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-rw-r--r--include/constants/battle.h284
-rw-r--r--include/constants/battle_ai.h6
-rw-r--r--include/constants/battle_string_ids.h386
3 files changed, 673 insertions, 3 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
new file mode 100644
index 000000000..f3d7a8e0e
--- /dev/null
+++ b/include/constants/battle.h
@@ -0,0 +1,284 @@
+#ifndef GUARD_CONSTANTS_BATTLE_H
+#define GUARD_CONSTANTS_BATTLE_H
+
+/*
+ * A battler may be in one of four positions on the field. The first bit determines
+ * what side the battler is on, either the player's side or the opponent's side.
+ * The second bit determines what flank the battler is on, either the left or right.
+ * Note that the opponent's flanks are drawn corresponding to their perspective, so
+ * their right mon appears on the left, and their left mon appears on the right.
+ * The battler ID is usually the same as the position, except in the case of link battles.
+ *
+ * + ------------------------- +
+ * | Opponent's side |
+ * | Right Left |
+ * | 3 1 |
+ * | |
+ * | Player's side |
+ * | Left Right |
+ * | 0 2 |
+ * ----------------------------+
+ * | |
+ * | |
+ * +---------------------------+
+ */
+
+#define MAX_BATTLERS_COUNT 4
+
+#define B_POSITION_PLAYER_LEFT 0
+#define B_POSITION_OPPONENT_LEFT 1
+#define B_POSITION_PLAYER_RIGHT 2
+#define B_POSITION_OPPONENT_RIGHT 3
+
+// These macros can be used with either battler ID or positions to get the partner or the opposite mon
+#define BATTLE_OPPOSITE(id) ((id) ^ 1)
+#define BATTLE_PARTNER(id) ((id) ^ 2)
+
+#define B_SIDE_PLAYER 0
+#define B_SIDE_OPPONENT 1
+
+#define B_FLANK_LEFT 0
+#define B_FLANK_RIGHT 1
+
+#define BIT_SIDE 1
+#define BIT_FLANK 2
+
+// Battle Type Flags
+#define BATTLE_TYPE_DOUBLE 0x0001
+#define BATTLE_TYPE_LINK 0x0002
+#define BATTLE_TYPE_WILD 0x0004
+#define BATTLE_TYPE_TRAINER 0x0008
+#define BATTLE_TYPE_FIRST_BATTLE 0x0010
+#define BATTLE_TYPE_20 0x0020
+#define BATTLE_TYPE_MULTI 0x0040
+#define BATTLE_TYPE_SAFARI 0x0080
+#define BATTLE_TYPE_BATTLE_TOWER 0x0100
+#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
+#define BATTLE_TYPE_ROAMER 0x0400
+#define BATTLE_TYPE_EREADER_TRAINER 0x0800
+#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
+#define BATTLE_TYPE_LEGENDARY 0x2000
+#define BATTLE_TYPE_REGI 0x4000
+#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
+#define BATTLE_TYPE_DOME 0x10000
+#define BATTLE_TYPE_PALACE 0x20000
+#define BATTLE_TYPE_ARENA 0x40000
+#define BATTLE_TYPE_FACTORY 0x80000
+#define BATTLE_TYPE_PIKE 0x100000
+#define BATTLE_TYPE_PYRAMID 0x200000
+#define BATTLE_TYPE_INGAME_PARTNER 0x400000
+#define BATTLE_TYPE_x800000 0x800000
+#define BATTLE_TYPE_RECORDED 0x1000000
+#define BATTLE_TYPE_x2000000 0x2000000
+#define BATTLE_TYPE_x4000000 0x4000000
+#define BATTLE_TYPE_SECRET_BASE 0x8000000
+#define BATTLE_TYPE_GROUDON 0x10000000
+#define BATTLE_TYPE_KYOGRE 0x20000000
+#define BATTLE_TYPE_RAYQUAZA 0x40000000
+#define BATTLE_TYPE_x80000000 0x80000000
+#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
+#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
+
+// Battle Outcome defines
+#define B_OUTCOME_WON 0x1
+#define B_OUTCOME_LOST 0x2
+#define B_OUTCOME_DREW 0x3
+#define B_OUTCOME_RAN 0x4
+#define B_OUTCOME_PLAYER_TELEPORTED 0x5
+#define B_OUTCOME_MON_FLED 0x6
+#define B_OUTCOME_CAUGHT 0x7
+#define B_OUTCOME_NO_SAFARI_BALLS 0x8
+#define B_OUTCOME_FORFEITED 0x9
+#define B_OUTCOME_MON_TELEPORTED 0xA
+#define B_OUTCOME_LINK_BATTLE_RAN 0x80
+
+// Non-volatile status conditions
+// These persist remain outside of battle and after switching out
+#define STATUS1_NONE 0x0
+#define STATUS1_SLEEP 0x7
+#define STATUS1_POISON 0x8
+#define STATUS1_BURN 0x10
+#define STATUS1_FREEZE 0x20
+#define STATUS1_PARALYSIS 0x40
+#define STATUS1_TOXIC_POISON 0x80
+#define STATUS1_TOXIC_COUNTER 0xF00
+#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
+#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
+
+// Volatile status ailments
+// These are removed after exiting the battle or switching out
+#define STATUS2_CONFUSION 0x00000007
+#define STATUS2_FLINCHED 0x00000008
+#define STATUS2_UPROAR 0x00000070
+#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
+#define STATUS2_LOCK_CONFUSE 0x00000C00
+#define STATUS2_MULTIPLETURNS 0x00001000
+#define STATUS2_WRAPPED 0x0000E000
+#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler
+#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
+#define STATUS2_FOCUS_ENERGY 0x00100000
+#define STATUS2_TRANSFORMED 0x00200000
+#define STATUS2_RECHARGE 0x00400000
+#define STATUS2_RAGE 0x00800000
+#define STATUS2_SUBSTITUTE 0x01000000
+#define STATUS2_DESTINY_BOND 0x02000000
+#define STATUS2_ESCAPE_PREVENTION 0x04000000
+#define STATUS2_NIGHTMARE 0x08000000
+#define STATUS2_CURSED 0x10000000
+#define STATUS2_FORESIGHT 0x20000000
+#define STATUS2_DEFENSE_CURL 0x40000000
+#define STATUS2_TORMENT 0x80000000
+
+// Seems like per-battler statuses. Not quite sure how to categorize these
+#define STATUS3_LEECHSEED_BANK 0x3
+#define STATUS3_LEECHSEED 0x4
+#define STATUS3_ALWAYS_HITS 0x18 // two bits
+#define STATUS3_PERISH_SONG 0x20
+#define STATUS3_ON_AIR 0x40
+#define STATUS3_UNDERGROUND 0x80
+#define STATUS3_MINIMIZED 0x100
+#define STATUS3_ROOTED 0x400
+#define STATUS3_CHARGED_UP 0x200
+#define STATUS3_YAWN 0x1800 // two bits
+#define STATUS3_IMPRISONED_OTHERS 0x2000
+#define STATUS3_GRUDGE 0x4000
+#define STATUS3_CANT_SCORE_A_CRIT 0x8000
+#define STATUS3_MUDSPORT 0x10000
+#define STATUS3_WATERSPORT 0x20000
+#define STATUS3_UNDERWATER 0x40000
+#define STATUS3_INTIMIDATE_POKES 0x80000
+#define STATUS3_TRACE 0x100000
+#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
+
+// Not really sure what a "hitmarker" is.
+#define HITMARKER_x10 0x00000010
+#define HITMARKER_x20 0x00000020
+#define HITMARKER_DESTINYBOND 0x00000040
+#define HITMARKER_NO_ANIMATIONS 0x00000080
+#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
+#define HITMARKER_NO_ATTACKSTRING 0x00000200
+#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
+#define HITMARKER_NO_PPDEDUCT 0x00000800
+#define HITMARKER_PURSUIT_TRAP 0x00001000
+#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
+#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
+#define HITMARKER_RUN 0x00008000
+#define HITMARKER_IGNORE_ON_AIR 0x00010000
+#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
+#define HITMARKER_IGNORE_UNDERWATER 0x00040000
+#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
+#define HITMARKER_x100000 0x00100000
+#define HITMARKER_x200000 0x00200000
+#define HITMARKER_x400000 0x00400000
+#define HITMARKER_x800000 0x00800000
+#define HITMARKER_GRUDGE 0x01000000
+#define HITMARKER_OBEYS 0x02000000
+#define HITMARKER_x4000000 0x04000000
+#define HITMARKER_x8000000 0x08000000
+#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
+#define HITMARKER_UNK(battler) (0x10000000 << battler)
+
+// Per-side statuses that affect an entire party
+#define SIDE_STATUS_REFLECT (1 << 0)
+#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
+#define SIDE_STATUS_X4 (1 << 2)
+#define SIDE_STATUS_SPIKES (1 << 4)
+#define SIDE_STATUS_SAFEGUARD (1 << 5)
+#define SIDE_STATUS_FUTUREATTACK (1 << 6)
+#define SIDE_STATUS_MIST (1 << 8)
+#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
+
+// Flags describing move's result
+#define MOVE_RESULT_MISSED (1 << 0)
+#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1)
+#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2)
+#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3)
+#define MOVE_RESULT_ONE_HIT_KO (1 << 4)
+#define MOVE_RESULT_FAILED (1 << 5)
+#define MOVE_RESULT_FOE_ENDURED (1 << 6)
+#define MOVE_RESULT_FOE_HUNG_ON (1 << 7)
+#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
+
+// Battle Weather flags
+#define WEATHER_RAIN_TEMPORARY (1 << 0)
+#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
+#define WEATHER_RAIN_PERMANENT (1 << 2)
+#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
+#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
+#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
+#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
+#define WEATHER_SUN_TEMPORARY (1 << 5)
+#define WEATHER_SUN_PERMANENT (1 << 6)
+#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
+#define WEATHER_HAIL (1 << 7)
+#define WEATHER_HAIL_ANY (WEATHER_HAIL)
+#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
+
+// Move Effects
+#define MOVE_EFFECT_SLEEP 0x1
+#define MOVE_EFFECT_POISON 0x2
+#define MOVE_EFFECT_BURN 0x3
+#define MOVE_EFFECT_FREEZE 0x4
+#define MOVE_EFFECT_PARALYSIS 0x5
+#define MOVE_EFFECT_TOXIC 0x6
+#define MOVE_EFFECT_CONFUSION 0x7
+#define MOVE_EFFECT_FLINCH 0x8
+#define MOVE_EFFECT_TRI_ATTACK 0x9
+#define MOVE_EFFECT_UPROAR 0xA
+#define MOVE_EFFECT_PAYDAY 0xB
+#define MOVE_EFFECT_CHARGING 0xC
+#define MOVE_EFFECT_WRAP 0xD
+#define MOVE_EFFECT_RECOIL_25 0xE
+#define MOVE_EFFECT_ATK_PLUS_1 0xF
+#define MOVE_EFFECT_DEF_PLUS_1 0x10
+#define MOVE_EFFECT_SPD_PLUS_1 0x11
+#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
+#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
+#define MOVE_EFFECT_ACC_PLUS_1 0x14
+#define MOVE_EFFECT_EVS_PLUS_1 0x15
+#define MOVE_EFFECT_ATK_MINUS_1 0x16
+#define MOVE_EFFECT_DEF_MINUS_1 0x17
+#define MOVE_EFFECT_SPD_MINUS_1 0x18
+#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
+#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
+#define MOVE_EFFECT_ACC_MINUS_1 0x1B
+#define MOVE_EFFECT_EVS_MINUS_1 0x1C
+#define MOVE_EFFECT_RECHARGE 0x1D
+#define MOVE_EFFECT_RAGE 0x1E
+#define MOVE_EFFECT_STEAL_ITEM 0x1F
+#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
+#define MOVE_EFFECT_NIGHTMARE 0x21
+#define MOVE_EFFECT_ALL_STATS_UP 0x22
+#define MOVE_EFFECT_RAPIDSPIN 0x23
+#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
+#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
+#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
+#define MOVE_EFFECT_ATK_PLUS_2 0x27
+#define MOVE_EFFECT_DEF_PLUS_2 0x28
+#define MOVE_EFFECT_SPD_PLUS_2 0x29
+#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
+#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
+#define MOVE_EFFECT_ACC_PLUS_2 0x2C
+#define MOVE_EFFECT_EVS_PLUS_2 0x2D
+#define MOVE_EFFECT_ATK_MINUS_2 0x2E
+#define MOVE_EFFECT_DEF_MINUS_2 0x2F
+#define MOVE_EFFECT_SPD_MINUS_2 0x30
+#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
+#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
+#define MOVE_EFFECT_ACC_MINUS_2 0x33
+#define MOVE_EFFECT_EVS_MINUS_2 0x34
+#define MOVE_EFFECT_THRASH 0x35
+#define MOVE_EFFECT_KNOCK_OFF 0x36
+#define MOVE_EFFECT_NOTHING_37 0x37
+#define MOVE_EFFECT_NOTHING_38 0x38
+#define MOVE_EFFECT_NOTHING_39 0x39
+#define MOVE_EFFECT_NOTHING_3A 0x3A
+#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
+#define MOVE_EFFECT_NOTHING_3C 0x3C
+#define MOVE_EFFECT_NOTHING_3D 0x3D
+#define MOVE_EFFECT_NOTHING_3E 0x3E
+#define MOVE_EFFECT_NOTHING_3F 0x3F
+#define MOVE_EFFECT_AFFECTS_USER 0x40
+#define MOVE_EFFECT_CERTAIN 0x80
+
+#endif // GUARD_CONSTANTS_BATTLE_H
diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h
index 92eac11fa..7d2c70307 100644
--- a/include/constants/battle_ai.h
+++ b/include/constants/battle_ai.h
@@ -1,5 +1,5 @@
-#ifndef GUARD_BATTLE_AI_H
-#define GUARD_BATTLE_AI_H
+#ifndef GUARD_CONSTANTS_BATTLE_AI_H
+#define GUARD_CONSTANTS_BATTLE_AI_H
// battlers
#define AI_TARGET 0
@@ -49,4 +49,4 @@
#define AI_SCRIPT_SAFARI (1 << 30)
#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
-#endif // GUARD_BATTLE_AI_H
+#endif // GUARD_CONSTANTS_BATTLE_AI_H
diff --git a/include/constants/battle_string_ids.h b/include/constants/battle_string_ids.h
new file mode 100644
index 000000000..db9ed59bd
--- /dev/null
+++ b/include/constants/battle_string_ids.h
@@ -0,0 +1,386 @@
+#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H
+#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H
+
+#define BATTLESTRINGS_COUNT 369
+
+#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved
+
+#define STRINGID_INTROMSG 0
+#define STRINGID_INTROSENDOUT 1
+#define STRINGID_RETURNMON 2
+#define STRINGID_SWITCHINMON 3
+#define STRINGID_USEDMOVE 4
+#define STRINGID_BATTLEEND 5
+
+// todo: make some of those names less vague: attacker/target vs pkmn, etc.
+#define STRINGID_TRAINER1LOSETEXT 12
+#define STRINGID_PKMNGAINEDEXP 13
+#define STRINGID_PKMNGREWTOLV 14
+#define STRINGID_PKMNLEARNEDMOVE 15
+#define STRINGID_TRYTOLEARNMOVE1 16
+#define STRINGID_TRYTOLEARNMOVE2 17
+#define STRINGID_TRYTOLEARNMOVE3 18
+#define STRINGID_PKMNFORGOTMOVE 19
+#define STRINGID_STOPLEARNINGMOVE 20
+#define STRINGID_DIDNOTLEARNMOVE 21
+#define STRINGID_PKMNLEARNEDMOVE2 22
+#define STRINGID_ATTACKMISSED 23
+#define STRINGID_PKMNPROTECTEDITSELF 24
+#define STRINGID_STATSWONTINCREASE2 25
+#define STRINGID_AVOIDEDDAMAGE 26
+#define STRINGID_ITDOESNTAFFECT 27
+#define STRINGID_ATTACKERFAINTED 28
+#define STRINGID_TARGETFAINTED 29
+#define STRINGID_PLAYERGOTMONEY 30
+#define STRINGID_PLAYERWHITEOUT 31
+#define STRINGID_PLAYERWHITEOUT2 32
+#define STRINGID_PREVENTSESCAPE 33
+#define STRINGID_HITXTIMES 34
+#define STRINGID_PKMNFELLASLEEP 35
+#define STRINGID_PKMNMADESLEEP 36
+#define STRINGID_PKMNALREADYASLEEP 37
+#define STRINGID_PKMNALREADYASLEEP2 38
+#define STRINGID_PKMNWASNTAFFECTED 39
+#define STRINGID_PKMNWASPOISONED 40
+#define STRINGID_PKMNPOISONEDBY 41
+#define STRINGID_PKMNHURTBYPOISON 42
+#define STRINGID_PKMNALREADYPOISONED 43
+#define STRINGID_PKMNBADLYPOISONED 44
+#define STRINGID_PKMNENERGYDRAINED 45
+#define STRINGID_PKMNWASBURNED 46
+#define STRINGID_PKMNBURNEDBY 47
+#define STRINGID_PKMNHURTBYBURN 48
+#define STRINGID_PKMNWASFROZEN 49
+#define STRINGID_PKMNFROZENBY 50
+#define STRINGID_PKMNISFROZEN 51
+#define STRINGID_PKMNWASDEFROSTED 52
+#define STRINGID_PKMNWASDEFROSTED2 53
+#define STRINGID_PKMNWASDEFROSTEDBY 54
+#define STRINGID_PKMNWASPARALYZED 55
+#define STRINGID_PKMNWASPARALYZEDBY 56
+#define STRINGID_PKMNISPARALYZED 57
+#define STRINGID_PKMNISALREADYPARALYZED 58
+#define STRINGID_PKMNHEALEDPARALYSIS 59
+#define STRINGID_PKMNDREAMEATEN 60
+#define STRINGID_STATSWONTINCREASE 61
+#define STRINGID_STATSWONTDECREASE 62
+#define STRINGID_TEAMSTOPPEDWORKING 63
+#define STRINGID_FOESTOPPEDWORKING 64
+#define STRINGID_PKMNISCONFUSED 65
+#define STRINGID_PKMNHEALEDCONFUSION 66
+#define STRINGID_PKMNWASCONFUSED 67
+#define STRINGID_PKMNALREADYCONFUSED 68
+#define STRINGID_PKMNFELLINLOVE 69
+#define STRINGID_PKMNINLOVE 70
+#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71
+#define STRINGID_PKMNBLOWNAWAY 72
+#define STRINGID_PKMNCHANGEDTYPE 73
+#define STRINGID_PKMNFLINCHED 74
+#define STRINGID_PKMNREGAINEDHEALTH 75
+#define STRINGID_PKMNHPFULL 76
+#define STRINGID_PKMNRAISEDSPDEF 77
+#define STRINGID_PKMNRAISEDDEF 78
+#define STRINGID_PKMNCOVEREDBYVEIL 79
+#define STRINGID_PKMNUSEDSAFEGUARD 80
+#define STRINGID_PKMNSAFEGUARDEXPIRED 81
+#define STRINGID_PKMNWENTTOSLEEP 82
+#define STRINGID_PKMNSLEPTHEALTHY 83
+#define STRINGID_PKMNWHIPPEDWHIRLWIND 84
+#define STRINGID_PKMNTOOKSUNLIGHT 85
+#define STRINGID_PKMNLOWEREDHEAD 86
+#define STRINGID_PKMNISGLOWING 87
+#define STRINGID_PKMNFLEWHIGH 88
+#define STRINGID_PKMNDUGHOLE 89
+#define STRINGID_PKMNSQUEEZEDBYBIND 90
+#define STRINGID_PKMNTRAPPEDINVORTEX 91
+#define STRINGID_PKMNWRAPPEDBY 92
+#define STRINGID_PKMNCLAMPED 93
+#define STRINGID_PKMNHURTBY 94
+#define STRINGID_PKMNFREEDFROM 95
+#define STRINGID_PKMNCRASHED 96
+#define STRINGID_PKMNSHROUDEDINMIST 97
+#define STRINGID_PKMNPROTECTEDBYMIST 98
+#define STRINGID_PKMNGETTINGPUMPED 99
+#define STRINGID_PKMNHITWITHRECOIL 100
+#define STRINGID_PKMNPROTECTEDITSELF2 101
+#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102
+#define STRINGID_PKMNPELTEDBYHAIL 103
+#define STRINGID_PKMNSEEDED 104
+#define STRINGID_PKMNEVADEDATTACK 105
+#define STRINGID_PKMNSAPPEDBYLEECHSEED 106
+#define STRINGID_PKMNFASTASLEEP 107
+#define STRINGID_PKMNWOKEUP 108
+#define STRINGID_PKMNUPROARKEPTAWAKE 109
+#define STRINGID_PKMNWOKEUPINUPROAR 110
+#define STRINGID_PKMNCAUSEDUPROAR 111
+#define STRINGID_PKMNMAKINGUPROAR 112
+#define STRINGID_PKMNCALMEDDOWN 113
+#define STRINGID_PKMNCANTSLEEPINUPROAR 114
+#define STRINGID_PKMNSTOCKPILED 115
+#define STRINGID_PKMNCANTSTOCKPILE 116
+#define STRINGID_PKMNCANTSLEEPINUPROAR2 117
+#define STRINGID_UPROARKEPTPKMNAWAKE 118
+#define STRINGID_PKMNSTAYEDAWAKEUSING 119
+#define STRINGID_PKMNSTORINGENERGY 120
+#define STRINGID_PKMNUNLEASHEDENERGY 121
+#define STRINGID_PKMNFATIGUECONFUSION 122
+#define STRINGID_PKMNPICKEDUPITEM 123
+#define STRINGID_PKMNUNAFFECTED 124
+#define STRINGID_PKMNTRANSFORMEDINTO 125
+#define STRINGID_PKMNMADESUBSTITUTE 126
+#define STRINGID_PKMNHASSUBSTITUTE 127
+#define STRINGID_SUBSTITUTEDAMAGED 128
+#define STRINGID_PKMNSUBSTITUTEFADED 129
+#define STRINGID_PKMNMUSTRECHARGE 130
+#define STRINGID_PKMNRAGEBUILDING 131
+#define STRINGID_PKMNMOVEWASDISABLED 132
+#define STRINGID_PKMNMOVEISDISABLED 133
+#define STRINGID_PKMNMOVEDISABLEDNOMORE 134
+#define STRINGID_PKMNGOTENCORE 135
+#define STRINGID_PKMNENCOREENDED 136
+#define STRINGID_PKMNTOOKAIM 137
+#define STRINGID_PKMNSKETCHEDMOVE 138
+#define STRINGID_PKMNTRYINGTOTAKEFOE 139
+#define STRINGID_PKMNTOOKFOE 140
+#define STRINGID_PKMNREDUCEDPP 141
+#define STRINGID_PKMNSTOLEITEM 142
+#define STRINGID_TARGETCANTESCAPENOW 143
+#define STRINGID_PKMNFELLINTONIGHTMARE 144
+#define STRINGID_PKMNLOCKEDINNIGHTMARE 145
+#define STRINGID_PKMNLAIDCURSE 146
+#define STRINGID_PKMNAFFLICTEDBYCURSE 147
+#define STRINGID_SPIKESSCATTERED 148
+#define STRINGID_PKMNHURTBYSPIKES 149
+#define STRINGID_PKMNIDENTIFIED 150
+#define STRINGID_PKMNPERISHCOUNTFELL 151
+#define STRINGID_PKMNBRACEDITSELF 152
+#define STRINGID_PKMNENDUREDHIT 153
+#define STRINGID_MAGNITUDESTRENGTH 154
+#define STRINGID_PKMNCUTHPMAXEDATTACK 155
+#define STRINGID_PKMNCOPIEDSTATCHANGES 156
+#define STRINGID_PKMNGOTFREE 157
+#define STRINGID_PKMNSHEDLEECHSEED 158
+#define STRINGID_PKMNBLEWAWAYSPIKES 159
+#define STRINGID_PKMNFLEDFROMBATTLE 160
+#define STRINGID_PKMNFORESAWATTACK 161
+#define STRINGID_PKMNTOOKATTACK 162
+#define STRINGID_PKMNATTACK 163
+#define STRINGID_PKMNCENTERATTENTION 164
+#define STRINGID_PKMNCHARGINGPOWER 165
+#define STRINGID_NATUREPOWERTURNEDINTO 166
+#define STRINGID_PKMNSTATUSNORMAL 167
+#define STRINGID_PKMNHASNOMOVESLEFT 168
+#define STRINGID_PKMNSUBJECTEDTOTORMENT 169
+#define STRINGID_PKMNCANTUSEMOVETORMENT 170
+#define STRINGID_PKMNTIGHTENINGFOCUS 171
+#define STRINGID_PKMNFELLFORTAUNT 172
+#define STRINGID_PKMNCANTUSEMOVETAUNT 173
+#define STRINGID_PKMNREADYTOHELP 174
+#define STRINGID_PKMNSWITCHEDITEMS 175
+#define STRINGID_PKMNCOPIEDFOE 176
+#define STRINGID_PKMNMADEWISH 177
+#define STRINGID_PKMNWISHCAMETRUE 178
+#define STRINGID_PKMNPLANTEDROOTS 179
+#define STRINGID_PKMNABSORBEDNUTRIENTS 180
+#define STRINGID_PKMNANCHOREDITSELF 181
+#define STRINGID_PKMNWASMADEDROWSY 182
+#define STRINGID_PKMNKNOCKEDOFF 183
+#define STRINGID_PKMNSWAPPEDABILITIES 184
+#define STRINGID_PKMNSEALEDOPPONENTMOVE 185
+#define STRINGID_PKMNCANTUSEMOVESEALED 186
+#define STRINGID_PKMNWANTSGRUDGE 187
+#define STRINGID_PKMNLOSTPPGRUDGE 188
+#define STRINGID_PKMNSHROUDEDITSELF 189
+#define STRINGID_PKMNMOVEBOUNCED 190
+#define STRINGID_PKMNWAITSFORTARGET 191
+#define STRINGID_PKMNSNATCHEDMOVE 192
+#define STRINGID_PKMNMADEITRAIN 193
+#define STRINGID_PKMNRAISEDSPEED 194
+#define STRINGID_PKMNPROTECTEDBY 195
+#define STRINGID_PKMNPREVENTSUSAGE 196
+#define STRINGID_PKMNRESTOREDHPUSING 197
+#define STRINGID_PKMNCHANGEDTYPEWITH 198
+#define STRINGID_PKMNPREVENTSPARALYSISWITH 199
+#define STRINGID_PKMNPREVENTSROMANCEWITH 200
+#define STRINGID_PKMNPREVENTSPOISONINGWITH 201
+#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202
+#define STRINGID_PKMNRAISEDFIREPOWERWITH 203
+#define STRINGID_PKMNANCHORSITSELFWITH 204
+#define STRINGID_PKMNCUTSATTACKWITH 205
+#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206
+#define STRINGID_PKMNHURTSWITH 207
+#define STRINGID_PKMNTRACED 208
+#define STRINGID_STATSHARPLY 209
+#define STRINGID_STATROSE 210
+#define STRINGID_STATHARSHLY 211
+#define STRINGID_STATFELL 212
+#define STRINGID_PKMNSSTATCHANGED 213
+#define STRINGID_PKMNSSTATCHANGED2 214
+#define STRINGID_PKMNSSTATCHANGED3 215
+#define STRINGID_PKMNSSTATCHANGED4 216
+#define STRINGID_CRITICALHIT 217
+#define STRINGID_ONEHITKO 218
+#define STRINGID_123POOF 219
+#define STRINGID_ANDELLIPSIS 220
+#define STRINGID_NOTVERYEFFECTIVE 221
+#define STRINGID_SUPEREFFECTIVE 222
+#define STRINGID_GOTAWAYSAFELY 223
+#define STRINGID_WILDPKMNFLED 224
+#define STRINGID_NORUNNINGFROMTRAINERS 225
+#define STRINGID_CANTESCAPE 226
+#define STRINGID_DONTLEAVEBIRCH 227
+#define STRINGID_BUTNOTHINGHAPPENED 228
+#define STRINGID_BUTITFAILED 229
+#define STRINGID_ITHURTCONFUSION 230
+#define STRINGID_MIRRORMOVEFAILED 231
+#define STRINGID_STARTEDTORAIN 232
+#define STRINGID_DOWNPOURSTARTED 233
+#define STRINGID_RAINCONTINUES 234
+#define STRINGID_DOWNPOURCONTINUES 235
+#define STRINGID_RAINSTOPPED 236
+#define STRINGID_SANDSTORMBREWED 237
+#define STRINGID_SANDSTORMRAGES 238
+#define STRINGID_SANDSTORMSUBSIDED 239
+#define STRINGID_SUNLIGHTGOTBRIGHT 240
+#define STRINGID_SUNLIGHTSTRONG 241
+#define STRINGID_SUNLIGHTFADED 242
+#define STRINGID_STARTEDHAIL 243
+#define STRINGID_HAILCONTINUES 244
+#define STRINGID_HAILSTOPPED 245
+#define STRINGID_FAILEDTOSPITUP 246
+#define STRINGID_FAILEDTOSWALLOW 247
+#define STRINGID_WINDBECAMEHEATWAVE 248
+#define STRINGID_STATCHANGESGONE 249
+#define STRINGID_COINSSCATTERED 250
+#define STRINGID_TOOWEAKFORSUBSTITUTE 251
+#define STRINGID_SHAREDPAIN 252
+#define STRINGID_BELLCHIMED 253
+#define STRINGID_FAINTINTHREE 254
+#define STRINGID_NOPPLEFT 255
+#define STRINGID_BUTNOPPLEFT 256
+#define STRINGID_PLAYERUSEDITEM 257
+#define STRINGID_WALLYUSEDITEM 258
+#define STRINGID_TRAINERBLOCKEDBALL 259
+#define STRINGID_DONTBEATHIEF 260
+#define STRINGID_ITDODGEDBALL 261
+#define STRINGID_YOUMISSEDPKMN 262
+#define STRINGID_PKMNBROKEFREE 263
+#define STRINGID_ITAPPEAREDCAUGHT 264
+#define STRINGID_AARGHALMOSTHADIT 265
+#define STRINGID_SHOOTSOCLOSE 266
+#define STRINGID_GOTCHAPKMNCAUGHT 267
+#define STRINGID_GOTCHAPKMNCAUGHT2 268
+#define STRINGID_GIVENICKNAMECAPTURED 269
+#define STRINGID_PKMNSENTTOPC 270
+#define STRINGID_PKMNDATAADDEDTODEX 271
+#define STRINGID_ITISRAINING 272
+#define STRINGID_SANDSTORMISRAGING 273
+#define STRINGID_CANTESCAPE2 274
+#define STRINGID_PKMNIGNORESASLEEP 275
+#define STRINGID_PKMNIGNOREDORDERS 276
+#define STRINGID_PKMNBEGANTONAP 277
+#define STRINGID_PKMNLOAFING 278
+#define STRINGID_PKMNWONTOBEY 279
+#define STRINGID_PKMNTURNEDAWAY 280
+#define STRINGID_PKMNPRETENDNOTNOTICE 281
+#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282
+#define STRINGID_CREPTCLOSER 283
+#define STRINGID_CANTGETCLOSER 284
+#define STRINGID_PKMNWATCHINGCAREFULLY 285
+#define STRINGID_PKMNCURIOUSABOUTX 286
+#define STRINGID_PKMNENTHRALLEDBYX 287
+#define STRINGID_PKMNIGNOREDX 288
+#define STRINGID_THREWPOKEBLOCKATPKMN 289
+#define STRINGID_OUTOFSAFARIBALLS 290
+#define STRINGID_PKMNSITEMCUREDPARALYSIS 291
+#define STRINGID_PKMNSITEMCUREDPOISON 292
+#define STRINGID_PKMNSITEMHEALEDBURN 293
+#define STRINGID_PKMNSITEMDEFROSTEDIT 294
+#define STRINGID_PKMNSITEMWOKEIT 295
+#define STRINGID_PKMNSITEMSNAPPEDOUT 296
+#define STRINGID_PKMNSITEMCUREDPROBLEM 297
+#define STRINGID_PKMNSITEMRESTOREDHEALTH 298
+#define STRINGID_PKMNSITEMRESTOREDPP 299
+#define STRINGID_PKMNSITEMRESTOREDSTATUS 300
+#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301
+#define STRINGID_ITEMALLOWSONLYYMOVE 302
+#define STRINGID_PKMNHUNGONWITHX 303
+#define STRINGID_EMPTYSTRING3 304
+#define STRINGID_PKMNSXPREVENTSBURNS 305
+#define STRINGID_PKMNSXBLOCKSY 306
+#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307
+#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308
+#define STRINGID_PKMNSXPREVENTSYLOSS 309
+#define STRINGID_PKMNSXINFATUATEDY 310
+#define STRINGID_PKMNSXMADEYINEFFECTIVE 311
+#define STRINGID_PKMNSXCUREDYPROBLEM 312
+#define STRINGID_ITSUCKEDLIQUIDOOZE 313
+#define STRINGID_PKMNTRANSFORMED 314
+#define STRINGID_ELECTRICITYWEAKENED 315
+#define STRINGID_FIREWEAKENED 316
+#define STRINGID_PKMNHIDUNDERWATER 317
+#define STRINGID_PKMNSPRANGUP 318
+#define STRINGID_HMMOVESCANTBEFORGOTTEN 319
+#define STRINGID_XFOUNDONEY 320
+#define STRINGID_PLAYERDEFEATEDTRAINER1 321
+#define STRINGID_SOOTHINGAROMA 322
+#define STRINGID_ITEMSCANTBEUSEDNOW 323
+#define STRINGID_FORXCOMMAYZ 324
+#define STRINGID_USINGXTHEYOFZN 325
+#define STRINGID_PKMNUSEDXTOGETPUMPED 326
+#define STRINGID_PKMNSXMADEYUSELESS 327
+#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
+#define STRINGID_EMPTYSTRING4 329
+#define STRINGID_ABOOSTED 330
+#define STRINGID_PKMNSXINTENSIFIEDSUN 331
+#define STRINGID_PKMNMAKESGROUNDMISS 332
+#define STRINGID_YOUTHROWABALLNOWRIGHT 333
+#define STRINGID_PKMNSXTOOKATTACK 334
+#define STRINGID_PKMNCHOSEXASDESTINY 335
+#define STRINGID_PKMNLOSTFOCUS 336
+#define STRINGID_USENEXTPKMN 337
+#define STRINGID_PKMNFLEDUSINGITS 338
+#define STRINGID_PKMNFLEDUSING 339
+#define STRINGID_PKMNWASDRAGGEDOUT 340
+#define STRINGID_PREVENTEDFROMWORKING 341
+#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342
+#define STRINGID_TRAINER1USEDITEM 343
+#define STRINGID_BOXISFULL 344
+#define STRINGID_PKMNAVOIDEDATTACK 345
+#define STRINGID_PKMNSXMADEITINEFFECTIVE 346
+#define STRINGID_PKMNSXPREVENTSFLINCHING 347
+#define STRINGID_PKMNALREADYHASBURN 348
+#define STRINGID_STATSWONTDECREASE2 349
+#define STRINGID_PKMNSXBLOCKSY2 350
+#define STRINGID_PKMNSXWOREOFF 351
+#define STRINGID_PKMNRAISEDDEFALITTLE 352
+#define STRINGID_PKMNRAISEDSPDEFALITTLE 353
+#define STRINGID_THEWALLSHATTERED 354
+#define STRINGID_PKMNSXPREVENTSYSZ 355
+#define STRINGID_PKMNSXCUREDITSYPROBLEM 356
+#define STRINGID_ATTACKERCANTESCAPE 357
+#define STRINGID_PKMNOBTAINEDX 358
+#define STRINGID_PKMNOBTAINEDX2 359
+#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360
+#define STRINGID_BUTNOEFFECT 361
+#define STRINGID_PKMNSXHADNOEFFECTONY 362
+#define STRINGID_TWOENEMIESDEFEATED 363
+#define STRINGID_TRAINER2LOSETEXT 364
+#define STRINGID_PKMNINCAPABLEOFPOWER 365
+#define STRINGID_GLINTAPPEARSINEYE 366
+#define STRINGID_PKMNGETTINGINTOPOSITION 367
+#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368
+#define STRINGID_PKMNEAGERFORMORE 369
+#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370
+#define STRINGID_LOSTTOOPPONENTBYREFEREE 371
+#define STRINGID_TIEDOPPONENTBYREFEREE 372
+#define STRINGID_QUESTIONFORFEITMATCH 373
+#define STRINGID_FORFEITEDMATCH 374
+#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375
+#define STRINGID_PKMNTRANSFERREDLANETTESPC 376
+#define STRINGID_PKMNBOXSOMEONESPCFULL 377
+#define STRINGID_PKMNBOXLANETTESPCFULL 378
+#define STRINGID_TRAINER1WINTEXT 379
+#define STRINGID_TRAINER2WINTEXT 380
+
+#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H