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-rw-r--r--include/decoration.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/include/decoration.h b/include/decoration.h
index adefb2fd1..bbb77d127 100644
--- a/include/decoration.h
+++ b/include/decoration.h
@@ -125,47 +125,6 @@ enum DecoId {
/*120*/ DECOR_REGISTEEL_DOLL
};
-enum DecorPerm {
- /*
- * The nomenclature here describes collision and placement permissions, in that order.
- */
- DECORPERM_SOLID_FLOOR,
- DECORPERM_PASS_FLOOR,
- DECORPERM_BEHIND_FLOOR,
- DECORPERM_NA_WALL,
- DECORPERM_SOLID_MAT
-};
-
-enum DecorShape {
- /*
- * Width-x-height
- */
- DECORSHAPE_1x1,
- DECORSHAPE_2x1,
- DECORSHAPE_3x1, // unused
- DECORSHAPE_4x2,
- DECORSHAPE_2x2,
- DECORSHAPE_1x2,
- DECORSHAPE_1x3, // unused
- DECORSHAPE_2x4,
- DECORSHAPE_3x3,
- DECORSHAPE_3x2
-};
-
-enum DecorCat {
- /*
- * In which category you can find the decoration in the PC.
- */
- /*0*/ DECORCAT_DESK,
- /*1*/ DECORCAT_CHAIR,
- /*2*/ DECORCAT_PLANT,
- /*3*/ DECORCAT_ORNAMENT,
- /*4*/ DECORCAT_MAT,
- /*5*/ DECORCAT_POSTER,
- /*6*/ DECORCAT_DOLL,
- /*7*/ DECORCAT_CUSHION
-};
-
struct Decoration
{
/*0x00*/ u8 id;
@@ -178,18 +137,6 @@ struct Decoration
/*0x1c*/ const u16 *tiles;
};
-struct DecorPCPointers
-{
- /* 0x00 */ u8 *items;
- /* 0x04 */ u8 *pos;
- /* 0x08 */ u8 size;
- /* 0x09 */ u8 isPlayerRoom;
-};
-
extern const struct Decoration gDecorations[];
-extern EWRAM_DATA u8 *gCurDecorInventoryItems;
-extern EWRAM_DATA u8 gCurDecorationIndex;
-
-void sub_8126968(void);
#endif //GUARD_DECORATION_H