diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/battle_anim.h | 6 | ||||
-rw-r--r-- | include/constants/battle_move_effects.h | 2 | ||||
-rwxr-xr-x | include/constants/event_object_movement.h | 31 | ||||
-rw-r--r-- | include/constants/field_effects.h | 4 | ||||
-rw-r--r-- | include/constants/items.h | 2 | ||||
-rwxr-xr-x | include/constants/metatile_behaviors.h | 6 |
6 files changed, 33 insertions, 18 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 48de594e2..2ff9318be 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -342,9 +342,9 @@ #define BG_FISSURE 21 #define BG_BUG_OPPONENT 22 #define BG_BUG_PLAYER 23 -#define BG_SOLARBEAM_OPPONENT 24 -#define BG_SOLARBEAM_PLAYER 25 -#define BG_SOLARBEAM_CONTESTS 26 +#define BG_SOLAR_BEAM_OPPONENT 24 +#define BG_SOLAR_BEAM_PLAYER 25 +#define BG_SOLAR_BEAM_CONTESTS 26 // table ids for general animations (gBattleAnims_General) #define B_ANIM_CASTFORM_CHANGE 0 diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h index cc62208fa..c4f79efc3 100644 --- a/include/constants/battle_move_effects.h +++ b/include/constants/battle_move_effects.h @@ -152,7 +152,7 @@ #define EFFECT_FUTURE_SIGHT 148 #define EFFECT_GUST 149 #define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM -#define EFFECT_SOLARBEAM 151 +#define EFFECT_SOLAR_BEAM 151 #define EFFECT_THUNDER 152 #define EFFECT_TELEPORT 153 #define EFFECT_BEAT_UP 154 diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h index 4ffb869e4..2c4273524 100755 --- a/include/constants/event_object_movement.h +++ b/include/constants/event_object_movement.h @@ -82,6 +82,7 @@ #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50 +#define NUM_MOVEMENT_TYPES 0x51 #define MOVEMENT_ACTION_FACE_DOWN 0x0 #define MOVEMENT_ACTION_FACE_UP 0x1 @@ -120,18 +121,18 @@ #define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22 #define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23 #define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24 -#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25 -#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26 -#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27 -#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28 #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29 #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C -#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D -#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E -#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F -#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30 +#define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x2D +#define MOVEMENT_ACTION_WALK_FASTER_UP 0x2E +#define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x2F +#define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x30 #define MOVEMENT_ACTION_SLIDE_DOWN 0x31 #define MOVEMENT_ACTION_SLIDE_UP 0x32 #define MOVEMENT_ACTION_SLIDE_LEFT 0x33 @@ -318,4 +319,18 @@ #define ANIM_HOOKED_POKEMON_WEST 10 #define ANIM_HOOKED_POKEMON_EAST 11 +// IDs for how NPCs that copy player movement should respond. +// Most go unused. +#define COPY_MOVE_NONE 0 +#define COPY_MOVE_FACE 1 +#define COPY_MOVE_WALK 2 +#define COPY_MOVE_WALK_FAST 3 +#define COPY_MOVE_WALK_FASTER 4 +#define COPY_MOVE_SLIDE 5 +#define COPY_MOVE_JUMP_IN_PLACE 6 +#define COPY_MOVE_JUMP 7 +#define COPY_MOVE_JUMP2 8 +#define COPY_MOVE_EMPTY_1 9 +#define COPY_MOVE_EMPTY_2 10 + #endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h index e02e01efb..a62040947 100644 --- a/include/constants/field_effects.h +++ b/include/constants/field_effects.h @@ -46,7 +46,7 @@ #define FLDEFF_HOT_SPRINGS_WATER 42 #define FLDEFF_USE_WATERFALL 43 #define FLDEFF_USE_DIVE 44 -#define FLDEFF_POKEBALL 45 +#define FLDEFF_POKEBALL_TRAIL 45 #define FLDEFF_HEART_ICON 46 #define FLDEFF_NOP_47 47 #define FLDEFF_NOP_48 48 @@ -113,7 +113,7 @@ #define FLDEFF_PAL_TAG_GENERAL_1 0x1005 #define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007 #define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008 -#define FLDEFF_PAL_TAG_POKEBALL 0x1009 +#define FLDEFF_PAL_TAG_POKEBALL_TRAIL 0x1009 #define FLDEFF_PAL_TAG_ASH 0x100D #define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E #define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F diff --git a/include/constants/items.h b/include/constants/items.h index c596dd3b8..e9d889cfa 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -402,7 +402,7 @@ #define ITEM_TM19_GIGA_DRAIN ITEM_TM19 #define ITEM_TM20_SAFEGUARD ITEM_TM20 #define ITEM_TM21_FRUSTRATION ITEM_TM21 -#define ITEM_TM22_SOLARBEAM ITEM_TM22 +#define ITEM_TM22_SOLAR_BEAM ITEM_TM22 #define ITEM_TM23_IRON_TAIL ITEM_TM23 #define ITEM_TM24_THUNDERBOLT ITEM_TM24 #define ITEM_TM25_THUNDER ITEM_TM25 diff --git a/include/constants/metatile_behaviors.h b/include/constants/metatile_behaviors.h index df2d28c7d..dde821358 100755 --- a/include/constants/metatile_behaviors.h +++ b/include/constants/metatile_behaviors.h @@ -127,8 +127,8 @@ #define MB_BRIDGE_OVER_POND_MED_EDGE_2 0x7B #define MB_BRIDGE_OVER_POND_HIGH_EDGE_1 0x7C #define MB_BRIDGE_OVER_POND_HIGH_EDGE_2 0x7D -#define MB_UNUSED_BRIDGE_1 0x7E -#define MB_UNUSED_BRIDGE_2 0x7F +#define MB_UNUSED_BRIDGE 0x7E +#define MB_BIKE_BRIDGE_OVER_BARRIER 0x7F #define MB_COUNTER 0x80 #define MB_UNUSED_81 0x81 #define MB_UNUSED_82 0x82 @@ -199,7 +199,7 @@ #define MB_HOLDS_LARGE_DECORATION 0xC3 #define MB_SECRET_BASE_TV_SHIELD 0xC4 #define MB_PLAYER_ROOM_PC_ON 0xC5 -#define MB_C6 0xC6 +#define MB_SECRET_BASE_DECORATION_BASE 0xC6 #define MB_SECRET_BASE_POSTER 0xC7 #define MB_UNUSED_C8 0xC8 #define MB_UNUSED_C9 0xC9 |