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-rw-r--r--include/event_object_movement.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index ddccfe39b..6d38d072d 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -143,9 +143,27 @@ u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 d
u8 GetFaceDirectionMovementAction(u32);
u8 GetWalkNormalMovementAction(u32);
u8 GetWalkFastMovementAction(u32);
+u8 GetRideWaterCurrentMovementAction(u32);
u8 GetWalkFastestMovementAction(u32);
+u8 GetPlayerRunMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
+u8 GetAcroWheelieFaceDirectionMovementAction(u32);
+u8 GetAcroPopWheelieFaceDirectionMovementAction(u32);
+u8 GetAcroEndWheelieFaceDirectionMovementAction(u32);
+u8 GetAcroWheelieHopFaceDirectionMovementAction(u32);
+u8 GetAcroWheelieHopDirectionMovementAction(u32);
+u8 GetAcroWheelieJumpDirectionMovementAction(u32);
+u8 GetJumpInPlaceTurnAroundMovementAction(u32);
+u8 GetAcroWheelieInPlaceDirectionMovementAction(u32);
+u8 GetAcroPopWheelieMoveDirectionMovementAction(u32);
+u8 GetAcroWheelieMoveDirectionMovementAction(u32);
+u8 GetAcroEndWheelieMoveDirectionMovementAction(u32);
+u8 GetFishingDirectionAnimNum(u8 direction);
+u8 GetAcroWheelieDirectionAnimNum(u8 direction);
+u8 GetFishingBiteDirectionAnimNum(u8 direction);
+u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId);
+void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId);
bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject);
u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject);
u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject);
@@ -194,6 +212,7 @@ u16 GetObjectPaletteTag(u8 palSlot);
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
s16 sub_809773C(s16 a1);
s16 sub_8097728(s16 a1);
+void CameraObjectReset2(void);
void MovementType_None(struct Sprite *);
void MovementType_LookAround(struct Sprite *);