diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index f0caa38aa..6ccd4759e 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -81,11 +81,11 @@ void sub_808E16C(s16, s16); void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); u8 GetFaceDirectionAnimNum(u8); -void sub_80930E0(s16 *, s16 *, s16, s16); +void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16); void ObjectEventClearHeldMovement(struct ObjectEvent *); void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); void TrySpawnObjectEvents(s16, s16); -u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction); +u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction); u8 AddPseudoObjectEvent(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority); u8 TrySpawnObjectEvent(u8, u8, u8); u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z); @@ -180,7 +180,7 @@ void CreateLevitateMovementTask(struct ObjectEvent *); void DestroyExtraMovementTask(u8); void UnfreezeObjectEvents(void); void FreezeObjectEventsExceptOne(u8 objectEventId); -void sub_8097B78(u8, u8); +void TurnObjectEventSprite(u8, u8); void sub_8098074(u8 var1, u8 var2); void FreezeObjectEvents(void); bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent); @@ -194,7 +194,7 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible); s16 sub_809773C(s16 a1); s16 sub_8097728(s16 a1); void CameraObjectReset2(void); -u8 ObjectEventGetBerryTreeId(u8 objectEventId); +u8 GetObjectEventBerryTreeId(u8 objectEventId); void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup); bool8 IsBerryTreeSparkling(u8, u8, u8); @@ -414,10 +414,10 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *); -void sub_8097C44(u8 var, bool32 var2); -bool32 sub_8097C8C(u8 var); -void sub_8097BB4(u8 var1, u8 graphicsId); -void sub_8097CC4(u8 var1, u8 var2); -bool32 sub_8097D9C(u8 var); +void SetObjectEventSpriteInvisibility(u8 var, bool32 var2); +bool32 IsObjectEventSpriteInvisible(u8 var); +void SetObjectEventSpriteGraphics(u8 var1, u8 graphicsId); +void SetObjectEventSpriteAnim(u8 var1, u8 var2); +bool32 IsObjectEventSpriteAnimating(u8 var); #endif //GUARD_EVENT_OBJECT_MOVEMENT_H |