diff options
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index e6421f37c..5b12568fd 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -50,7 +50,7 @@ struct BackupMapLayout u16 *map; }; -struct EventObjectTemplate +struct ObjectEventTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; @@ -102,11 +102,11 @@ struct BgEvent struct MapEvents { - u8 eventObjectCount; + u8 objectEventCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; - struct EventObjectTemplate *eventObjects; + struct ObjectEventTemplate *objectEvents; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; @@ -143,7 +143,7 @@ struct MapHeader /* 0x1B */ u8 battleType; }; -struct EventObject +struct ObjectEvent { /*0x00*/ u32 active:1; u32 singleMovementActive:1; @@ -206,7 +206,7 @@ struct EventObject /*size = 0x24*/ }; -struct EventObjectGraphicsInfo +struct ObjectEventGraphicsInfo { /*0x00*/ u16 tileTag; /*0x02*/ u16 paletteTag1; @@ -263,7 +263,7 @@ enum COLLISION_OUTSIDE_RANGE, COLLISION_IMPASSABLE, COLLISION_ELEVATION_MISMATCH, - COLLISION_EVENT_OBJECT, + COLLISION_OBJECT_EVENT, COLLISION_STOP_SURFING, COLLISION_LEDGE_JUMP, COLLISION_PUSHED_BOULDER, @@ -298,7 +298,7 @@ struct PlayerAvatar /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; - /*0x05*/ u8 eventObjectId; + /*0x05*/ u8 objectEventId; /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; /*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie @@ -320,8 +320,8 @@ struct Camera s32 y; }; -extern struct EventObject gEventObjects[EVENT_OBJECTS_COUNT]; -extern u8 gSelectedEventObject; +extern struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT]; +extern u8 gSelectedObjectEvent; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; extern struct Camera gCamera; |