diff options
Diffstat (limited to 'include/graphics.h')
-rw-r--r-- | include/graphics.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/include/graphics.h b/include/graphics.h index 14b84724f..5a73e7b92 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4396,9 +4396,9 @@ extern const u32 gBattleAnimSpriteGfx_Protect[]; extern const u32 gBattleAnimSpriteGfx_DirtMound[]; extern const u32 gBattleAnimSpriteGfx_Shock3[]; extern const u32 gBattleAnimSpriteGfx_WeatherBall[]; -extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; -extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; -extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; +extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[]; +extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[]; +extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[]; extern const u32 gBattleAnimSpriteGfx_Bird[]; extern const u32 gBattleAnimSpriteGfx_CrossImpact[]; @@ -4685,57 +4685,57 @@ extern const u32 gBattleAnimSpritePal_Slash2[]; extern const u32 gBattleAnimSpritePal_WhipHit[]; extern const u32 gBattleAnimSpritePal_BlueRing2[]; -extern const u32 gBattleAnimBackgroundImage_00[]; -extern const u32 gBattleAnimBackgroundImage_02[]; -extern const u32 gBattleAnimBackgroundImage_03[]; -extern const u32 gBattleAnimBackgroundImage_04[]; -extern const u32 gBattleAnimBackgroundImage_07[]; -extern const u32 gBattleAnimBackgroundImage_09[]; -extern const u32 gBattleAnimBackgroundImage_11[]; -extern const u32 gBattleAnimBackgroundImage_12[]; -extern const u32 gBattleAnimBackgroundImage_15[]; -extern const u32 gBattleAnimBackgroundImage_16[]; -extern const u32 gBattleAnimBackgroundImage_17[]; -extern const u32 gBattleAnimBackgroundImage_20[]; -extern const u32 gBattleAnimBackgroundImage_21[]; -extern const u32 gBattleAnimBackgroundPalette_00[]; -extern const u32 gBattleAnimBackgroundPalette_02[]; -extern const u32 gBattleAnimBackgroundPalette_03[]; -extern const u32 gBattleAnimBackgroundPalette_04[]; -extern const u32 gBattleAnimBackgroundPalette_07[]; -extern const u32 gBattleAnimBackgroundPalette_09[]; -extern const u32 gBattleAnimBackgroundPalette_11[]; -extern const u32 gBattleAnimBackgroundPalette_12[]; -extern const u32 gBattleAnimBackgroundPalette_15[]; -extern const u32 gBattleAnimBackgroundPalette_16[]; -extern const u32 gBattleAnimBackgroundPalette_17[]; -extern const u32 gBattleAnimBackgroundPalette_18[]; -extern const u32 gBattleAnimBackgroundPalette_20[]; -extern const u32 gBattleAnimBackgroundPalette_21[]; -extern const u32 gBattleAnimBackgroundPalette_22[]; -extern const u32 gBattleAnimBackgroundPalette_24[]; -extern const u32 gBattleAnimBackgroundTilemap_00[]; -extern const u32 gBattleAnimBackgroundTilemap_02[]; -extern const u32 gBattleAnimBackgroundTilemap_03[]; -extern const u32 gBattleAnimBackgroundTilemap_04[]; -extern const u32 gBattleAnimBackgroundTilemap_05[]; -extern const u32 gBattleAnimBackgroundTilemap_06[]; -extern const u32 gBattleAnimBackgroundTilemap_07[]; -extern const u32 gBattleAnimBackgroundTilemap_08[]; -extern const u32 gBattleAnimBackgroundTilemap_09[]; -extern const u32 gBattleAnimBackgroundTilemap_10[]; +extern const u32 gBattleAnimBgImage_Dark[]; +extern const u32 gBattleAnimBgImage_Ghost[]; +extern const u32 gBattleAnimBgImage_Psychic[]; +extern const u32 gBattleAnimBgImage_Impact[]; +extern const u32 gBattleAnimBgImage_Drill[]; +extern const u32 gBattleAnimBgImage_Highspeed[]; +extern const u32 gBattleAnimBgImage_Thunder[]; +extern const u32 gBattleAnimBgImage_Guillotine[]; +extern const u32 gBattleAnimBgImage_Ice[]; +extern const u32 gBattleAnimBgImage_Cosmic[]; +extern const u32 gBattleAnimBgImage_InAir[]; +extern const u32 gBattleAnimBgImage_Aurora[]; +extern const u32 gBattleAnimBgImage_Fissure[]; +extern const u32 gBattleAnimBgPalette_Dark[]; +extern const u32 gBattleAnimBgPalette_Ghost[]; +extern const u32 gBattleAnimBgPalette_Psychic[]; +extern const u32 gBattleAnimBgPalette_Impact[]; +extern const u32 gBattleAnimBgPalette_Drill[]; +extern const u32 gBattleAnimBgPalette_Highspeed[]; +extern const u32 gBattleAnimBgPalette_Thunder[]; +extern const u32 gBattleAnimBgPalette_Guillotine[]; +extern const u32 gBattleAnimBgPalette_Ice[]; +extern const u32 gBattleAnimBgPalette_Cosmic[]; +extern const u32 gBattleAnimBgPalette_InAir[]; +extern const u32 gBattleAnimBgPalette_Sky[]; +extern const u32 gBattleAnimBgPalette_Aurora[]; +extern const u32 gBattleAnimBgPalette_Fissure[]; +extern const u32 gBattleAnimBgPalette_Bug[]; +extern const u32 gBattleAnimBgPalette_Solarbeam[]; +extern const u32 gBattleAnimBgTilemap_Dark[]; +extern const u32 gBattleAnimBgTilemap_Ghost[]; +extern const u32 gBattleAnimBgTilemap_Psychic[]; +extern const u32 gBattleAnimBgTilemap_ImpactOpponent[]; +extern const u32 gBattleAnimBgTilemap_ImpactPlayer[]; +extern const u32 gBattleAnimBgTilemap_ImpactContests[]; +extern const u32 gBattleAnimBgTilemap_Drill[]; +extern const u32 gBattleAnimBgTilemap_DrillContests[]; +extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[]; +extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[]; extern const u32 gUnknown_08C2A634[]; extern const u32 gUnknown_08C2A6D4[]; extern const u32 gUnknown_08C2A6EC[]; -extern const u32 gBattleAnimBackgroundTilemap_11[]; -extern const u32 gBattleAnimBackgroundTilemap_12[]; -extern const u32 gBattleAnimBackgroundTilemap_13[]; -extern const u32 gBattleAnimBackgroundTilemap_14[]; -extern const u32 gBattleAnimBackgroundTilemap_15[]; -extern const u32 gBattleAnimBackgroundTilemap_16[]; -extern const u32 gBattleAnimBackgroundTilemap_17[]; -extern const u32 gBattleAnimBackgroundTilemap_20[]; -extern const u32 gBattleAnimBackgroundTilemap_21[]; +extern const u32 gBattleAnimBgTilemap_Thunder[]; +extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[]; +extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[]; +extern const u32 gBattleAnimBgTilemap_GuillotineContests[]; +extern const u32 gBattleAnimBgTilemap_Ice[]; +extern const u32 gBattleAnimBgTilemap_Cosmic[]; +extern const u32 gBattleAnimBgTilemap_InAir[]; +extern const u32 gBattleAnimBgTilemap_Aurora[]; +extern const u32 gBattleAnimBgTilemap_Fissure[]; extern const u32 gMetalShineGfx[]; extern const u32 gMetalShinePalette[]; @@ -4777,8 +4777,8 @@ extern const u32 gContest3Pal[]; extern const u32 gUnknown_08D95E00[]; extern const u32 gUnknown_08D960D0[]; extern const u32 gUnknown_08D963A4[]; -extern const u32 gBattleAnimBackgroundImage_Surf[]; -extern const u32 gBattleAnimBackgroundPalette_Surf[]; +extern const u32 gBattleAnimBgImage_Surf[]; +extern const u32 gBattleAnimBgPalette_Surf[]; extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[]; extern const u32 gBattleAnimFogTilemap[]; |