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Diffstat (limited to 'include/data/region_map/region_map_entries.h')
-rw-r--r-- | include/data/region_map/region_map_entries.h | 421 |
1 files changed, 421 insertions, 0 deletions
diff --git a/include/data/region_map/region_map_entries.h b/include/data/region_map/region_map_entries.h new file mode 100644 index 000000000..9c7e3f2fc --- /dev/null +++ b/include/data/region_map/region_map_entries.h @@ -0,0 +1,421 @@ +#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H +#define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H + +static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT TOWN"); +static const u8 sMapName_OldaleTown[] = _("OLDALE TOWN"); +static const u8 sMapName_DewfordTown[] = _("DEWFORD TOWN"); +static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE TOWN"); +static const u8 sMapName_FallarborTown[] = _("FALLARBOR TOWN"); +static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF TOWN"); +static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN"); +static const u8 sMapName_PetalburgCity[] = _("PETALBURG CITY"); +static const u8 sMapName_SlateportCity[] = _("SLATEPORT CITY"); +static const u8 sMapName_MauvilleCity[] = _("MAUVILLE CITY"); +static const u8 sMapName_RustboroCity[] = _("RUSTBORO CITY"); +static const u8 sMapName_FortreeCity[] = _("FORTREE CITY"); +static const u8 sMapName_LilycoveCity[] = _("LILYCOVE CITY"); +static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP CITY"); +static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS CITY"); +static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE CITY"); +static const u8 sMapName_Route101[] = _("ROUTE 101"); +static const u8 sMapName_Route102[] = _("ROUTE 102"); +static const u8 sMapName_Route103[] = _("ROUTE 103"); +static const u8 sMapName_Route104[] = _("ROUTE 104"); +static const u8 sMapName_Route105[] = _("ROUTE 105"); +static const u8 sMapName_Route106[] = _("ROUTE 106"); +static const u8 sMapName_Route107[] = _("ROUTE 107"); +static const u8 sMapName_Route108[] = _("ROUTE 108"); +static const u8 sMapName_Route109[] = _("ROUTE 109"); +static const u8 sMapName_Route110[] = _("ROUTE 110"); +static const u8 sMapName_Route111[] = _("ROUTE 111"); +static const u8 sMapName_Route112[] = _("ROUTE 112"); +static const u8 sMapName_Route113[] = _("ROUTE 113"); +static const u8 sMapName_Route114[] = _("ROUTE 114"); +static const u8 sMapName_Route115[] = _("ROUTE 115"); +static const u8 sMapName_Route116[] = _("ROUTE 116"); +static const u8 sMapName_Route117[] = _("ROUTE 117"); +static const u8 sMapName_Route118[] = _("ROUTE 118"); +static const u8 sMapName_Route119[] = _("ROUTE 119"); +static const u8 sMapName_Route120[] = _("ROUTE 120"); +static const u8 sMapName_Route121[] = _("ROUTE 121"); +static const u8 sMapName_Route122[] = _("ROUTE 122"); +static const u8 sMapName_Route123[] = _("ROUTE 123"); +static const u8 sMapName_Route124[] = _("ROUTE 124"); +static const u8 sMapName_Route125[] = _("ROUTE 125"); +static const u8 sMapName_Route126[] = _("ROUTE 126"); +static const u8 sMapName_Route127[] = _("ROUTE 127"); +static const u8 sMapName_Route128[] = _("ROUTE 128"); +static const u8 sMapName_Route129[] = _("ROUTE 129"); +static const u8 sMapName_Route130[] = _("ROUTE 130"); +static const u8 sMapName_Route131[] = _("ROUTE 131"); +static const u8 sMapName_Route132[] = _("ROUTE 132"); +static const u8 sMapName_Route133[] = _("ROUTE 133"); +static const u8 sMapName_Route134[] = _("ROUTE 134"); +static const u8 sMapName_Underwater[] = _("UNDERWATER"); +static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE"); +static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY"); +static const u8 sMapName_SafariZone[] = _("SAFARI ZONE"); +static const u8 sMapName_BattleFrontier[] = _("BATTLE FRONTIER"); +static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS"); +static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); +static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP"); +static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE"); +static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS"); +static const u8 sMapName_MtPyre[] = _("MT. PYRE"); +// This was the Aqua or Magma hideout in Ruby/Sapphire, but each team has a +// hideout in Emerald with their own new region map entries, and this name +// doesn't seem to be used anymore. +static const u8 sMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT"); +static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE"); +static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); +static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD"); +static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND"); +static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); +static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); +static const u8 sMapName_FieryPath[] = _("FIERY PATH"); +static const u8 sMapName_JaggedPass[] = _("JAGGED PASS"); +static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER"); +static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB"); +static const u8 sMapName_IslandCave[] = _("ISLAND CAVE"); +static const u8 sMapName_DesertRuins[] = _("DESERT RUINS"); +static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB"); +static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); +static const u8 sMapName_SkyPillar[] = _("SKY PILLAR"); +static const u8 sMapName_SecretBase[] = _("SECRET BASE"); +static const u8 sMapName_None[] = _(""); +static const u8 sMapName_PalletTown[] = _("PALLET TOWN"); +static const u8 sMapName_ViridianCity[] = _("VIRIDIAN CITY"); +static const u8 sMapName_PewterCity[] = _("PEWTER CITY"); +static const u8 sMapName_CeruleanCity[] = _("CERULEAN CITY"); +static const u8 sMapName_LavenderTown[] = _("LAVENDER TOWN"); +static const u8 sMapName_VermilionCity[] = _("VERMILION CITY"); +static const u8 sMapName_CeladonCity[] = _("CELADON CITY"); +static const u8 sMapName_FuchsiaCity[] = _("FUCHSIA CITY"); +static const u8 sMapName_CinnabarIsland[] = _("CINNABAR ISLAND"); +static const u8 sMapName_IndigoPlateau[] = _("INDIGO PLATEAU"); +static const u8 sMapName_SaffronCity[] = _("SAFFRON CITY"); +static const u8 sMapName_Route4[] = _("ROUTE 4"); +static const u8 sMapName_Route10[] = _("ROUTE 10"); +static const u8 sMapName_Route1[] = _("ROUTE 1"); +static const u8 sMapName_Route2[] = _("ROUTE 2"); +static const u8 sMapName_Route3[] = _("ROUTE 3"); +static const u8 sMapName_Route4_2[] = _("ROUTE 4"); +static const u8 sMapName_Route5[] = _("ROUTE 5"); +static const u8 sMapName_Route6[] = _("ROUTE 6"); +static const u8 sMapName_Route7[] = _("ROUTE 7"); +static const u8 sMapName_Route8[] = _("ROUTE 8"); +static const u8 sMapName_Route9[] = _("ROUTE 9"); +static const u8 sMapName_Route10_2[] = _("ROUTE 10"); +static const u8 sMapName_Route11[] = _("ROUTE 11"); +static const u8 sMapName_Route12[] = _("ROUTE 12"); +static const u8 sMapName_Route13[] = _("ROUTE 13"); +static const u8 sMapName_Route14[] = _("ROUTE 14"); +static const u8 sMapName_Route15[] = _("ROUTE 15"); +static const u8 sMapName_Route16[] = _("ROUTE 16"); +static const u8 sMapName_Route17[] = _("ROUTE 17"); +static const u8 sMapName_Route18[] = _("ROUTE 18"); +static const u8 sMapName_Route19[] = _("ROUTE 19"); +static const u8 sMapName_Route20[] = _("ROUTE 20"); +static const u8 sMapName_Route21[] = _("ROUTE 21"); +static const u8 sMapName_Route22[] = _("ROUTE 22"); +static const u8 sMapName_Route23[] = _("ROUTE 23"); +static const u8 sMapName_Route24[] = _("ROUTE 24"); +static const u8 sMapName_Route25[] = _("ROUTE 25"); +static const u8 sMapName_ViridianForest[] = _("VIRIDIAN FOREST"); +static const u8 sMapName_MtMoon[] = _("MT. MOON"); +static const u8 sMapName_SSAnne[] = _("S.S. ANNE"); +static const u8 sMapName_UndergroundPath[] = _("UNDERGROUND PATH"); +static const u8 sMapName_UndergroundPath2[] = _("UNDERGROUND PATH"); +static const u8 sMapName_DiglettsCave[] = _("DIGLETT’S CAVE"); +static const u8 sMapName_KantoVictoryRoad[] = _("VICTORY ROAD"); +static const u8 sMapName_RocketHideout[] = _("ROCKET HIDEOUT"); +static const u8 sMapName_SilphCo[] = _("SILPH CO."); +static const u8 sMapName_PokemonMansion[] = _("POKéMON MANSION"); +static const u8 sMapName_KantoSafariZone[] = _("SAFARI ZONE"); +static const u8 sMapName_PokemonLeague[] = _("POKéMON LEAGUE"); +static const u8 sMapName_RockTunnel[] = _("ROCK TUNNEL"); +static const u8 sMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS"); +static const u8 sMapName_PokemonTower[] = _("POKéMON TOWER"); +static const u8 sMapName_CeruleanCave[] = _("CERULEAN CAVE"); +static const u8 sMapName_PowerPlant[] = _("POWER PLANT"); +static const u8 sMapName_OneIsland[] = _("ONE ISLAND"); +static const u8 sMapName_TwoIsland[] = _("TWO ISLAND"); +static const u8 sMapName_ThreeIsland[] = _("THREE ISLAND"); +static const u8 sMapName_FourIsland[] = _("FOUR ISLAND"); +static const u8 sMapName_FiveIsland[] = _("FIVE ISLAND"); +static const u8 sMapName_SevenIsland[] = _("SEVEN ISLAND"); +static const u8 sMapName_SixIsland[] = _("SIX ISLAND"); +static const u8 sMapName_KindleRoad[] = _("KINDLE ROAD"); +static const u8 sMapName_TreasureBeach[] = _("TREASURE BEACH"); +static const u8 sMapName_CapeBrink[] = _("CAPE BRINK"); +static const u8 sMapName_BondBridge[] = _("BOND BRIDGE"); +static const u8 sMapName_ThreeIslePort[] = _("THREE ISLE PORT"); +static const u8 sMapName_SeviiIsle6[] = _("SEVII ISLE 6"); +static const u8 sMapName_SeviiIsle7[] = _("SEVII ISLE 7"); +static const u8 sMapName_SeviiIsle8[] = _("SEVII ISLE 8"); +static const u8 sMapName_SeviiIsle9[] = _("SEVII ISLE 9"); +static const u8 sMapName_ResortGorgeous[] = _("RESORT GORGEOUS"); +static const u8 sMapName_WaterLabyrinth[] = _("WATER LABYRINTH"); +static const u8 sMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW"); +static const u8 sMapName_MemorialPillar[] = _("MEMORIAL PILLAR"); +static const u8 sMapName_OutcastIsland[] = _("OUTCAST ISLAND"); +static const u8 sMapName_GreenPath[] = _("GREEN PATH"); +static const u8 sMapName_WaterPath[] = _("WATER PATH"); +static const u8 sMapName_RuinValley[] = _("RUIN VALLEY"); +static const u8 sMapName_TrainerTower[] = _("TRAINER TOWER"); +static const u8 sMapName_CanyonEntrance[] = _("CANYON ENTRANCE"); +static const u8 sMapName_SevaultCanyon[] = _("SEVAULT CANYON"); +static const u8 sMapName_TanobyRuins[] = _("TANOBY RUINS"); +static const u8 sMapName_SeviiIsle22[] = _("SEVII ISLE 22"); +static const u8 sMapName_SeviiIsle23[] = _("SEVII ISLE 23"); +static const u8 sMapName_SeviiIsle24[] = _("SEVII ISLE 24"); +static const u8 sMapName_NavelRock[] = _("NAVEL ROCK"); +static const u8 sMapName_MtEmber[] = _("MT. EMBER"); +static const u8 sMapName_BerryForest[] = _("BERRY FOREST"); +static const u8 sMapName_IcefallCave[] = _("ICEFALL CAVE"); +static const u8 sMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE"); +static const u8 sMapName_TrainerTower2[] = _("TRAINER TOWER"); +static const u8 sMapName_DottedHole[] = _("DOTTED HOLE"); +static const u8 sMapName_LostCave[] = _("LOST CAVE"); +static const u8 sMapName_PatternBush[] = _("PATTERN BUSH"); +static const u8 sMapName_AlteringCave[] = _("ALTERING CAVE"); +static const u8 sMapName_TanobyChambers[] = _("TANOBY CHAMBERS"); +static const u8 sMapName_ThreeIslePath[] = _("THREE ISLE PATH"); +static const u8 sMapName_TanobyKey[] = _("TANOBY KEY"); +static const u8 sMapName_BirthIsland[] = _("BIRTH ISLAND"); +static const u8 sMapName_MoneanChamber[] = _("MONEAN CHAMBER"); +static const u8 sMapName_LiptooChamber[] = _("LIPTOO CHAMBER"); +static const u8 sMapName_WeepthChamber[] = _("WEEPTH CHAMBER"); +static const u8 sMapName_DilfordChamber[] = _("DILFORD CHAMBER"); +static const u8 sMapName_ScufibChamber[] = _("SCUFIB CHAMBER"); +static const u8 sMapName_RixyChamber[] = _("RIXY CHAMBER"); +static const u8 sMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER"); +static const u8 sMapName_EmberSpa[] = _("EMBER SPA"); +static const u8 sMapName_SpecialArea[] = _("SPECIAL AREA"); +static const u8 sMapName_AquaHideout[] = _("AQUA HIDEOUT"); +static const u8 sMapName_MagmaHideout[] = _("MAGMA HIDEOUT"); +static const u8 sMapName_MirageTower[] = _("MIRAGE TOWER"); +static const u8 sMapName_FarawayIsland[] = _("FARAWAY ISLAND"); +static const u8 sMapName_ArtisanCave[] = _("ARTISAN CAVE"); +static const u8 sMapName_MarineCave[] = _("MARINE CAVE"); +static const u8 sMapName_TerraCave[] = _("TERRA CAVE"); +static const u8 sMapName_DesertUnderpass[] = _("DESERT UNDERPASS"); +static const u8 sMapName_TrainerHill[] = _("TRAINER HILL"); + +const struct RegionMapLocation gRegionMapEntries[] = { + { 4, 11, 1, 1, sMapName_LittlerootTown}, + { 4, 9, 1, 1, sMapName_OldaleTown}, + { 2, 14, 1, 1, sMapName_DewfordTown}, + { 5, 3, 1, 1, sMapName_LavaridgeTown}, + { 3, 0, 1, 1, sMapName_FallarborTown}, + { 4, 6, 1, 1, sMapName_VerdanturfTown}, + {17, 10, 1, 1, sMapName_PacifidlogTown}, + { 1, 9, 1, 1, sMapName_PetalburgCity}, + { 8, 10, 1, 2, sMapName_SlateportCity}, + { 8, 6, 2, 1, sMapName_MauvilleCity}, + { 0, 5, 1, 2, sMapName_RustboroCity}, + {12, 0, 1, 1, sMapName_FortreeCity}, + {18, 3, 2, 1, sMapName_LilycoveCity}, + {24, 5, 2, 1, sMapName_MossdeepCity}, + {21, 7, 1, 1, sMapName_SootopolisCity}, + {27, 8, 1, 2, sMapName_EverGrandeCity}, + { 4, 10, 1, 1, sMapName_Route101}, + { 2, 9, 2, 1, sMapName_Route102}, + { 4, 8, 4, 1, sMapName_Route103}, + { 0, 7, 1, 3, sMapName_Route104}, + { 0, 10, 1, 3, sMapName_Route105}, + { 0, 13, 2, 1, sMapName_Route106}, + { 3, 14, 3, 1, sMapName_Route107}, + { 6, 14, 2, 1, sMapName_Route108}, + { 8, 12, 1, 3, sMapName_Route109}, + { 8, 7, 1, 3, sMapName_Route110}, + { 8, 0, 1, 6, sMapName_Route111}, + { 6, 3, 2, 1, sMapName_Route112}, + { 4, 0, 4, 1, sMapName_Route113}, + { 1, 0, 2, 3, sMapName_Route114}, + { 0, 2, 1, 3, sMapName_Route115}, + { 1, 5, 4, 1, sMapName_Route116}, + { 5, 6, 3, 1, sMapName_Route117}, + {10, 6, 2, 1, sMapName_Route118}, + {11, 0, 1, 6, sMapName_Route119}, + {13, 0, 1, 4, sMapName_Route120}, + {14, 3, 4, 1, sMapName_Route121}, + {16, 4, 1, 2, sMapName_Route122}, + {12, 6, 5, 1, sMapName_Route123}, + {20, 3, 4, 3, sMapName_Route124}, + {24, 3, 2, 2, sMapName_Route125}, + {20, 6, 3, 3, sMapName_Route126}, + {23, 6, 3, 3, sMapName_Route127}, + {23, 9, 4, 1, sMapName_Route128}, + {24, 10, 2, 1, sMapName_Route129}, + {21, 10, 3, 1, sMapName_Route130}, + {18, 10, 3, 1, sMapName_Route131}, + {15, 10, 2, 1, sMapName_Route132}, + {12, 10, 3, 1, sMapName_Route133}, + { 9, 10, 3, 1, sMapName_Route134}, + {20, 3, 4, 3, sMapName_Underwater}, + {20, 6, 3, 3, sMapName_Underwater}, + {23, 6, 3, 3, sMapName_Underwater}, + {23, 9, 4, 1, sMapName_Underwater}, + {21, 7, 1, 1, sMapName_Underwater}, + { 1, 13, 1, 1, sMapName_GraniteCave}, + { 6, 2, 1, 1, sMapName_MtChimney}, + {16, 2, 1, 1, sMapName_SafariZone}, + {22, 12, 1, 1, sMapName_BattleFrontier}, + { 0, 8, 1, 1, sMapName_PetalburgWoods}, + { 2, 5, 1, 1, sMapName_RusturfTunnel}, + { 6, 14, 1, 1, sMapName_AbandonedShip}, + { 8, 7, 1, 1, sMapName_NewMauville}, + { 0, 3, 1, 1, sMapName_MeteorFalls}, + { 1, 2, 1, 1, sMapName_MeteorFalls}, + {16, 4, 1, 1, sMapName_MtPyre}, + {19, 3, 1, 1, sMapName_AquaHideoutOld}, + {24, 4, 1, 1, sMapName_ShoalCave}, + {24, 9, 1, 1, sMapName_SeafloorCavern}, + {24, 9, 1, 1, sMapName_Underwater}, + {27, 9, 1, 1, sMapName_VictoryRoad}, + {17, 10, 1, 1, sMapName_MirageIsland}, + {21, 7, 1, 1, sMapName_CaveOfOrigin}, + {12, 14, 1, 1, sMapName_SouthernIsland}, + { 6, 3, 1, 1, sMapName_FieryPath}, + { 7, 3, 1, 1, sMapName_FieryPath}, + { 6, 3, 1, 1, sMapName_JaggedPass}, + { 7, 2, 1, 1, sMapName_JaggedPass}, + {11, 10, 1, 1, sMapName_SealedChamber}, + {11, 10, 1, 1, sMapName_Underwater}, + {13, 0, 1, 1, sMapName_ScorchedSlab}, + { 0, 10, 1, 1, sMapName_IslandCave}, + { 8, 3, 1, 1, sMapName_DesertRuins}, + {13, 2, 1, 1, sMapName_AncientTomb}, + { 0, 0, 1, 1, sMapName_InsideOfTruck}, + {19, 10, 1, 1, sMapName_SkyPillar}, + { 0, 0, 1, 1, sMapName_SecretBase}, + { 0, 0, 1, 1, sMapName_None}, + { 0, 0, 1, 1, sMapName_PalletTown}, + { 0, 0, 1, 1, sMapName_ViridianCity}, + { 0, 0, 1, 1, sMapName_PewterCity}, + { 0, 0, 1, 1, sMapName_CeruleanCity}, + { 0, 0, 1, 1, sMapName_LavenderTown}, + { 0, 0, 1, 1, sMapName_VermilionCity}, + { 0, 0, 1, 1, sMapName_CeladonCity}, + { 0, 0, 1, 1, sMapName_FuchsiaCity}, + { 0, 0, 1, 1, sMapName_CinnabarIsland}, + { 0, 0, 1, 1, sMapName_IndigoPlateau}, + { 0, 0, 1, 1, sMapName_SaffronCity}, + { 0, 0, 1, 1, sMapName_Route4}, + { 0, 0, 1, 1, sMapName_Route10}, + { 0, 0, 1, 1, sMapName_Route1}, + { 0, 0, 1, 1, sMapName_Route2}, + { 0, 0, 1, 1, sMapName_Route3}, + { 0, 0, 1, 1, sMapName_Route4_2}, + { 0, 0, 1, 1, sMapName_Route5}, + { 0, 0, 1, 1, sMapName_Route6}, + { 0, 0, 1, 1, sMapName_Route7}, + { 0, 0, 1, 1, sMapName_Route8}, + { 0, 0, 1, 1, sMapName_Route9}, + { 0, 0, 1, 1, sMapName_Route10_2}, + { 0, 0, 1, 1, sMapName_Route11}, + { 0, 0, 1, 1, sMapName_Route12}, + { 0, 0, 1, 1, sMapName_Route13}, + { 0, 0, 1, 1, sMapName_Route14}, + { 0, 0, 1, 1, sMapName_Route15}, + { 0, 0, 1, 1, sMapName_Route16}, + { 0, 0, 1, 1, sMapName_Route17}, + { 0, 0, 1, 1, sMapName_Route18}, + { 0, 0, 1, 1, sMapName_Route19}, + { 0, 0, 1, 1, sMapName_Route20}, + { 0, 0, 1, 1, sMapName_Route21}, + { 0, 0, 1, 1, sMapName_Route22}, + { 0, 0, 1, 1, sMapName_Route23}, + { 0, 0, 1, 1, sMapName_Route24}, + { 0, 0, 1, 1, sMapName_Route25}, + { 0, 0, 1, 1, sMapName_ViridianForest}, + { 0, 0, 1, 1, sMapName_MtMoon}, + { 0, 0, 1, 1, sMapName_SSAnne}, + { 0, 0, 1, 1, sMapName_UndergroundPath}, + { 0, 0, 1, 1, sMapName_UndergroundPath2}, + { 0, 0, 1, 1, sMapName_DiglettsCave}, + { 0, 0, 1, 1, sMapName_KantoVictoryRoad}, + { 0, 0, 1, 1, sMapName_RocketHideout}, + { 0, 0, 1, 1, sMapName_SilphCo}, + { 0, 0, 1, 1, sMapName_PokemonMansion}, + { 0, 0, 1, 1, sMapName_KantoSafariZone}, + { 0, 0, 1, 1, sMapName_PokemonLeague}, + { 0, 0, 1, 1, sMapName_RockTunnel}, + { 0, 0, 1, 1, sMapName_SeafoamIslands}, + { 0, 0, 1, 1, sMapName_PokemonTower}, + { 0, 0, 1, 1, sMapName_CeruleanCave}, + { 0, 0, 1, 1, sMapName_PowerPlant}, + { 0, 0, 1, 1, sMapName_OneIsland}, + { 0, 0, 1, 1, sMapName_TwoIsland}, + { 0, 0, 1, 1, sMapName_ThreeIsland}, + { 0, 0, 1, 1, sMapName_FourIsland}, + { 0, 0, 1, 1, sMapName_FiveIsland}, + { 0, 0, 1, 1, sMapName_SevenIsland}, + { 0, 0, 1, 1, sMapName_SixIsland}, + { 0, 0, 1, 1, sMapName_KindleRoad}, + { 0, 0, 1, 1, sMapName_TreasureBeach}, + { 0, 0, 1, 1, sMapName_CapeBrink}, + { 0, 0, 1, 1, sMapName_BondBridge}, + { 0, 0, 1, 1, sMapName_ThreeIslePort}, + { 0, 0, 1, 1, sMapName_SeviiIsle6}, + { 0, 0, 1, 1, sMapName_SeviiIsle7}, + { 0, 0, 1, 1, sMapName_SeviiIsle8}, + { 0, 0, 1, 1, sMapName_SeviiIsle9}, + { 0, 0, 1, 1, sMapName_ResortGorgeous}, + { 0, 0, 1, 1, sMapName_WaterLabyrinth}, + { 0, 0, 1, 1, sMapName_FiveIsleMeadow}, + { 0, 0, 1, 1, sMapName_MemorialPillar}, + { 0, 0, 1, 1, sMapName_OutcastIsland}, + { 0, 0, 1, 1, sMapName_GreenPath}, + { 0, 0, 1, 1, sMapName_WaterPath}, + { 0, 0, 1, 1, sMapName_RuinValley}, + { 0, 0, 1, 1, sMapName_TrainerTower}, + { 0, 0, 1, 1, sMapName_CanyonEntrance}, + { 0, 0, 1, 1, sMapName_SevaultCanyon}, + { 0, 0, 1, 1, sMapName_TanobyRuins}, + { 0, 0, 1, 1, sMapName_SeviiIsle22}, + { 0, 0, 1, 1, sMapName_SeviiIsle23}, + { 0, 0, 1, 1, sMapName_SeviiIsle24}, + { 0, 0, 1, 1, sMapName_NavelRock}, + { 0, 0, 1, 1, sMapName_MtEmber}, + { 0, 0, 1, 1, sMapName_BerryForest}, + { 0, 0, 1, 1, sMapName_IcefallCave}, + { 0, 0, 1, 1, sMapName_RocketWarehouse}, + { 0, 0, 1, 1, sMapName_TrainerTower2}, + { 0, 0, 1, 1, sMapName_DottedHole}, + { 0, 0, 1, 1, sMapName_LostCave}, + { 0, 0, 1, 1, sMapName_PatternBush}, + { 0, 0, 1, 1, sMapName_AlteringCave}, + { 0, 0, 1, 1, sMapName_TanobyChambers}, + { 0, 0, 1, 1, sMapName_ThreeIslePath}, + { 0, 0, 1, 1, sMapName_TanobyKey}, + { 0, 0, 1, 1, sMapName_BirthIsland}, + { 0, 0, 1, 1, sMapName_MoneanChamber}, + { 0, 0, 1, 1, sMapName_LiptooChamber}, + { 0, 0, 1, 1, sMapName_WeepthChamber}, + { 0, 0, 1, 1, sMapName_DilfordChamber}, + { 0, 0, 1, 1, sMapName_ScufibChamber}, + { 0, 0, 1, 1, sMapName_RixyChamber}, + { 0, 0, 1, 1, sMapName_ViapoisChamber}, + { 0, 0, 1, 1, sMapName_EmberSpa}, + { 0, 0, 1, 1, sMapName_SpecialArea}, + {19, 3, 1, 1, sMapName_AquaHideout}, + { 6, 3, 1, 1, sMapName_MagmaHideout}, + { 8, 2, 1, 1, sMapName_MirageTower}, + { 0, 0, 1, 1, sMapName_BirthIsland}, + { 0, 0, 1, 1, sMapName_FarawayIsland}, + {22, 12, 1, 1, sMapName_ArtisanCave}, + { 0, 0, 1, 1, sMapName_MarineCave}, + { 0, 0, 1, 1, sMapName_Underwater}, + { 0, 0, 1, 1, sMapName_TerraCave}, + { 0, 10, 1, 3, sMapName_Underwater}, + {24, 3, 2, 2, sMapName_Underwater}, + {24, 10, 2, 1, sMapName_Underwater}, + { 2, 0, 1, 1, sMapName_DesertUnderpass}, + { 6, 8, 1, 1, sMapName_AlteringCave}, + { 0, 0, 1, 1, sMapName_NavelRock}, + { 8, 4, 1, 1, sMapName_TrainerHill} +}; + +#endif //GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H |