diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 406 |
1 files changed, 406 insertions, 0 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h new file mode 100644 index 000000000..c382ae4d8 --- /dev/null +++ b/include/event_object_movement.h @@ -0,0 +1,406 @@ +#ifndef GUARD_FIELD_EVENT_OBJ_H +#define GUARD_FIELD_EVENT_OBJ_H + +#define NUM_OBJECT_GRAPHICS_INFO 239 +#define SPRITE_VAR 240 + +enum SpinnerRunnerFollowPatterns +{ + RUNFOLLOW_ANY, + RUNFOLLOW_NORTH_SOUTH, + RUNFOLLOW_EAST_WEST, + RUNFOLLOW_NORTH_WEST, + RUNFOLLOW_NORTH_EAST, + RUNFOLLOW_SOUTH_WEST, + RUNFOLLOW_SOUTH_EAST, + RUNFOLLOW_NORTH_SOUTH_WEST, + RUNFOLLOW_NORTH_SOUTH_EAST, + RUNFOLLOW_NORTH_EAST_WEST, + RUNFOLLOW_SOUTH_EAST_WEST +}; + +struct UnkStruct_085094AC { + const union AnimCmd *const *anims; + u8 animPos[4]; +}; + +#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0) +#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1) +#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2) +#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3) +#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4) +#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5) +#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6) +#define GROUND_EFFECT_FLAG_SAND (1 << 7) +#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8) +#define GROUND_EFFECT_FLAG_RIPPLES (1 << 9) +#define GROUND_EFFECT_FLAG_PUDDLE (1 << 10) +#define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11) +#define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12) +#define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13) +#define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14) +#define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15) +#define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16) +#define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17) +#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18) +#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19) + +#define movement_type_def(setup, table) \ +static u8 setup##_callback(struct EventObject *, struct Sprite *);\ +void setup(struct Sprite *sprite)\ +{\ + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\ +}\ +static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\ +{\ + return table[sprite->data[1]](eventObject, sprite);\ +} + +#define movement_type_empty_callback(setup) \ +static u8 setup##_callback(struct EventObject *, struct Sprite *);\ +void setup(struct Sprite *sprite)\ +{\ + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\ +}\ +static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\ +{\ + return 0;\ +} + +struct PairedPalettes +{ + u16 tag; + const u16 *data; +}; + +struct LockedAnimEventObjects +{ + u8 eventObjectIds[NUM_EVENT_OBJECTS]; + u8 count; +}; + +extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[]; + +void sub_808D438(void); +u8 GetMoveDirectionAnimNum(u8); +u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetEventObjectIdByXY(s16, s16); +void SetEventObjectDirection(struct EventObject *, u8); +u8 GetFirstInactiveEventObjectId(void); +void RemoveEventObjectByLocalIdAndMap(u8, u8, u8); +void npc_load_two_palettes__no_record(u16, u8); +void npc_load_two_palettes__and_record(u16, u8); +void sub_808EBA8(u8, u8, u8, s16, s16); +void pal_patch_for_npc(u16, u8); +void sub_808E16C(s16, s16); +void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); +void sub_8092FF0(s16, s16, s16 *, s16 *); +u8 GetFaceDirectionAnimNum(u8); +void sub_80930E0(s16 *, s16 *, s16, s16); +void EventObjectClearHeldMovement(struct EventObject *); +void EventObjectClearHeldMovementIfActive(struct EventObject *); +void TrySpawnEventObjects(s16, s16); +u8 sprite_new(u8, u8, s16, s16, u8, u8); +u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8); +u8 show_sprite(u8, u8, u8); +u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8); +u8 SpawnSpecialEventObject(struct EventObjectTemplate *); +void sub_8093038(s16, s16, s16 *, s16 *); +void CameraObjectReset1(void); +void EventObjectSetGraphicsId(struct EventObject *, u8); +void EventObjectTurn(struct EventObject *, u8); +void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8); +const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8); +void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); +void gpu_pal_allocator_reset__manage_upper_four(void); +void sub_808E82C(u8, u8, u8, s16, s16); +void sub_808E7E4(u8, u8, u8); +void sub_808E78C(u8, u8, u8, u8); +void sub_808E75C(s16, s16); +void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup); +void ShiftEventObjectCoords(struct EventObject *, s16, s16); +void sub_808EB08(struct EventObject *, s16, s16); +void sub_808F254(u8, u8, u8); +void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *)); +u8 EventObjectFaceOppositeDirection(struct EventObject *, u8); +u8 GetOppositeDirection(u8); +u8 GetWalkInPlaceFastestMovementAction(u32); +u8 GetWalkInPlaceFastMovementAction(u32); +u8 GetWalkInPlaceNormalMovementAction(u32); +u8 GetWalkInPlaceSlowMovementAction(u32); +u8 GetCollisionAtCoords(struct EventObject *, s16, s16, u32); +void MoveCoords(u8, s16 *, s16 *); +bool8 EventObjectIsHeldMovementActive(struct EventObject *); +u8 EventObjectClearHeldMovementIfFinished(struct EventObject *); +u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z); +void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType); +u8 GetTrainerFacingDirectionMovementType(u8 direction); +const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId); +u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction); +u8 GetFaceDirectionMovementAction(u32); +u8 GetWalkNormalMovementAction(u32); +u8 GetWalkFastMovementAction(u32); +u8 GetWalkFastestMovementAction(u32); +u8 GetJumpInPlaceMovementAction(u32); +bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId); +bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject); +u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject); +void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType); +void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject); +void ShiftStillEventObjectCoords(struct EventObject *pObject); +void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); +u8 AddCameraObject(u8 linkedSpriteId); +void UpdateEventObjectsForCameraUpdate(s16 x, s16 y); +u8 GetWalkSlowMovementAction(u32); +u8 GetJumpMovementAction(u32); +bool8 AreZCoordsCompatible(u8, u8); +u8 ZCoordToPriority(u8); +void EventObjectUpdateZCoord(struct EventObject *pObject); +void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); +bool8 IsZCoordMismatchAt(u8, s16, s16); +void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *); +void UnfreezeEventObject(struct EventObject *); +void oamt_npc_ministep_reset(struct Sprite *, u8, u8); +u8 FindLockedEventObjectIndex(struct EventObject *); +bool8 obj_npc_ministep(struct Sprite *sprite); +bool8 sub_80976EC(struct Sprite *sprite); +void sub_80976DC(struct Sprite *, u8); +void sub_809783C(struct Sprite *, u8, u8, u8); +void DoShadowFieldEffect(struct EventObject *); +u8 sub_809785C(struct Sprite *); +u8 sub_80978E4(struct Sprite *); +void SetAndStartSpriteAnim(struct Sprite *, u8, u8); +bool8 SpriteAnimEnded(struct Sprite *); +void sub_8097750(struct Sprite *); +bool8 sub_8097758(struct Sprite *); +void CreateLevitateMovementTask(struct EventObject *); +void DestroyExtraMovementTask(u8); +void UnfreezeEventObjects(void); +void FreezeEventObjectsExceptOne(u8 eventObjectId); +void sub_8097B78(u8, u8); +void sub_8098074(u8 var1, u8 var2); +void FreezeEventObjects(void); +bool8 FreezeEventObject(struct EventObject *eventObject); +u8 GetMoveDirectionFastAnimNum(u8); +u8 GetMoveDirectionFasterAnimNum(u8); +u8 GetMoveDirectionFastestAnimNum(u8); +void CameraObjectSetFollowedObjectId(u8 objectId); + +void MovementType_None(struct Sprite *); +void MovementType_LookAround(struct Sprite *); +void MovementType_WanderAround(struct Sprite *); +void MovementType_WanderUpAndDown(struct Sprite *); +void MovementType_WanderLeftAndRight(struct Sprite *); +void MovementType_FaceDirection(struct Sprite *); +void MovementType_Player(struct Sprite *); +void MovementType_BerryTreeGrowth(struct Sprite *); +void MovementType_FaceDownAndUp(struct Sprite *); +void MovementType_FaceLeftAndRight(struct Sprite *); +void MovementType_FaceUpAndLeft(struct Sprite *); +void MovementType_FaceUpAndRight(struct Sprite *); +void MovementType_FaceDownAndLeft(struct Sprite *); +void MovementType_FaceDownAndRight(struct Sprite *); +void MovementType_FaceDownUpAndLeft(struct Sprite *); +void MovementType_FaceDownUpAndRight(struct Sprite *); +void MovementType_FaceUpRightAndLeft(struct Sprite *); +void MovementType_FaceDownRightAndLeft(struct Sprite *); +void MovementType_RotateCounterclockwise(struct Sprite *); +void MovementType_RotateClockwise(struct Sprite *); +void MovementType_WalkBackAndForth(struct Sprite *); +void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *); +void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *); +void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *); +void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *); +void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *); +void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *); +void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *); +void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *); +void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *); +void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *); +void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *); +void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *); +void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *); +void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *); +void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *); +void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *); +void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *); +void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *); +void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *); +void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *); +void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *); +void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *); +void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *); +void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *); +void MovementType_CopyPlayer(struct Sprite *); +void MovementType_TreeDisguise(struct Sprite *); +void MovementType_MountainDisguise(struct Sprite *); +void MovementType_CopyPlayerInGrass(struct Sprite *); +void MovementType_Hidden(struct Sprite *); +void MovementType_WalkInPlace(struct Sprite *); +void MovementType_JogInPlace(struct Sprite *); +void MovementType_RunInPlace(struct Sprite *); +void MovementType_Invisible(struct Sprite *); +void MovementType_WalkSlowlyInPlace(struct Sprite *); +u8 GetSlideMovementAction(u32); +u8 GetJumpInPlaceMovementAction(u32); +u8 GetJumpMovementAction(u32); +u8 GetJump2MovementAction(u32); + +u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step5(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step6(struct EventObject *, struct Sprite *); +u8 GetVectorDirection(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_WestNorth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_EastNorth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_WestSouth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_EastSouth(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16); +u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16); +u8 MovementType_LookAround_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step5(struct EventObject *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step6(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step5(struct EventObject *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step6(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDirection_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDirection_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDirection_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_RotateClockwise_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step3(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_CopyPlayer_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_CopyPlayer_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *); +bool8 CopyablePlayerMovement_None(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Slide(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Jump(struct EventObject *, struct Sprite *, u8, bool8(u8)); +u8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_Hidden_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_WalkInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_JogInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *); +u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *); +u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *); + +#endif //GUARD_FIELD_EVENT_OBJ_H |