diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/flags.h | 2 | ||||
-rw-r--r-- | include/constants/item.h | 20 | ||||
-rw-r--r-- | include/constants/pokemon.h | 320 | ||||
-rw-r--r-- | include/constants/script_menu.h | 168 |
4 files changed, 440 insertions, 70 deletions
diff --git a/include/constants/flags.h b/include/constants/flags.h index f8b4a273f..d90451ad7 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -701,7 +701,7 @@ #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN 0x2E9 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_BRENDAN 0x2EA #define FLAG_HIDE_SAFARI_ZONE_SOUTH_EAST_EXPANSION 0x2EB -#define FLAG_HIDE_LILYCOVE_HARBOR_EON_TICKET_TAKER 0x2EC +#define FLAG_HIDE_LILYCOVE_HARBOR_EVENT_TICKET_TAKER 0x2EC #define FLAG_HIDE_SLATEPORT_CITY_SCOTT 0x2ED #define FLAG_HIDE_ROUTE_101_ZIGZAGOON 0x2EE #define FLAG_HIDE_VICTORY_ROAD_EXIT_WALLY 0x2EF diff --git a/include/constants/item.h b/include/constants/item.h new file mode 100644 index 000000000..a5c34418d --- /dev/null +++ b/include/constants/item.h @@ -0,0 +1,20 @@ +#ifndef GUARD_ITEM_CONSTANTS_H +#define GUARD_ITEM_CONSTANTS_H + +// These constants are used in gItems +#define POCKET_NONE 0 +#define POCKET_ITEMS 1 +#define POCKET_POKE_BALLS 2 +#define POCKET_TM_HM 3 +#define POCKET_BERRIES 4 +#define POCKET_KEY_ITEMS 5 + +#define ITEMS_POCKET 0 +#define BALLS_POCKET 1 +#define TMHM_POCKET 2 +#define BERRIES_POCKET 3 +#define KEYITEMS_POCKET 4 +#define POCKETS_COUNT 5 + + +#endif // GUARD_ITEM_CONSTANTS_H diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 5d0e562bc..14c2acdf6 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -2,81 +2,80 @@ #define GUARD_CONSTANTS_POKEMON_H // Pokemon types -#define TYPE_NONE 0xFF -#define TYPE_NORMAL 0x00 -#define TYPE_FIGHTING 0x01 -#define TYPE_FLYING 0x02 -#define TYPE_POISON 0x03 -#define TYPE_GROUND 0x04 -#define TYPE_ROCK 0x05 -#define TYPE_BUG 0x06 -#define TYPE_GHOST 0x07 -#define TYPE_STEEL 0x08 -#define TYPE_MYSTERY 0x09 -#define TYPE_FIRE 0x0a -#define TYPE_WATER 0x0b -#define TYPE_GRASS 0x0c -#define TYPE_ELECTRIC 0x0d -#define TYPE_PSYCHIC 0x0e -#define TYPE_ICE 0x0f -#define TYPE_DRAGON 0x10 -#define TYPE_DARK 0x11 -#define NUMBER_OF_MON_TYPES 0x12 - +#define TYPE_NONE 255 +#define TYPE_NORMAL 0 +#define TYPE_FIGHTING 1 +#define TYPE_FLYING 2 +#define TYPE_POISON 3 +#define TYPE_GROUND 4 +#define TYPE_ROCK 5 +#define TYPE_BUG 6 +#define TYPE_GHOST 7 +#define TYPE_STEEL 8 +#define TYPE_MYSTERY 9 +#define TYPE_FIRE 10 +#define TYPE_WATER 11 +#define TYPE_GRASS 12 +#define TYPE_ELECTRIC 13 +#define TYPE_PSYCHIC 14 +#define TYPE_ICE 15 +#define TYPE_DRAGON 16 +#define TYPE_DARK 17 +#define NUMBER_OF_MON_TYPES 18 // Pokemon egg groups -#define EGG_GROUP_NONE 0 -#define EGG_GROUP_MONSTER 1 -#define EGG_GROUP_WATER_1 2 -#define EGG_GROUP_BUG 3 -#define EGG_GROUP_FLYING 4 -#define EGG_GROUP_FIELD 5 -#define EGG_GROUP_FAIRY 6 -#define EGG_GROUP_GRASS 7 -#define EGG_GROUP_HUMAN_LIKE 8 -#define EGG_GROUP_WATER_3 9 -#define EGG_GROUP_MINERAL 10 -#define EGG_GROUP_AMORPHOUS 11 -#define EGG_GROUP_WATER_2 12 -#define EGG_GROUP_DITTO 13 -#define EGG_GROUP_DRAGON 14 -#define EGG_GROUP_UNDISCOVERED 15 +#define EGG_GROUP_NONE 0 +#define EGG_GROUP_MONSTER 1 +#define EGG_GROUP_WATER_1 2 +#define EGG_GROUP_BUG 3 +#define EGG_GROUP_FLYING 4 +#define EGG_GROUP_FIELD 5 +#define EGG_GROUP_FAIRY 6 +#define EGG_GROUP_GRASS 7 +#define EGG_GROUP_HUMAN_LIKE 8 +#define EGG_GROUP_WATER_3 9 +#define EGG_GROUP_MINERAL 10 +#define EGG_GROUP_AMORPHOUS 11 +#define EGG_GROUP_WATER_2 12 +#define EGG_GROUP_DITTO 13 +#define EGG_GROUP_DRAGON 14 +#define EGG_GROUP_UNDISCOVERED 15 // Pokemon natures -#define NATURE_HARDY 0 -#define NATURE_LONELY 1 -#define NATURE_BRAVE 2 -#define NATURE_ADAMANT 3 -#define NATURE_NAUGHTY 4 -#define NATURE_BOLD 5 -#define NATURE_DOCILE 6 -#define NATURE_RELAXED 7 -#define NATURE_IMPISH 8 -#define NATURE_LAX 9 -#define NATURE_TIMID 10 -#define NATURE_HASTY 11 -#define NATURE_SERIOUS 12 -#define NATURE_JOLLY 13 -#define NATURE_NAIVE 14 -#define NATURE_MODEST 15 -#define NATURE_MILD 16 -#define NATURE_QUIET 17 -#define NATURE_BASHFUL 18 -#define NATURE_RASH 19 -#define NATURE_CALM 20 -#define NATURE_GENTLE 21 -#define NATURE_SASSY 22 -#define NATURE_CAREFUL 23 -#define NATURE_QUIRKY 24 +#define NATURE_HARDY 0 +#define NATURE_LONELY 1 +#define NATURE_BRAVE 2 +#define NATURE_ADAMANT 3 +#define NATURE_NAUGHTY 4 +#define NATURE_BOLD 5 +#define NATURE_DOCILE 6 +#define NATURE_RELAXED 7 +#define NATURE_IMPISH 8 +#define NATURE_LAX 9 +#define NATURE_TIMID 10 +#define NATURE_HASTY 11 +#define NATURE_SERIOUS 12 +#define NATURE_JOLLY 13 +#define NATURE_NAIVE 14 +#define NATURE_MODEST 15 +#define NATURE_MILD 16 +#define NATURE_QUIET 17 +#define NATURE_BASHFUL 18 +#define NATURE_RASH 19 +#define NATURE_CALM 20 +#define NATURE_GENTLE 21 +#define NATURE_SASSY 22 +#define NATURE_CAREFUL 23 +#define NATURE_QUIRKY 24 // Pokemon Stats -#define STAT_HP 0 -#define STAT_ATK 1 -#define STAT_DEF 2 -#define STAT_SPEED 3 -#define STAT_SPATK 4 -#define STAT_SPDEF 5 -#define STAT_ACC 6 // Only in battles. +#define STAT_HP 0 +#define STAT_ATK 1 +#define STAT_DEF 2 +#define STAT_SPEED 3 +#define STAT_SPATK 4 +#define STAT_SPDEF 5 +#define STAT_ACC 6 // Only in battles. #define STAT_EVASION 7 // Only in battles. #define NUM_STATS 6 @@ -85,4 +84,187 @@ // Shiny odds #define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536 +// Flags for Get(Box)MonData / Set(Box)MonData +#define MON_DATA_PERSONALITY 0 +#define MON_DATA_OT_ID 1 +#define MON_DATA_NICKNAME 2 +#define MON_DATA_LANGUAGE 3 +#define MON_DATA_SANITY_IS_BAD_EGG 4 +#define MON_DATA_SANITY_HAS_SPECIES 5 +#define MON_DATA_SANITY_IS_EGG 6 +#define MON_DATA_OT_NAME 7 +#define MON_DATA_MARKINGS 8 +#define MON_DATA_CHECKSUM 9 +#define MON_DATA_ENCRYPT_SEPARATOR 10 +#define MON_DATA_SPECIES 11 +#define MON_DATA_HELD_ITEM 12 +#define MON_DATA_MOVE1 13 +#define MON_DATA_MOVE2 14 +#define MON_DATA_MOVE3 15 +#define MON_DATA_MOVE4 16 +#define MON_DATA_PP1 17 +#define MON_DATA_PP2 18 +#define MON_DATA_PP3 19 +#define MON_DATA_PP4 20 +#define MON_DATA_PP_BONUSES 21 +#define MON_DATA_COOL 22 +#define MON_DATA_BEAUTY 23 +#define MON_DATA_CUTE 24 +#define MON_DATA_EXP 25 +#define MON_DATA_HP_EV 26 +#define MON_DATA_ATK_EV 27 +#define MON_DATA_DEF_EV 28 +#define MON_DATA_SPEED_EV 29 +#define MON_DATA_SPATK_EV 30 +#define MON_DATA_SPDEF_EV 31 +#define MON_DATA_FRIENDSHIP 32 +#define MON_DATA_SMART 33 +#define MON_DATA_POKERUS 34 +#define MON_DATA_MET_LOCATION 35 +#define MON_DATA_MET_LEVEL 36 +#define MON_DATA_MET_GAME 37 +#define MON_DATA_POKEBALL 38 +#define MON_DATA_HP_IV 39 +#define MON_DATA_ATK_IV 40 +#define MON_DATA_DEF_IV 41 +#define MON_DATA_SPEED_IV 42 +#define MON_DATA_SPATK_IV 43 +#define MON_DATA_SPDEF_IV 44 +#define MON_DATA_IS_EGG 45 +#define MON_DATA_ABILITY_NUM 46 +#define MON_DATA_TOUGH 47 +#define MON_DATA_SHEEN 48 +#define MON_DATA_OT_GENDER 49 +#define MON_DATA_COOL_RIBBON 50 +#define MON_DATA_BEAUTY_RIBBON 51 +#define MON_DATA_CUTE_RIBBON 52 +#define MON_DATA_SMART_RIBBON 53 +#define MON_DATA_TOUGH_RIBBON 54 +#define MON_DATA_STATUS 55 +#define MON_DATA_LEVEL 56 +#define MON_DATA_HP 57 +#define MON_DATA_MAX_HP 58 +#define MON_DATA_ATK 59 +#define MON_DATA_DEF 60 +#define MON_DATA_SPEED 61 +#define MON_DATA_SPATK 62 +#define MON_DATA_SPDEF 63 +#define MON_DATA_MAIL 64 +#define MON_DATA_SPECIES2 65 +#define MON_DATA_IVS 66 +#define MON_DATA_CHAMPION_RIBBON 67 +#define MON_DATA_WINNING_RIBBON 68 +#define MON_DATA_VICTORY_RIBBON 69 +#define MON_DATA_ARTIST_RIBBON 70 +#define MON_DATA_EFFORT_RIBBON 71 +#define MON_DATA_GIFT_RIBBON_1 72 +#define MON_DATA_GIFT_RIBBON_2 73 +#define MON_DATA_GIFT_RIBBON_3 74 +#define MON_DATA_GIFT_RIBBON_4 75 +#define MON_DATA_GIFT_RIBBON_5 76 +#define MON_DATA_GIFT_RIBBON_6 77 +#define MON_DATA_GIFT_RIBBON_7 78 +#define MON_DATA_FATEFUL_ENCOUNTER 79 +#define MON_DATA_OBEDIENCE 80 +#define MON_DATA_KNOWN_MOVES 81 +#define MON_DATA_RIBBON_COUNT 82 +#define MON_DATA_RIBBONS 83 +#define MON_DATA_ATK2 84 +#define MON_DATA_DEF2 85 +#define MON_DATA_SPEED2 86 +#define MON_DATA_SPATK2 87 +#define MON_DATA_SPDEF2 88 + +#define MAX_LEVEL 100 + +#define OT_ID_PLAYER_ID 0 +#define OT_ID_PRESET 1 +#define OT_ID_RANDOM_NO_SHINY 2 + + +#define MON_GIVEN_TO_PARTY 0 +#define MON_GIVEN_TO_PC 1 +#define MON_CANT_GIVE 2 + +#define PLAYER_HAS_TWO_USABLE_MONS 0 +#define PLAYER_HAS_ONE_MON 1 +#define PLAYER_HAS_ONE_USABLE_MON 2 + +#define MON_MALE 0x00 +#define MON_FEMALE 0xFE +#define MON_GENDERLESS 0xFF + +#define FRIENDSHIP_EVENT_GROW_LEVEL 0 +#define FRIENDSHIP_EVENT_VITAMIN 1 // unused +#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused +#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3 +#define FRIENDSHIP_EVENT_LEARN_TMHM 4 +#define FRIENDSHIP_EVENT_WALKING 5 +#define FRIENDSHIP_EVENT_FAINT_SMALL 6 +#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 7 +#define FRIENDSHIP_EVENT_FAINT_LARGE 8 + +#define STATUS_PRIMARY_NONE 0 +#define STATUS_PRIMARY_POISON 1 +#define STATUS_PRIMARY_PARALYSIS 2 +#define STATUS_PRIMARY_SLEEP 3 +#define STATUS_PRIMARY_FREEZE 4 +#define STATUS_PRIMARY_BURN 5 +#define STATUS_PRIMARY_POKERUS 6 +#define STATUS_PRIMARY_FAINTED 7 + +#define MAX_TOTAL_EVS 510 +#define EV_ITEM_RAISE_LIMIT 100 + +#define UNOWN_FORM_COUNT 28 + +// Battle move flags +#define FLAG_MAKES_CONTACT 0x1 +#define FLAG_PROTECT_AFFECTED 0x2 +#define FLAG_MAGICCOAT_AFFECTED 0x4 +#define FLAG_SNATCH_AFFECTED 0x8 +#define FLAG_MIRROR_MOVE_AFFECTED 0x10 +#define FLAG_KINGSROCK_AFFECTED 0x20 + +// Growth rates +#define GROWTH_MEDIUM_FAST 0 +#define GROWTH_ERRATIC 1 +#define GROWTH_FLUCTUATING 2 +#define GROWTH_MEDIUM_SLOW 3 +#define GROWTH_FAST 4 +#define GROWTH_SLOW 5 + +// Body colors for pokedex search +#define BODY_COLOR_RED 0 +#define BODY_COLOR_BLUE 1 +#define BODY_COLOR_YELLOW 2 +#define BODY_COLOR_GREEN 3 +#define BODY_COLOR_BLACK 4 +#define BODY_COLOR_BROWN 5 +#define BODY_COLOR_PURPLE 6 +#define BODY_COLOR_GRAY 7 +#define BODY_COLOR_WHITE 8 +#define BODY_COLOR_PINK 9 + +#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80 + +// Evolution type flags +#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220 +#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220 +#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220 +#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level +#define EVO_TRADE 0x0005 // Pokémon is traded +#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item +#define EVO_ITEM 0x0007 // specified item is used on Pokémon +#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense +#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense +#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense +#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value +#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value +#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask) +#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja) +#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value + +#define EVOS_PER_MON 5 + #endif // GUARD_CONSTANTS_POKEMON_H diff --git a/include/constants/script_menu.h b/include/constants/script_menu.h new file mode 100644 index 000000000..b7ec908c1 --- /dev/null +++ b/include/constants/script_menu.h @@ -0,0 +1,168 @@ +#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H +#define GUARD_SCRIPT_MENU_CONSTANTS_H + +#define MULTICHOICE(name) {name, ARRAY_COUNT(name)} + +#define MAX_MULTICHOICE_WIDTH 28 + +#define MULTI_B_PRESSED 127 + +// Multichoice Ids +#define MULTI_BRINEY_ON_DEWFORD 0 +#define MULTI_PC 1 // Exit only, populated by CreatePCMultichoice +#define MULTI_ENTERINFO 2 +#define MULTI_CONTEST_INFO 3 +#define MULTI_CONTEST_TYPE 4 +#define MULTI_DECOR_NOREGISTRY 5 +#define MULTI_DECOR_REGISTRY 6 +#define MULTI_REGISTER_MENU 7 +#define MULTI_SSTIDAL_LILYCOVE 8 // Exit only, populated by CreateLilycoveSSTidalMultichoice +#define MULTI_UNUSED_9 9 +#define MULTI_UNUSED_10 10 +#define MULTI_FRONTIER_PASS_INFO 11 +#define MULTI_BIKE 12 +#define MULTI_STATUS_INFO 13 +#define MULTI_BRINEY_OFF_DEWFORD 14 +#define MULTI_UNUSED_15 15 +#define MULTI_VIEWED_PAINTINGS 16 +#define MULTI_YESNOINFO 17 +#define MULTI_BATTLE_MODE 18 +#define MULTI_UNUSED_19 19 +#define MULTI_YESNOINFO_2 20 +#define MULTI_UNUSED_21 21 +#define MULTI_UNUSED_22 22 +#define MULTI_CHALLENGEINFO 23 +#define MULTI_LEVEL_MODE 24 +#define MULTI_MECHADOLL1_Q1 25 +#define MULTI_MECHADOLL1_Q2 26 +#define MULTI_MECHADOLL1_Q3 27 +#define MULTI_MECHADOLL2_Q1 28 +#define MULTI_MECHADOLL2_Q2 29 +#define MULTI_MECHADOLL2_Q3 30 +#define MULTI_MECHADOLL3_Q1 31 +#define MULTI_MECHADOLL3_Q2 32 +#define MULTI_MECHADOLL3_Q3 33 +#define MULTI_MECHADOLL4_Q1 34 +#define MULTI_MECHADOLL4_Q2 35 +#define MULTI_MECHADOLL4_Q3 36 +#define MULTI_MECHADOLL5_Q1 37 +#define MULTI_MECHADOLL5_Q2 38 +#define MULTI_MECHADOLL5_Q3 39 +#define MULTI_UNUSED_40 40 +#define MULTI_UNUSED_41 41 +#define MULTI_VENDING_MACHINE 42 +#define MULTI_MACH_BIKE_INFO 43 +#define MULTI_ACRO_BIKE_INFO 44 +#define MULTI_SATISFACTION 45 +#define MULTI_STERN_DEEPSEA 46 +#define MULTI_UNUSED_ASH_VENDOR 47 // Replaced by scrollable multichoice +#define MULTI_GAME_CORNER_DOLLS 48 +#define MULTI_GAME_CORNER_COINS 49 +#define MULTI_HOWS_FISHING 50 +#define MULTI_UNUSED_51 51 +#define MULTI_SSTIDAL_SLATEPORT_WITH_BF 52 +#define MULTI_SSTIDAL_BATTLE_FRONTIER 53 +#define MULTI_RIGHTLEFT 54 +#define MULTI_GAME_CORNER_TMS 55 +#define MULTI_SSTIDAL_SLATEPORT_NO_BF 56 +#define MULTI_FLOORS 57 +#define MULTI_SHARDS_R 58 +#define MULTI_SHARDS_Y 59 +#define MULTI_SHARDS_RY 60 +#define MULTI_SHARDS_B 61 +#define MULTI_SHARDS_RB 62 +#define MULTI_SHARDS_YB 63 +#define MULTI_SHARDS_RYB 64 +#define MULTI_SHARDS_G 65 +#define MULTI_SHARDS_RG 66 +#define MULTI_SHARDS_YG 67 +#define MULTI_SHARDS_RYG 68 +#define MULTI_SHARDS_BG 69 +#define MULTI_SHARDS_RBG 70 +#define MULTI_SHARDS_YBG 71 +#define MULTI_SHARDS_RYBG 72 +#define MULTI_TOURNEY_WITH_RECORD 73 +#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74 +#define MULTI_WIRELESS_NO_RECORD_BERRY 75 +#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76 +#define MULTI_WIRELESS_NO_BERRY 77 +#define MULTI_WIRELESS_NO_RECORD 78 +#define MULTI_WIRELESS_ALL_SERVICES 79 +#define MULTI_WIRELESS_MINIGAME 80 +#define MULTI_LINK_LEADER 81 +#define MULTI_CONTEST_RANK 82 +#define MULTI_FRONTIER_ITEM_CHOOSE 83 +#define MULTI_LINK_CONTEST_INFO 84 +#define MULTI_LINK_CONTEST_MODE 85 +#define MULTI_FORCED_START_MENU 86 +#define MULTI_FRONTIER_GAMBLER_BET 87 +#define MULTI_TENT 88 +#define MULTI_UNUSED_SSTIDAL_1 89 // These 4 were replaced by CreateLilycoveSSTidalMultichoice +#define MULTI_UNUSED_SSTIDAL_2 90 // +#define MULTI_UNUSED_SSTIDAL_3 91 // +#define MULTI_UNUSED_SSTIDAL_4 92 // +#define MULTI_FOSSIL 93 +#define MULTI_YESNO 94 +#define MULTI_FRONTIER_RULES 95 +#define MULTI_BATTLE_ARENA_RULES 96 +#define MULTI_BATTLE_TOWER_RULES 97 +#define MULTI_BATTLE_DOME_RULES 98 +#define MULTI_BATTLE_FACTORY_RULES 99 +#define MULTI_BATTLE_PALACE_RULES 100 +#define MULTI_BATTLE_PYRAMID_RULES 101 +#define MULTI_BATTLE_PIKE_RULES 102 +#define MULTI_GO_ON_RECORD_REST_RETIRE 103 +#define MULTI_GO_ON_REST_RETIRE 104 +#define MULTI_GO_ON_RECORD_RETIRE 105 +#define MULTI_GO_ON_RETIRE 106 +#define MULTI_TOURNEY_NO_RECORD 107 +#define MULTI_TV_LATI 108 +#define MULTI_BATTLE_TOWER_FEELINGS 109 +#define MULTI_WHERES_RAYQUAZA 110 +#define MULTI_SLATEPORT_TENT_RULES 111 +#define MULTI_FALLARBOR_TENT_RULES 112 +#define MULTI_TAG_MATCH_TYPE 113 + +// Lilycove SS Tidal Multichoice Selections +#define SSTIDAL_SELECTION_SLATEPORT 0 +#define SSTIDAL_SELECTION_BATTLE_FRONTIER 1 +#define SSTIDAL_SELECTION_SOUTHERN_ISLAND 2 +#define SSTIDAL_SELECTION_NAVEL_ROCK 3 +#define SSTIDAL_SELECTION_BIRTH_ISLAND 4 +#define SSTIDAL_SELECTION_FARAWAY_ISLAND 5 +#define SSTIDAL_SELECTION_EXIT 6 +#define SSTIDAL_SELECTION_COUNT 7 + +// Std String Ids +#define STDSTRING_COOL 0 +#define STDSTRING_BEAUTY 1 +#define STDSTRING_CUTE 2 +#define STDSTRING_SMART 3 +#define STDSTRING_TOUGH 4 +#define STDSTRING_NORMAL 5 +#define STDSTRING_SUPER 6 +#define STDSTRING_HYPER 7 +#define STDSTRING_MASTER 8 +#define STDSTRING_COOL2 9 +#define STDSTRING_BEAUTY2 10 +#define STDSTRING_CUTE2 11 +#define STDSTRING_SMART2 12 +#define STDSTRING_TOUGH2 13 +#define STDSTRING_ITEMS 14 +#define STDSTRING_KEYITEMS 15 +#define STDSTRING_POKEBALLS 16 +#define STDSTRING_TMHMS 17 +#define STDSTRING_BERRIES 18 +#define STDSTRING_SINGLE 19 +#define STDSTRING_DOUBLE 20 +#define STDSTRING_MULTI 21 +#define STDSTRING_MULTI_LINK 22 +#define STDSTRING_BATTLE_TOWER 23 +#define STDSTRING_BATTLE_DOME 24 +#define STDSTRING_BATTLE_FACTORY 25 +#define STDSTRING_BATTLE_PALACE 26 +#define STDSTRING_BATTLE_ARENA 27 +#define STDSTRING_BATTLE_PIKE 28 +#define STDSTRING_BATTLE_PYRAMID 29 + +#endif //GUARD_SCRIPT_MENU_CONSTANTS_H |