diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/battle_anim.h | 6 | ||||
-rw-r--r-- | include/constants/battle_move_effects.h | 2 | ||||
-rwxr-xr-x | include/constants/event_object_movement.h | 8 | ||||
-rw-r--r-- | include/constants/field_effects.h | 4 | ||||
-rw-r--r-- | include/constants/items.h | 2 |
5 files changed, 11 insertions, 11 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 48de594e2..2ff9318be 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -342,9 +342,9 @@ #define BG_FISSURE 21 #define BG_BUG_OPPONENT 22 #define BG_BUG_PLAYER 23 -#define BG_SOLARBEAM_OPPONENT 24 -#define BG_SOLARBEAM_PLAYER 25 -#define BG_SOLARBEAM_CONTESTS 26 +#define BG_SOLAR_BEAM_OPPONENT 24 +#define BG_SOLAR_BEAM_PLAYER 25 +#define BG_SOLAR_BEAM_CONTESTS 26 // table ids for general animations (gBattleAnims_General) #define B_ANIM_CASTFORM_CHANGE 0 diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h index cc62208fa..c4f79efc3 100644 --- a/include/constants/battle_move_effects.h +++ b/include/constants/battle_move_effects.h @@ -152,7 +152,7 @@ #define EFFECT_FUTURE_SIGHT 148 #define EFFECT_GUST 149 #define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM -#define EFFECT_SOLARBEAM 151 +#define EFFECT_SOLAR_BEAM 151 #define EFFECT_THUNDER 152 #define EFFECT_TELEPORT 153 #define EFFECT_BEAT_UP 154 diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h index 4ffb869e4..e7238b56e 100755 --- a/include/constants/event_object_movement.h +++ b/include/constants/event_object_movement.h @@ -128,10 +128,10 @@ #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C -#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D -#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E -#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F -#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30 +#define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x2D +#define MOVEMENT_ACTION_WALK_FASTER_UP 0x2E +#define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x2F +#define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x30 #define MOVEMENT_ACTION_SLIDE_DOWN 0x31 #define MOVEMENT_ACTION_SLIDE_UP 0x32 #define MOVEMENT_ACTION_SLIDE_LEFT 0x33 diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h index e02e01efb..a62040947 100644 --- a/include/constants/field_effects.h +++ b/include/constants/field_effects.h @@ -46,7 +46,7 @@ #define FLDEFF_HOT_SPRINGS_WATER 42 #define FLDEFF_USE_WATERFALL 43 #define FLDEFF_USE_DIVE 44 -#define FLDEFF_POKEBALL 45 +#define FLDEFF_POKEBALL_TRAIL 45 #define FLDEFF_HEART_ICON 46 #define FLDEFF_NOP_47 47 #define FLDEFF_NOP_48 48 @@ -113,7 +113,7 @@ #define FLDEFF_PAL_TAG_GENERAL_1 0x1005 #define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007 #define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008 -#define FLDEFF_PAL_TAG_POKEBALL 0x1009 +#define FLDEFF_PAL_TAG_POKEBALL_TRAIL 0x1009 #define FLDEFF_PAL_TAG_ASH 0x100D #define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E #define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F diff --git a/include/constants/items.h b/include/constants/items.h index c596dd3b8..e9d889cfa 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -402,7 +402,7 @@ #define ITEM_TM19_GIGA_DRAIN ITEM_TM19 #define ITEM_TM20_SAFEGUARD ITEM_TM20 #define ITEM_TM21_FRUSTRATION ITEM_TM21 -#define ITEM_TM22_SOLARBEAM ITEM_TM22 +#define ITEM_TM22_SOLAR_BEAM ITEM_TM22 #define ITEM_TM23_IRON_TAIL ITEM_TM23 #define ITEM_TM24_THUNDERBOLT ITEM_TM24 #define ITEM_TM25_THUNDER ITEM_TM25 |