diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/apprentice.h | 2 | ||||
-rw-r--r-- | include/constants/battle_tower.h | 24 | ||||
-rw-r--r-- | include/constants/flags.h | 14 | ||||
-rw-r--r-- | include/constants/frontier_util.h | 2 | ||||
-rw-r--r-- | include/constants/item_effects.h | 4 | ||||
-rwxr-xr-x | include/constants/layouts.h | 4 | ||||
-rwxr-xr-x | include/constants/map_groups.h | 178 |
7 files changed, 123 insertions, 105 deletions
diff --git a/include/constants/apprentice.h b/include/constants/apprentice.h index 63434a4fc..f1bea5e8c 100644 --- a/include/constants/apprentice.h +++ b/include/constants/apprentice.h @@ -6,6 +6,8 @@ #define NUM_WHICH_MON_QUESTIONS MULTI_PARTY_SIZE #define NUM_WHICH_MOVE_QUESTIONS 5 +// + 2 below is 1 each for the lead mon question and the win speech question +#define MAX_APPRENTICE_QUESTIONS NUM_WHICH_MON_QUESTIONS + NUM_WHICH_MOVE_QUESTIONS + 2 #define APPRENTICE_LVL_MODE_50 (FRONTIER_LVL_50 + 1) #define APPRENTICE_LVL_MODE_OPEN (FRONTIER_LVL_OPEN + 1) diff --git a/include/constants/battle_tower.h b/include/constants/battle_tower.h index 6afd8a949..b372c3ad5 100644 --- a/include/constants/battle_tower.h +++ b/include/constants/battle_tower.h @@ -11,15 +11,31 @@ #define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7 #define BATTLE_TOWER_FUNC_NOP 8 #define BATTLE_TOWER_FUNC_NOP2 9 -#define BATTLE_TOWER_FUNC_10 10 -#define BATTLE_TOWER_FUNC_11 11 -#define BATTLE_TOWER_FUNC_12 12 +#define BATTLE_TOWER_FUNC_LOAD_PARTNERS 10 +#define BATTLE_TOWER_FUNC_PARTNER_MSG 11 +#define BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS 12 #define BATTLE_TOWER_FUNC_13 13 -#define BATTLE_TOWER_FUNC_14 14 +#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14 #define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15 #define TOWER_DATA_WIN_STREAK 1 #define TOWER_DATA_WIN_STREAK_ACTIVE 2 #define TOWER_DATA_LVL_MODE 3 +// IDs for the messages printed by potential partners in the Battle Tower Multi Partner Room +#define PARTNER_MSGID_INTRO 0 +#define PARTNER_MSGID_MON1 1 +#define PARTNER_MSGID_MON2_ASK 2 +#define PARTNER_MSGID_ACCEPT 3 +#define PARTNER_MSGID_REJECT 4 + +// IDs for communicating with the Link Multi partner +#define BATTLE_TOWER_LINK_CONTINUE 0 +#define BATTLE_TOWER_LINK_RETIRE 1 + +#define BATTLE_TOWER_LINKSTAT_CONTINUE 0 +#define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1 +#define BATTLE_TOWER_LINKSTAT_PARTNER_RETIRE 2 +#define BATTLE_TOWER_LINKSTAT_PLAYER_RETIRE 3 + #endif //GUARD_CONSTANTS_BATTLE_TOWER_H diff --git a/include/constants/flags.h b/include/constants/flags.h index 96546d7ab..be0899691 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -1637,13 +1637,13 @@ #define DAILY_FLAGS_END FLAG_UNUSED_0x95F // Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock) -#define SPECIAL_FLAGS_START 0x4000 -#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0) -#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1) -#define FLAG_SPECIAL_FLAG_0x4002 (SPECIAL_FLAGS_START + 0x2) -#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag -#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4) +#define SPECIAL_FLAGS_START 0x4000 +#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0) +#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1) +#define FLAG_ENABLE_MULTI_CORRIDOR_DOOR (SPECIAL_FLAGS_START + 0x2) +#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag +#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4) // FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused -#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F) +#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F) #endif // GUARD_CONSTANTS_FLAGS_H diff --git a/include/constants/frontier_util.h b/include/constants/frontier_util.h index d71809169..a310dbb2d 100644 --- a/include/constants/frontier_util.h +++ b/include/constants/frontier_util.h @@ -42,7 +42,7 @@ #define FRONTIER_DATA_PAUSED 3 #define FRONTIER_DATA_SELECTED_MON_ORDER 4 #define FRONTIER_DATA_BATTLE_OUTCOME 5 -#define FRONTIER_DATA_6 6 +#define FRONTIER_DATA_RECORD_DISABLED 6 #define FRONTIER_DATA_HEARD_BRAIN_SPEECH 7 #define STREAK_TOWER_SINGLES_50 (1 << 0) diff --git a/include/constants/item_effects.h b/include/constants/item_effects.h index a5bb77035..49fcedc61 100644 --- a/include/constants/item_effects.h +++ b/include/constants/item_effects.h @@ -3,7 +3,7 @@ // field 0 masks #define ITEM0_X_ATTACK 0x0F -#define ITEM0_HIGH_CRIT 0x30 // For Dire Hit, works the same way as move Focus Energy. +#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy. #define ITEM0_SACRED_ASH 0x40 #define ITEM0_INFATUATION 0x80 @@ -23,7 +23,7 @@ #define ITEM3_POISON 0x10 #define ITEM3_SLEEP 0x20 #define ITEM3_LEVEL_UP 0x40 -#define ITEM3_MIST 0x80 // For Guard Specs, works the same way as move Mist. +#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist. #define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP) diff --git a/include/constants/layouts.h b/include/constants/layouts.h index 55715e336..3e876f499 100755 --- a/include/constants/layouts.h +++ b/include/constants/layouts.h @@ -390,8 +390,8 @@ #define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387 #define LAYOUT_MIRAGE_TOWER_4F 388 #define LAYOUT_DESERT_UNDERPASS 389 -#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM 390 -#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 391 +#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390 +#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391 #define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392 #define LAYOUT_UNION_ROOM 393 #define LAYOUT_SAFARI_ZONE_NORTHEAST 394 diff --git a/include/constants/map_groups.h b/include/constants/map_groups.h index 75cb71da0..17fe7ab53 100755 --- a/include/constants/map_groups.h +++ b/include/constants/map_groups.h @@ -461,95 +461,95 @@ #define MAP_UNION_ROOM (60 | (25 << 8)) // Map Group 26 -#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8)) -#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8)) -#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8)) -#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8)) -#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8)) -#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8)) -#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8)) -#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8)) -#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (15 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 (16 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2 (17 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8)) -#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8)) -#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8)) -#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8)) -#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8)) -#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8)) -#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8)) -#define MAP_TRAINER_HILL_1F (61 | (26 << 8)) -#define MAP_TRAINER_HILL_2F (62 | (26 << 8)) -#define MAP_TRAINER_HILL_3F (63 | (26 << 8)) -#define MAP_TRAINER_HILL_4F (64 | (26 << 8)) -#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8)) -#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8)) -#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8)) -#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8)) -#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8)) -#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8)) -#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8)) -#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8)) -#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8)) -#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8)) -#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8)) -#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8)) -#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8)) -#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8)) +#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8)) +#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8)) +#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8)) +#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8)) +#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8)) +#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8)) +#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8)) +#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8)) +#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8)) +#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8)) +#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8)) +#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8)) +#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8)) +#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8)) +#define MAP_TRAINER_HILL_1F (61 | (26 << 8)) +#define MAP_TRAINER_HILL_2F (62 | (26 << 8)) +#define MAP_TRAINER_HILL_3F (63 | (26 << 8)) +#define MAP_TRAINER_HILL_4F (64 | (26 << 8)) +#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8)) +#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8)) +#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8)) +#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8)) +#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8)) +#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8)) +#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8)) +#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8)) +#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8)) // Map Group 27 #define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8)) |