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Diffstat (limited to 'include/data/decoration/description.h')
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diff --git a/include/data/decoration/description.h b/include/data/decoration/description.h new file mode 100644 index 000000000..ba4c3dd54 --- /dev/null +++ b/include/data/decoration/description.h @@ -0,0 +1,581 @@ +// +// Created by scott on 10/21/2017. +// + +#ifndef GUARD_DATA_DECORATION_DESCRIPTION_H +#define GUARD_DATA_DECORATION_DESCRIPTION_H + +const u8 DecorDesc_SMALL_DESK[] = _( + "A small desk built\n" + "for one."); + +const u8 DecorDesc_POKEMON_DESK[] = _( + "A small desk built in\n" + "the shape of a POKé\n" + "BALL."); + +const u8 DecorDesc_HEAVY_DESK[] = _( + "A large desk made\n" + "of steel. Put some\n" + "decorations on it."); + +const u8 DecorDesc_RAGGED_DESK[] = _( + "A large desk made\n" + "of wood. Put some\n" + "decorations on it."); + +const u8 DecorDesc_COMFORT_DESK[] = _( + "A large desk made\n" + "of leaves. Put some\n" + "decorations on it."); + +const u8 DecorDesc_PRETTY_DESK[] = _( + "A huge desk made\n" + "of glass. Holds lots\n" + "of decorations."); + +const u8 DecorDesc_BRICK_DESK[] = _( + "A huge desk made\n" + "of brick. Holds lots\n" + "of decorations."); + +const u8 DecorDesc_CAMP_DESK[] = _( + "A huge desk made\n" + "of logs. Put lots of\n" + "decorations on it."); + +const u8 DecorDesc_HARD_DESK[] = _( + "A huge desk made\n" + "of rocks. Holds\n" + "many decorations."); + +const u8 DecorDesc_SMALL_CHAIR[] = _( + "A small chair made\n" + "for one."); + +const u8 DecorDesc_POKEMON_CHAIR[] = _( + "A small chair built\n" + "in the shape of a\n" + "POKé BALL."); + +const u8 DecorDesc_HEAVY_CHAIR[] = _( + "A small chair made\n" + "of steel."); + +const u8 DecorDesc_PRETTY_CHAIR[] = _( + "A small chair made\n" + "of glass."); + +const u8 DecorDesc_COMFORT_CHAIR[] = _( + "A small chair made\n" + "of leaves."); + +const u8 DecorDesc_RAGGED_CHAIR[] = _( + "A small chair made\n" + "of wood."); + +const u8 DecorDesc_BRICK_CHAIR[] = _( + "A small chair made\n" + "of brick."); + +const u8 DecorDesc_CAMP_CHAIR[] = _( + "A small chair made\n" + "of logs."); + +const u8 DecorDesc_HARD_CHAIR[] = _( + "A small chair made\n" + "of rock."); + +const u8 DecorDesc_RED_PLANT[] = _( + "A vivid red potted\n" + "plant."); + +const u8 DecorDesc_TROPICAL_PLANT[] = _( + "A flowering tropical\n" + "plant in a pot."); + +const u8 DecorDesc_PRETTY_FLOWERS[] = _( + "A pot of cute\n" + "flowers."); + +const u8 DecorDesc_COLORFUL_PLANT[] = _( + "A large pot with\n" + "many colorful\n" + "flowers."); + +const u8 DecorDesc_BIG_PLANT[] = _( + "A large, umbrella-\n" + "shaped plant in a\n" + "big pot."); + +const u8 DecorDesc_GORGEOUS_PLANT[] = _( + "A large, impressive\n" + "plant in a big pot."); + +const u8 DecorDesc_RED_BRICK[] = _( + "A red-colored brick.\n" + "Decorations can be\n" + "placed on top."); + +const u8 DecorDesc_YELLOW_BRICK[] = _( + "A yellow-colored\n" + "brick. Put some\n" + "decorations on top."); + +const u8 DecorDesc_BLUE_BRICK[] = _( + "A blue-colored\n" + "brick. Put some\n" + "decorations on top."); + +const u8 DecorDesc_RED_BALLOON[] = _( + "A red balloon filled\n" + "with water. Bursts\n" + "if stepped on."); + +const u8 DecorDesc_BLUE_BALLOON[] = _( + "A blue balloon filled\n" + "with water. Bursts\n" + "if stepped on."); + +const u8 DecorDesc_YELLOW_BALLOON[] = _( + "A yellow balloon\n" + "filled with water.\n" + "Pops if stepped on."); + +const u8 DecorDesc_RED_TENT[] = _( + "A large red tent.\n" + "You can hide inside\n" + "it."); + +const u8 DecorDesc_BLUE_TENT[] = _( + "A large blue tent.\n" + "You can hide inside\n" + "it."); + +const u8 DecorDesc_SOLID_BOARD[] = _( + "Place over a hole to\n" + "cross to the other\n" + "side."); + +const u8 DecorDesc_SLIDE[] = _( + "Use to slide down\n" + "from the platform."); + +const u8 DecorDesc_FENCE_LENGTH[] = _( + "A small fence that\n" + "blocks passage."); + +const u8 DecorDesc_FENCE_WIDTH[] = _( + "A small fence that\n" + "blocks passage."); + +const u8 DecorDesc_TIRE[] = _( + "An old large tire.\n" + "Decorations can be\n" + "placed on top."); + +const u8 DecorDesc_STAND[] = _( + "A large pedestal\n" + "with steps."); + +const u8 DecorDesc_MUD_BALL[] = _( + "A large ball of mud.\n" + "Crumbles if stepped\n" + "on."); + +const u8 DecorDesc_BREAKABLE_DOOR[] = _( + "A weird door that\n" + "people can walk\n" + "right through."); + +const u8 DecorDesc_SAND_ORNAMENT[] = _( + "An ornament made\n" + "of sand. Crumbles if\n" + "touched."); + +const u8 DecorDesc_SILVER_SHIELD[] = _( + "Awarded for 50\n" + "straight wins at\n" + "the BATTLE TOWER."); + +const u8 DecorDesc_GOLD_SHIELD[] = _( + "Awarded for 100\n" + "straight wins at\n" + "the BATTLE TOWER."); + +const u8 DecorDesc_GLASS_ORNAMENT[] = _( + "A glass replica of\n" + "a famous sculpture\n" + "at the ART MUSEUM."); + +const u8 DecorDesc_TV[] = _( + "A small, gray-\n" + "colored toy TV."); + +const u8 DecorDesc_ROUND_TV[] = _( + "A toy TV modeled\n" + "in the image of a\n" + "SEEDOT."); + +const u8 DecorDesc_CUTE_TV[] = _( + "A toy TV modeled\n" + "in the image of a\n" + "SKITTY."); + +const u8 DecorDesc_GLITTER_MAT[] = _( + "An odd mat that\n" + "glitters if stepped\n" + "on."); + +const u8 DecorDesc_JUMP_MAT[] = _( + "A trick mat that\n" + "jumps when it is\n" + "stepped on."); + +const u8 DecorDesc_SPIN_MAT[] = _( + "A trick mat that\n" + "spins around when\n" + "stepped on."); + +const u8 DecorDesc_C_LOW_NOTE_MAT[] = _( + "A mat that plays\n" + "a low C note when\n" + "stepped on."); + +const u8 DecorDesc_D_NOTE_MAT[] = _( + "A mat that plays\n" + "a D note when\n" + "stepped on."); + +const u8 DecorDesc_E_NOTE_MAT[] = _( + "A mat that plays\n" + "an E note when\n" + "stepped on."); + +const u8 DecorDesc_F_NOTE_MAT[] = _( + "A mat that plays\n" + "an F note when\n" + "stepped on."); + +const u8 DecorDesc_G_NOTE_MAT[] = _( + "A mat that plays\n" + "a G note when\n" + "stepped on."); + +const u8 DecorDesc_A_NOTE_MAT[] = _( + "A mat that plays\n" + "an A note when\n" + "stepped on."); + +const u8 DecorDesc_B_NOTE_MAT[] = _( + "A mat that plays\n" + "a B note when\n" + "stepped on."); + +const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _( + "A mat that plays\n" + "a high C note when\n" + "stepped on."); + +const u8 DecorDesc_SURF_MAT[] = _( + "A mat designed with\n" + "a SURF image.\n" + "Put items on top."); + +const u8 DecorDesc_THUNDER_MAT[] = _( + "A mat designed with\n" + "a THUNDER image.\n" + "Put items on top."); + +const u8 DecorDesc_FIRE_BLAST_MAT[] = _( + "A mat designed with\n" + "a FIRE BLAST image.\n" + "Put items on top."); + +const u8 DecorDesc_POWDER_SNOW_MAT[] = _( + "A mat with a POWDER\n" + "SNOW image design.\n" + "Put items on top."); + +const u8 DecorDesc_ATTRACT_MAT[] = _( + "A mat designed with\n" + "an ATTRACT image.\n" + "Put items on top."); + +const u8 DecorDesc_FISSURE_MAT[] = _( + "A mat designed with\n" + "a FISSURE image.\n" + "Put items on top."); + +const u8 DecorDesc_SPIKES_MAT[] = _( + "A mat designed with\n" + "a SPIKES image.\n" + "Put items on top."); + +const u8 DecorDesc_BALL_POSTER[] = _( + "A small poster\n" + "printed with POKé\n" + "BALLS."); + +const u8 DecorDesc_GREEN_POSTER[] = _( + "A small poster with\n" + "a TREECKO print."); + +const u8 DecorDesc_RED_POSTER[] = _( + "A small poster with\n" + "a TORCHIC print."); + +const u8 DecorDesc_BLUE_POSTER[] = _( + "A small poster with\n" + "a MUDKIP print."); + +const u8 DecorDesc_CUTE_POSTER[] = _( + "A small poster with\n" + "an AZURILL print."); + +const u8 DecorDesc_PIKA_POSTER[] = _( + "A large poster with\n" + "a PIKACHU and\n" + "PICHU print."); + +const u8 DecorDesc_LONG_POSTER[] = _( + "A large poster with\n" + "a SEVIPER print."); + +const u8 DecorDesc_SEA_POSTER[] = _( + "A large poster with\n" + "a RELICANTH print."); + +const u8 DecorDesc_SKY_POSTER[] = _( + "A large poster with\n" + "a WINGULL print."); + +const u8 DecorDesc_KISS_POSTER[] = _( + "A large poster with\n" + "a SMOOCHUM print."); + +const u8 DecorDesc_PICHU_DOLL[] = _( + "A PICHU doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_PIKACHU_DOLL[] = _( + "A PIKACHU doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_MARILL_DOLL[] = _( + "A MARILL doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_TOGEPI_DOLL[] = _( + "A TOGEPI doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_CYNDAQUIL_DOLL[] = _( + "A CYNDAQUIL doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_CHIKORITA_DOLL[] = _( + "A CHIKORITA doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_TOTODILE_DOLL[] = _( + "A TOTODILE doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _( + "A JIGGLYPUFF doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_MEOWTH_DOLL[] = _( + "A MEOWTH doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_CLEFAIRY_DOLL[] = _( + "A CLEFAIRY doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_DITTO_DOLL[] = _( + "A DITTO doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_SMOOCHUM_DOLL[] = _( + "A SMOOCHUM doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_TREECKO_DOLL[] = _( + "A TREECKO doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_TORCHIC_DOLL[] = _( + "A TORCHIC doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_MUDKIP_DOLL[] = _( + "A MUDKIP doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_DUSKULL_DOLL[] = _( + "A DUSKULL doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_WYNAUT_DOLL[] = _( + "A WYNAUT doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_BALTOY_DOLL[] = _( + "A BALTOY doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_KECLEON_DOLL[] = _( + "A KECLEON doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_AZURILL_DOLL[] = _( + "An AZURILL doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_SKITTY_DOLL[] = _( + "A SKITTY doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_SWABLU_DOLL[] = _( + "A SWABLU doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_GULPIN_DOLL[] = _( + "A GULPIN doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_LOTAD_DOLL[] = _( + "A LOTAD doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_SEEDOT_DOLL[] = _( + "A SEEDOT doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_PIKA_CUSHION[] = _( + "A PIKACHU cushion.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_ROUND_CUSHION[] = _( + "A MARILL cushion.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_KISS_CUSHION[] = _( + "A SMOOCHUM\n" + "cushion. Place it on\n" + "a mat or a desk."); + +const u8 DecorDesc_ZIGZAG_CUSHION[] = _( + "A ZIGZAGOON\n" + "cushion. Place it on\n" + "a mat or a desk."); + +const u8 DecorDesc_SPIN_CUSHION[] = _( + "A SPINDA cushion.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_DIAMOND_CUSHION[] = _( + "A SABLEYE cushion.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_BALL_CUSHION[] = _( + "A BALL cushion.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_GRASS_CUSHION[] = _( + "A grass-mark\n" + "cushion. Place it on\n" + "a mat or a desk."); + +const u8 DecorDesc_FIRE_CUSHION[] = _( + "A fire-mark\n" + "cushion. Place it on\n" + "a mat or a desk."); + +const u8 DecorDesc_WATER_CUSHION[] = _( + "A water-mark\n" + "cushion. Place it on\n" + "a mat or a desk."); + +const u8 DecorDesc_SNORLAX_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_RHYDON_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_LAPRAS_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_VENUSAUR_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_CHARIZARD_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_BLASTOISE_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_WAILMER_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_REGIROCK_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_REGICE_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); + +const u8 DecorDesc_REGISTEEL_DOLL[] = _( + "A large doll.\n" + "Place it on a mat\n" + "or a desk."); +#endif //GUARD_DATA_DECORATION_DESCRIPTION_H |