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Diffstat (limited to 'include/data/decoration/description.h')
-rw-r--r-- | include/data/decoration/description.h | 581 |
1 files changed, 0 insertions, 581 deletions
diff --git a/include/data/decoration/description.h b/include/data/decoration/description.h deleted file mode 100644 index ba4c3dd54..000000000 --- a/include/data/decoration/description.h +++ /dev/null @@ -1,581 +0,0 @@ -// -// Created by scott on 10/21/2017. -// - -#ifndef GUARD_DATA_DECORATION_DESCRIPTION_H -#define GUARD_DATA_DECORATION_DESCRIPTION_H - -const u8 DecorDesc_SMALL_DESK[] = _( - "A small desk built\n" - "for one."); - -const u8 DecorDesc_POKEMON_DESK[] = _( - "A small desk built in\n" - "the shape of a POKé\n" - "BALL."); - -const u8 DecorDesc_HEAVY_DESK[] = _( - "A large desk made\n" - "of steel. Put some\n" - "decorations on it."); - -const u8 DecorDesc_RAGGED_DESK[] = _( - "A large desk made\n" - "of wood. Put some\n" - "decorations on it."); - -const u8 DecorDesc_COMFORT_DESK[] = _( - "A large desk made\n" - "of leaves. Put some\n" - "decorations on it."); - -const u8 DecorDesc_PRETTY_DESK[] = _( - "A huge desk made\n" - "of glass. Holds lots\n" - "of decorations."); - -const u8 DecorDesc_BRICK_DESK[] = _( - "A huge desk made\n" - "of brick. Holds lots\n" - "of decorations."); - -const u8 DecorDesc_CAMP_DESK[] = _( - "A huge desk made\n" - "of logs. Put lots of\n" - "decorations on it."); - -const u8 DecorDesc_HARD_DESK[] = _( - "A huge desk made\n" - "of rocks. Holds\n" - "many decorations."); - -const u8 DecorDesc_SMALL_CHAIR[] = _( - "A small chair made\n" - "for one."); - -const u8 DecorDesc_POKEMON_CHAIR[] = _( - "A small chair built\n" - "in the shape of a\n" - "POKé BALL."); - -const u8 DecorDesc_HEAVY_CHAIR[] = _( - "A small chair made\n" - "of steel."); - -const u8 DecorDesc_PRETTY_CHAIR[] = _( - "A small chair made\n" - "of glass."); - -const u8 DecorDesc_COMFORT_CHAIR[] = _( - "A small chair made\n" - "of leaves."); - -const u8 DecorDesc_RAGGED_CHAIR[] = _( - "A small chair made\n" - "of wood."); - -const u8 DecorDesc_BRICK_CHAIR[] = _( - "A small chair made\n" - "of brick."); - -const u8 DecorDesc_CAMP_CHAIR[] = _( - "A small chair made\n" - "of logs."); - -const u8 DecorDesc_HARD_CHAIR[] = _( - "A small chair made\n" - "of rock."); - -const u8 DecorDesc_RED_PLANT[] = _( - "A vivid red potted\n" - "plant."); - -const u8 DecorDesc_TROPICAL_PLANT[] = _( - "A flowering tropical\n" - "plant in a pot."); - -const u8 DecorDesc_PRETTY_FLOWERS[] = _( - "A pot of cute\n" - "flowers."); - -const u8 DecorDesc_COLORFUL_PLANT[] = _( - "A large pot with\n" - "many colorful\n" - "flowers."); - -const u8 DecorDesc_BIG_PLANT[] = _( - "A large, umbrella-\n" - "shaped plant in a\n" - "big pot."); - -const u8 DecorDesc_GORGEOUS_PLANT[] = _( - "A large, impressive\n" - "plant in a big pot."); - -const u8 DecorDesc_RED_BRICK[] = _( - "A red-colored brick.\n" - "Decorations can be\n" - "placed on top."); - -const u8 DecorDesc_YELLOW_BRICK[] = _( - "A yellow-colored\n" - "brick. Put some\n" - "decorations on top."); - -const u8 DecorDesc_BLUE_BRICK[] = _( - "A blue-colored\n" - "brick. Put some\n" - "decorations on top."); - -const u8 DecorDesc_RED_BALLOON[] = _( - "A red balloon filled\n" - "with water. Bursts\n" - "if stepped on."); - -const u8 DecorDesc_BLUE_BALLOON[] = _( - "A blue balloon filled\n" - "with water. Bursts\n" - "if stepped on."); - -const u8 DecorDesc_YELLOW_BALLOON[] = _( - "A yellow balloon\n" - "filled with water.\n" - "Pops if stepped on."); - -const u8 DecorDesc_RED_TENT[] = _( - "A large red tent.\n" - "You can hide inside\n" - "it."); - -const u8 DecorDesc_BLUE_TENT[] = _( - "A large blue tent.\n" - "You can hide inside\n" - "it."); - -const u8 DecorDesc_SOLID_BOARD[] = _( - "Place over a hole to\n" - "cross to the other\n" - "side."); - -const u8 DecorDesc_SLIDE[] = _( - "Use to slide down\n" - "from the platform."); - -const u8 DecorDesc_FENCE_LENGTH[] = _( - "A small fence that\n" - "blocks passage."); - -const u8 DecorDesc_FENCE_WIDTH[] = _( - "A small fence that\n" - "blocks passage."); - -const u8 DecorDesc_TIRE[] = _( - "An old large tire.\n" - "Decorations can be\n" - "placed on top."); - -const u8 DecorDesc_STAND[] = _( - "A large pedestal\n" - "with steps."); - -const u8 DecorDesc_MUD_BALL[] = _( - "A large ball of mud.\n" - "Crumbles if stepped\n" - "on."); - -const u8 DecorDesc_BREAKABLE_DOOR[] = _( - "A weird door that\n" - "people can walk\n" - "right through."); - -const u8 DecorDesc_SAND_ORNAMENT[] = _( - "An ornament made\n" - "of sand. Crumbles if\n" - "touched."); - -const u8 DecorDesc_SILVER_SHIELD[] = _( - "Awarded for 50\n" - "straight wins at\n" - "the BATTLE TOWER."); - -const u8 DecorDesc_GOLD_SHIELD[] = _( - "Awarded for 100\n" - "straight wins at\n" - "the BATTLE TOWER."); - -const u8 DecorDesc_GLASS_ORNAMENT[] = _( - "A glass replica of\n" - "a famous sculpture\n" - "at the ART MUSEUM."); - -const u8 DecorDesc_TV[] = _( - "A small, gray-\n" - "colored toy TV."); - -const u8 DecorDesc_ROUND_TV[] = _( - "A toy TV modeled\n" - "in the image of a\n" - "SEEDOT."); - -const u8 DecorDesc_CUTE_TV[] = _( - "A toy TV modeled\n" - "in the image of a\n" - "SKITTY."); - -const u8 DecorDesc_GLITTER_MAT[] = _( - "An odd mat that\n" - "glitters if stepped\n" - "on."); - -const u8 DecorDesc_JUMP_MAT[] = _( - "A trick mat that\n" - "jumps when it is\n" - "stepped on."); - -const u8 DecorDesc_SPIN_MAT[] = _( - "A trick mat that\n" - "spins around when\n" - "stepped on."); - -const u8 DecorDesc_C_LOW_NOTE_MAT[] = _( - "A mat that plays\n" - "a low C note when\n" - "stepped on."); - -const u8 DecorDesc_D_NOTE_MAT[] = _( - "A mat that plays\n" - "a D note when\n" - "stepped on."); - -const u8 DecorDesc_E_NOTE_MAT[] = _( - "A mat that plays\n" - "an E note when\n" - "stepped on."); - -const u8 DecorDesc_F_NOTE_MAT[] = _( - "A mat that plays\n" - "an F note when\n" - "stepped on."); - -const u8 DecorDesc_G_NOTE_MAT[] = _( - "A mat that plays\n" - "a G note when\n" - "stepped on."); - -const u8 DecorDesc_A_NOTE_MAT[] = _( - "A mat that plays\n" - "an A note when\n" - "stepped on."); - -const u8 DecorDesc_B_NOTE_MAT[] = _( - "A mat that plays\n" - "a B note when\n" - "stepped on."); - -const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _( - "A mat that plays\n" - "a high C note when\n" - "stepped on."); - -const u8 DecorDesc_SURF_MAT[] = _( - "A mat designed with\n" - "a SURF image.\n" - "Put items on top."); - -const u8 DecorDesc_THUNDER_MAT[] = _( - "A mat designed with\n" - "a THUNDER image.\n" - "Put items on top."); - -const u8 DecorDesc_FIRE_BLAST_MAT[] = _( - "A mat designed with\n" - "a FIRE BLAST image.\n" - "Put items on top."); - -const u8 DecorDesc_POWDER_SNOW_MAT[] = _( - "A mat with a POWDER\n" - "SNOW image design.\n" - "Put items on top."); - -const u8 DecorDesc_ATTRACT_MAT[] = _( - "A mat designed with\n" - "an ATTRACT image.\n" - "Put items on top."); - -const u8 DecorDesc_FISSURE_MAT[] = _( - "A mat designed with\n" - "a FISSURE image.\n" - "Put items on top."); - -const u8 DecorDesc_SPIKES_MAT[] = _( - "A mat designed with\n" - "a SPIKES image.\n" - "Put items on top."); - -const u8 DecorDesc_BALL_POSTER[] = _( - "A small poster\n" - "printed with POKé\n" - "BALLS."); - -const u8 DecorDesc_GREEN_POSTER[] = _( - "A small poster with\n" - "a TREECKO print."); - -const u8 DecorDesc_RED_POSTER[] = _( - "A small poster with\n" - "a TORCHIC print."); - -const u8 DecorDesc_BLUE_POSTER[] = _( - "A small poster with\n" - "a MUDKIP print."); - -const u8 DecorDesc_CUTE_POSTER[] = _( - "A small poster with\n" - "an AZURILL print."); - -const u8 DecorDesc_PIKA_POSTER[] = _( - "A large poster with\n" - "a PIKACHU and\n" - "PICHU print."); - -const u8 DecorDesc_LONG_POSTER[] = _( - "A large poster with\n" - "a SEVIPER print."); - -const u8 DecorDesc_SEA_POSTER[] = _( - "A large poster with\n" - "a RELICANTH print."); - -const u8 DecorDesc_SKY_POSTER[] = _( - "A large poster with\n" - "a WINGULL print."); - -const u8 DecorDesc_KISS_POSTER[] = _( - "A large poster with\n" - "a SMOOCHUM print."); - -const u8 DecorDesc_PICHU_DOLL[] = _( - "A PICHU doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_PIKACHU_DOLL[] = _( - "A PIKACHU doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_MARILL_DOLL[] = _( - "A MARILL doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_TOGEPI_DOLL[] = _( - "A TOGEPI doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_CYNDAQUIL_DOLL[] = _( - "A CYNDAQUIL doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_CHIKORITA_DOLL[] = _( - "A CHIKORITA doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_TOTODILE_DOLL[] = _( - "A TOTODILE doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _( - "A JIGGLYPUFF doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_MEOWTH_DOLL[] = _( - "A MEOWTH doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_CLEFAIRY_DOLL[] = _( - "A CLEFAIRY doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_DITTO_DOLL[] = _( - "A DITTO doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_SMOOCHUM_DOLL[] = _( - "A SMOOCHUM doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_TREECKO_DOLL[] = _( - "A TREECKO doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_TORCHIC_DOLL[] = _( - "A TORCHIC doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_MUDKIP_DOLL[] = _( - "A MUDKIP doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_DUSKULL_DOLL[] = _( - "A DUSKULL doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_WYNAUT_DOLL[] = _( - "A WYNAUT doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_BALTOY_DOLL[] = _( - "A BALTOY doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_KECLEON_DOLL[] = _( - "A KECLEON doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_AZURILL_DOLL[] = _( - "An AZURILL doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_SKITTY_DOLL[] = _( - "A SKITTY doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_SWABLU_DOLL[] = _( - "A SWABLU doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_GULPIN_DOLL[] = _( - "A GULPIN doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_LOTAD_DOLL[] = _( - "A LOTAD doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_SEEDOT_DOLL[] = _( - "A SEEDOT doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_PIKA_CUSHION[] = _( - "A PIKACHU cushion.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_ROUND_CUSHION[] = _( - "A MARILL cushion.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_KISS_CUSHION[] = _( - "A SMOOCHUM\n" - "cushion. Place it on\n" - "a mat or a desk."); - -const u8 DecorDesc_ZIGZAG_CUSHION[] = _( - "A ZIGZAGOON\n" - "cushion. Place it on\n" - "a mat or a desk."); - -const u8 DecorDesc_SPIN_CUSHION[] = _( - "A SPINDA cushion.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_DIAMOND_CUSHION[] = _( - "A SABLEYE cushion.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_BALL_CUSHION[] = _( - "A BALL cushion.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_GRASS_CUSHION[] = _( - "A grass-mark\n" - "cushion. Place it on\n" - "a mat or a desk."); - -const u8 DecorDesc_FIRE_CUSHION[] = _( - "A fire-mark\n" - "cushion. Place it on\n" - "a mat or a desk."); - -const u8 DecorDesc_WATER_CUSHION[] = _( - "A water-mark\n" - "cushion. Place it on\n" - "a mat or a desk."); - -const u8 DecorDesc_SNORLAX_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_RHYDON_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_LAPRAS_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_VENUSAUR_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_CHARIZARD_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_BLASTOISE_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_WAILMER_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_REGIROCK_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_REGICE_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); - -const u8 DecorDesc_REGISTEEL_DOLL[] = _( - "A large doll.\n" - "Place it on a mat\n" - "or a desk."); -#endif //GUARD_DATA_DECORATION_DESCRIPTION_H |