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-rw-r--r--include/constants/battle.h2
-rw-r--r--include/constants/contest.h131
-rw-r--r--include/constants/flags.h6
-rw-r--r--include/constants/global.h8
-rw-r--r--include/constants/tv.h54
5 files changed, 188 insertions, 13 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 8b860e384..fa8f422c4 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -186,7 +186,7 @@
#define HITMARKER_x4000000 (1 << 26)
#define HITMARKER_CHARGING (1 << 27)
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
-#define HITMARKER_FAINTED2(battler) (1 << (28 + battler))
+#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)
// Per-side statuses that affect an entire party
#define SIDE_STATUS_REFLECT (1 << 0)
diff --git a/include/constants/contest.h b/include/constants/contest.h
index 2de2866a3..5ec4c4f69 100644
--- a/include/constants/contest.h
+++ b/include/constants/contest.h
@@ -1,9 +1,9 @@
#ifndef GUARD_CONSTANTS_CONTEST_H
#define GUARD_CONSTANTS_CONTEST_H
-#define CONTESTANT_COUNT 4
#define APPLAUSE_METER_SIZE 5
-#define CONTEST_TURN_COUNT 5
+#define CONTEST_NUM_APPEALS 5
+#define CONTEST_LAST_APPEAL (CONTEST_NUM_APPEALS - 1)
#define LINK_CONTEST_FLAG_IS_LINK (1 << 0)
#define LINK_CONTEST_FLAG_IS_WIRELESS (1 << 1)
@@ -22,13 +22,6 @@
#define CONTEST_TYPE_NPC_MASTER (CONTEST_RANK_MASTER + 1)
#define CONTEST_TYPE_LINK (CONTEST_RANK_LINK + 1)
-#define CONTEST_CATEGORY_COOL 0
-#define CONTEST_CATEGORY_BEAUTY 1
-#define CONTEST_CATEGORY_CUTE 2
-#define CONTEST_CATEGORY_SMART 3
-#define CONTEST_CATEGORY_TOUGH 4
-#define CONTEST_CATEGORIES_COUNT 5
-
#define CONTEST_WINNER_ARTIST 0 // Winner shown by the artist, painting not necessarily saved
#define CONTEST_WINNER_HALL_1 1
#define CONTEST_WINNER_HALL_2 2
@@ -52,4 +45,124 @@
#define CANT_ENTER_CONTEST_EGG 3
#define CANT_ENTER_CONTEST_FAINTED 4
+#define CONTEST_AI_CHECK_BAD_MOVE (1 << 0)
+#define CONTEST_AI_CHECK_COMBO (1 << 1)
+#define CONTEST_AI_CHECK_BORING (1 << 2)
+#define CONTEST_AI_CHECK_EXCITEMENT (1 << 3)
+#define CONTEST_AI_CHECK_ORDER (1 << 4)
+#define CONTEST_AI_CHECK_GOOD_MOVE (1 << 5)
+#define CONTEST_AI_ERRATIC (1 << 6)
+
+#define CONTEST_EFFECT_HIGHLY_APPEALING 0
+#define CONTEST_EFFECT_USER_MORE_EASILY_STARTLED 1
+#define CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES 2
+#define CONTEST_EFFECT_REPETITION_NOT_BORING 3
+#define CONTEST_EFFECT_AVOID_STARTLE_ONCE 4
+#define CONTEST_EFFECT_AVOID_STARTLE 5
+#define CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY 6
+#define CONTEST_EFFECT_USER_LESS_EASILY_STARTLED 7
+#define CONTEST_EFFECT_STARTLE_FRONT_MON 8
+#define CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS 9
+#define CONTEST_EFFECT_STARTLE_PREV_MON 10
+#define CONTEST_EFFECT_STARTLE_PREV_MONS 11
+#define CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON 12
+#define CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS 13
+#define CONTEST_EFFECT_STARTLE_PREV_MON_2 14
+#define CONTEST_EFFECT_STARTLE_PREV_MONS_2 15
+#define CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION 16
+#define CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION 17
+#define CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN 18
+#define CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL 19
+#define CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL 20
+#define CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL 21
+#define CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL 22
+#define CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL 23
+#define CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL 24
+#define CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS 25
+#define CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS 26
+#define CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS 27
+#define CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION 28
+#define CONTEST_EFFECT_BETTER_IF_FIRST 29
+#define CONTEST_EFFECT_BETTER_IF_LAST 30
+#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES 31
+#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE 32
+#define CONTEST_EFFECT_BETTER_WHEN_LATER 33
+#define CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING 34
+#define CONTEST_EFFECT_BETTER_IF_SAME_TYPE 35
+#define CONTEST_EFFECT_BETTER_IF_DIFF_TYPE 36
+#define CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL 37
+#define CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS 38
+#define CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION 39
+#define CONTEST_EFFECT_NEXT_APPEAL_EARLIER 40
+#define CONTEST_EFFECT_NEXT_APPEAL_LATER 41
+#define CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER 42
+#define CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER 43
+#define CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST 44
+#define CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS 45
+#define CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED 46
+#define CONTEST_EFFECT_DONT_EXCITE_AUDIENCE 47
+
+#define COMBO_STARTER_RAIN_DANCE 1
+#define COMBO_STARTER_RAGE 2
+#define COMBO_STARTER_FOCUS_ENERGY 3
+#define COMBO_STARTER_HYPNOSIS 4
+#define COMBO_STARTER_ENDURE 5
+#define COMBO_STARTER_HORN_ATTACK 6
+#define COMBO_STARTER_SWORDS_DANCE 7
+#define COMBO_STARTER_STOCKPILE 8
+#define COMBO_STARTER_SUNNY_DAY 9
+#define COMBO_STARTER_REST 10
+#define COMBO_STARTER_VICE_GRIP 11
+#define COMBO_STARTER_DEFENSE_CURL 12
+#define COMBO_STARTER_CHARGE 13
+#define COMBO_STARTER_ROCK_THROW 14
+#define COMBO_STARTER_YAWN 15
+#define COMBO_STARTER_SCARY_FACE 16
+#define COMBO_STARTER_POWDER_SNOW 17
+#define COMBO_STARTER_LOCK_ON 18
+#define COMBO_STARTER_SOFT_BOILED 19
+#define COMBO_STARTER_MEAN_LOOK 20
+#define COMBO_STARTER_SCRATCH 21
+#define COMBO_STARTER_GROWTH 22
+#define COMBO_STARTER_HAIL 23
+#define COMBO_STARTER_SANDSTORM 24
+#define COMBO_STARTER_BELLY_DRUM 25
+#define COMBO_STARTER_MIND_READER 26
+#define COMBO_STARTER_DRAGON_BREATH 27
+#define COMBO_STARTER_DRAGON_RAGE 28
+#define COMBO_STARTER_DRAGON_DANCE 29
+#define COMBO_STARTER_SURF 30
+#define COMBO_STARTER_DIVE 31
+#define COMBO_STARTER_STRING_SHOT 32
+#define COMBO_STARTER_LEER 33
+#define COMBO_STARTER_TAUNT 34
+#define COMBO_STARTER_CHARM 35
+#define COMBO_STARTER_HARDEN 36
+#define COMBO_STARTER_SING 37
+#define COMBO_STARTER_EARTHQUAKE 38
+#define COMBO_STARTER_DOUBLE_TEAM 39
+#define COMBO_STARTER_CURSE 40
+#define COMBO_STARTER_SWEET_SCENT 41
+#define COMBO_STARTER_SLUDGE 42
+#define COMBO_STARTER_SLUDGE_BOMB 43
+#define COMBO_STARTER_THUNDER_PUNCH 44
+#define COMBO_STARTER_FIRE_PUNCH 45
+#define COMBO_STARTER_ICE_PUNCH 46
+#define COMBO_STARTER_PECK 47
+#define COMBO_STARTER_METAL_SOUND 48
+#define COMBO_STARTER_MUD_SPORT 49
+#define COMBO_STARTER_WATER_SPORT 50
+#define COMBO_STARTER_BONE_CLUB 51
+#define COMBO_STARTER_BONEMERANG 52
+#define COMBO_STARTER_BONE_RUSH 53
+#define COMBO_STARTER_SAND_ATTACK 54
+#define COMBO_STARTER_MUD_SLAP 55
+#define COMBO_STARTER_FAKE_OUT 56
+#define COMBO_STARTER_PSYCHIC 57
+#define COMBO_STARTER_KINESIS 58
+#define COMBO_STARTER_CONFUSION 59
+#define COMBO_STARTER_POUND 60
+#define COMBO_STARTER_SMOG 61
+#define COMBO_STARTER_CALM_MIND 62
+
#endif // GUARD_CONSTANTS_CONTEST_H
diff --git a/include/constants/flags.h b/include/constants/flags.h
index 485dd3058..2490a6244 100644
--- a/include/constants/flags.h
+++ b/include/constants/flags.h
@@ -768,7 +768,7 @@
#define FLAG_HIDE_PETALBURG_WOODS_AQUA_GRUNT 0x2D5
#define FLAG_HIDE_PETALBURG_CITY_WALLY 0x2D6
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_INVISIBLE_NINJA_BOY 0x2D7
-#define FLAG_HIDE_PETALBURG_CITY_WALLYS_AUNT 0x2D8
+#define FLAG_HIDE_PETALBURG_CITY_WALLYS_MOM 0x2D8
#define FLAG_UNUSED_0x2D9 0x2D9 // Unused Flag
@@ -866,13 +866,13 @@
#define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE 0x335
#define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE 0x336
#define FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA 0x337
-#define FLAG_HIDE_PETALBURG_GYM_WALLYS_UNCLE 0x338
+#define FLAG_HIDE_PETALBURG_GYM_WALLYS_DAD 0x338
#define FLAG_HIDE_LEGEND_MON_CAVE_OF_ORIGIN 0x339 // Unused, leftover from R/S
#define FLAG_HIDE_SOOTOPOLIS_CITY_ARCHIE 0x33A
#define FLAG_HIDE_SOOTOPOLIS_CITY_MAXIE 0x33B
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_ARCHIE 0x33C
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAXIE 0x33D
-#define FLAG_HIDE_PETALBURG_CITY_WALLYS_UNCLE 0x33E
+#define FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD 0x33E
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAGMA_GRUNTS 0x33F
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER 0x340
#define FLAG_HIDE_GRANITE_CAVE_STEVEN 0x341
diff --git a/include/constants/global.h b/include/constants/global.h
index 98f15e7dc..55830ae8b 100644
--- a/include/constants/global.h
+++ b/include/constants/global.h
@@ -60,6 +60,14 @@
#define MAX_MON_MOVES 4
#define NUM_STATS 6
+#define CONTESTANT_COUNT 4
+#define CONTEST_CATEGORY_COOL 0
+#define CONTEST_CATEGORY_BEAUTY 1
+#define CONTEST_CATEGORY_CUTE 2
+#define CONTEST_CATEGORY_SMART 3
+#define CONTEST_CATEGORY_TOUGH 4
+#define CONTEST_CATEGORIES_COUNT 5
+
// party sizes
#define PARTY_SIZE 6
#define MULTI_PARTY_SIZE PARTY_SIZE / 2
diff --git a/include/constants/tv.h b/include/constants/tv.h
index 6f686f727..4b5f9115b 100644
--- a/include/constants/tv.h
+++ b/include/constants/tv.h
@@ -133,5 +133,59 @@
#define NUM_SECRET_BASE_FLAGS 32 // by definition, bitfield of 2 u16s
+// TV Show states for Pokemon Contest Live Updates
+#define CONTESTLIVE_STATE_INTRO 0
+#define CONTESTLIVE_STATE_WON_BOTH_ROUNDS 1
+#define CONTESTLIVE_STATE_BETTER_ROUND2 2
+#define CONTESTLIVE_STATE_EQUAL_ROUNDS 3
+#define CONTESTLIVE_STATE_BETTER_ROUND1 4
+#define CONTESTLIVE_STATE_GOT_NERVOUS 5
+#define CONTESTLIVE_STATE_STARTLED_OTHER 6
+#define CONTESTLIVE_STATE_USED_COMBO 7
+#define CONTESTLIVE_STATE_EXCITING_APPEAL 8
+#define CONTESTLIVE_STATE_COOL 9
+#define CONTESTLIVE_STATE_BEAUTIFUL 10
+#define CONTESTLIVE_STATE_CUTE 11
+#define CONTESTLIVE_STATE_SMART 12
+#define CONTESTLIVE_STATE_TOUGH 13
+#define CONTESTLIVE_STATE_VERY_EXCITING_APPEAL 14
+#define CONTESTLIVE_STATE_VERY_COOL 15
+#define CONTESTLIVE_STATE_VERY_BEAUTIFUL 16
+#define CONTESTLIVE_STATE_VERY_CUTE 17
+#define CONTESTLIVE_STATE_VERY_SMART 18
+#define CONTESTLIVE_STATE_VERY_TOUGH 19
+#define CONTESTLIVE_STATE_TOOK_BREAK 20
+#define CONTESTLIVE_STATE_GOT_STARTLED 21
+#define CONTESTLIVE_STATE_USED_MOVE 22
+#define CONTESTLIVE_STATE_TALK_ABOUT_LOSER 23
+#define CONTESTLIVE_STATE_NO_APPEALS 24
+#define CONTESTLIVE_STATE_LAST_BOTH 25
+#define CONTESTLIVE_STATE_NOT_EXCITING_ENOUGH 26
+#define CONTESTLIVE_STATE_LOST_AFTER_ROUND1_WIN 27
+#define CONTESTLIVE_STATE_NO_EXCITING_APPEALS 28
+#define CONTESTLIVE_STATE_LOST_SMALL_MARGIN 29
+#define CONTESTLIVE_STATE_REPEATED_APPEALS 30
+#define CONTESTLIVE_STATE_LOST 31
+#define CONTESTLIVE_STATE_OUTRO 32
+
+// Flags used to comment on winner
+#define CONTESTLIVE_FLAG_EXCITING_APPEAL (1 << 0)
+#define CONTESTLIVE_FLAG_GOT_NERVOUS (1 << 1)
+#define CONTESTLIVE_FLAG_MAXED_EXCITEMENT (1 << 2)
+#define CONTESTLIVE_FLAG_USED_COMBO (1 << 3)
+#define CONTESTLIVE_FLAG_STARTLED_OTHER (1 << 4)
+#define CONTESTLIVE_FLAG_SKIPPED_TURN (1 << 5)
+#define CONTESTLIVE_FLAG_GOT_STARTLED (1 << 6)
+#define CONTESTLIVE_FLAG_MADE_APPEAL (1 << 7)
+
+// Flags used to comment on loser
+#define CONTESTLIVE_FLAG_LOST (1 << 0)
+#define CONTESTLIVE_FLAG_REPEATED_MOVE (1 << 1)
+#define CONTESTLIVE_FLAG_LOST_SMALL_MARGIN (1 << 2)
+#define CONTESTLIVE_FLAG_NO_EXCITEMENT (1 << 3)
+#define CONTESTLIVE_FLAG_BLEW_LEAD (1 << 4)
+#define CONTESTLIVE_FLAG_MISSED_EXCITEMENT (1 << 5)
+#define CONTESTLIVE_FLAG_LAST_BOTH_ROUNDS (1 << 6)
+#define CONTESTLIVE_FLAG_NO_APPEALS (1 << 7)
#endif //GUARD_CONSTANTS_TV_H