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-rw-r--r--include/overworld.h39
1 files changed, 31 insertions, 8 deletions
diff --git a/include/overworld.h b/include/overworld.h
index 3a760ca79..b86067701 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -1,6 +1,29 @@
#ifndef GUARD_OVERWORLD_H
#define GUARD_OVERWORLD_H
+#define LINK_KEY_CODE_NULL 0x00
+#define LINK_KEY_CODE_EMPTY 0x11
+#define LINK_KEY_CODE_DPAD_DOWN 0x12
+#define LINK_KEY_CODE_DPAD_UP 0x13
+#define LINK_KEY_CODE_DPAD_LEFT 0x14
+#define LINK_KEY_CODE_DPAD_RIGHT 0x15
+#define LINK_KEY_CODE_UNK_2 0x16
+#define LINK_KEY_CODE_EXIT_ROOM 0x17
+#define LINK_KEY_CODE_START_BUTTON 0x18
+#define LINK_KEY_CODE_A_BUTTON 0x19
+#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
+
+// These two are a hack to stop user input until link stuff can be
+// resolved.
+#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
+#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
+#define LINK_KEY_CODE_UNK_7 0x1D
+#define LINK_KEY_CODE_UNK_8 0x1E
+
+#define MOVEMENT_MODE_FREE 0
+#define MOVEMENT_MODE_FROZEN 1
+#define MOVEMENT_MODE_SCRIPTED 2
+
struct InitialPlayerAvatarState
{
u8 transitionFlags;
@@ -12,7 +35,7 @@ struct LinkPlayerEventObject
u8 active;
u8 linkPlayerId;
u8 eventObjId;
- u8 mode;
+ u8 movementMode;
};
// Exported RAM declarations
@@ -22,10 +45,10 @@ extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
extern u16 *gBGTilemapBuffers1;
extern u16 *gBGTilemapBuffers2;
extern u16 *gBGTilemapBuffers3;
-extern u16 gUnknown_03005DA8;
+extern u16 gHeldKeyCodeToSend;
extern void (*gFieldCallback)(void);
extern bool8 (*gFieldCallback2)(void);
-extern u8 gUnknown_03005DB4;
+extern u8 gLocalLinkPlayerId;
extern u8 gFieldLinkPlayerCount;
// Exported ROM declarations
@@ -103,12 +126,12 @@ u8 GetSavedWarpRegionMapSectionId(void);
u8 GetCurrentRegionMapSectionId(void);
u8 GetCurrentMapBattleScene(void);
void CleanupOverworldWindowsAndTilemaps(void);
-bool32 is_c1_link_related_active(void);
+bool32 IsUpdateLinkStateCBActive(void);
void CB1_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_Overworld(void);
void SetMainCallback1(void (*cb)(void));
-void sub_8085E94(void *a0);
+void SetUnusedCallback(void *a0);
void CB2_NewGame(void);
void CB2_WhiteOut(void);
void CB2_LoadMap(void);
@@ -117,18 +140,18 @@ void sub_8086074(void);
void CB2_ReturnToField(void);
void CB2_ReturnToFieldLocal(void);
void CB2_ReturnToFieldLink(void);
-void c2_8056854(void);
+void CB2_ReturnToFieldFromMultiplayer(void);
void CB2_ReturnToFieldWithOpenMenu(void);
void CB2_ReturnToFieldContinueScript(void);
void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
void sub_80861E8(void);
void CB2_ContinueSavedGame(void);
-void sub_8086C2C(void);
+void ResetAllMultiplayerState(void);
u32 sub_8087214(void);
bool32 sub_808727C(void);
u16 sub_8087288(void);
u16 sub_808729C(void);
-u16 sub_80872B0(void);
+u16 QueueExitLinkRoomKey(void);
u16 sub_80872C4(void);
bool32 sub_8087598(void);
bool32 sub_80875C8(void);