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-rw-r--r--include/constants/battle.h3
-rw-r--r--include/constants/pokemon.h4
-rw-r--r--include/constants/sound.h48
3 files changed, 54 insertions, 1 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 2534ade4b..d87a800e2 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -358,4 +358,7 @@
// Flag for BattlePutTextOnWindow. Never set
#define B_WIN_COPYTOVRAM (1 << 7)
+// Indicator for the party summary bar to display an empty slot.
+#define HP_EMPTY_SLOT 0xFFFF
+
#endif // GUARD_CONSTANTS_BATTLE_H
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
index af5d0ea8a..9fa023cd5 100644
--- a/include/constants/pokemon.h
+++ b/include/constants/pokemon.h
@@ -339,7 +339,9 @@
#define NUM_MALE_LINK_FACILITY_CLASSES 8
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
-#define MON_PIC_SIZE (64 * 64 / 2)
+#define MON_PIC_WIDTH 64
+#define MON_PIC_HEIGHT 64
+#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1
diff --git a/include/constants/sound.h b/include/constants/sound.h
new file mode 100644
index 000000000..dc434bcf8
--- /dev/null
+++ b/include/constants/sound.h
@@ -0,0 +1,48 @@
+#ifndef GUARD_CONSTANTS_SOUND_H
+#define GUARD_CONSTANTS_SOUND_H
+
+#define FANFARE_LEVEL_UP 0
+#define FANFARE_OBTAIN_ITEM 1
+#define FANFARE_EVOLVED 2
+#define FANFARE_OBTAIN_TMHM 3
+#define FANFARE_HEAL 4
+#define FANFARE_OBTAIN_BADGE 5
+#define FANFARE_MOVE_DELETED 6
+#define FANFARE_OBTAIN_BERRY 7
+#define FANFARE_AWAKEN_LEGEND 8
+#define FANFARE_SLOTS_JACKPOT 9
+#define FANFARE_SLOTS_WIN 10
+#define FANFARE_TOO_BAD 11
+#define FANFARE_RG_POKE_FLUTE 12
+#define FANFARE_RG_OBTAIN_KEY_ITEM 13
+#define FANFARE_RG_DEX_RATING 14
+#define FANFARE_OBTAIN_B_POINTS 15
+#define FANFARE_OBTAIN_SYMBOL 16
+#define FANFARE_REGISTER_MATCH_CALL 17
+
+#define CRY_MODE_NORMAL 0 // Default
+#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
+#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
+#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
+#define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse
+#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
+#define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice
+#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
+#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
+#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
+#define CRY_MODE_GROWL_2 10 // For 2nd cry used by the move Growl
+#define CRY_MODE_WEAK 11 // Used when a Pokémon is unhealthy
+#define CRY_MODE_WEAK_DOUBLES 12 // Equivalent to CRY_MODE_DOUBLES for CRY_MODE_WEAK
+
+// Given to SoundTask_PlayDoubleCry to determine which cry mode to use. Values are arbitrary
+#define DOUBLE_CRY_ROAR 2
+#define DOUBLE_CRY_GROWL 255
+
+#define CRY_PRIORITY_NORMAL 10
+#define CRY_PRIORITY_AMBIENT 1
+
+// Cry volume was changed from 125 in R/S to 120 for FRLG/Em, but was (accidentally?) not updated outside of sound.c
+#define CRY_VOLUME 120
+#define CRY_VOLUME_RS 125
+
+#endif // GUARD_CONSTANTS_SOUND_H