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Diffstat (limited to 'include/hold_effects.h')
-rw-r--r-- | include/hold_effects.h | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/include/hold_effects.h b/include/hold_effects.h deleted file mode 100644 index b653f5a92..000000000 --- a/include/hold_effects.h +++ /dev/null @@ -1,72 +0,0 @@ -#ifndef GUARD_HOLD_EFFECTS_H -#define GUARD_HOLD_EFFECTS_H - -#define HOLD_EFFECT_NONE 0 -#define HOLD_EFFECT_RESTORE_HP 1 -#define HOLD_EFFECT_CURE_PAR 2 -#define HOLD_EFFECT_CURE_SLP 3 -#define HOLD_EFFECT_CURE_PSN 4 -#define HOLD_EFFECT_CURE_BRN 5 -#define HOLD_EFFECT_CURE_FRZ 6 -#define HOLD_EFFECT_RESTORE_PP 7 -#define HOLD_EFFECT_CURE_CONFUSION 8 -#define HOLD_EFFECT_CURE_STATUS 9 -#define HOLD_EFFECT_CONFUSE_SPICY 10 -#define HOLD_EFFECT_CONFUSE_DRY 11 -#define HOLD_EFFECT_CONFUSE_SWEET 12 -#define HOLD_EFFECT_CONFUSE_BITTER 13 -#define HOLD_EFFECT_CONFUSE_SOUR 14 -#define HOLD_EFFECT_ATTACK_UP 15 -#define HOLD_EFFECT_DEFENSE_UP 16 -#define HOLD_EFFECT_SPEED_UP 17 -#define HOLD_EFFECT_SP_ATTACK_UP 18 -#define HOLD_EFFECT_SP_DEFENSE_UP 19 -#define HOLD_EFFECT_CRITICAL_UP 20 -#define HOLD_EFFECT_RANDOM_STAT_UP 21 -#define HOLD_EFFECT_EVASION_UP 22 -#define HOLD_EFFECT_RESTORE_STATS 23 -#define HOLD_EFFECT_MACHO_BRACE 24 -#define HOLD_EFFECT_EXP_SHARE 25 -#define HOLD_EFFECT_QUICK_CLAW 26 -#define HOLD_EFFECT_HAPPINESS_UP 27 -#define HOLD_EFFECT_CURE_ATTRACT 28 -#define HOLD_EFFECT_CHOICE_BAND 29 -#define HOLD_EFFECT_FLINCH 30 -#define HOLD_EFFECT_BUG_POWER 31 -#define HOLD_EFFECT_DOUBLE_PRIZE 32 -#define HOLD_EFFECT_REPEL 33 -#define HOLD_EFFECT_SOUL_DEW 34 -#define HOLD_EFFECT_DEEP_SEA_TOOTH 35 -#define HOLD_EFFECT_DEEP_SEA_SCALE 36 -#define HOLD_EFFECT_CAN_ALWAYS_RUN 37 -#define HOLD_EFFECT_PREVENT_EVOLVE 38 -#define HOLD_EFFECT_FOCUS_BAND 39 -#define HOLD_EFFECT_LUCKY_EGG 40 -#define HOLD_EFFECT_SCOPE_LENS 41 -#define HOLD_EFFECT_STEEL_POWER 42 -#define HOLD_EFFECT_LEFTOVERS 43 -#define HOLD_EFFECT_DRAGON_SCALE 44 -#define HOLD_EFFECT_LIGHT_BALL 45 -#define HOLD_EFFECT_GROUND_POWER 46 -#define HOLD_EFFECT_ROCK_POWER 47 -#define HOLD_EFFECT_GRASS_POWER 48 -#define HOLD_EFFECT_DARK_POWER 49 -#define HOLD_EFFECT_FIGHTING_POWER 50 -#define HOLD_EFFECT_ELECTRIC_POWER 51 -#define HOLD_EFFECT_WATER_POWER 52 -#define HOLD_EFFECT_FLYING_POWER 53 -#define HOLD_EFFECT_POISON_POWER 54 -#define HOLD_EFFECT_ICE_POWER 55 -#define HOLD_EFFECT_GHOST_POWER 56 -#define HOLD_EFFECT_PSYCHIC_POWER 57 -#define HOLD_EFFECT_FIRE_POWER 58 -#define HOLD_EFFECT_DRAGON_POWER 59 -#define HOLD_EFFECT_NORMAL_POWER 60 -#define HOLD_EFFECT_UP_GRADE 61 -#define HOLD_EFFECT_SHELL_BELL 62 -#define HOLD_EFFECT_LUCKY_PUNCH 63 -#define HOLD_EFFECT_METAL_POWDER 64 -#define HOLD_EFFECT_THICK_CLUB 65 -#define HOLD_EFFECT_STICK 66 - -#endif // GUARD_HOLD_EFFECTS_H |