diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 414 |
1 files changed, 207 insertions, 207 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 93f73e635..3c006767f 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -1,5 +1,5 @@ -#ifndef GUARD_FIELD_EVENT_OBJ_H -#define GUARD_FIELD_EVENT_OBJ_H +#ifndef GUARD_EVENT_OBJECT_MOVEMENT_H +#define GUARD_EVENT_OBJECT_MOVEMENT_H #define NUM_OBJECT_GRAPHICS_INFO 239 #define SPRITE_VAR 240 @@ -52,80 +52,80 @@ struct PairedPalettes const u16 *data; }; -struct LockedAnimEventObjects +struct LockedAnimObjectEvents { - u8 eventObjectIds[EVENT_OBJECTS_COUNT]; + u8 objectEventIds[OBJECT_EVENTS_COUNT]; u8 count; }; -extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[]; -extern const struct OamData gEventObjectBaseOam_32x8; -extern const struct OamData gEventObjectBaseOam_32x32; +extern const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[]; +extern const struct OamData gObjectEventBaseOam_32x8; +extern const struct OamData gObjectEventBaseOam_32x32; extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; extern const u8 gReflectionEffectPaletteMap[]; -extern const u8 *const gBerryTreeEventObjectGraphicsIdTablePointers[]; +extern const u8 *const gBerryTreeObjectEventGraphicsIdTablePointers[]; extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[]; extern const u8 *const gBerryTreePaletteSlotTablePointers[]; -void ResetEventObjects(void); +void ResetObjectEvents(void); u8 GetMoveDirectionAnimNum(u8); -u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8); -bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); -u8 GetEventObjectIdByXY(s16, s16); -void SetEventObjectDirection(struct EventObject *, u8); -u8 GetFirstInactiveEventObjectId(void); -void RemoveEventObjectByLocalIdAndMap(u8, u8, u8); +u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetObjectEventIdByXY(s16, s16); +void SetObjectEventDirection(struct ObjectEvent *, u8); +u8 GetFirstInactiveObjectEventId(void); +void RemoveObjectEventByLocalIdAndMap(u8, u8, u8); void LoadPlayerObjectReflectionPalette(u16, u8); void LoadSpecialObjectReflectionPalette(u16, u8); -void TryMoveEventObjectToMapCoords(u8, u8, u8, s16, s16); +void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16); void PatchObjectPalette(u16, u8); void sub_808E16C(s16, s16); void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); u8 GetFaceDirectionAnimNum(u8); void sub_80930E0(s16 *, s16 *, s16, s16); -void EventObjectClearHeldMovement(struct EventObject *); -void EventObjectClearHeldMovementIfActive(struct EventObject *); -void TrySpawnEventObjects(s16, s16); +void ObjectEventClearHeldMovement(struct ObjectEvent *); +void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); +void TrySpawnObjectEvents(s16, s16); u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction); -u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority); -u8 TrySpawnEventObject(u8, u8, u8); -u8 SpawnSpecialEventObjectParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z); -u8 SpawnSpecialEventObject(struct EventObjectTemplate *); +u8 AddPseudoObjectEvent(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority); +u8 TrySpawnObjectEvent(u8, u8, u8); +u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z); +u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *); void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); -void EventObjectSetGraphicsId(struct EventObject *, u8 graphicsId); -void EventObjectTurn(struct EventObject *, u8); -void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8); -const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8 graphicsId); +void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId); +void ObjectEventTurn(struct ObjectEvent *, u8); +void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8); +const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); void FreeAndReserveObjectSpritePalettes(void); void sub_808E82C(u8, u8, u8, s16, s16); void sub_808E7E4(u8, u8, u8); void sub_808E78C(u8, u8, u8, u8); void sub_808E75C(s16, s16); -void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup); -void ShiftEventObjectCoords(struct EventObject *, s16, s16); -void MoveEventObjectToMapCoords(struct EventObject *, s16, s16); -void TryOverrideEventObjectTemplateCoords(u8, u8, u8); -void InitEventObjectPalettes(u8 palSlot); -void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *)); -u8 EventObjectFaceOppositeDirection(struct EventObject *, u8); +void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup); +void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16); +void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16); +void TryOverrideObjectEventTemplateCoords(u8, u8, u8); +void InitObjectEventPalettes(u8 palSlot); +void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *)); +u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8); u8 GetOppositeDirection(u8); u8 GetWalkInPlaceFastestMovementAction(u32); u8 GetWalkInPlaceFastMovementAction(u32); u8 GetWalkInPlaceNormalMovementAction(u32); u8 GetWalkInPlaceSlowMovementAction(u32); -u8 GetCollisionAtCoords(struct EventObject *, s16, s16, u32); +u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32); void MoveCoords(u8, s16 *, s16 *); -bool8 EventObjectIsHeldMovementActive(struct EventObject *); -u8 EventObjectClearHeldMovementIfFinished(struct EventObject *); -u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z); -void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType); +bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *); +u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *); +u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z); +void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType); u8 GetTrainerFacingDirectionMovementType(u8 direction); -const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId); -u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction); +const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId); +u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction); u8 GetFaceDirectionMovementAction(u32); u8 GetWalkNormalMovementAction(u32); u8 GetWalkFastMovementAction(u32); @@ -148,56 +148,56 @@ u8 GetFishingDirectionAnimNum(u8 direction); u8 GetAcroWheelieDirectionAnimNum(u8 direction); u8 GetFishingBiteDirectionAnimNum(u8 direction); u8 GetFishingNoCatchDirectionAnimNum(u8 direction); -bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId); -void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId); -bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject); -u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject); -u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject); -void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType); -void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject); -void ShiftStillEventObjectCoords(struct EventObject *pObject); -void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); +bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 specialAnimId); +void ObjectEventForceSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId); +bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent); +u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent); +u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent); +void TryOverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType); +void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent); +void ShiftStillObjectEventCoords(struct ObjectEvent *pObject); +void ObjectEventMoveDestCoords(struct ObjectEvent *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); u8 AddCameraObject(u8 linkedSpriteId); -void UpdateEventObjectsForCameraUpdate(s16 x, s16 y); +void UpdateObjectEventsForCameraUpdate(s16 x, s16 y); u8 GetWalkSlowMovementAction(u32); u8 GetJumpMovementAction(u32); bool8 AreZCoordsCompatible(u8, u8); u8 ZCoordToPriority(u8); -void EventObjectUpdateZCoord(struct EventObject *pObject); +void ObjectEventUpdateZCoord(struct ObjectEvent *pObject); void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); bool8 IsZCoordMismatchAt(u8, s16, s16); -void UnfreezeEventObject(struct EventObject *); -u8 FindLockedEventObjectIndex(struct EventObject *); +void UnfreezeObjectEvent(struct ObjectEvent *); +u8 FindLockedObjectEventIndex(struct ObjectEvent *); bool8 obj_npc_ministep(struct Sprite *sprite); bool8 sub_80976EC(struct Sprite *sprite); void sub_80976DC(struct Sprite *, u8); void sub_809783C(struct Sprite *, u8, u8, u8); -void DoShadowFieldEffect(struct EventObject *); +void DoShadowFieldEffect(struct ObjectEvent *); u8 sub_809785C(struct Sprite *); u8 sub_80978E4(struct Sprite *); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); void sub_8097750(struct Sprite *); bool8 sub_8097758(struct Sprite *); -void CreateLevitateMovementTask(struct EventObject *); +void CreateLevitateMovementTask(struct ObjectEvent *); void DestroyExtraMovementTask(u8); -void UnfreezeEventObjects(void); -void FreezeEventObjectsExceptOne(u8 eventObjectId); +void UnfreezeObjectEvents(void); +void FreezeObjectEventsExceptOne(u8 objectEventId); void sub_8097B78(u8, u8); void sub_8098074(u8 var1, u8 var2); -void FreezeEventObjects(void); -bool8 FreezeEventObject(struct EventObject *eventObject); +void FreezeObjectEvents(void); +bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent); u8 GetMoveDirectionFastAnimNum(u8); u8 GetMoveDirectionFasterAnimNum(u8); u8 GetMoveDirectionFastestAnimNum(u8); u8 GetLedgeJumpDirection(s16, s16, u8); void CameraObjectSetFollowedObjectId(u8 objectId); u16 GetObjectPaletteTag(u8 palSlot); -void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible); +void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible); s16 sub_809773C(s16 a1); s16 sub_8097728(s16 a1); void CameraObjectReset2(void); -u8 EventObjectGetBerryTreeId(u8 eventObjectId); +u8 ObjectEventGetBerryTreeId(u8 objectEventId); void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup); bool8 IsBerryTreeSparkling(u8, u8, u8); @@ -262,13 +262,13 @@ u8 GetJumpMovementAction(u32); u8 GetJump2MovementAction(u32); u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority); -u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step6(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *); u8 GetVectorDirection(s16, s16, s16, s16); u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16); u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16); @@ -280,147 +280,147 @@ u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16); u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16); u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16); u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16); -u8 MovementType_LookAround_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step6(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step6(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *); -bool8 CopyablePlayerMovement_None(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_Slide(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *, struct Sprite *, u8, bool8(u8)); -bool8 CopyablePlayerMovement_Jump(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_Hidden_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_JogInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *); +bool8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Hidden_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_JogInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *); void sub_8097C44(u8 var, bool32 var2); bool32 sub_8097C8C(u8 var); void sub_8097BB4(u8 var1, u8 graphicsId); void sub_8097CC4(u8 var1, u8 var2); bool32 sub_8097D9C(u8 var); -#endif //GUARD_FIELD_EVENT_OBJ_H +#endif //GUARD_EVENT_OBJECT_MOVEMENT_H |