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-rw-r--r--include/constants/coins.h2
-rw-r--r--include/constants/vars.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/constants/coins.h b/include/constants/coins.h
index fd68f3f9e..3ae3bb23f 100644
--- a/include/constants/coins.h
+++ b/include/constants/coins.h
@@ -3,4 +3,4 @@
#define MAX_COINS 9999
-#endif // GUARD_CONSTANTS_COINS_H \ No newline at end of file
+#endif // GUARD_CONSTANTS_COINS_H
diff --git a/include/constants/vars.h b/include/constants/vars.h
index d39323831..690173044 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -25,7 +25,7 @@
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
-// See VarGetEventObjectGraphicsId().
+// See VarGetObjectEventGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012