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-//
-// Created by scott on 10/21/2017.
-//
-
-#ifndef GUARD_DATA_DECORATION_DESCRIPTION_H
-#define GUARD_DATA_DECORATION_DESCRIPTION_H
-
-const u8 DecorDesc_SMALL_DESK[] = _(
- "A small desk built\n"
- "for one.");
-
-const u8 DecorDesc_POKEMON_DESK[] = _(
- "A small desk built in\n"
- "the shape of a POKé\n"
- "BALL.");
-
-const u8 DecorDesc_HEAVY_DESK[] = _(
- "A large desk made\n"
- "of steel. Put some\n"
- "decorations on it.");
-
-const u8 DecorDesc_RAGGED_DESK[] = _(
- "A large desk made\n"
- "of wood. Put some\n"
- "decorations on it.");
-
-const u8 DecorDesc_COMFORT_DESK[] = _(
- "A large desk made\n"
- "of leaves. Put some\n"
- "decorations on it.");
-
-const u8 DecorDesc_PRETTY_DESK[] = _(
- "A huge desk made\n"
- "of glass. Holds lots\n"
- "of decorations.");
-
-const u8 DecorDesc_BRICK_DESK[] = _(
- "A huge desk made\n"
- "of brick. Holds lots\n"
- "of decorations.");
-
-const u8 DecorDesc_CAMP_DESK[] = _(
- "A huge desk made\n"
- "of logs. Put lots of\n"
- "decorations on it.");
-
-const u8 DecorDesc_HARD_DESK[] = _(
- "A huge desk made\n"
- "of rocks. Holds\n"
- "many decorations.");
-
-const u8 DecorDesc_SMALL_CHAIR[] = _(
- "A small chair made\n"
- "for one.");
-
-const u8 DecorDesc_POKEMON_CHAIR[] = _(
- "A small chair built\n"
- "in the shape of a\n"
- "POKé BALL.");
-
-const u8 DecorDesc_HEAVY_CHAIR[] = _(
- "A small chair made\n"
- "of steel.");
-
-const u8 DecorDesc_PRETTY_CHAIR[] = _(
- "A small chair made\n"
- "of glass.");
-
-const u8 DecorDesc_COMFORT_CHAIR[] = _(
- "A small chair made\n"
- "of leaves.");
-
-const u8 DecorDesc_RAGGED_CHAIR[] = _(
- "A small chair made\n"
- "of wood.");
-
-const u8 DecorDesc_BRICK_CHAIR[] = _(
- "A small chair made\n"
- "of brick.");
-
-const u8 DecorDesc_CAMP_CHAIR[] = _(
- "A small chair made\n"
- "of logs.");
-
-const u8 DecorDesc_HARD_CHAIR[] = _(
- "A small chair made\n"
- "of rock.");
-
-const u8 DecorDesc_RED_PLANT[] = _(
- "A vivid red potted\n"
- "plant.");
-
-const u8 DecorDesc_TROPICAL_PLANT[] = _(
- "A flowering tropical\n"
- "plant in a pot.");
-
-const u8 DecorDesc_PRETTY_FLOWERS[] = _(
- "A pot of cute\n"
- "flowers.");
-
-const u8 DecorDesc_COLORFUL_PLANT[] = _(
- "A large pot with\n"
- "many colorful\n"
- "flowers.");
-
-const u8 DecorDesc_BIG_PLANT[] = _(
- "A large, umbrella-\n"
- "shaped plant in a\n"
- "big pot.");
-
-const u8 DecorDesc_GORGEOUS_PLANT[] = _(
- "A large, impressive\n"
- "plant in a big pot.");
-
-const u8 DecorDesc_RED_BRICK[] = _(
- "A red-colored brick.\n"
- "Decorations can be\n"
- "placed on top.");
-
-const u8 DecorDesc_YELLOW_BRICK[] = _(
- "A yellow-colored\n"
- "brick. Put some\n"
- "decorations on top.");
-
-const u8 DecorDesc_BLUE_BRICK[] = _(
- "A blue-colored\n"
- "brick. Put some\n"
- "decorations on top.");
-
-const u8 DecorDesc_RED_BALLOON[] = _(
- "A red balloon filled\n"
- "with water. Bursts\n"
- "if stepped on.");
-
-const u8 DecorDesc_BLUE_BALLOON[] = _(
- "A blue balloon filled\n"
- "with water. Bursts\n"
- "if stepped on.");
-
-const u8 DecorDesc_YELLOW_BALLOON[] = _(
- "A yellow balloon\n"
- "filled with water.\n"
- "Pops if stepped on.");
-
-const u8 DecorDesc_RED_TENT[] = _(
- "A large red tent.\n"
- "You can hide inside\n"
- "it.");
-
-const u8 DecorDesc_BLUE_TENT[] = _(
- "A large blue tent.\n"
- "You can hide inside\n"
- "it.");
-
-const u8 DecorDesc_SOLID_BOARD[] = _(
- "Place over a hole to\n"
- "cross to the other\n"
- "side.");
-
-const u8 DecorDesc_SLIDE[] = _(
- "Use to slide down\n"
- "from the platform.");
-
-const u8 DecorDesc_FENCE_LENGTH[] = _(
- "A small fence that\n"
- "blocks passage.");
-
-const u8 DecorDesc_FENCE_WIDTH[] = _(
- "A small fence that\n"
- "blocks passage.");
-
-const u8 DecorDesc_TIRE[] = _(
- "An old large tire.\n"
- "Decorations can be\n"
- "placed on top.");
-
-const u8 DecorDesc_STAND[] = _(
- "A large pedestal\n"
- "with steps.");
-
-const u8 DecorDesc_MUD_BALL[] = _(
- "A large ball of mud.\n"
- "Crumbles if stepped\n"
- "on.");
-
-const u8 DecorDesc_BREAKABLE_DOOR[] = _(
- "A weird door that\n"
- "people can walk\n"
- "right through.");
-
-const u8 DecorDesc_SAND_ORNAMENT[] = _(
- "An ornament made\n"
- "of sand. Crumbles if\n"
- "touched.");
-
-const u8 DecorDesc_SILVER_SHIELD[] = _(
- "Awarded for 50\n"
- "straight wins at\n"
- "the BATTLE TOWER.");
-
-const u8 DecorDesc_GOLD_SHIELD[] = _(
- "Awarded for 100\n"
- "straight wins at\n"
- "the BATTLE TOWER.");
-
-const u8 DecorDesc_GLASS_ORNAMENT[] = _(
- "A glass replica of\n"
- "a famous sculpture\n"
- "at the ART MUSEUM.");
-
-const u8 DecorDesc_TV[] = _(
- "A small, gray-\n"
- "colored toy TV.");
-
-const u8 DecorDesc_ROUND_TV[] = _(
- "A toy TV modeled\n"
- "in the image of a\n"
- "SEEDOT.");
-
-const u8 DecorDesc_CUTE_TV[] = _(
- "A toy TV modeled\n"
- "in the image of a\n"
- "SKITTY.");
-
-const u8 DecorDesc_GLITTER_MAT[] = _(
- "An odd mat that\n"
- "glitters if stepped\n"
- "on.");
-
-const u8 DecorDesc_JUMP_MAT[] = _(
- "A trick mat that\n"
- "jumps when it is\n"
- "stepped on.");
-
-const u8 DecorDesc_SPIN_MAT[] = _(
- "A trick mat that\n"
- "spins around when\n"
- "stepped on.");
-
-const u8 DecorDesc_C_LOW_NOTE_MAT[] = _(
- "A mat that plays\n"
- "a low C note when\n"
- "stepped on.");
-
-const u8 DecorDesc_D_NOTE_MAT[] = _(
- "A mat that plays\n"
- "a D note when\n"
- "stepped on.");
-
-const u8 DecorDesc_E_NOTE_MAT[] = _(
- "A mat that plays\n"
- "an E note when\n"
- "stepped on.");
-
-const u8 DecorDesc_F_NOTE_MAT[] = _(
- "A mat that plays\n"
- "an F note when\n"
- "stepped on.");
-
-const u8 DecorDesc_G_NOTE_MAT[] = _(
- "A mat that plays\n"
- "a G note when\n"
- "stepped on.");
-
-const u8 DecorDesc_A_NOTE_MAT[] = _(
- "A mat that plays\n"
- "an A note when\n"
- "stepped on.");
-
-const u8 DecorDesc_B_NOTE_MAT[] = _(
- "A mat that plays\n"
- "a B note when\n"
- "stepped on.");
-
-const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _(
- "A mat that plays\n"
- "a high C note when\n"
- "stepped on.");
-
-const u8 DecorDesc_SURF_MAT[] = _(
- "A mat designed with\n"
- "a SURF image.\n"
- "Put items on top.");
-
-const u8 DecorDesc_THUNDER_MAT[] = _(
- "A mat designed with\n"
- "a THUNDER image.\n"
- "Put items on top.");
-
-const u8 DecorDesc_FIRE_BLAST_MAT[] = _(
- "A mat designed with\n"
- "a FIRE BLAST image.\n"
- "Put items on top.");
-
-const u8 DecorDesc_POWDER_SNOW_MAT[] = _(
- "A mat with a POWDER\n"
- "SNOW image design.\n"
- "Put items on top.");
-
-const u8 DecorDesc_ATTRACT_MAT[] = _(
- "A mat designed with\n"
- "an ATTRACT image.\n"
- "Put items on top.");
-
-const u8 DecorDesc_FISSURE_MAT[] = _(
- "A mat designed with\n"
- "a FISSURE image.\n"
- "Put items on top.");
-
-const u8 DecorDesc_SPIKES_MAT[] = _(
- "A mat designed with\n"
- "a SPIKES image.\n"
- "Put items on top.");
-
-const u8 DecorDesc_BALL_POSTER[] = _(
- "A small poster\n"
- "printed with POKé\n"
- "BALLS.");
-
-const u8 DecorDesc_GREEN_POSTER[] = _(
- "A small poster with\n"
- "a TREECKO print.");
-
-const u8 DecorDesc_RED_POSTER[] = _(
- "A small poster with\n"
- "a TORCHIC print.");
-
-const u8 DecorDesc_BLUE_POSTER[] = _(
- "A small poster with\n"
- "a MUDKIP print.");
-
-const u8 DecorDesc_CUTE_POSTER[] = _(
- "A small poster with\n"
- "an AZURILL print.");
-
-const u8 DecorDesc_PIKA_POSTER[] = _(
- "A large poster with\n"
- "a PIKACHU and\n"
- "PICHU print.");
-
-const u8 DecorDesc_LONG_POSTER[] = _(
- "A large poster with\n"
- "a SEVIPER print.");
-
-const u8 DecorDesc_SEA_POSTER[] = _(
- "A large poster with\n"
- "a RELICANTH print.");
-
-const u8 DecorDesc_SKY_POSTER[] = _(
- "A large poster with\n"
- "a WINGULL print.");
-
-const u8 DecorDesc_KISS_POSTER[] = _(
- "A large poster with\n"
- "a SMOOCHUM print.");
-
-const u8 DecorDesc_PICHU_DOLL[] = _(
- "A PICHU doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_PIKACHU_DOLL[] = _(
- "A PIKACHU doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_MARILL_DOLL[] = _(
- "A MARILL doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_TOGEPI_DOLL[] = _(
- "A TOGEPI doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_CYNDAQUIL_DOLL[] = _(
- "A CYNDAQUIL doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_CHIKORITA_DOLL[] = _(
- "A CHIKORITA doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_TOTODILE_DOLL[] = _(
- "A TOTODILE doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _(
- "A JIGGLYPUFF doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_MEOWTH_DOLL[] = _(
- "A MEOWTH doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_CLEFAIRY_DOLL[] = _(
- "A CLEFAIRY doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_DITTO_DOLL[] = _(
- "A DITTO doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_SMOOCHUM_DOLL[] = _(
- "A SMOOCHUM doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_TREECKO_DOLL[] = _(
- "A TREECKO doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_TORCHIC_DOLL[] = _(
- "A TORCHIC doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_MUDKIP_DOLL[] = _(
- "A MUDKIP doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_DUSKULL_DOLL[] = _(
- "A DUSKULL doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_WYNAUT_DOLL[] = _(
- "A WYNAUT doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_BALTOY_DOLL[] = _(
- "A BALTOY doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_KECLEON_DOLL[] = _(
- "A KECLEON doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_AZURILL_DOLL[] = _(
- "An AZURILL doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_SKITTY_DOLL[] = _(
- "A SKITTY doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_SWABLU_DOLL[] = _(
- "A SWABLU doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_GULPIN_DOLL[] = _(
- "A GULPIN doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_LOTAD_DOLL[] = _(
- "A LOTAD doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_SEEDOT_DOLL[] = _(
- "A SEEDOT doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_PIKA_CUSHION[] = _(
- "A PIKACHU cushion.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_ROUND_CUSHION[] = _(
- "A MARILL cushion.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_KISS_CUSHION[] = _(
- "A SMOOCHUM\n"
- "cushion. Place it on\n"
- "a mat or a desk.");
-
-const u8 DecorDesc_ZIGZAG_CUSHION[] = _(
- "A ZIGZAGOON\n"
- "cushion. Place it on\n"
- "a mat or a desk.");
-
-const u8 DecorDesc_SPIN_CUSHION[] = _(
- "A SPINDA cushion.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_DIAMOND_CUSHION[] = _(
- "A SABLEYE cushion.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_BALL_CUSHION[] = _(
- "A BALL cushion.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_GRASS_CUSHION[] = _(
- "A grass-mark\n"
- "cushion. Place it on\n"
- "a mat or a desk.");
-
-const u8 DecorDesc_FIRE_CUSHION[] = _(
- "A fire-mark\n"
- "cushion. Place it on\n"
- "a mat or a desk.");
-
-const u8 DecorDesc_WATER_CUSHION[] = _(
- "A water-mark\n"
- "cushion. Place it on\n"
- "a mat or a desk.");
-
-const u8 DecorDesc_SNORLAX_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_RHYDON_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_LAPRAS_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_VENUSAUR_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_CHARIZARD_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_BLASTOISE_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_WAILMER_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_REGIROCK_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_REGICE_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-
-const u8 DecorDesc_REGISTEEL_DOLL[] = _(
- "A large doll.\n"
- "Place it on a mat\n"
- "or a desk.");
-#endif //GUARD_DATA_DECORATION_DESCRIPTION_H