENTICE 400
+#define TRAINER_EREADER 500
+#define TRAINER_FRONTIER_BRAIN 1022
+#define TRAINER_PLAYER 1023
+#define TRAINER_SECRET_BASE 1024
+#define TRAINER_LINK_OPPONENT 2048
+#define TRAINER_OPPONENT_C00 3072
+#define TRAINER_STEVEN_PARTNER 3075
#define TRAINER_PIC_HIKER 0
#define TRAINER_PIC_AQUA_GRUNT_M 1
#define TRAINER_PIC_POKEMON_BREEDER_F 2
-#define TRAINER_PIC_COOL_TRAINER_M 3
+#define TRAINER_PIC_COOLTRAINER_M 3
#define TRAINER_PIC_BIRD_KEEPER 4
#define TRAINER_PIC_COLLECTOR 5
#define TRAINER_PIC_AQUA_GRUNT_F 6
@@ -31,7 +34,7 @@
#define TRAINER_PIC_INTERVIEWER 17
#define TRAINER_PIC_TUBER_F 18
#define TRAINER_PIC_TUBER_M 19
-#define TRAINER_PIC_COOL_TRAINER_F 20
+#define TRAINER_PIC_COOLTRAINER_F 20
#define TRAINER_PIC_LADY 21
#define TRAINER_PIC_BEAUTY 22
#define TRAINER_PIC_RICH_BOY 23
@@ -62,8 +65,8 @@
#define TRAINER_PIC_SCHOOL_KID_M 48
#define TRAINER_PIC_SCHOOL_KID_F 49
#define TRAINER_PIC_SR_AND_JR 50
-#define TRAINER_PIC_WINSTRATE_M 51
-#define TRAINER_PIC_WINSTRATE_F 52
+#define TRAINER_PIC_POKEFAN_M 51
+#define TRAINER_PIC_POKEFAN_F 52
#define TRAINER_PIC_YOUNGSTER 53
#define TRAINER_PIC_CHAMPION_WALLACE 54
#define TRAINER_PIC_FISHERMAN 55
@@ -102,8 +105,8 @@
#define TRAINER_PIC_PYRAMID_KING_BRANDON 88
#define TRAINER_PIC_RED 89
#define TRAINER_PIC_LEAF 90
-#define TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN 91
-#define TRAINER_PIC_RUBY_SAPPHIRE_MAY 92
+#define TRAINER_PIC_RS_BRENDAN 91
+#define TRAINER_PIC_RS_MAY 92
#define TRAINER_BACK_PIC_BRENDAN 0
#define TRAINER_BACK_PIC_MAY 1
@@ -114,95 +117,95 @@
#define TRAINER_BACK_PIC_WALLY 6
#define TRAINER_BACK_PIC_STEVEN 7
-#define FACILITY_CLASS_HIKER 0x0
-#define FACILITY_CLASS_TEAM_AQUA_1 0x1
-#define FACILITY_CLASS_PKMN_BREEDER_1 0x2
-#define FACILITY_CLASS_COOLTRAINER_M 0x3
-#define FACILITY_CLASS_BIRD_KEEPER 0x4
-#define FACILITY_CLASS_COLLECTOR 0x5
-#define FACILITY_CLASS_TEAM_AQUA_2 0x6
-#define FACILITY_CLASS_SWIMMER_M 0x7
-#define FACILITY_CLASS_TEAM_MAGMA_1 0x8
-#define FACILITY_CLASS_EXPERT_M 0x9
-#define FACILITY_CLASS_BLACK_BELT 0xa
-#define FACILITY_CLASS_AQUA_LEADER 0xb
-#define FACILITY_CLASS_HEX_MANIAC 0xc
-#define FACILITY_CLASS_AROMA_LADY 0xd
-#define FACILITY_CLASS_RUIN_MANIAC 0xe
-#define FACILITY_CLASS_INTERVIEWER 0xf
-#define FACILITY_CLASS_TUBER_1 0x10
-#define FACILITY_CLASS_TUBER_2 0x11
-#define FACILITY_CLASS_COOLTRAINER_F 0x12
-#define FACILITY_CLASS_LADY 0x13
-#define FACILITY_CLASS_BEAUTY 0x14
-#define FACILITY_CLASS_RICH_BOY 0x15
-#define FACILITY_CLASS_EXPERT_2 0x16
-#define FACILITY_CLASS_POKEMANIAC 0x17
-#define FACILITY_CLASS_TEAM_MAGMA_2 0x18
-#define FACILITY_CLASS_GUITARIST 0x19
-#define FACILITY_CLASS_KINDLER 0x1a
-#define FACILITY_CLASS_CAMPER 0x1b
-#define FACILITY_CLASS_PICNICKER 0x1c
-#define FACILITY_CLASS_BUG_MANIAC 0x1d
-#define FACILITY_CLASS_PSYCHIC_M 0x1e
-#define FACILITY_CLASS_PSYCHIC_F 0x1f
-#define FACILITY_CLASS_GENTLEMAN 0x20
-#define FACILITY_CLASS_ELITE_FOUR_1 0x21
-#define FACILITY_CLASS_ELITE_FOUR_2 0x22
-#define FACILITY_CLASS_LEADER_1 0x23
-#define FACILITY_CLASS_LEADER_2 0x24
-#define FACILITY_CLASS_LEADER_3 0x25
-#define FACILITY_CLASS_SCHOOL_KID_M 0x26
-#define FACILITY_CLASS_SCHOOL_KID_F 0x27
-#define FACILITY_CLASS_SR_AND_JR 0x28
-#define FACILITY_CLASS_POKEFAN_1 0x29
-#define FACILITY_CLASS_POKEFAN_2 0x2a
-#define FACILITY_CLASS_YOUNGSTER 0x2b
-#define FACILITY_CLASS_CHAMPION 0x2c
-#define FACILITY_CLASS_FISHERMAN 0x2d
-#define FACILITY_CLASS_TRIATHLETE_1 0x2e
-#define FACILITY_CLASS_TRIATHLETE_2 0x2f
-#define FACILITY_CLASS_TRIATHLETE_3 0x30
-#define FACILITY_CLASS_TRIATHLETE_4 0x31
-#define FACILITY_CLASS_TRIATHLETE_5 0x32
-#define FACILITY_CLASS_TRIATHLETE_6 0x33
-#define FACILITY_CLASS_DRAGON_TAMER 0x34
-#define FACILITY_CLASS_NINJA_BOY 0x35
-#define FACILITY_CLASS_BATTLE_GIRL 0x36
-#define FACILITY_CLASS_PARASOL_LADY 0x37
-#define FACILITY_CLASS_SWIMMER_F 0x38
-#define FACILITY_CLASS_TWINS 0x39
-#define FACILITY_CLASS_SAILOR 0x3a
-#define FACILITY_CLASS_PKMN_TRAINER_1 0x3b
-#define FACILITY_CLASS_PKMN_TRAINER_BRENDAN 0x3c
-#define FACILITY_CLASS_PKMN_TRAINER_3 0x3d
-#define FACILITY_CLASS_PKMN_TRAINER_4 0x3e
-#define FACILITY_CLASS_PKMN_TRAINER_MAY 0x3f
-#define FACILITY_CLASS_PKMN_TRAINER_6 0x40
-#define FACILITY_CLASS_PKMN_TRAINER_7 0x41
-#define FACILITY_CLASS_PKMN_BREEDER_2 0x42
-#define FACILITY_CLASS_BUG_CATCHER 0x43
-#define FACILITY_CLASS_PKMN_RANGER_M 0x44
-#define FACILITY_CLASS_PKMN_RANGER_F 0x45
-#define FACILITY_CLASS_MAGMA_LEADER 0x46
-#define FACILITY_CLASS_LASS 0x47
-#define FACILITY_CLASS_YOUNG_COUPLE 0x48
-#define FACILITY_CLASS_OLD_COUPLE 0x49
-#define FACILITY_CLASS_SIS_AND_BRO 0x4a
-#define FACILITY_CLASS_PKMN_TRAINER_STEVEN 0x4b
-#define FACILITY_CLASS_SALON_MAIDEN 0x4c
-#define FACILITY_CLASS_DOME_ACE 0x4d
-#define FACILITY_CLASS_PKMN_TRAINER_RED 0x4e
-#define FACILITY_CLASS_PKMN_TRAINER_LEAF 0x4f
-#define FACILITY_CLASS_PKMN_TRAINER_RS_BRENDAN 0x50
-#define FACILITY_CLASS_PKMN_TRAINER_RS_MAY 0x51
+#define FACILITY_CLASS_HIKER 0x0
+#define FACILITY_CLASS_AQUA_GRUNT_M 0x1
+#define FACILITY_CLASS_POKEMON_BREEDER_F 0x2
+#define FACILITY_CLASS_COOLTRAINER_M 0x3
+#define FACILITY_CLASS_BIRD_KEEPER 0x4
+#define FACILITY_CLASS_COLLECTOR 0x5
+#define FACILITY_CLASS_AQUA_GRUNT_F 0x6
+#define FACILITY_CLASS_SWIMMER_M 0x7
+#define FACILITY_CLASS_MAGMA_GRUNT_M 0x8
+#define FACILITY_CLASS_EXPERT_M 0x9
+#define FACILITY_CLASS_BLACK_BELT 0xa
+#define FACILITY_CLASS_AQUA_LEADER_ARCHIE 0xb
+#define FACILITY_CLASS_HEX_MANIAC 0xc
+#define FACILITY_CLASS_AROMA_LADY 0xd
+#define FACILITY_CLASS_RUIN_MANIAC 0xe
+#define FACILITY_CLASS_INTERVIEWER 0xf
+#define FACILITY_CLASS_TUBER_F 0x10
+#define FACILITY_CLASS_TUBER_M 0x11
+#define FACILITY_CLASS_COOLTRAINER_F 0x12
+#define FACILITY_CLASS_LADY 0x13
+#define FACILITY_CLASS_BEAUTY 0x14
+#define FACILITY_CLASS_RICH_BOY 0x15
+#define FACILITY_CLASS_EXPERT_F 0x16
+#define FACILITY_CLASS_POKEMANIAC 0x17
+#define FACILITY_CLASS_MAGMA_GRUNT_F 0x18
+#define FACILITY_CLASS_GUITARIST 0x19
+#define FACILITY_CLASS_KINDLER 0x1a
+#define FACILITY_CLASS_CAMPER 0x1b
+#define FACILITY_CLASS_PICNICKER 0x1c
+#define FACILITY_CLASS_BUG_MANIAC 0x1d
+#define FACILITY_CLASS_PSYCHIC_M 0x1e
+#define FACILITY_CLASS_PSYCHIC_F 0x1f
+#define FACILITY_CLASS_GENTLEMAN 0x20
+#define FACILITY_CLASS_ELITE_FOUR_SIDNEY 0x21
+#define FACILITY_CLASS_ELITE_FOUR_PHOEBE 0x22
+#define FACILITY_CLASS_LEADER_ROXANNE 0x23
+#define FACILITY_CLASS_LEADER_BRAWLY 0x24
+#define FACILITY_CLASS_LEADER_TATE_AND_LIZA 0x25
+#define FACILITY_CLASS_SCHOOL_KID_M 0x26
+#define FACILITY_CLASS_SCHOOL_KID_F 0x27
+#define FACILITY_CLASS_SR_AND_JR 0x28
+#define FACILITY_CLASS_POKEFAN_M 0x29
+#define FACILITY_CLASS_POKEFAN_F 0x2a
+#define FACILITY_CLASS_YOUNGSTER 0x2b
+#define FACILITY_CLASS_CHAMPION_WALLACE 0x2c
+#define FACILITY_CLASS_FISHERMAN 0x2d
+#define FACILITY_CLASS_CYCLING_TRIATHLETE_M 0x2e
+#define FACILITY_CLASS_CYCLING_TRIATHLETE_F 0x2f
+#define FACILITY_CLASS_RUNNING_TRIATHLETE_M 0x30
+#define FACILITY_CLASS_RUNNING_TRIATHLETE_F 0x31
+#define FACILITY_CLASS_SWIMMING_TRIATHLETE_M 0x32
+#define FACILITY_CLASS_SWIMMING_TRIATHLETE_F 0x33
+#define FACILITY_CLASS_DRAGON_TAMER 0x34
+#define FACILITY_CLASS_NINJA_BOY 0x35
+#define FACILITY_CLASS_BATTLE_GIRL 0x36
+#define FACILITY_CLASS_PARASOL_LADY 0x37
+#define FACILITY_CLASS_SWIMMER_F 0x38
+#define FACILITY_CLASS_TWINS 0x39
+#define FACILITY_CLASS_SAILOR 0x3a
+#define FACILITY_CLASS_WALLY 0x3b
+#define FACILITY_CLASS_BRENDAN 0x3c
+#define FACILITY_CLASS_BRENDAN_2 0x3d
+#define FACILITY_CLASS_BRENDAN_3 0x3e
+#define FACILITY_CLASS_MAY 0x3f
+#define FACILITY_CLASS_MAY_2 0x40
+#define FACILITY_CLASS_MAY_3 0x41
+#define FACILITY_CLASS_PKMN_BREEDER_M 0x42
+#define FACILITY_CLASS_BUG_CATCHER 0x43
+#define FACILITY_CLASS_PKMN_RANGER_M 0x44
+#define FACILITY_CLASS_PKMN_RANGER_F 0x45
+#define FACILITY_CLASS_MAGMA_LEADER_MAXIE 0x46
+#define FACILITY_CLASS_LASS 0x47
+#define FACILITY_CLASS_YOUNG_COUPLE 0x48
+#define FACILITY_CLASS_OLD_COUPLE 0x49
+#define FACILITY_CLASS_SIS_AND_BRO 0x4a
+#define FACILITY_CLASS_STEVEN 0x4b
+#define FACILITY_CLASS_SALON_MAIDEN_ANABEL 0x4c
+#define FACILITY_CLASS_DOME_ACE_TUCKER 0x4d
+#define FACILITY_CLASS_RED 0x4e
+#define FACILITY_CLASS_LEAF 0x4f
+#define FACILITY_CLASS_RS_BRENDAN 0x50
+#define FACILITY_CLASS_RS_MAY 0x51
#define TRAINER_CLASS_PKMN_TRAINER_1 0x0
#define TRAINER_CLASS_PKMN_TRAINER_2 0x1
#define TRAINER_CLASS_HIKER 0x2
#define TRAINER_CLASS_TEAM_AQUA 0x3
#define TRAINER_CLASS_PKMN_BREEDER 0x4
-#define TRAINER_CLASS_COOLTRAINER_1 0x5
+#define TRAINER_CLASS_COOLTRAINER 0x5
#define TRAINER_CLASS_BIRD_KEEPER 0x6
#define TRAINER_CLASS_COLLECTOR 0x7
#define TRAINER_CLASS_SWIMMER_M 0x8
@@ -215,8 +218,8 @@
#define TRAINER_CLASS_AROMA_LADY 0xf
#define TRAINER_CLASS_RUIN_MANIAC 0x10
#define TRAINER_CLASS_INTERVIEWER 0x11
-#define TRAINER_CLASS_TUBER_1 0x12
-#define TRAINER_CLASS_TUBER_2 0x13
+#define TRAINER_CLASS_TUBER_F 0x12
+#define TRAINER_CLASS_TUBER_M 0x13
#define TRAINER_CLASS_LADY 0x14
#define TRAINER_CLASS_BEAUTY 0x15
#define TRAINER_CLASS_RICH_BOY 0x16
@@ -245,7 +248,7 @@
#define TRAINER_CLASS_SWIMMER_F 0x2d
#define TRAINER_CLASS_TWINS 0x2e
#define TRAINER_CLASS_SAILOR 0x2f
-#define TRAINER_CLASS_COOLTRAINER_2 0x30
+#define TRAINER_CLASS_COOLTRAINER_UNUSED 0x30
#define TRAINER_CLASS_MAGMA_ADMIN 0x31
#define TRAINER_CLASS_PKMN_TRAINER_3 0x32
#define TRAINER_CLASS_BUG_CATCHER 0x33